The Angband Ladder: Soulkeeper, Possessor Monster by chris

  [PosChengband 2.0.3 Character Dump]
              ***LOSER***

 Name       : Soulkeeper                   ========== Stats ==========
 Sex        : Male                               STR! :    18/150
 Personality: Ordinary                           INT! :    18/100
 Race       : Possessor                          WIS! :    18/120
 Subrace    : Aether hound                       DEX  :    18/185
 Class      : Monster                            CON  :    18/194
                                                 CHR  :     18/77

 Level      :       43                           HP   :   -12/801
 Cur Exp    :  4690994                           SP   :   236/236
 Max Exp    :  5058170                           AC   :       162
 Adv Exp    :  5250000                           Speed:       -35

                                           ========== Skills =========
 Gold       :   241078                     Melee      : Legendary[20]
 Kills      :     8321                     Ranged     : Superb
 Uniques    :      112                     SavingThrow: Superb
 Artifacts  :       64                     Stealth    : Superb
                                           Perception : Good
 Game Day   :       26                     Searching  : Good
 Game Time  :    17:31                     Disarming  : Heroic
 Play Time  :    12:11                     Device     : Heroic


============================= Character Equipment =============================

a) a Ring of Speed and Slaying (+2,+2) (+11)
b) a Ring of Damage and Mana bolt (+16)
c) a Ring of Slaying (+14,+13)
d) The Ring 'Thunderfist' (+7,+4) (+3) {StDxCn;FiBl;SiLu(Dx}
e) The Torque of Boromir (+0,+8)
f) The Stone of War (+6,+6)
g) The Full Plate Armour of Isildur [25,+25] (+2)
h) The Fur Cloak 'Day of the Dove' [3,+15] {ShCfCa;LuTe, .}
i) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Po, !s!d}
j) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+9] (+2)


                == *                                      == *
              abcdefghij@                               abcdefghij@
 Acid       : ......+...+  75%             Speed      : +........++
 Elec       : ......+...+  75%             Free Act   : .........++
 Fire       : ...+..+...+  77%             See Invis  : ...+.......
 Cold       : ......+...+  75%             Warning    : ...........
 Poison     : ........+.+  75%             SlowDigest : ...........
 Light      : ..........+  50%             Regenerate : ...........
 Dark       : ..........+  50%             Levitation : .........++
 Confusion  : ......++..+  72%             Perm Lite  : ...+...+...
 Nether     : ..........+  50%             Reflection : ...........
 Nexus      : ......+...+  65%             Hold Life  : ...........
 Sound      : ......+...+  65%             Sust Str   : ...........
 Shards     : .......+..+  65%             Sust Int   : ...........
 Chaos      : .......+..+  65%             Sust Wis   : ...........
 Disenchant : ..........+  50%             Sust Dex   : ...+.......
 Time       : ..........+  50%             Sust Con   : ...........
 Blindness  : ...+....+..  65%             Sust Chr   : ...........
 Fear       : ...........                  Dec Mana   : ...........
 Aura Fire  : ..........+ 5d6+2            Easy Spell : ...........
 Aura Elec  : ..........+ 5d6+2            Anti Magic : ...........
 Aura Cold  : ..........+ 5d6+2            Telepathy  : ........+..


                == *                                      == *
              abcdefghij@                               abcdefghij
 Slay Evil  : ...........                  Telepathy  : ........+..
 Slay Undead: ...........                  ESP Evil   : ...........
 Slay Demon : ...........                  ESP Noliv. : ...........
 Slay Dragon: ...........                  ESP Good   : ...........
 Slay Human : ...........                  ESP Undead : ...........
 Slay Animal: ...........                  ESP Demon  : ...........
 Slay Orc   : ...........                  ESP Dragon : ...........
 Slay Troll : ...........                  ESP Human  : ...........
 Slay Giant : ...........                  ESP Animal : ...........
 Slay Good  : ...........                  ESP Orc    : ...........
 Acid Brand : ...........                  ESP Troll  : ...........
 Elec Brand : ...........                  ESP Giant  : ...........
 Fire Brand : ...........                  Device Pow : ...........
 Cold Brand : ...........                  Spell Pow  : ...........
 Pois Brand : ...........                  Spell Cap  : ........+.. +15%
 Mana Brand : ...........                  Magic Res  : ...........
 Sharpness  : ...........                  Infravision: ...........
 Quake      : ...........                  Stealth    : .........+.
 Vampiric   : ...........                  Searching  : ...........
 Chaotic    : ...........                  Cursed     : ...........
 Add Blows  : ...........                  Rnd Tele   : .......+...
 Blessed    : ...........                  No Tele    : ...........
 Riding     : ...........                  Drain Exp  : ...........
 Tunnel     : ...........                  Aggravate  : ...........
 Throw      : ...........                  TY Curse   : ...........


