The Angband Ladder: Alec6 WAM, Human Mage by Corellon

  [Z+Angband 0.3.2 Character Dump]

Name     : Alec6 WAM            Age             17     STR:   40+
Sex      : Male                 Height          67     INT:   40+
Race     : Human                Weight         164     WIS:   40+
Class    : Mage                 Social Class     6     DEX:   40+
Magic    : Sorcery, Nature                             CON:   40+
Title    : ***WINNER***                                CHR:   40+

+ Skill         61     Level                50     Max Hit Points     790
% Deadliness   435     Experience      9732317     Cur Hit Points     790
+ To AC        157     Max Exp         9732317     Max SP (Mana)      706
  Base AC       50     Exp to Adv.       *****     Cur SP (Mana)      521
                       Gold           16556348

                         (Miscellaneous Abilities)
Fighting    : Superb         Perception  : Chaos Rank     Blows/Round : 3
Bows/Throw  : Excellent      Sensing     : Superb         Shots/Round : 1.50
Saving Throw: Amber [15]     Disarming   : Superb         Avg.Dam./Rnd: 213
Stealth     : Chaos Rank     Magic Device: Amber [7]      Infra-Vision: 90'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    101 (5050')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   28.0   0  -5  17   40+          24......44.3.
Int:   28.0   0   3  17   40+          .....544.4...
Wis:   28.0   0   0  12   40+          ......44.4...
Dex:   28.0   0   1  18   40+          24..s..4.44..
Con:   28.0   0  -2  14   40+          .s..3...44.3.
Chr:   28.0   0   1  11   40+          ....3..4.4...

Skill     abcdefghijkl@ 
BonusSP:  ..3..5....... 
Stealth:  .4..3..4..... 
Search :  .4...5...4... 
Infra  :  .....5...4... 
Tunnel :  ............. 
Speed  :  24.*.5.....3. 
Blows  :  ............. 

        abcdefghijkl@
Acid  : .+....++*.+..
Elec  : ....+.++.....
Fire  : .+....++.....
Cold  : .+....++.....
Poison: ......+..+...
Fear  : ......++.....
Light : .......+.*...
Dark  : ....+.++.+...
Shard : ....+........
Blind : .....+.+...+.
Conf  : .+...+.+.....
Sound : ........+....
Nether: .+....+..+...
Nexus : .............
Chaos : ........+....
Disnch: .....+.......

           abcdefghijkl@
Reflect  : .....+.......
Aura Acid: .............
Aura Fire: .............
Aura Elec: .......+.....
Aura Cold: .............
No Magic : .............
Free Actn: +.......+.+..
SeeInvis.: +.....+..+...
Hold Life: ......+......
Telepathy: .....+.......
SlwDigstn: +........+...
Regen.   : +......+.....
Levitate : .......+.....
PermLite : +....+.+..+..
Mutate   : .............
Patron   : .............
Good Luck: .....+++.....
WeirdLuck: .......+.....
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: ....+..+.....
Pr Evil  : ++....+......
Pr Undead: ....+........
Pr Demon : .+..+........
Pr Orc   : .+..+........
Pr Troll : ....+..+.....
Pr Giant : ....+........
Pr Dragon: ....+........
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 88130 enemies.


  [Top 10 deepest kills]

 1 Hell hound of Julian                 Level 105 (5250')
 1 The Serpent of Chaos                 Level 100 (5000')
 1 Morgoth, Lord of Darkness            Level 100 (5000')
 1 Gothmog, the High Captain of Balrogs Level 100 (5000')
 1 Fenris Wolf                          Level 100 (5000')
 1 Jormungand the Midgard Serpent       Level 99 (4950')
 1 Oberon, King of Amber                Level 99 (4950')
 1 Carcharoth, the Jaws of Thirst       Level 99 (4950')
 1 Pazuzu, Lord of Air                  Level 99 (4950')
 1 Tulzscha, the Green Flame            Level 98 (4900')


  [Mutations]

You can switch locations with another being.
You can run for your life after hitting something.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (4d5) (+32,+160%) (+2 to speed)
   You have full knowledge of this item.  It increases your strength,
   dexterity and speed by +2.  It is very sharp and can cut your foes.  It is
   especially deadly against evil monsters.  It provides immunity to
   paralysis.  It provides permanent light, allows you to see invisible
   monsters, slows your metabolism and speeds your regenerative powers.  It
   provides protection from evil monsters.  It cannot be harmed by the
   elements.  It was created by reading a Scroll of Acquirement.  
b) The Long Bow 'Kekaz' (x3) (+27,+120%) (+4 to speed)
   You have full knowledge of this item.  It can be activated for large mana
   ball (255) every 75-150 turns if it is being worn.  It increases your
   strength, dexterity, speed, stealth and perception by +4.  It provides 1
   extra shots per turn.  It does extra damage from fire.  It produces
   chaotic effects.  It sustains your constitution.  It provides resistance
   to acid, fire, cold, confusion and nether.  It has been blessed by the
   gods.  It provides protection from evil monsters, demons and orcs.  It
   cannot be harmed by the elements.  You found it in a vault on dungeon
   level 50.  
c) a Rusty Ring of Wizardry (+3)
   It increases your maximum sp by 3 per level.  You found it in a vault on
   dungeon level 62.  
d) a Heliodor Ring of Speed (+17) {!k!d!f!v}
   It increases your speed by +17.  It was dropped by a Spectral wyrm on
   dungeon level 90.  
e) The Copper Amulet of Greater Warding 'Urduk' [+12] (+3)
   You have full knowledge of this item.  It can be activated for identify
   every 23-46 turns if it is being worn.  It increases your constitution,
   charisma and stealth by +3.  It sustains your dexterity.  It provides
   resistance to electricity, magical darkness and shards.  It provides
   protection from natural creatures, the undead, demons, orcs, trolls,
   giants and dragons.  It cannot be harmed by the elements.  You found it in
   a vault on dungeon level 50.  
f) The Star 'Spiritam' (+5 to speed)
   You have full knowledge of this item.  It can be activated for restore 
   to full mana, cure intelligence drain, dispel evil and protection from 
   evil, every 1000 turns if it is being worn.  It provides light (radius
   3).  It increases your saving throws by +10.  It increases your
   intelligence, speed and perception by +5.  It increases your maximum sp
   by 5 per level.  It increases your infravision by 50 feet.  It sustains
   your intelligence.  It provides resistance to blindness, confusion and
   disenchantment.  It provides permanent light, gives telepathic powers and
   reflects bolts and arrows.  It cannot be harmed by the elements.  You
   found it in a vault on dungeon level 98.  
g) The Mithril Chain Mail of the Crusader (-1) [28,+20] (+4)
   You have full knowledge of this item.  It can be activated for curing,
   heroism and heal (777) every 300 turns if it is being worn.  It increases
   your saving throws by +10.  It increases your intelligence and wisdom by
   +4.  It provides resistance to acid, electricity, fire, cold, poison,
   magical darkness, fear, nether and life draining.  It allows you to see
   invisible monsters.  It provides protection from evil monsters.  It cannot
   be harmed by the elements.  It was dropped by a Great wyrm of perplexity
   on dungeon level 83.  
h) The Shadow Cloak of Paradise [6,+25] (+4)
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It increases your intelligence, wisdom, dexterity, charisma and
   stealth by +4.  It sustains your intelligence and dexterity.  It provides
   resistance to acid, electricity, fire, cold, bright light, magical
   darkness, fear, blindness and confusion.  It allows you to levitate,
   provides permanent light, speeds your regenerative powers and warps fate
   around you.  It produces an electric sheath.  It provides protection from
   natural creatures and trolls.  It cannot be harmed by the elements.  It
   was created by reading a Scroll of Acquirement.  
i) The Small Shield of Thorin [5,+25] (+4)
   You have full knowledge of this item.  It increases your strength and
   constitution by +4.  It provides immunity to acid and paralysis.  It
   provides resistance to sound and chaos.  It cannot be harmed by the
   elements.  It was dropped by a Ghoul on dungeon level 50.  
j) The Iron Crown of the Ultimate Defense [0,+19] (+4)
   You have full knowledge of this item.  It increases all your stats and
   perception by +4.  It increases your infravision by 40 feet.  It provides
   immunity to light.  It provides resistance to poison, magical darkness and
   nether.  It allows you to see invisible monsters and slows your
   metabolism.  It cannot be harmed by the elements.  It was dropped by a
   Mature black dragon on dungeon level 77.  
k) The Set of Cesti of Fingolfin (+10,+50%) [5,+20] (+4)
   You have full knowledge of this item.  It can be activated for a magical
   arrow (250) every 90-180 turns if it is being worn.  It increases your
   dexterity by +4.  It provides immunity to paralysis.  It provides
   resistance to acid.  It provides permanent light.  It cannot be harmed by
   the elements.  It was dropped by a Great storm wyrm on dungeon level 75.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   You have full knowledge of this item.  It increases your strength,
   constitution and speed by +3.  It provides resistance to blindness.  It
   cannot be harmed by the elements.  It was dropped by a Copperhead snake on
   dungeon level 46.  


  [Character Inventory]