                == *
              abcdefghij@   Base  R  C  P  E  Total
        STR!: ...3.....2.  18/80  2  0  0  5 18/150
        INT!: ........2..  18/80  0  0  0  2 18/100
        WIS!: ........2.. 18/120 -2  0  0  2 18/120
        DEX : ...3....... 18/115  4  0  0  3 18/185
        CON : ...3..2.... 18/114  3  0  0  5 18/194
        CHR : ...........  18/67  1  0  0  0  18/77


==================================== Melee ====================================

 Attack : Your Bite (2d12)                                  Accuracy
 Weight : 15.0 lbs                                           AC Hit
 To Hit : 45 + 53 = 98                                       25 91%
 To Dam : 17 + 61 = 78                                       50 87%
 Blows  : 3.00                                               75 83%
 Damage                                                     100 79%
 Crits  : 1.17x + 1.36                                      125 75%
 Normal : 282 (243-321)                                     150 71%
                                                            175 67%
                                                            200 63%


 Attack : Your Claw (3d3)                                   Accuracy
 Weight : 7.5 lbs                                            AC Hit
 To Hit : 45 + 53 = 98                                       25 91%
 To Dam : 17 + 61 = 78                                       50 87%
 Blows  : 1.00                                               75 83%
 Damage                                                     100 79%
 Crits  : 1.14x + 1.09                                      125 75%
 Normal : 85 (82-89)                                        150 71%
                                                            175 67%
                                                            200 63%


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Possess                1    0   0% Lvl 79
Breathe Acid          20    1   1% dam 1
Breathe Lightning     20    1   1% dam 1
Breathe Fire          20    1   1% dam 1
Breathe Cold          20    1   1% dam 1
Breathe Poison        20    1   1% dam 1
Breathe Nether        20    1   1% dam 1
Breathe Light         20    6   1% dam 1
Breathe Dark          20    6   1% dam 1
Breathe Confusion     20   11   1% dam 1
Breathe Sound         20   16   1% dam 1
Breathe Chaos         20   16   1% dam 1
Breathe Disenchantme  20    6   1% dam 1
Breathe Nuke          25    1   1% dam 1
Breathe Shards        25   11   1% dam 1
Breathe Nexus         30   16   1% dam 1
Breathe Inerta        30   21   1% dam 1
Breathe Gravity       30   21   3% dam 1
Breathe Force         30   16   1% dam 1
Breathe Plasma        35   16   8% dam 1
Breathe Time          35   16   8% dam 1
Resist Elements       25   25   1% 

=================================== Spells ====================================

                     Lvl Cost Fail Desc
Detect Monsters        7    3   3% 

================================ Last Messages ================================

> The Nightwalker casts a fearful illusion.
> You feel terrified.
> The Nightwalker misses you.
> The Nightwalker hits you.
> You stand your ground!
> *** LOW HITPOINT WARNING! ***
> The Nightwalker hits you.
> *** LOW HITPOINT WARNING! ***
> The Nightwalker hits you.
> You struggle to maintain possession of your current body!
> *** LOW HITPOINT WARNING! ***
> The Algroth misses you. <x3>
> The Nightwalker misses you.
> The Nightwalker hits you.
> You stand your ground!
> You struggle to maintain possession of your current body!
> *** LOW HITPOINT WARNING! ***
> The Nightwalker misses you. <x6>
> The Nightwalker hits you.
> You stand your ground!
> You struggle to maintain possession of your current body!
> *** LOW HITPOINT WARNING! ***
> The Nightwalker misses you. <x2>
> The Nightwalker hits you.
> You stand your ground!
> You struggle to maintain possession of your current body!
> *** LOW HITPOINT WARNING! ***
> The Nightwalker hits you.
> You struggle to maintain possession of your current body!
> Up, up and awaaaayyy!
> Goodbye, Soulkeeper!


=================================== Dungeons ==================================

 Angband         : level  24
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  71
!Forest          : level  32
!Mountain        : level  50
!Anti-magic cave : level  50
!Icky cave       : level  35
!Lonely Mountain : level  40
!Giant's Hall    : level  40

 You were killed by a Nightwalker on level 71 of Dragon's lair.

 Last Message: Up, up and awaaaayyy!



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 10
  Orc Camp                                 (Danger  level:  15) - level 18
  The Sewer                                (Danger  level:  15) - level 18
  Tengu and Death Swords                   (Danger  level:  25) - level 21
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 23
  Nar, the Dwarf                           (Dungeon level:  12) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 23
  Logrus Master                            (Danger  level:  25) - level 23
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  Alberich the Nibelung King               (Dungeon level:  24) - level 31
  Vapor Quest                              (Danger  level:  25) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 34

< Failed Quest >
  Nothing.


 Arena: 31 Victories


============================== Defeated Monsters ==============================

You have defeated 8321 enemies including 112 unique monsters in total.

< Unique monsters top 20 >
  Caine, the Conspirator                   (level  71)
  Bleys, Master of Manipulation            (level  67)
  Jisisl of Ice                            (level  67)
  Gandalf the Grey                         (level  60)
  Fundin Bluecloak                         (level  56)
  Thorondor                                (level  55)
  Walken                                   (level  55)
  Eihort, the Thing in the Labyrinth       (level  53)
  Santa Claus                              (level  52)
  Hoarmurath of Dir                        (level  52)
  Bull Gates                               (level  52)
  Garm, Guardian of Hel                    (level  49)
  Glaurung, Father of the Dragons          (level  48)
  Shuten-douji, King Ogre of Ooe-Mountain  (level  47)
  Zhar the Twin Obscenity                  (level  47)
  Fangorn                                  (level  47)
  Ghatanothoa                              (level  46)
  Smaug the Golden                         (level  45)
  The Stormbringer                         (level  45)
  Scatha the Worm                          (level  44)


=================================== Virtues ===================================

Your alighnment : Neutral Evil

You are the living embodiment of Temperance.
You are the polar opposite of Valour.
You are very virtuous in Justice.
You are the polar opposite of Honour.
You are an enemy of Patience.
You are the polar opposite of Compassion.
You are a great champion of Sacrifice.
You are the living embodiment of Harmony.


================================== Mutations ==================================

You can harden yourself to the ravages of the elements.


============================= Character Inventory =============================

a) 26 Rations of Food
b) 5 Potions of Speed {!k!q}
c) 2 Potions of Healing {!k!q}
d) a Potion of Wisdom {!k}
e) 39 Potions of Curing
f) 33 Scrolls of Teleportation
g) a Rod of Perception {@z7!s!d!k!!}
h) 7 Rods of Recall {@zr!s!d!k!!}
i) 3 Rods of Enlightenment {@zm!s!d!k!!}
j) 6 Rods of Detection {@z3!s!d!k}
k) 2 Rods of Healing (1 charging) {@zh!s!d!k!!}
l) 5 Rods of Teleport Other {@zt!s!d!k}
m) 32 Wands of Stone to Mud (363 charges) {@am!s!d!k}
n) 5 Wands of Disintegrate (20 charges) {@ad!s!d!k}
o) a Staff of Healing (1 charge) {@uh}
p) a Staff of Speed (4 charges) {@us}
q) a Ring of Speed (+7)
r) The Ring of the Ages [+20] (+4)
s) a Dragon Shield [8,+17]
t) a Pair of Dragon Boots [5,+25]
u) a Great Storm Wyrm Corpse


================================ Home Inventory ===============================

 ( page 1 )
a) 20 Mushrooms of Restoring {!E}
b) 58 Rations of Food
c) 97 Potions of Speed {!k!q}
d) 9 Potions of Resist Heat {!k!q}
e) 7 Potions of Resist Cold {!k!q}
f) 56 Potions of Cure Critical Wounds
g) 21 Potions of Healing {!k!q}
h) 16 Potions of *Healing* {!k!q}
i) a Potion of Life {!k!q}
j) 15 Potions of Restore Mana {!k!q}
k) 3 Potions of Strength {!k}
l) 3 Potions of Intelligence {!k}