a) 5 Sorcery Spellbooks [Beginner's Handbook] {@m1!k!d!f!v}
b) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] {@m3!k!d!f!v}
c) 3 Sorcery Spellbooks [Pattern Sorcery] {@m5!k!d!f!v}
   It cannot be harmed by the elements.  You bought them in a Large Black
   Market in Akrukh Town.  
d) 2 Sorcery Spellbooks [Grimoire of Power] {@m7!k!d!f!v}
   It cannot be harmed by the elements.  You bought them in a Magic Wares in
   Akrukh Town.  
e) 5 Nature Spellbooks [Call of the Wild] {@m2!k!d!f!v}
f) 3 Nature Spellbooks [Nature Mastery] {@m4!k!d!f!v}
g) 4 Nature Spellbooks [Nature's Gifts] {@m6!k!d!f!v}
   It cannot be harmed by the elements.  You found them in a vault on dungeon
   level 43.  
h) 2 Nature Spellbooks [Nature's Wrath] {@m8!k!d!f!v}
   It cannot be harmed by the elements.  You found them in a vault on dungeon
   level 45.  
i) a Life Spellbook [Codex of Heaven]
   It cannot be harmed by the elements.  You found it on the floor on dungeon
   level 101.  
j) a Scroll titled "ypnag uniju" of Mass Genocide
k) 3 Zinc-Plated Rods of Restoration (3 charging) {!k!d!f!v}
l) 17 Mithril Rods of Disarming (2 charging) {!k!d!f!v}
m) a Tin Wand of Annihilation (7 charges) {!k!d!f!v}
n) 9 Tungsten Wands of Rockets (3 charges) {!k!d!f!v}
o) a Flameproof quiver
   It cannot be harmed by fire.  You found it on the floor on dungeon level
   28.  
     Contents: 
     1) 18 Sheaf Arrows of Slaying (1d25) (+17,+90%) (183/275)
     2) 3 Seeker Arrows of Returning (1d18) (+15,+95%) (133/200) {=g@f1}
       It returns when thrown.  You found them in a vault on dungeon level 50.  
     3) 17 Seeker Arrows of Returning (1d18) (+15,+65%) (125/188) {=g@f3}
       It returns when thrown.  You found them in a vault on dungeon level 99.  
     4) 26 Seeker Arrows (1d18) (108/162)
p) a Flowering Staff of Holiness (5 charges)
q) a Thorned Staff of Genocide (6 charges) {!k!d!f!v}
r) The Ring 'Frakir' (+1)
   You have full knowledge of this item.  It can be activated for a
   strangling attack (200) every 100-200 turns if it is being worn.  It
   increases all your stats, stealth and perception by +1.  It provides
   resistance to poison.  It allows you to see invisible monsters.  It cannot
   be harmed by the elements.  It was dropped by a Archon on dungeon level
   100.  
s) The Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35]
   You have full knowledge of this item.  It can be activated for berserk,
   bless, resistance, and breathe elements (1000) every 100 turns if it is
   being worn.  It provides resistance to acid, electricity, fire, cold,
   poison, bright light, magical darkness, blindness, confusion, sound,
   shards, nether, nexus, chaos, disenchantment and life draining.  It allows
   you to levitate and speeds your regenerative powers.  It cannot be harmed
   by the elements.  It was dropped by a Ranger chieftain on dungeon level
   100.  
t) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
   You have full knowledge of this item.  It increases your infravision by
   1250 feet.  It provides resistance to acid, electricity, fire, cold,
   poison, bright light, magical darkness, confusion and nexus.  It provides
   permanent light, allows you to see invisible monsters, gives telepathic
   powers and prevents teleportation.  It produces an aura of fear.  It is
   permanently cursed.  It cannot be harmed by the elements.  It was dropped
   by The Serpent of Chaos on dungeon level 100.  
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+80%) (+2)
   You have full knowledge of this item.  It increases your strength and
   constitution by +2.  It drains life from your foes.  It provides immunity
   to paralysis.  It provides resistance to confusion, nether, nexus, chaos
   and life draining.  It prevents teleportation.  It produces an aura of
   fear.  It aggravates nearby creatures.  It cannot be harmed by the
   elements.  It was dropped by The Stormbringer on dungeon level 50.  
v) The Elfblade 'BGF-9000' (6d4) (+10,+55%) [+3] (+3)
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It increases your intelligence, dexterity and stealth by +3.  It
   does extra damage from frost.  It drains life from your foes.  It is
   especially deadly against orcs, trolls, the undead and natural creatures. 
   It uses psychic energy to strike great blows.  It sustains all your stats. 
   It provides resistance to electricity, bright light and fear.  It is
   perfectly balanced for throwing.  It allows you to levitate, slows your
   metabolism and causes mutations.  It provides protection from natural
   creatures, the undead, orcs and trolls.  It cannot be harmed by the
   elements.  It was dropped by a Seraph on dungeon level 100.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+125%) [+10]
   You have full knowledge of this item.  It can cause earthquakes.  It is a
   great bane of dragons.  It is especially deadly against orcs, trolls,
   demons, the undead, evil monsters and natural creatures.  It provides
   resistance to acid, electricity, fire and cold.  It allows you to see
   invisible monsters and gives telepathic powers.  It produces an aura of
   fear and an anti-magic shell.  It aggravates nearby creatures.  It
   provides protection from natural creatures, evil monsters, the undead,
   demons, orcs and trolls.  It cannot be harmed by the elements.  It was
   dropped by The Serpent of Chaos on dungeon level 100.  


  [Home Inventory - Eithas City]

a) a Steel Amulet of Resistance
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold and disenchantment.  It cannot be harmed by the
   elements.  You found it on the floor on dungeon level 48.  
b) a Bronze Amulet of Weaponmastery (+9,+35%) [+9] (+4)
   It increases your strength by +4.  It sustains your strength and
   constitution.  It provides immunity to paralysis.  It provides resistance
   to fear and disenchantment.  You found it in a vault on dungeon level 86. 
c) The Jewel of Judgment (+3 to speed)
   You have full knowledge of this item.  It can be activated for dangerous
   clairvoyance and recall every 20-40 turns if it is being worn.  It
   provides light (radius 3).  It increases your intelligence, wisdom and
   speed by +3.  It provides resistance to confusion, chaos and life
   draining.  It provides permanent light and allows you to see invisible
   monsters.  It cannot be harmed by the elements.  It was dropped by Dworkin
   Barimen on dungeon level 84.  
d) a Balance Dragon Scale Mail (-2) [30,+17]
   It can be activated for breathe balance (840) every 30-60 turns if it is
   being worn.  It provides resistance to sound, shards, chaos and
   disenchantment.  It cannot be harmed by the elements.  You found it in a
   vault on dungeon level 50.  
e) The Ring Mail 'Dushori' (+0,+15%) [12,+18] (+1)
   You have full knowledge of this item.  It increases your strength,
   intelligence, constitution, charisma and stealth by +1.  It sustains your
   strength and dexterity.  It provides resistance to acid, electricity,
   cold, bright light, sound and nether.  It provides permanent light.  It
   provides protection from evil monsters, demons and trolls.  It cannot be
   harmed by the elements.  You found it in a vault on dungeon level 36.  
f) The Chain Mail of Command (-2) [14,+15] (+2)
   You have full knowledge of this item.  It can be activated for mass charm
   every 600 turns if it is being worn.  It increases your strength and
   charisma by +2.  It provides resistance to acid, electricity, fire, cold,
   confusion and sound.  It cannot be harmed by the elements.  It was dropped
   by a Marilith on dungeon level 58.  
g) The Hagaromo 'Tenyo's Despair' [2,+20] (+4)
   You have full knowledge of this item.  It can be activated for heavenly
   blessing and heal (500) every 1000 turns if it is being worn.  It
   increases your stealth by +4.  It sustains all your stats.  It provides
   resistance to acid, electricity, fire, cold, magical darkness and shards. 
   It allows you to levitate.  It cannot be harmed by the elements.  You
   found it in a vault on dungeon level 72.  
h) The Tower Shield of Anarion [8,+20]
   You have full knowledge of this item.  It sustains all your stats.  It
   provides resistance to acid, electricity, fire, cold and nexus.  It cannot
   be harmed by the elements.  It was in a chest (level 70).  
i) a Set of Gauntlets of Agility [2,+12] (+5)
   It increases your dexterity by +5.  It cannot be harmed by acid.  You
   bought it in a Advanced Armoury in Rondcel.  
j) The Dagger of Rilia (2d4) (+11,+50%)
   You have full knowledge of this item.  It can be activated for stinking
   cloud (25) every 4-8 turns if it is being worn.  It increases your
   intelligence by +5.  It poisons your foes.  It is especially deadly
   against orcs.  It returns when thrown.  It provides resistance to poison
   and disenchantment.  It is perfectly balanced for throwing.  It provides
   protection from orcs.  It cannot be harmed by the elements.  It was
   dropped by a Great ice wyrm in a quest (level 72).  
k) The Long Sword of the Dawn (3d5) (+20,+100%) (+3)
   You have full knowledge of this item.  It can be activated for summon the
   Legion of the Dawn every 500-1000 turns if it is being worn.  It increases
   your charisma by +3.  It increases your infravision by 30 feet.  It does
   extra damage from fire.  It is very sharp and can cut your foes.  It is
   especially deadly against dragons, demons, the undead and evil monsters. 
   It sustains your charisma.  It provides immunity to paralysis.  It
   provides resistance to fire, bright light, fear, blindness and nether.  It
   provides permanent light and speeds your regenerative powers.  It provides
   protection from evil monsters, the undead, demons and dragons.  It cannot
   be harmed by the elements.  You found it in a vault on dungeon level 91.  
l) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+105%) (+4)
   You have full knowledge of this item.  It increases your strength and
   charisma by +4.  It increases your infravision by 40 feet.  It does extra
   damage from fire.  It is very sharp and can cut your foes.  It is a great
   bane of dragons.  It is especially deadly against orcs, trolls, giants,
   demons, the undead, evil monsters and natural creatures.  It provides
   immunity to paralysis.  It provides resistance to fire, confusion, sound
   and chaos.  It provides permanent light and allows you to see invisible
   monsters.  It aggravates nearby creatures.  It provides protection from
   natural creatures, evil monsters, the undead, demons, orcs, trolls and
   giants.  It cannot be harmed by the elements.  It was created by reading a
   Scroll of Acquirement.  
m) The Elfblade 'Monster Masher' (5d4) (+19,+105%) (+2)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom and stealth by +2.  It does extra damage from acid and frost.  It
   poisons your foes.  It drains life from your foes.  It is very sharp and
   can cut your foes.  It is a great bane of dragons.  It is especially
   deadly against orcs, the undead and evil monsters.  It sustains your
   strength and constitution.  It provides resistance to fire.  It prevents
   teleportation.  It provides protection from evil monsters, the undead and
   orcs.  It cannot be harmed by the elements.  You found it in a vault on
   dungeon level 50.  
n) The Elfblade 'Turma' (4d4) (+11,+70%) (+5)
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It increases your wisdom, stealth and perception by +5.  It
   increases your infravision by 50 feet.  It does extra damage from fire and
   frost.  It poisons your foes.  It is very sharp and can cut your foes.  It
   is especially deadly against trolls, giants, the undead and evil monsters. 
   It sustains your strength.  It provides immunity to paralysis.  It
   provides resistance to electricity, fire, cold, blindness, nexus, chaos
   and life draining.  It has been blessed by the gods.  It provides
   protection from evil monsters, the undead, trolls and giants.  It renders
   you vulnerable to magical darkness.  It cannot be harmed by the elements. 
   It was dropped by a Angel on dungeon level 98.  
o) The Spear of Hagen (1d10) (+11,+65%) (+3)
   You have full knowledge of this item.  It increases your speed by +10.  It
   increases your stealth by +3.  It increases your infravision by 30 feet. 
   It does extra damage from frost.  It is especially deadly against the
   undead.  It provides resistance to cold and magical darkness.  It is
   perfectly balanced for throwing.  It allows you to see invisible monsters. 
   It provides protection from the undead.  It cannot be harmed by the
   elements.  It was dropped by Hagen, son of Alberich on dungeon level 38.  
p) The Scythe 'Avavir' (5d3) (+9,+45%) [+10] (+3)
   You have full knowledge of this item.  It can be activated for word of
   recall every 200 turns if it is being worn.  It increases your dexterity
   and charisma by +3.  It does extra damage from fire and frost.  It
   provides immunity to paralysis.  It provides resistance to fire, cold and
   bright light.  It provides permanent light and allows you to see invisible
   monsters.  It cannot be harmed by the elements.  It was dropped by a Great
   swamp wyrm in a quest (level 72).  
q) The Great Axe of Durin (4d4) (+10,+100%) [+15] (+3)
   You have full knowledge of this item.  It increases your constitution by
   +3.  It is a great bane of dragons.  It is especially deadly against orcs,
   trolls and demons.  It provides immunity to paralysis.  It provides
   resistance to acid, fire, bright light, magical darkness and chaos.  It
   provides protection from demons, orcs and trolls.  It cannot be harmed by
   the elements.  It was dropped by Daoloth, the Render of the Veils in a
   quest (level 72).  
r) a Great Axe (Pattern Weapon) (4d4) (+16,+105%) (+2)
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +2.  It is especially deadly against demons,
   the undead and evil monsters.  It provides immunity to paralysis.  It
   provides resistance to sound.  It allows you to see invisible monsters. 
   It provides protection from evil monsters, the undead and demons.  You
   found it in a vault on dungeon level 50.  
s) The Quarterstaff of the Wandering Wizard (1d18) (+7,+35%) (+2)
   You have full knowledge of this item.  It can be activated for identify
   every 10 turns if it is being worn.  It increases your intelligence by +2. 
   It increases your maximum sp by 2 per level.  It provides resistance to
   bright light and magical darkness.  It provides permanent light and allows
   you to see invisible monsters.  It cannot be harmed by the elements.  You
   found it in a vault on dungeon level 50.  
t) The Ball-and-Chain 'Whirlwind' (2d4) (+13,+90%) (+2)
   You have full knowledge of this item.  It can be activated for whirlwind
   attack every 50-100 turns if it is being worn.  It increases your
   dexterity and speed by +2.  It provides 2 extra blows per turn.  It
   produces chaotic effects.  It is especially deadly against evil monsters. 
   It sustains your dexterity.  It provides immunity to paralysis.  It
   provides resistance to fear, nexus and chaos.  It allows you to levitate
   and prevents teleportation.  It provides protection from evil monsters. 
   It cannot be harmed by the elements.  It was dropped by a Stone troll in a
   quest (level 72).  
u) The War Hammer 'Falas' (3d3) (+15,+60%) [+3] (+1)
   You have full knowledge of this item.  It can be activated for cold bolt
   (13d7) every 15-30 turns if it is being worn.  It increases your strength,
   intelligence and wisdom by +1.  It drains life from your foes.  It is
   especially deadly against dragons, orcs, giants, the undead and evil
   monsters.  It provides resistance to cold, fear, sound and life draining. 
   It allows you to see invisible monsters.  It produces a fiery sheath.  It
   has been blessed by the gods.  It provides protection from evil monsters,
   the undead, orcs, giants and dragons.  It cannot be harmed by the
   elements.  It was dropped by a Quasit on dungeon level 23.  
v) The Light Crossbow of Brand (x5) (+10,+70%) (+10 to speed)
   You have full knowledge of this item.  It can be activated for fire
   branding of bolts every 999 turns if it is being worn.  It increases your
   speed by +10.  It provides resistance to fire and disenchantment.  It
   fires missiles with extra might.  It cannot be harmed by the elements.  It
   was dropped by Brand, Mad Visionary of Amber on dungeon level 91.  
w) 15 Seeker Bolts of Slaying (1d36) (+28,+125%)
x) 13 Seeker Bolts of Returning (1d20) (+15,+90%) {=g@f1}
   It returns when thrown.  You bought them in a Unique Fletcher in Taureb.  