 ( page 2 )
a) a Potion of Wisdom {!k}
b) a Potion of Constitution {!k}
c) 12 Potions of Enlightenment
d) 9 Potions of Self Knowledge {!k}
e) 27 Potions of Resistance {!k!q}
f) 58 Potions of Curing
g) 5 Potions of New Life {!*!*}
h) 2 Potions of Giant Strength {!k}
i) 36 Scrolls of Teleportation
j) 15 Scrolls of *Identify*
k) 10 Scrolls of Remove Curse
l) 7 Scrolls of *Remove Curse*

 ( page 3 )
a) 2 Scrolls of Mundanity
b) 2 Scrolls of Monster Confusion
c) 15 Scrolls of Protection from Evil
d) 21 Scrolls of Destruction {!*}
e) 4 Scrolls of Genocide {!*}
f) 5 Scrolls of Mass Genocide {!*}
g) 8 Rods of Trap Location {@z1!s!d!k}
h) 12 Rods of Illumination {@z5!s!d!k}
i) a Rod of Curing
j) a Rod of Restoration {@z9!s!d!k!!}
k) a Rod of Speed {@zs!s!d!k}
l) 8 Rods of Disarming

 ( page 4 )
a) a Rod of Drain Life
b) 2 Rods of Stone to Mud
c) a Rod of Monster Location {@z4!s!d!k!!}
d) 2 Rods of Escaping {@ze!s!d!k}
e) a Rod of Mana Balls {@z5!s!d!k}
f) 10 Wands of Teleport Other (120 charges) {@at!s!d!k}
g) a Wand of Trap/Door Destruction (9 charges)
h) 2 Wands of Drain Life (13 charges) {@ad!s!d!k}
i) a Wand of Dragon's Flame (5 charges) {@af!s!d!k}
j) 3 Wands of Dragon's Frost (13 charges) {@ac!s!d!k}
k) 2 Wands of Dragon's Breath (8 charges) {@ab!s!d!k}
l) a Wand of Striking (6 charges)

 ( page 5 )
a) 6 Staffs of Perception (6x 21 charges) {@u1}
b) a Staff of Perception (17 charges)
c) a Staff of Perception (14 charges) {@u1}
d) a Staff of Perception (13 charges) {@u1}
e) 3 Staffs of Enlightenment (3x 11 charges) {@um}
f) a Staff of Enlightenment (10 charges)
g) 3 Staffs of Enlightenment (3x 7 charges) {@um}
h) a Staff of Enlightenment (5 charges) {@um}
i) a Staff of Enlightenment (4 charges) {@um}
j) a Staff of Enlightenment (0 charges) {@um}
k) a Staff of Cure Wounds (9 charges) {@uh}
l) 2 Staffs of Curing (2x 8 charges)

 ( page 6 )
a) 2 Staffs of Curing (2x 7 charges)
b) a Staff of Curing (6 charges)
c) 3 Staffs of Speed (3x 8 charges) {@us}
d) a Staff of Speed (7 charges)
e) 6 Staffs of Speed (6x 6 charges) {@us}
f) a Staff of Speed (5 charges)
g) a Staff of Power (3 charges)
h) a Staff of Holiness (4 charges)
i) 3 Staffs of Destruction (3x 5 charges) {@ud}
j) a Staff of Destruction (4 charges)
k) 3 Staffs of Destruction (3x 3 charges)
l) a Ring of Poison Resistance and Regeneration

 ( page 7 )
a) The Ring of Merry {AcCo;FaSi}
b) The Ring 'Tailbiter' (+4) {CnSr~Nolv}
c) a Ring of Damage (+15)
d) The Ring 'Colannon' (+0,+5) (+2 to stealth) {DxSl;Bl;Si}
e) a Ring of Slaying (+10,+6)
f) a Ring of Slaying (+6,+8)
g) 2 Rings of Slaying (+7,+7)
h) 2 Rings of Speed (+8)
i) 3 Rings of Speed (+7)
j) a Ring of Speed (+6)
k) a Ring of Speed (+5)
l) a Ring of Speed and Random Teleportation (+8)

 ( page 8 )
a) The Ring 'Frakir' (+1)
b) 2 Rings of Light and Darkness Resistance
c) The Ring 'Giant Strength' (+1 to infravision) {CnIf;DkNt;FaSiHl}
d) a Ring of Nexus Resistance
e) 2 Rings of Sound Resistance
f) a Ring of Confusion Resistance
g) a Ring of Shard Resistance
h) a Ring of Mana
i) 2 Rings of Might (+2)
j) a Ring of Might (+1)
k) a Ring of Might and Acid ball (+3)
l) a Ring of Resistance {Po}