  [Home Inventory - Mengaur Town]

a) a Gold Ring of Damage (+100%)
b) a Serpentine Ring of Augmentation (+2)
   It increases all your stats by +2.  You found it in a vault on dungeon
   level 45.  
c) a Soapstone Ring of Knowledge [+6] (+6)
   It can be activated for restore intelligence every 100-200 turns if it is
   being worn.  It increases your intelligence and perception by +6.  It
   sustains your intelligence.  It allows you to see invisible monsters.  It
   cannot be harmed by the elements.  It was dropped by Ren the Unclean in
   the wilderness.  
d) a Bone Amulet of the Magi [+7] (+9)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom and perception by +9.  It provides immunity to paralysis.  It
   allows you to see invisible monsters.  It cannot be harmed by the
   elements.  You found it on the floor on dungeon level 80.  
e) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
   You have full knowledge of this item.  It can be activated for genocide
   every 500 turns if it is being worn.  It increases your strength and
   charisma by +4.  It provides resistance to acid, electricity, fire, cold,
   magical darkness, nether and disenchantment.  It cannot be harmed by the
   elements.  It was in a chest (level 49).  
f) The Cloak of the Jade Dragon (+8,+40%) [1,+35]
   You have full knowledge of this item.  It can be activated for haste self
   (75-150) every 150-300 turns if it is being worn.  It sustains all your
   stats.  It provides resistance to bright light, magical darkness, nether,
   nexus, disenchantment and life draining.  It slows your metabolism and
   speeds your regenerative powers.  It cannot be harmed by the elements.  It
   was dropped by a Sky Drake on dungeon level 98.  
g) The Cloak of the Alchemist [1,+17] (+3)
   You have full knowledge of this item.  It can be activated for recharge
   item every 70 turns if it is being worn.  It increases your saving throws
   by +10.  It increases your dexterity by +3.  It provides immunity to
   paralysis.  It provides resistance to acid, fire and cold.  It speeds your
   regenerative powers.  It cannot be harmed by the elements.  It was in a
   chest (level 21).  
h) The Small Shield 'Girdel' [5,+33] (+3)
   You have full knowledge of this item.  It increases your intelligence,
   constitution and charisma by +3.  It sustains your wisdom and charisma. 
   It provides immunity to paralysis.  It provides resistance to acid,
   electricity, fire, cold, magical darkness and fear.  It speeds your
   regenerative powers and reflects bolts and arrows.  It cannot be harmed by
   the elements.  You bought it in a Arcane Warrior Hall in Eithas City.  
i) The Shield of Invincibility (+6,+30%) [6,+27] (+4 to speed)
   You have full knowledge of this item.  It increases your strength, speed,
   stealth and perception by +4.  It provides resistance to acid,
   electricity, fire, cold and nether.  It provides permanent light.  It
   produces a freezing sheath.  It provides protection from demons and
   giants.  It cannot be harmed by the elements.  You found it on the floor
   on dungeon level 83.  
j) a Shield of Deflection of Force [14,+23] (+2)
   It can be activated for stone skin (dur 30-50) every 100-200 turns if it
   is being worn.  It increases your strength by +2.  It cannot be harmed by
   the elements.  It was dropped by a Nazgul on dungeon level 74.  
k) The Steel Helm of Hammerhand [6,+20] (+3)
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +3.  It provides resistance to acid and
   nexus.  It cannot be harmed by the elements.  You found it in a vault on
   dungeon level 46.  
l) a Set of Gauntlets of Agility [2,+12] (+3)
   It increases your dexterity by +3.  It cannot be harmed by acid.  It was
   dropped by a Skaven on dungeon level 23.  
m) The Dagger 'Nimthanc' (1d6) (+10,+50%) {=g@v1!k!d!f}
   You have full knowledge of this item.  It can be activated for frost bolt
   (8d8) every 7-14 turns if it is being worn.  It increases your
   constitution by +5.  It does extra damage from frost.  It returns when
   thrown.  It provides resistance to cold and shards.  It is perfectly
   balanced for throwing.  It cannot be harmed by the elements.  You found it
   on the floor on dungeon level 5.  
n) a Diamond Edge (Pattern Weapon) (7d5) (+12,+105%) (+2)
   You have full knowledge of this item.  It increases your strength and
   constitution by +2.  It is very sharp and can cut your foes.  It is
   especially deadly against demons, the undead and evil monsters.  It
   provides immunity to paralysis.  It provides resistance to poison and life
   draining.  It allows you to see invisible monsters.  It provides
   protection from evil monsters, the undead and demons.  It was dropped by a
   Great Wyrm of Law on dungeon level 99.  
o) a Diamond Edge (Vampiric) (7d5) (+8,+25%)
   It drains life from your foes.  It is very sharp and can cut your foes. 
   It provides resistance to life draining.  It was dropped by Oberon, King
   of Amber on dungeon level 99.  
p) The Elfblade 'Joyeuse' (4d4) (+13,+75%) (+3 attacks)
   You have full knowledge of this item.  It can be activated for large toxic
   waste ball (330) every 130-260 turns if it is being worn.  It increases
   your strength, charisma and perception by +3.  It provides 3 extra blows
   per turn.  It does extra damage from frost.  It is especially deadly
   against dragons, orcs, demons, the undead and evil monsters.  It sustains
   your constitution.  It provides resistance to poison.  It provides
   permanent light.  It provides protection from evil monsters, the undead,
   demons, orcs and dragons.  It cannot be harmed by the elements.  It was
   dropped by a Cyberdemon on dungeon level 99.  
q) The Spear of Orome (1d10) (+15,+75%) (+4)
   You have full knowledge of this item.  It can be activated for stone to
   mud every 5 turns if it is being worn.  It increases your intelligence,
   wisdom and perception by +4.  It increases your infravision by 40 feet. 
   It does extra damage from fire.  It is especially deadly against dragons,
   giants, demons, the undead and evil monsters.  It provides resistance to
   fire, bright light, fear and life draining.  It is perfectly balanced for
   throwing.  It allows you to levitate, provides permanent light and allows
   you to see invisible monsters.  It has been blessed by the gods.  It
   provides protection from evil monsters, the undead, demons, giants and
   dragons.  It cannot be harmed by the elements.  It was dropped by a
   Greater titan on dungeon level 70.  
r) The Trident of Wrath (1d24) (+16,+90%) (+2)
   You have full knowledge of this item.  It increases your strength and
   dexterity by +2.  It produces chaotic effects.  It is especially deadly
   against the undead and evil monsters.  It provides resistance to bright
   light and magical darkness.  It allows you to see invisible monsters.  It
   has been blessed by the gods.  It provides protection from evil monsters
   and the undead.  It cannot be harmed by the elements.  You found it in a
   vault on dungeon level 31.  
s) The Broad Axe 'Minsul' (2d18) (+12,+70%) (+1)
   You have full knowledge of this item.  It increases your strength,
   intelligence, dexterity and stealth by +1.  It increases your maximum sp
   by 1 per level.  It does extra damage from frost.  It poisons your foes. 
   It is especially deadly against trolls, giants and evil monsters.  It
   provides resistance to electricity, cold, bright light, magical darkness
   and nether.  It allows you to see invisible monsters.  It provides
   protection from evil monsters, trolls and giants.  It cannot be harmed by
   the elements.  It was dropped by a Frost giant on dungeon level 45.  
t) The Long Bow 'Azaz' (x4) (+15,+90%) (+3)
   You have full knowledge of this item.  It can be activated for water ball
   (70) every 25-50 turns if it is being worn.  It increases your stealth by
   +3.  It increases your infravision by 30 feet.  It provides 1 extra shots
   per turn.  It does extra damage from acid.  It sustains your dexterity. 
   It provides resistance to cold, poison and magical darkness.  It slows
   your metabolism and causes mutations.  It fires missiles with extra might. 
   It provides protection from demons.  It cannot be harmed by the elements. 
   It was dropped by a Uruk on dungeon level 33.  
u) The Long Bow 'Belthronding' (x3) (+20,+110%) (+3)
   You have full knowledge of this item.  It increases your dexterity and
   stealth by +3.  It provides 1 extra shots per turn.  It provides
   resistance to disenchantment.  It cannot be harmed by the elements.  It
   was dropped by a Warp drake on dungeon level 99.  
v) a Long Bow of Buckland (x4) (+15,+95%) (+1)
   It increases your dexterity by +1.  It provides 1 extra shots per turn. 
   It fires missiles with extra might.  It cannot be harmed by acid or fire. 
   You bought it in a Unique Fletcher in Taureb.  
w) The Heavy Crossbow 'Heruadan' (x5) (+27,+135%) [+3] (+1) {!k!d!f!v}
   You have full knowledge of this item.  It increases your strength by +1. 
   It provides 1 extra shots per turn.  It does extra damage from electricity
   and frost.  It sustains your strength, intelligence, wisdom and
   constitution.  It provides resistance to electricity, magical darkness,
   fear, sound and chaos.  It speeds your regenerative powers.  It provides
   protection from evil monsters and demons.  It cannot be harmed by the
   elements.  You bought it in a Unique Fletcher in Taureb.  
x) a Heavy Crossbow of Lothlorien (x6) (+12,+80%) (+2)
   It increases your dexterity and stealth by +2.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  You bought it in a High Temple in Glishan.  


  [Home Inventory - Kuthar]

a) 3 Spruce Staffs of Remove Curse (3x 7 charges) {!k!d!f!v}
b) 5 Cypress Staffs of the Magi (5x 5 charges) {!k!d!f!v}
c) a Thorned Staff of Genocide (4 charges) {!k!d!f!v}
d) an Obsidian Ring of Permanence
   It sustains all your stats.  It provides resistance to life draining.  You
   found it on the floor on dungeon level 47.  
e) a Diamond-studded Ring of Slaying (+15,+70%)
f) a Wire Ring of Might [+6] (+6)
   It can be activated for restore strength every 100-200 turns if it is
   being worn.  It increases your strength and ability to dig by +6.  It
   sustains your strength.  It slows your metabolism.  It cannot be harmed by
   the elements.  You bought it in a High Temple in Glishan.  
g) The Amulet of Ingwe (+3)
   You have full knowledge of this item.  It can be activated for dispel evil
   (level * 5) every 300-600 turns if it is being worn.  It increases your
   wisdom and charisma by +3.  It increases your infravision by 30 feet.  It
   provides immunity to paralysis.  It provides resistance to acid,
   electricity and cold.  It allows you to see invisible monsters.  It cannot
   be harmed by the elements.  You found it on the floor on dungeon level 97. 
h) a Stone Amulet of Anti-Teleportation {!k!d!f!v}
   It prevents teleportation.  It cannot be harmed by the elements.  It was
   dropped by a Mature red dragon in the wilderness.  
i) a Brass Lantern of Radiance (+3)
   It increases your charisma by +3.  It provides resistance to magical
   darkness.  It provides permanent light.  It cannot be harmed by fire.  You
   found it on the floor on dungeon level 31.  
j) The Incandescent Globe of Sawall (+3)
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your infravision by 30 feet.  It provides permanent light.  It
   produces a fiery sheath and an electric sheath.  It cannot be harmed by
   the elements.  You found it in a vault on dungeon level 39.  
k) The Star of Elendil (+1 to speed)
   You have full knowledge of this item.  It can be activated for magic
   mapping and illumination every 50-100 turns if it is being worn.  It
   provides light (radius 3).  It increases your speed by +1.  It provides
   resistance to life draining.  It provides permanent light and allows you
   to see invisible monsters.  It cannot be harmed by the elements.  It was
   dropped by a Dark elven warlock on dungeon level 47.  
l) The Shield 'Annalome' [6,+38] (+2)
   You have full knowledge of this item.  It increases your dexterity and
   stealth by +2.  It sustains your constitution.  It provides resistance to
   acid, electricity, fire, cold, poison and nether.  It gives telepathic
   powers and warps fate around you.  It provides protection from trolls.  It
   cannot be harmed by the elements.  It was dropped by a Seraph on dungeon
   level 98.  
m) The Golden Crown of Amber [0,+15] (+3)
   You have full knowledge of this item.  It can be activated for heal (700)
   every 250 turns if it is being worn.  It increases your strength, wisdom,
   constitution and speed by +3.  It provides resistance to electricity,
   fire, cold, bright light, blindness, confusion, chaos and life draining. 
   It provides permanent light, allows you to see invisible monsters and
   speeds your regenerative powers.  It cannot be harmed by the elements. 
   You found it in a vault on dungeon level 97.  
n) The Pair of Soft Leather Boots of Bleys (+4,+20%) [4,+16] (+4)
   You have full knowledge of this item.  It increases your speed by +10.  It
   increases your dexterity by +4.  It sustains your dexterity.  It provides
   immunity to paralysis.  It provides resistance to nexus.  It cannot be
   harmed by the elements.  It was dropped by Benedict, the Ideal Warrior on
   dungeon level 92.  
o) The Dagger of Fiona (2d4) (+10,+55%) (+2)
   You have full knowledge of this item.  It can be activated for frost ball
   (100) every 5-10 turns if it is being worn.  It increases your dexterity
   and speed by +2.  It provides 2 extra blows per turn.  It does extra
   damage from frost.  It poisons your foes.  It provides resistance to cold. 
   It is perfectly balanced for throwing.  It allows you to see invisible
   monsters, slows your metabolism and speeds your regenerative powers.  It
   cannot be harmed by the elements.  You found it in a vault on dungeon
   level 26.  
p) The Short Sword of Merlin (1d10) (+12,+75%) (+2 attacks)
   You have full knowledge of this item.  It increases your maximum sp by 2
   per level.  It provides 2 extra blows per turn.  It is especially deadly
   against natural creatures.  It provides resistance to disenchantment.  It
   allows you to see invisible monsters, slows your metabolism and speeds
   your regenerative powers.  It provides protection from natural creatures. 
   It cannot be harmed by the elements.  It was dropped by a Paladin in a
   quest (level 37).  
q) The Sabre 'Grayswandir' (2d7) (+20,+90%) (+4)
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +4.  It does extra damage from frost.  It is
   especially deadly against dragons, demons, the undead and evil monsters. 
   It sustains your strength and constitution.  It provides immunity to
   paralysis.  It provides resistance to cold, fear, nether, chaos and life
   draining.  It allows you to see invisible monsters, slows your metabolism
   and speeds your regenerative powers.  It has been blessed by the gods.  It
   provides protection from evil monsters, the undead, demons and dragons. 
   It cannot be harmed by the elements.  You found it in a vault on dungeon
   level 35.  
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+85%) (+2)
   You have full knowledge of this item.  It increases your strength by +2. 
   It is a great bane of dragons.  It is especially deadly against trolls. 
   It provides immunity to paralysis.  It slows your metabolism and speeds
   your regenerative powers.  It provides protection from trolls.  It cannot
   be harmed by the elements.  It was dropped by Judge Mortis in a quest
   (level 61).  
s) The Pike 'Destructor' (2d8) (+31,+160%) (+3)
   You have full knowledge of this item.  It increases your constitution,
   charisma and perception by +3.  It increases your infravision by 30 feet. 
   It does extra damage from acid, electricity and fire.  It poisons your
   foes.  It drains life from your foes.  It is especially deadly against
   trolls.  It sustains your strength and charisma.  It provides resistance
   to acid, electricity, fire, poison, bright light and blindness.  It slows
   your metabolism and speeds your regenerative powers.  It provides
   protection from trolls.  It cannot be harmed by the elements.  It was
   dropped by a Archon on dungeon level 99.  
t) a Scythe of Slicing (8d4) (+10,+45%)
u) The War Hammer 'Arunruth' (3d3) (+18,+85%) [+3] (+4)
   You have full knowledge of this item.  It increases your dexterity and
   ability to dig by +4.  It increases your infravision by 40 feet.  It does
   extra damage from electricity.  It poisons your foes.  It drains life from
   your foes.  It is especially deadly against orcs, demons, the undead and
   evil monsters.  It sustains your charisma.  It provides resistance to cold
   and bright light.  It allows you to see invisible monsters.  It provides
   protection from evil monsters, the undead, demons and orcs.  It cannot be
   harmed by the elements.  It was dropped by a Grave wight on dungeon level
   46.  
v) The Flail 'Super Patriot' (2d6) (+24,+85%) [+3] (+3)
   You have full knowledge of this item.  It can be activated for sound bolt
   (20d7) every 10-20 turns if it is being worn.  It increases your
   constitution, charisma, stealth and perception by +3.  It does extra
   damage from frost.  It is especially deadly against the undead and evil
   monsters.  It sustains your constitution.  It provides resistance to fire,
   sound and life draining.  It allows you to see invisible monsters and
   slows your metabolism.  It provides protection from evil monsters and the
   undead.  It cannot be harmed by the elements.  You found it in a vault on
   dungeon level 42.  
w) a Hammer of Returning of Westernesse (3d4) (+11,+60%) (+2) {=g@v1}
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +2.  It is especially deadly against orcs,
   trolls and giants.  It returns when thrown.  It provides immunity to
   paralysis.  It provides resistance to fear.  It is perfectly balanced for
   throwing.  It allows you to see invisible monsters.  It provides
   protection from orcs, trolls and giants.  It was dropped by a Algroth on
   dungeon level 35.  
x) a Long Bow of Lothlorien (x4) (+24,+125%) (+3)
   It increases your dexterity and stealth by +3.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  You found it in a vault on dungeon level 45.  