 ( page 9 )
a) The Ring of Nain [+5] (+3) {Ch;AcElFiCoPoDi;Fa}
b) a Ring of High Resistance {DkShBlNtCaFe}
c) an Amulet of Brilliance (+3)
d) an Amulet of Charisma (+4) {!*}
e) an Amulet of the Magi [+7] (+1 to searching) {~p}
f) an Amulet of Reflection
g) The Amulet of Ingwe (+3)
h) an Amulet of Anti-Teleportation
i) The Amulet 'Ogre Shaman' {FiDkFe[T}
j) an Amulet of Resistance {Po}
k) 2 Amulets of Resistance
l) The Inro of Mito Koumon (+2)

 ( page 10 )
a) an Amulet of Intelligence (+4)
b) an Amulet of Magic Device Mastery (+2) <+10%>
c) The Amulet of Sacred Knights [+10] (+2)
d) The Pendant of Gogo (+4)
e) a Feanorian Lamp
f) The Incandescent Light of Yeduson (+3 to infravision)
g) The Phial 'Aquilon Lamp' (+5,+3) (+3 to infravision) {If;Lu}
h) The Phial of Galadriel (+1 to searching)
i) The Stone of Lore
j) The Stone of Nature [+5]
k) The Stone of Chaos
l) The Stone of Craft (+2 to speed)

 ( page 11 )
a) The Ring Mail of Giles (-2) [12,+18] (-2)
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Po}
e) The Partial Plate Armour 'Tir-karakse' (-3) [22,+13] (+4)
{Wi;AcElFiCoPoNtCa}
f) The Robe of Incanus [2,+20] (+3) [+23%]
g) The Hard Studded Leather 'Roaring Lightning Dragon' (+9,+7) [7,+11] (+1)
{St;AcElBlCfSoDi[E}
h) The Hard Studded Leather of Revelation (-1) [7,+18] (+2) {Wi;AcElFiCo}
i) Cord Armour of High Resistance [6,+7]
j) Padded Armour of High Resistance [5,+15]
k) The Elven Cloak 'Holcolleth' [4,+15] (+3)
l) The Fur Cloak of Mook [3,+20]

 ( page 12 )
a) a Shadow Cloak of Immolation [6,+19]
b) a Pair of Dragon Wings [4,+19]
c) The Small Metal Shield of Thorin [5,+21] (+4) {Nt}
d) a Large Metal Shield of Elvenkind [8,+18] (+3 to stealth) {Sh}
e) a Large Metal Shield of Elvenkind [8,+17] (+2 to stealth) {Sh}
f) an Iron Crown of Might [0,+9] (+3) {Li}
g) an Iron Crown of the Magi [0,+7] (+1) {Di;Sd}
h) a Golden Crown of the Magi [0,+9] (+3) {Li;Lv}
i) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
j) The Metal Cap of Thengel [3,+12] (+3) [+23%]
k) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
l) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3) {!s!d}

 ( page 13 )
a) a Set of Gauntlets of Power (+3,+2) [2,+7] (+4) {So}
b) a Set of Dragon Gloves [4,+16] {ElLiDkShCa}
c) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Hl}
d) a Pair of Dragon Boots [5,+12] {ShBlNtCaDiFe}
e) a Pair of Dragon Boots [5,+17] {FiCfNtCaDiFe}
f) The Broken Sword 'Narsil' (2d2) (+6,+10) (+1)
g) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
h) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+1 attack)
i) The Long Sword of the Dawn (3d5) (+20,+20) (+3 to infravision)
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
k) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4) {1184}
l) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)

 ( page 14 )
a) a Blade of Chaos (6d5) (+2,+8)
b) a Blade of Chaos (6d5) (+0,+0)
c) a Blade of Chaos of Sharpness (9d5) (+8,+9) (+2)
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
e) a Poison Needle (1d1) (+0,+0)
f) The Beaked Axe of Hurin (3d6) (+10,+12) [+2] (+2)
g) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
h) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
i) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
j) a Wizardstaff (1d2) (+4,+4)
k) a Wizardstaff (1d2) (+4,+3)
l) a Wizardstaff (1d2) (+3,+4)

 ( page 15 )
a) The Short Bow of Gerard (x4) (+19,+20) (+4) {StIn;NtCa;SiLuXm(St}
b) The Light Crossbow of Wilhelm Tell (x5) (+40,+13) (+4)
c) The Light Crossbow of Hellfire (x4) (+10,+12) (+4)
d) The Gun 'Railgun' (+2 to speed)
e) a Harp of Erebor (+2)
f) The Black Arrow of Bard (8d4) (+30,+19)
g) The Corpse of Botei-Building, the Emperor
h) The Corpse of Rolento
i) a Greater basilisk Corpse
j) an Ancient multi-hued dragon Corpse
k) a Dracolisk Corpse
l) The Corpse of Santa Claus

 ( page 16 )
a) a Great Ice Wyrm Corpse
b) a Great Bile Wyrm Corpse
c) a Chaos hound Corpse


==================================== Museum ===================================

 ( page 1 )
a) The Basillard 'Ringi1' (1d8) (-14,-21) {cursed, SdTe[M|M}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       OFF

  [Check Sum: "46e6587a4b8d7cd8ec"]


Posted on 27.8.2013 17:03
Last updated on 30.8.2013 00:21

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Comments

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On 27.8.2013 17:07 chris wrote:
Many changes are coming up for the next release. But I really want to do some minimal playtesting first, and right off the bat Farmer Maggot drops a (presumably) nice rand-art, forcing a mandatory post to oook!

What changed?
[1] You need to be high enough level to possess a given corpse.
[2] Humanoids have nerfed speed boosts.
[3] AC boosts diminish as more armor is worn.
[4] Monster breathing rebalanced.
[5] Many new monster corpses, including hounds (stealthy!) and spiders (stealthy). Also, some cool additional high level monsters.
[6] Possessors *can* now get ejected from their current body. This will probably be noticeable in the early game, and hopefully avoidable in the end game.

I'm sure there is more I can't think of at the moment ...

On 27.8.2013 17:08 chris wrote:
Actually, I stole that rand-art with my thief attack, but fumbled it to the ground. It was then I realized Farmer would probably kill me, but I managed to run around buildings in a loop to get the sword, and used phase door and magic missile to finish him off.

On 27.8.2013 17:12 chris wrote:
[7] Shatter attacks now cause earthquake rather than boosting damage dice by 50% (WTF was I thinking before on that one?)
[8] Some body types gained more slots.
[9] Fear aura now works. Monsters can become frightened on hitting the player, and they cease attacking if they become scared.
[10] Heavy corpse bug fixed.

On 27.8.2013 20:23 chris wrote:
Novice Rogue -> Bandit -> Red naga -> Ogre -> Clear Hound -> Mirkwood spider.

I'm trying to nab a Dark hound corpse, but I think I like this spider for even better (thanks to the speed)!

Nagas are nice early forms as they have nearly a full equipment complement and their innate attacks don't require their arms, so you end up with +2 attacks.

On 28.8.2013 00:40 chris wrote:
I played a Sabre tooth tiger for quite a while, and killed Azog in this form. He dropped his corpse, so I thought I would check it out. More damage, but horrible stealth/skills. Being able to use a weapon is nice, but so is 4 ring slots, especially given all my nice rings of damage, flames, ice, etc. Hmmm ...

On 28.8.2013 01:55 chris wrote:
Sabre-tooth tiger -> Azog -> Vibration hound -> Air hound

I like the hounds a lot, despite no speed boost. Stealth is really cool and extra ring slots help raising melee prowess. I played around with breath mechanics again, adding dimensions of power and cost so that, for example, D's breath the most for the least cost while Z's breathe not so good for higher costs. Fail rates are OK, I guess. I mean, my Con still sucks :)

10 forms already and I'm just starting this guy!

On 28.8.2013 01:58 chris wrote:
Whoa, vibration hounds have FA but not air? Uh, oh!

On 28.8.2013 02:50 chris wrote:
Air Hound -> Gug -> Xorn -> Vibration Hound

The Air hound was a mistake. Being a L20 monster, I was stuck on CL25, which is OK, but I'd rather improve at a snail's pace then not at all. So when Gug #2 corpsed, I jumped all over that.

The Gug was interesting, but rather disappointing. Sure, I could walk up to an Ancient Bronze Dragon in the Anti-magic caves and smash it down to just 1 star ... If I could sneak, that is. And my -Detection went to 75% fail! I opted into a Gug-light (tm) with the Xorn, but then, home inspection revealed a huge stash of vibration hound corpses, just laying around.