  [Home Inventory - Tilon]

a) 14 Gold Wands of Dragon's Flame (69 charges)
b) 17 Lead-Plated Wands of Dragon's Frost (92 charges)
c) 2 Ivory Wands of Dragon's Breath (9 charges)
d) a Flowering Staff of Holiness (2 charges)
e) a Heliodor Ring of Speed (+17)
   It increases your speed by +17.  You found it in a vault on dungeon level
   98.  
f) The Ring 'Lomgond' (+3,+15%) (+1)
   You have full knowledge of this item.  It increases your charisma, stealth
   and perception by +1.  It sustains your strength and dexterity.  It
   provides immunity to acid.  It provides resistance to chaos.  It slows
   your metabolism.  It produces a freezing sheath.  It cannot be harmed by
   the elements.  It was in a chest (level 49).  
g) The Ring 'Glishbahz' [+3] (+1)
   You have full knowledge of this item.  It increases your strength,
   intelligence, wisdom, dexterity, constitution and stealth by +1.  It
   provides immunity to paralysis.  It provides resistance to fire, poison,
   bright light, magical darkness, shards, nexus and disenchantment.  It
   slows your metabolism, speeds your regenerative powers and reflects bolts
   and arrows.  It produces an electric sheath.  It provides protection from
   demons.  It cannot be harmed by the elements.  It was dropped by a Archon
   on dungeon level 98.  
h) The Necklace 'Ainafin' (+4)
   You have full knowledge of this item.  It increases your intelligence and
   constitution by +4.  It sustains your charisma.  It provides immunity to
   darkness.  It provides resistance to electricity, bright light, nether and
   chaos.  It allows you to see invisible monsters.  It produces an aura of
   fear.  It provides protection from dragons.  It cannot be harmed by the
   elements.  It was dropped by a Sky Drake on dungeon level 98.  
i) The Necklace 'Ethadan' (+0,+15%) (+1)
   You have full knowledge of this item.  It increases your strength,
   dexterity, charisma and stealth by +1.  It increases your infravision by
   10 feet.  It sustains your strength, intelligence, dexterity and charisma. 
   It provides resistance to acid, cold, bright light and confusion.  It
   provides permanent light, allows you to see invisible monsters, slows your
   metabolism, speeds your regenerative powers and allows you to walk the
   wild unhindered.  It provides protection from natural creatures and the
   undead.  It cannot be harmed by the elements.  It was dropped by a Ancient
   gold dragon on dungeon level 98.  
j) The Metal Scale Mail 'Nemovebla' [13,+10] (+4)
   You have full knowledge of this item.  It increases your strength and
   constitution by +4.  It provides resistance to nether and nexus.  It slows
   your metabolism and prevents teleportation.  It cannot be harmed by the
   elements.  You found it in a vault on dungeon level 45.  
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   You have full knowledge of this item.  It can be activated for trap and
   door destruction every 10 turns if it is being worn.  It increases your
   intelligence, wisdom and constitution by +3.  It provides resistance to
   acid, poison, magical darkness and confusion.  It cannot be harmed by the
   elements.  It was dropped by a Nazgul on dungeon level 74.  
l) The Full Plate Armor 'Day of the Dove' (-3) [25,+38] (+2)
   You have full knowledge of this item.  It increases your strength,
   intelligence, constitution, stealth and perception by +2.  It provides
   resistance to acid, electricity, fire, cold, fear, confusion, sound,
   shards and nexus.  It slows your metabolism and speeds your regenerative
   powers.  It provides protection from orcs.  It cannot be harmed by the
   elements.  It was dropped by a Zephyr Lord on dungeon level 98.  
m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   You have full knowledge of this item.  It can be activated for heal (1000)
   every 888 turns if it is being worn.  It increases your constitution by
   +2.  It sustains your constitution.  It provides resistance to acid, cold,
   magical darkness, nether, nexus, chaos and life draining.  It cannot be
   harmed by the elements.  It was dropped by a Archon on dungeon level 99.  
n) The Soft Leather Armor 'Iron Maiden' [4,+24] (+3)
   You have full knowledge of this item.  It increases your dexterity and
   charisma by +3.  It provides resistance to electricity and nether.  It
   allows you to levitate.  It provides protection from orcs.  It cannot be
   harmed by the elements.  It was dropped by a Sand-dweller in a quest
   (level 15).  
o) The Cloak 'Thief's Shadow' [1,+11] (+2)
   You have full knowledge of this item.  It can be activated for sleep
   nearby monsters every 55 turns if it is being worn.  It increases your
   stealth by +7.  It increases your dexterity by +2.  It provides resistance
   to bright light.  It is easy to enchant.  It cannot be harmed by the
   elements.  It was dropped by a Greater mummy on dungeon level 62.  
p) an Iron Crown of the Magi [0,+13] (+3)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +3.  It increases your maximum sp by 3 per level.  It sustains
   your intelligence and wisdom.  It provides resistance to electricity and
   life draining.  It was dropped by a Black ooze on dungeon level 98.  
q) The Main Gauche of Maedhros (2d5) (+12,+75%) (+3)
   You have full knowledge of this item.  It increases your intelligence,
   dexterity and speed by +3.  It is especially deadly against trolls and
   giants.  It provides immunity to paralysis.  It provides resistance to
   confusion.  It allows you to see invisible monsters.  It provides
   protection from trolls and giants.  It cannot be harmed by the elements. 
   It was dropped by a Forest troll on dungeon level 31.  
r) The Broad Sword 'Chainsword' (9d5) (+10,+70%) (+2)
   You have full knowledge of this item.  It increases your dexterity,
   charisma and speed by +2.  It is especially deadly against orcs and
   trolls.  It allows you to see invisible monsters.  It aggravates nearby
   creatures.  It provides protection from orcs and trolls.  It cannot be
   harmed by the elements.  It was dropped by a Sand-dweller on dungeon level
   63.  
s) The Long Sword 'Ringil' (4d5) (+22,+125%) (+10 to speed)
   You have full knowledge of this item.  It can be activated for frost ball
   (200) every 300 turns if it is being worn.  It increases your speed by
   +10.  It does extra damage from frost.  It is especially deadly against
   trolls, demons, the undead and evil monsters.  It provides immunity to
   paralysis.  It provides resistance to cold and bright light.  It provides
   permanent light, allows you to see invisible monsters, slows your
   metabolism and speeds your regenerative powers.  It provides protection
   from evil monsters, the undead, demons and trolls.  It cannot be harmed by
   the elements.  It was dropped by a Shadow drake on dungeon level 83.  
t) The Elfblade of Destruction (4d4) (+15,+85%) [+3] (+2 to speed)
   You have full knowledge of this item.  It can be activated for phase door
   every 1-2 turns if it is being worn.  It increases your intelligence,
   wisdom, dexterity, constitution, speed, stealth, perception and ability to
   dig by +2.  It does extra damage from acid and fire.  It poisons your
   foes.  It is especially deadly against dragons, orcs, trolls, giants,
   demons, evil monsters and natural creatures.  It uses psychic energy to
   strike great blows.  It sustains all your stats.  It provides resistance
   to acid, fire, poison, nexus and disenchantment.  It provides protection
   from natural creatures, evil monsters, demons, orcs, trolls, giants and
   dragons.  It cannot be harmed by the elements.  You found it in a vault on
   dungeon level 100.  
u) The Elfblade 'Tolruin' (5d4) (+13,+50%) (+2)
   You have full knowledge of this item.  It increases your dexterity,
   constitution and perception by +2.  It poisons your foes.  It produces
   chaotic effects.  It is especially deadly against orcs, demons and natural
   creatures.  It provides resistance to acid, electricity, poison, magical
   darkness, sound and chaos.  It provides permanent light.  It provides
   protection from natural creatures, demons and orcs.  It cannot be harmed
   by the elements.  You found it in a vault on dungeon level 99.  
v) The Battle Axe of Balli Stonehand (3d8) (+11,+80%) [+5] (+3)
   You have full knowledge of this item.  It increases your strength,
   constitution and stealth by +3.  It is especially deadly against orcs,
   trolls and demons.  It provides immunity to paralysis.  It provides
   resistance to acid, electricity, fire, cold and blindness.  It allows you
   to levitate, allows you to see invisible monsters and speeds your
   regenerative powers.  It provides protection from demons, orcs and trolls. 
   It cannot be harmed by the elements.  It was dropped by a Spectral wyrm on
   dungeon level 90.  
w) The War Hammer of Aule (7d3) (+19,+105%) [+5] (+4)
   You have full knowledge of this item.  It increases your wisdom by +4.  It
   does extra damage from electricity.  It is a great bane of dragons.  It is
   especially deadly against demons, the undead and evil monsters.  It
   provides immunity to paralysis.  It provides resistance to acid,
   electricity, fire, cold and nexus.  It allows you to see invisible
   monsters and slows your metabolism.  It provides protection from evil
   monsters, the undead and demons.  It cannot be harmed by the elements.  It
   was dropped by a Great Wyrm of Chaos on dungeon level 90.  
x) The War Hammer 'Azriel's Own' (3d3) (+32,+125%) [+6] (+3)
   You have full knowledge of this item.  It increases your constitution by
   +3.  It increases your maximum sp by 3 per level.  It poisons your foes. 
   It can cause earthquakes.  It is especially deadly against dragons, orcs,
   trolls, giants, demons, the undead and evil monsters.  It sustains your
   wisdom and charisma.  It provides resistance to electricity, fire, sound
   and shards.  It provides protection from evil monsters, the undead,
   demons, orcs, trolls, giants and dragons.  It cannot be harmed by the
   elements.  It was dropped by Eric the Usurper on dungeon level 90.  


  [Home Inventory - Kukek Town]