It is a shame, because a pack of Gravity hounds stiffed me completely. Ah well, I really want Multi-hued hounds anyway ;)

On 28.8.2013 03:22 chris wrote:
Holy cow, that's the best phial ever! Somehow, combat bonuses of (+5, +3) slipped past the RNG's eternal vigilance ... And it forgot to slap on the mandatory darkness attribute :)

I'm still a vibration hound, waiting for something faster ...

On 28.8.2013 14:31 chris wrote:
Vibration Hound -> Minotaur (L40) -> Meneldor the Swift

I'm on a "special level" and managed to kill Meneldor with a single hit ... apparently, something in the vault did all the heavy lifting for me :)

Of course, I switched forms *immediately* but am now wondering whether or not to bail on the level. I'm pretty fragile in this form, despite my incredible speed. And thank goodness for the "Resistance I picked up while clearing a troll pit (no Troll King corpse, though).

All of my "bird gear" is at home ... Heck, I don't even have FA!

15 distinct forms so far!

On 28.8.2013 14:45 chris wrote:
It was Hammerhand :)

On 28.8.2013 18:49 chris wrote:
Meneldor -> Ancient Red Dragon -> Ancient Multihued Dragon.

Meneldor was awesome, but I threw all my resources into boosting Con. I finally managed 350hp and decided to try out the Ancient Red Dragon. This gave 610hp, which is much, much better :)

I used the red guy to take out a multi-hued guy, but the battle was close and rather risky. Now, I really wish I could get my charisma up somehow ... Having sp for breathing is really nice!

17 forms, but I spent a looong time as Meneldor, so I'm not sure I'll reach my target of 50.

On 28.8.2013 21:54 chris wrote:
Still AMHD ... though I really want to change it up soon. Big breaths are rather strong, though, and any other dragon form is likely to be more narrowly focused. Plus, the basic elements are the most damage! Its doubly sweet to pick off monsters with vulnerabilities like those two judges :)

Reforging hasn't provoked any feelings of guilt yet. Getting darkness resistance on my last 400k attempt is rather nice ... Now where the heck is Jack? He's got one of the best mid-game corpses around, even after the humanoid speed nerf.

On 29.8.2013 01:03 chris wrote:
AMHD -> Time Hound

This is a considerable downgrade. Less HP. Less melee damage. Much less breath damage. But it was time for a change, and I prefer the extra stealth even if I am now forced to play the coward. I got this body while clearing a hound pit. At first, I was following my automatic instinct to flee, but then realized that a hound of tindalos might be totally awesome. Alas, the sole tindalos hound was corpseless, by I nabbed quite a few time hound corpses and even a chaos hound.

Now, I am in the lair where superb bodies abound. I mean, could you imagine playing as Mycen? But holy cow, how could I hope to kill *that* guy?

On 29.8.2013 01:51 chris wrote:
Time Hound -> Great Bile Wyrm

Death to Humanoids! Big breaths = Big fun :)

I gobbled up 5 !NewLife in a desperate attempt to break the 100% life rating barrier, but alas, I could not manage it, though the last NewLife returned me to 100%. In the meantime, I trashed my Con down to 18/80 so I'm forced to continue to neglect Charisma.

On 29.8.2013 03:49 chris wrote:
Bile Wyrm -> Storm Wyrm

Bile Wyrms rock! Surprisingly few monsters resist acid (unfortunately, Nidhogg and The Phoenix are among them).

In desperation, I began completing more dungeons for charisma boosts. Then I reforged a Nain into a nice ring, and finally found !Chr #2. And at long last, a Storm Wyrm dropped a corpse. This should be sweet :)

On 29.8.2013 23:57 chris wrote:
Storm Wyrm -> Aether Hound

Now that was a mistake. Hounds are much more realistic in 2.0.3 as their breath amounts are reduced relative to big dragon breathers. Definitely a more houndlike feel, and I do like having stealth again. But it's quite an effort to get melee damage up to midling level, and I'm even carrying Hammerhand as a swap. That Storm Wyrm was awesome, so I'm not sure why I switched? Oh yeah, innate PDSM is pretty cool!

On 30.8.2013 00:20 chris wrote:
Ooops :)

Now that was an interesting death. Obviously I should have finished clearing the vault before picking up the corpse, which was a bit too heavy for my puppy paws!

On 30.8.2013 00:59 HugoTheGreat2011 wrote:
The -35 Speed...ouch, made you extremely vulnerable.

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