a) 5 Driftwood Staffs of Power (5x 10 charges)
b) The Ring 'Daidub'
   You have full knowledge of this item.  It sustains your intelligence.  It
   provides immunity to paralysis.  It provides resistance to acid,
   electricity, magical darkness, confusion, chaos and life draining.  It
   provides permanent light, slows your metabolism and attracts the attention
   of chaos gods.  It produces an acidic sheath.  It provides protection from
   natural creatures.  It cannot be harmed by the elements.  It was dropped
   by a Young white dragon on dungeon level 31.  
c) a Coral Amulet of Devotion (+4)
   It increases your wisdom and charisma by +4.  It sustains your wisdom and
   charisma.  It provides resistance to fire, bright light, magical darkness
   and life draining.  It provides permanent light.  It was dropped by a
   Ancient gold dragon on dungeon level 98.  
d) a Beaded Amulet of Trickery (+4)
   It increases your dexterity, speed, stealth and perception by +4.  It
   increases your infravision by 40 feet.  It sustains your dexterity.  It
   provides resistance to poison and nexus.  You found it in a vault on
   dungeon level 85.  
e) a Multi-Hued Dragon Scale Mail (-2) [30,+10] {!k!d!f!v}
   It can be activated for breathe multi-hued (840) every 25-50 turns if it
   is being worn.  It provides resistance to acid, electricity, fire, cold
   and poison.  It cannot be harmed by the elements.  You found it on the
   floor on dungeon level 18.  
f) The Robe of the Thaumaturgist [2,+9] (+4)
   You have full knowledge of this item.  It increases your intelligence and
   stealth by +4.  It provides immunity to paralysis.  It provides resistance
   to blindness, confusion and nexus.  It cannot be harmed by the elements. 
   You found it on the floor on dungeon level 24.  
g) The Cloak 'Total Eclipse' [1,+24] (+2)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom, dexterity, constitution and stealth by +2.  It provides resistance
   to acid, fire, magical darkness, shards, nether and nexus.  It speeds your
   regenerative powers.  It cannot be harmed by the elements.  You found it
   in a vault on dungeon level 45.  
h) The Cloak 'Colluin' [1,+15]
   You have full knowledge of this item.  It can be activated for resistance
   (20-40) every 111 turns if it is being worn.  It provides resistance to
   acid, electricity, fire, cold and poison.  It cannot be harmed by the
   elements.  It was dropped by a Half-troll on dungeon level 49.  
i) The Fur Cloak 'Monolith' [3,+29] (+4)
   You have full knowledge of this item.  It increases your stealth by +4. 
   It increases your infravision by 40 feet.  It sustains your charisma.  It
   provides immunity to fire.  It provides resistance to acid, electricity,
   cold, magical darkness, fear, nether and nexus.  It provides permanent
   light and gives telepathic powers.  It produces a fiery sheath, an
   electric sheath, an acidic sheath and a freezing sheath.  It provides
   protection from giants.  It cannot be harmed by the elements.  It was in a
   chest (level 97).  
j) The Iron Crown 'Jewel Symal' [0,+21] (+3)
   You have full knowledge of this item.  It increases your strength,
   dexterity, stealth and perception by +3.  It provides resistance to acid,
   electricity, fire, magical darkness, fear, blindness, sound and chaos.  It
   provides permanent light, allows you to see invisible monsters, gives
   telepathic powers and reflects bolts and arrows.  It cannot be harmed by
   the elements.  You bought it in a Arcane Milliner in Kukek Town.  
k) an Iron Crown of the Magi [0,+12] (+3)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +3.  It increases your maximum sp by 3 per level.  It sustains
   your intelligence and wisdom.  It provides resistance to electricity.  It
   slows your metabolism.  It cannot be harmed by acid.  You bought it in a
   Unique Milliner in Glishan.  
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
   You have full knowledge of this item.  It can be activated for magic
   missile (3d6) every 2 turns if it is being worn.  It sustains your
   constitution.  It provides immunity to paralysis.  It provides resistance
   to bright light.  It provides permanent light.  It cannot be harmed by the
   elements.  It was in a chest (level 22).  
m) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
   You have full knowledge of this item.  It can be activated for remove fear
   and cure poison every 5 turns if it is being worn.  It increases your
   dexterity and charisma by +5.  It sustains your constitution and charisma. 
   It provides immunity to paralysis.  It provides resistance to nether and
   chaos.  It cannot be harmed by the elements.  It was dropped by a Great
   ice wyrm on dungeon level 92.  
n) a Pair of Metal Shod Boots of Stealth [6,+14] (+4)
   It increases your stealth by +4.  You found it in a vault in a quest
   (level 31).  
o) The Dagger 'Dethanc' (1d6) (+6,+30%)
   You have full knowledge of this item.  It can be activated for lightning
   bolt (6d8) every 6-12 turns if it is being worn.  It increases your
   dexterity by +5.  It does extra damage from electricity.  It returns when
   thrown.  It provides resistance to electricity and blindness.  It is
   perfectly balanced for throwing.  It cannot be harmed by the elements.  It
   was dropped by a Guardian naga on dungeon level 33.  
p) a Broad Sword (Holy Avenger) (2d5) (+7,+50%) [+4] (+3 attacks)
   You have full knowledge of this item.  It increases your wisdom by +3.  It
   provides 3 extra blows per turn.  It is especially deadly against demons,
   the undead and evil monsters.  It sustains your charisma.  It provides
   resistance to fear.  It allows you to see invisible monsters.  It has been
   blessed by the gods.  It provides protection from evil monsters, the
   undead and demons.  It was in a chest (level 34).  
q) The Broad Sword 'Orcrist' (2d5) (+10,+75%) (+3)
   You have full knowledge of this item.  It increases your stealth by +3. 
   It does extra damage from frost.  It is especially deadly against orcs and
   evil monsters.  It provides resistance to cold.  It provides permanent
   light, gives telepathic powers and slows your metabolism.  It provides
   protection from evil monsters and orcs.  It cannot be harmed by the
   elements.  It was dropped by a Gnome mage on dungeon level 45.  
r) The Diamond Edge 'RazorBlade' (8d5) (+13,+85%) (+3)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom, stealth and perception by +3.  It does extra damage from acid and
   electricity.  It drains life from your foes.  It is very sharp and can cut
   your foes.  It is especially deadly against dragons, demons, the undead
   and natural creatures.  It sustains your strength, wisdom and dexterity. 
   It provides resistance to fire, magical darkness, shards and chaos.  It is
   perfectly balanced for throwing.  It provides permanent light and allows
   you to see invisible monsters.  It produces an aura of fear.  It provides
   protection from natural creatures, the undead, demons and dragons.  It
   cannot be harmed by the elements.  It was dropped by a Black reaver on
   dungeon level 91 (and modified on level 91 by an Artifact Creation
   Scroll).  
s) The Elfblade of Benedict (5d4) (+12,+65%) (+2)
   You have full knowledge of this item.  It can be activated for large cold
   ball (195) every 65-130 turns if it is being worn.  It increases your
   stealth and perception by +2.  It increases your infravision by 20 feet. 
   It does extra damage from frost.  It drains life from your foes.  It is
   especially deadly against evil monsters and natural creatures.  It uses
   psychic energy to strike great blows.  It sustains your strength, wisdom
   and charisma.  It provides resistance to poison, disenchantment and life
   draining.  It allows you to levitate.  It provides protection from natural
   creatures and evil monsters.  It cannot be harmed by the elements.  You
   found it on the floor on dungeon level 88.  
t) a Spear (Holy Avenger) (1d10) (+14,+30%) [+1] (+3 attacks)
   You have full knowledge of this item.  It increases your wisdom by +3.  It
   provides 3 extra blows per turn.  It is especially deadly against demons,
   the undead and evil monsters.  It sustains your constitution.  It provides
   resistance to fear.  It is perfectly balanced for throwing.  It allows you
   to see invisible monsters.  It has been blessed by the gods.  It provides
   protection from evil monsters, the undead and demons.  It was dropped by a
   Skaven on dungeon level 33.  
u) a Broad Spear of Westernesse (1d20) (+10,+50%) (+2) {!k!d!f!v}
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +2.  It is especially deadly against orcs,
   trolls and giants.  It provides immunity to paralysis.  It allows you to
   see invisible monsters.  It provides protection from orcs, trolls and
   giants.  You bought it in a Deep Axeman in Aeltal.  
v) a Morning Star (Holy Avenger) (2d6) (+8,+60%) [+1] (+3 attacks) {!k!d!f!v}
   You have full knowledge of this item.  It increases your wisdom by +3.  It
   provides 3 extra blows per turn.  It is especially deadly against demons,
   the undead and evil monsters.  It sustains your dexterity.  It provides
   resistance to fear.  It allows you to see invisible monsters.  It has been
   blessed by the gods.  It provides protection from evil monsters, the
   undead and demons.  You found it on the floor on dungeon level 20.  
w) The Two-Handed Mace of Hatred (3d5) (+20,+105%) [+3] (+2)
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It increases your intelligence, constitution, charisma and stealth
   by +2.  It does extra damage from frost.  It can cause earthquakes.  It is
   especially deadly against orcs and trolls.  It provides resistance to
   acid, cold and life draining.  It provides permanent light, allows you to
   see invisible monsters and causes mutations.  It produces a fiery sheath. 
   It has been blessed by the gods.  It provides protection from orcs and
   trolls.  It cannot be harmed by the elements.  It was dropped by a
   Headless on dungeon level 49.  
x) The Short Bow of Marksmanship (x3) (+35,+80%) (+4)
   You have full knowledge of this item.  It increases your dexterity and
   perception by +4.  It increases your infravision by 40 feet.  It provides
   1 extra shots per turn.  It sustains your dexterity.  It provides
   resistance to blindness.  It provides permanent light and allows you to
   see invisible monsters.  It fires missiles with extra might.  It cannot be
   harmed by the elements.  It was dropped by a Great Wyrm of Law on dungeon
   level 98.  


  [Home Inventory - Taureb]

a) 5 Nature Spellbooks [Nature's Wrath] {@m8!k!d!f!v}
   It cannot be harmed by the elements.  You found them in a vault on dungeon
   level 45.  
b) 5 Sorcery Spellbooks [Grimoire of Power] {@m7!k!d!f!v}
   It cannot be harmed by the elements.  You bought them in a Magic Wares in
   Akrukh Town.  
c) 5 Nature Spellbooks [Nature's Gifts] {@m6!k!d!f!v}
   It cannot be harmed by the elements.  You found them in a vault on dungeon
   level 30.  
d) 5 Sorcery Spellbooks [Pattern Sorcery] {@m5!k!d!f!v}
   It cannot be harmed by the elements.  You bought them in a Large Black
   Market in Akrukh Town.  
e) 5 Nature Spellbooks [Call of the Wild] {@m2!k!d!f!v}
f) 5 Nature Spellbooks [Nature Mastery] {@m4!k!d!f!v}
g) 5 Sorcery Spellbooks [Beginner's Handbook] {@m1!k!d!f!v}
h) 5 Sorcery Spellbooks [Master Sorcerer's Handbook] {@m3!k!d!f!v}
i) 14 Scrolls titled "shuder ninankh" of *Remove Curse*
j) 11 Mithril Rods of Disarming {!k!d!f!v}
k) 4 Dogwood Staffs of Restoration (4x 5 charges)
l) a Fluorite Ring of Protection [+18]
m) The Ring 'Orquen' (+3,+30%) (+1 attack)
   You have full knowledge of this item.  It increases your dexterity by +1. 
   It provides 1 extra blows per turn.  It sustains your wisdom and
   dexterity.  It provides resistance to electricity, cold, bright light,
   fear, blindness, confusion and nether.  It allows you to levitate and
   slows your metabolism.  It provides protection from evil monsters and
   trolls.  It cannot be harmed by the elements.  It was dropped by a Druid
   on dungeon level 48.  
n) The Ring of Power (Narya) (+10,+50%) (+1)
   You have full knowledge of this item.  It can be activated for fire ball
   (250, rad. 3) every 225-450 turns if it is being worn.  It increases all
   your stats and speed by +1.  It sustains your strength and dexterity.  It
   provides immunity to fire and paralysis.  It allows you to see invisible
   monsters, slows your metabolism and speeds your regenerative powers.  It
   cannot be harmed by the elements.  It was dropped by a Young black dragon
   on dungeon level 41.  
o) a Beaded Amulet of Trickery (+4)
   It increases your dexterity, speed, stealth and perception by +4.  It
   increases your infravision by 40 feet.  It sustains your dexterity.  It
   provides resistance to poison and nexus.  You found it on the floor on
   dungeon level 77.  
p) The Metal Brigandine Armor of the Rohirrim [19,+15] (+2)
   You have full knowledge of this item.  It increases your strength and
   dexterity by +2.  It provides resistance to acid, electricity, fire, cold,
   blindness, confusion and sound.  It cannot be harmed by the elements.  It
   was dropped by a Osyluth on dungeon level 77.  
q) The Full Plate Armor of Isildur [25,+25] (+1)
   You have full knowledge of this item.  It increases your constitution by
   +1.  It provides resistance to acid, electricity, fire, cold, confusion,
   sound and nexus.  It cannot be harmed by the elements.  It was dropped by
   a Great swamp wyrm on dungeon level 77.  
r) The Fur Cloak 'Turhini' [3,+25] (+4)
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It increases your strength, charisma and stealth by +4.  It sustains
   your wisdom and constitution.  It provides immunity to paralysis.  It
   provides resistance to fire, cold, bright light, magical darkness and
   shards.  It produces a fiery sheath and an acidic sheath.  It provides
   protection from the undead.  It cannot be harmed by the elements.  You
   found it in a vault on dungeon level 50.  
s) The Set of Cesti 'Lawmaster' [5,+31] (+4)
   You have full knowledge of this item.  It increases your dexterity,
   charisma and stealth by +4.  It sustains your constitution and charisma. 
   It provides immunity to poison and light.  It provides resistance to
   electricity, fire, cold, fear, sound and nexus.  It provides permanent
   light.  It provides protection from natural creatures and trolls.  It
   cannot be harmed by the elements.  It was dropped by a Archon on dungeon
   level 99.  
t) The Pair of Hard Leather Boots 'Quengal' [3,+19] (+2 to speed)
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It increases all your stats, speed and stealth by +2.  It sustains
   your charisma.  It provides resistance to acid, electricity, fire, cold,
   magical darkness, confusion, shards, nether and life draining.  It
   reflects bolts and arrows and warps fate around you.  It provides
   protection from natural creatures, demons and orcs.  It cannot be harmed
   by the elements.  It was in a chest (level 98).  
u) The Elfblade 'Atarlome' (5d4) (+15,+85%) [+3] (+2)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom, charisma and perception by +2.  It does extra damage from acid and
   electricity.  It poisons your foes.  It is very sharp and can cut your
   foes.  It is especially deadly against dragons, the undead, evil monsters
   and natural creatures.  It sustains your strength and charisma.  It
   provides resistance to electricity, cold, sound and life draining.  It is
   perfectly balanced for throwing.  It allows you to see invisible monsters. 
   It has been blessed by the gods.  It provides protection from natural
   creatures, evil monsters, the undead and dragons.  It cannot be harmed by
   the elements.  You bought it in a Arcane Weapon Smiths in Bobuz Watch.  
v) The Spear 'Aeglos' (1d20) (+15,+125%) [+5] (+4)
   You have full knowledge of this item.  It can be activated for lightning
   ball (200) every 500 turns if it is being worn.  It increases your
   intelligence and wisdom by +4.  It does extra damage from electricity and
   fire.  It is especially deadly against orcs, trolls and giants.  It
   returns when thrown.  It provides immunity to paralysis.  It provides
   resistance to electricity, fire and bright light.  It is perfectly
   balanced for throwing.  It provides permanent light and slows your
   metabolism.  It has been blessed by the gods.  It provides protection from
   orcs, trolls and giants.  It cannot be harmed by the elements.  It was
   dropped by Kaschei the Immortal on dungeon level 95.  
w) The Morning Star of Lyf (2d6) (+10,+70%) [+3] (+1)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom, charisma and stealth by +1.  It does extra damage from acid.  It
   poisons your foes.  It is especially deadly against orcs, giants, demons,
   the undead and evil monsters.  It provides resistance to fire, poison,
   sound, nether and life draining.  It is perfectly balanced for throwing. 
   It provides protection from evil monsters, the undead, demons, orcs and
   giants.  It cannot be harmed by the elements.  You found it on the floor
   on dungeon level 19.  
x) The Short Bow 'Howler' (x3) (+16,+110%) (+2)
   You have full knowledge of this item.  It can be activated for darkness
   bolt (31d7) every 21-42 turns if it is being worn.  It increases your
   charisma and stealth by +2.  It does extra damage from acid and fire.  It
   provides resistance to fire, fear and confusion.  It fires missiles with
   extra might.  It provides protection from orcs, trolls and giants.  It
   cannot be harmed by the elements.  It was dropped by a Young black dragon
   in a quest (level 50).  


  [Home Inventory - Akrukh Town]

a) a Green Spotted Mushroom of Cure Mutations
b) 2 Scrolls titled "snaing foonep" of *Acquirement*
c) an Obsidian Ring of Permanence
   It sustains all your stats.  It provides resistance to life draining.  It
   was dropped by a Banshee on dungeon level 35.  
d) The Ring 'Diltaur' (+3)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom and dexterity by +3.  It increases your infravision by 30 feet.  It
   sustains all your stats.  It provides resistance to acid, fire, cold and
   bright light.  It provides permanent light and reflects bolts and arrows. 
   It cannot be harmed by the elements.  You found it in a vault on dungeon
   level 34.  
e) a Bone Amulet of the Magi [+5] (+9)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom and perception by +9.  It provides immunity to paralysis.  It
   allows you to see invisible monsters.  It cannot be harmed by the
   elements.  You bought it in a Hidden Black Market in Eithas City.  
f) a Steel Amulet of Resistance
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold and nexus.  It cannot be harmed by the elements. 
   It was dropped by a Ancient black dragon on dungeon level 51.  
g) The Copper Amulet of Greater Warding 'Durthaur' [+12] (+2)
   You have full knowledge of this item.  It increases your dexterity and
   perception by +2.  It increases your infravision by 20 feet.  It sustains
   your dexterity.  It provides resistance to acid, electricity, fire,
   poison, fear and blindness.  It gives telepathic powers, speeds your
   regenerative powers, reflects bolts and arrows and attracts the attention
   of chaos gods.  It produces a fiery sheath and an electric sheath.  It
   provides protection from natural creatures, the undead, demons, orcs,
   trolls, giants and dragons.  It cannot be harmed by the elements.  You
   found it on the floor on dungeon level 51.  
h) a Brass Lantern of Vision (+5)
   It increases your perception by +5.  It provides resistance to blindness. 
   It provides permanent light and allows you to see invisible monsters.  It
   cannot be harmed by fire.  You found it in a vault on dungeon level 22.  
i) The Metal Lamellar Armor of Kevlar (-3) [23,+18] (+3)
   You have full knowledge of this item.  It increases your strength,
   intelligence, wisdom, constitution, charisma and stealth by +3.  It
   provides resistance to fire, cold, bright light, magical darkness, fear
   and confusion.  It cannot be harmed by the elements.  It was dropped by a
   Great crystal drake on dungeon level 98.  
j) The Mithril Chain Mail of Lifeforce (-1) [28,+28] (+3)
   You have full knowledge of this item.  It increases your wisdom,
   constitution and stealth by +3.  It sustains your strength and charisma. 
   It provides resistance to cold, poison, bright light and chaos.  It
   provides permanent light and allows you to see invisible monsters.  It
   produces an acidic sheath.  It provides protection from trolls.  It cannot
   be harmed by the elements.  It was dropped by a Great Wyrm of Many Colours
   on dungeon level 99.  
k) a Reinforced Leather Armor (Dwarven) (-1) [8,+25] (+2)
   It increases your strength and constitution by +2.  It increases your
   infravision by 20 feet.  It provides immunity to paralysis.  It cannot be
   harmed by acid or fire.  You found it in a vault on dungeon level 65.  
l) The Tower Shield 'Anneb' [8,+26] (+3)
   You have full knowledge of this item.  It increases your intelligence,
   constitution and charisma by +3.  It sustains your intelligence, wisdom
   and dexterity.  It provides resistance to acid, cold, fear and confusion. 
   It reflects bolts and arrows.  It cannot be harmed by the elements.  It
   was dropped by a Hru on dungeon level 87.  
m) The Hard Leather Cap of Sawall [2,+18] (+3)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom and charisma by +3.  It sustains your intelligence, wisdom and
   charisma.  It provides resistance to blindness.  It cannot be harmed by
   the elements.  It was dropped by a Ancient multi-hued dragon on dungeon
   level 75.  
n) The Metal Cap of Thengel [3,+12] (+3)
   You have full knowledge of this item.  It increases your wisdom and
   charisma by +3.  It cannot be harmed by the elements.  It was dropped by a
   Skaven on dungeon level 28.  
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
   You have full knowledge of this item.  It can be activated for turn
   monsters every 33-180 turns if it is being worn.  It increases your
   strength, dexterity and constitution by +4.  It provides resistance to
   acid, electricity, fire, cold, bright light and blindness.  It provides
   permanent light, allows you to see invisible monsters and gives telepathic
   powers.  It cannot be harmed by the elements.  It was dropped by Dworkin
   Barimen on dungeon level 84.  
p) a Set of Gauntlets of Thieves (+6,+5%) [2,+14] (+2)
   It increases your dexterity and perception by +2.  It provides immunity to
   paralysis.  It allows you to levitate.  It cannot be harmed by acid.  It
   was dropped by a Cave ogre on dungeon level 72.  
q) The Dagger 'Narthanc' (1d6) (+11,+55%) {=g@v1!d!k!f}
   You have full knowledge of this item.  It can be activated for fire
   bolt(11d8) every 8-16 turns if it is being worn.  It increases your
   strength by +5.  It does extra damage from fire.  It returns when thrown. 
   It provides resistance to fire and disenchantment.  It is perfectly
   balanced for throwing.  It provides permanent light.  It cannot be harmed
   by the elements.  It was in a chest (level 26).  
r) The Small Sword 'Sting' (2d6) (+11,+55%) (+2 attacks)
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +2.  It provides 2 extra blows per turn.  It
   is especially deadly against orcs, the undead and evil monsters.  It
   provides immunity to paralysis.  It provides resistance to bright light
   and chaos.  It provides permanent light and allows you to see invisible
   monsters.  It provides protection from evil monsters, the undead and orcs. 
   It cannot be harmed by the elements.  You found it in a vault on dungeon
   level 45.  
s) The Scimitar 'Soulsword' (3d5) (+10,+95%) (+2) {!k!d!f!v}
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It is especially deadly against dragons, demons, the
   undead, evil monsters and natural creatures.  It provides resistance to
   nether, nexus, chaos, disenchantment and life draining.  It allows you to
   see invisible monsters and speeds your regenerative powers.  It has been
   blessed by the gods.  It provides protection from natural creatures, evil
   monsters, the undead, demons and dragons.  It cannot be harmed by the
   elements.  You found it in a vault on dungeon level 48.  
t) The Bastard Sword 'Calris' (4d4) (+10,+100%) (+5)
   You have full knowledge of this item.  It increases your constitution by
   +5.  It is a great bane of dragons.  It is especially deadly against
   trolls, demons and evil monsters.  It provides resistance to
   disenchantment.  It aggravates nearby creatures.  It provides protection
   from evil monsters, demons and trolls.  It cannot be harmed by the
   elements.  It was in a chest (level 62).  
u) The Trident 'Skullbuster' (1d12) (+15,+110%) (+3)
   You have full knowledge of this item.  It can be activated for cold bolt
   (8d6) every 9-18 turns if it is being worn.  It increases your dexterity
   by +3.  It does extra damage from acid and frost.  It is especially deadly
   against orcs and trolls.  It sustains your constitution and charisma.  It
   provides resistance to magical darkness and confusion.  It allows you to
   see invisible monsters.  It provides protection from orcs and trolls.  It
   cannot be harmed by the elements.  You found it on the floor on dungeon
   level 26.  
v) The Beaked Axe of Theoden (2d6) (+8,+50%) (+3)
   You have full knowledge of this item.  It can be activated for drain life
   (200) every 400 turns if it is being worn.  It increases your wisdom and
   constitution by +3.  It is especially deadly against dragons.  It gives
   telepathic powers and slows your metabolism.  It provides protection from
   dragons.  It cannot be harmed by the elements.  It was dropped by a Great
   bile wyrm on dungeon level 77.  
w) The Scythe of Energy (5d3) (+15,+35%) (+4)
   You have full knowledge of this item.  It can be activated for haste self
   (20-40) every 100-200 turns if it is being worn.  It increases your
   constitution by +4.  It does extra damage from electricity.  It is a great
   bane of dragons.  It provides immunity to electricity.  It cannot be
   harmed by the elements.  It was dropped by a Great swamp wyrm on dungeon
   level 77.  
x) The Lochaber Axe of the Dwarves (3d8) (+12,+85%) (+10)
   You have full knowledge of this item.  It increases your perception and
   ability to dig by +10.  It increases your infravision by 100 feet.  It is
   especially deadly against giants and evil monsters.  It provides
   resistance to acid, electricity, fire, cold and fear.  It provides
   protection from evil monsters and giants.  It cannot be harmed by the
   elements.  It was dropped by Eric the Usurper on dungeon level 90.  


  [Spells]

You have learned 68 spells and/or improvements.

You have 0 tier-1 slots (levels 1-10) remaining.
You have 0 tier-2 slots (levels 1-20) remaining.
You have 0 tier-3 slots (levels 1-30) remaining.
You have 0 tier-4 slots (levels 1-40) remaining.
You have 0 tier-5 slots (levels 1-50) remaining.


Sorcery Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Detect Monsters                   1       0%     +10%  
Phase Door                        2       0%       0%  
Detect Doors and Traps            3       0%     +10%  
Light Area                        3       0%     +10%  
Teleport                          5       0%       0%  
Slow Monster                      7       0%       0%  
Magic Mapping                     8       0%       0%  
Silence Monster                   7       0%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Charm Monster                     8       0%       0%  
Identify                         10       0%       0%  
Teleport Away                    12       0%       0%  
Haste Self                       16       0%       0%  
Magic Shield                     21       0%     +10%  
Detection True                   20       0%       0%  
Identify True                    27       0%     +10%  
Gather Mana                       0       0%       0%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Alchemy                          12       0%       0%  
Recharging                       10       0%     +40%  specialized
Enchant Weapon                   35       0%       0%  
Enchant Armor                    35       0%       0%  
Sense Minds                      18       0%       0%  
Resistance                       13       0%     +54%  specialized
Teleport Level                   22       0%       0%  
Word of Recall                   25       0%       0%  
Greater Haste                    29       0%     +10%  improved


Book 4:                        Cost    Fail%   Power%
--------------------------------------------------------
Stasis                           10       0%       0%  
Dimension Door                    8       0%     +40%  specialized
Clairvoyance                     32       0%     +10%  improved
Rune of Absorption               45       3%       0%  
Time Stop                        59      17%       0%  
Globe of Invulnerability         70      17%       0%  




Nature Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Detect Creatures                  1       0%     +10%  
Detect Doors and Traps            3       0%     +10%  
Foraging                          4       0%       0%  
Daylight                          4       0%     +10%  
Animal Taming                     5       0%       0%  
Resist Environment                5       0%       0%  
Cure Wounds and Poison            5       0%       0%  
Stone to Mud                      5       0%       0%  
Lightning Bolt                    4       0%       0%  
Frost Bolt                        6       0%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Wall of Wood                      7       0%       0%  
Ray of Sunlight                   6       0%       0%  
Fire Bolt                        10       0%       0%  
Stone Skin                       11       0%     +10%  
Entangle                         12       0%       0%  
Wall of Stone                    22       0%       0%  
Protect from Corrosion           60       0%       0%  
Herbal Healing                   80       0%     +10%  improved


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Nature Awareness                 10       0%       0%  
Resistance True                   9       0%     +54%  specialized
Jet of Water                     15       0%       0%  
Stone Tell                       18       0%     +10%  improved
Greater Lore                     32       0%     +10%  
Earthstride                      30       0%       0%  


Book 4:                        Cost    Fail%   Power%
--------------------------------------------------------
Blizzard                         20       0%     +10%  improved
Lightning Storm                  22       0%     +10%  improved
Volcanic Eruption                40       0%       0%  
Whirlpool                        28       0%     +10%  improved
Call Sunlight                    35       0%       0%  
Nature's Wrath                   75      21%       0%  


  [Quests]

====Completed/failed quests==== 

Kill Oberon, King of Amber, who is guarding dungeon level 99. (Killed)

Kill The Serpent of Chaos, who is guarding dungeon level 100. (Killed)

====Finished quests==== 

Defeat the troll camp south-east of Kuthar.  (Finished)

Defeat the troll camp north-west of Glishan.  (Finished)

Defeat the orc camp north of Tilon.  (Finished)

Defeat the troll camp east of Mengaur Town.  (Finished)

Defeat the troll camp north of Taureb.  (Finished)

Defeat the dragon camp south-east of Mengaur Town.  (Finished)

Defeat the troll camp north-west of Rondcel.  (Finished)

Defeat the undead camp south-east of Eithas City.  (Finished)

Defeat the orc camp north-east of Tilon.  (Finished)

Defeat the giant camp south-west of Ancacuru Watch.  (Finished)

Defeat the troll camp north-west of Tilon.  (Finished)

Defeat the orc camp north-east of Mengaur Town.  (Finished)

Defeat the undead camp east of Eithas City.  (Finished)

Defeat the troll camp south-east of Aslonde Watch.  (Finished)

Defeat the troll camp north-east of Buzdai.  (Finished)

Defeat the troll camp east of Ancacuru Watch.  (Finished)

Defeat the troll camp east of Zulzul Town.  (Finished)

Defeat the orc camp south of Thinmoth.  (Finished)

Defeat the troll camp south-west of Aeltal.  (Finished)

Defeat the orc camp south-west of Rondcel.  (Finished)

Kill 7 Metallic blue centipedes by Day 4, 4:09 PM.  (Finished)

Kill 8 Large grey snakes by Day 4, 3:35 AM.  (Finished, Failed)

Kill Wolf, Farmer Maggot's dog by Day 4, 4:39 AM.  (Finished)

Kill 3 Ravens by Day 4, 4:56 AM.  (Finished)

Carry a message to Kon-Dar the Youthfull in Glishan.  (Finished)

Kill Bloodfang the Wolf by Day 18, 2:15 PM.  (Finished)

Kill 5 Large yellow snakes by Day 18, 2:18 PM.  (Finished)

Kill 14 Insect swarms by Day 18, 3:02 PM.  (Finished)

Kill 13 Metallic red centipedes by Day 18, 4:02 PM.  (Finished)

Kill 10 Giant white centipedes by Day 18, 4:32 PM.  (Finished)

Kill 14 Giant black ants by Day 18, 5:00 PM.  (Finished)

Kill 11 Giant white ants by Day 36, 12:27 PM.  (Finished)

Kill 15 Rock lizards by Day 36, 12:42 PM.  (Finished)

Kill 12 Blue yeeks by Day 36, 1:02 PM.  (Finished)

Kill 8 Crows by Day 36, 6:15 PM.  (Finished)

Kill 16 Cave lizards by Day 36, 6:31 PM.  (Finished)

Kill 7 Eagles by Day 36, 6:56 PM.  (Finished)

Kill 6 Metallic green centipedes by Day 43, 2:16 PM.  (Finished, Failed)

Kill 15 Rat-things by Day 57, 9:41 PM.  (Finished)

Kill 10 Fruit bats by Day 57, 10:02 PM.  (Finished)

Kill 9 Hunting hawks of Julian by Day 57, 10:39 PM.  (Finished)

Kill 3 Wild cats by Day 57, 10:58 PM.  (Finished)

Kill 16 Copperhead snakes by Day 57, 11:07 PM.  (Finished)

Kill 14 White harpies by Day 58, 5:32 AM.  (Finished)

Kill 17 Salamanders by Day 58, 5:51 AM.  (Finished)

Kill 9 Brown yeeks by Day 59, 6:21 AM.  (Finished)

Kill 7 Giant slugs by Day 59, 6:37 AM.  (Finished)

Kill 14 Black harpies by Day 59, 6:45 AM.  (Finished)

Kill 6 Giant pink frogs by Day 59, 7:04 AM.  (Finished)

Kill 9 Nighthawks by Day 59, 7:32 AM.  (Finished)

Kill 2 piles of Creeping copper coins by Day 68, 12:32 PM.  (Finished)

Kill 9 Night lizards by Day 68, 12:38 PM.  (Finished, Failed)

Kill 13 Rattlesnakes by Day 68, 1:43 PM.  (Finished)

Kill 17 Giant brown bats by Day 68, 2:04 PM.  (Finished)

Kill 9 piles of Creeping silver coins by Day 68, 2:25 PM.  (Finished, Failed)

Kill 19 Moon beasts by Day 68, 3:28 PM.  (Finished)

Kill 9 Giant spiders by Day 68, 4:25 PM.  (Finished)

Kill 2 piles of Creeping mithril coins by Day 68, 4:52 PM.  (Finished)

Kill 17 Owlbears by Day 68, 5:09 PM.  (Finished)

Kill 8 Giant red ants by Day 75, 7:09 AM.  (Finished)

Kill 20 Giant salamanders by Day 75, 7:29 AM.  (Finished)

Kill 3 Panthers by Day 75, 7:44 AM.  (Finished)

Kill 19 Grizzly bears by Day 75, 7:58 AM.  (Finished, Failed)

Kill 7 King cobras by Day 75, 9:00 AM.  (Finished)

Kill 4 Yetis by Day 75, 9:17 AM.  (Finished)

Kill 9 Giant white ticks by Day 75, 9:22 AM.  (Finished)

Kill 8 Rock moles by Day 75, 9:38 AM.  (Finished)

Kill 10 Tigers by Day 78, 11:56 PM.  (Finished, Failed)

Kill 2 piles of Creeping gold coins by Day 78, 12:58 AM.  (Finished)

Kill 6 Hippogriffs by Day 78, 1:28 AM.  (Finished)

Kill 5 Culverins by Day 78, 1:52 AM.  (Finished)

Kill 6 Frumious bandersnatches by Day 78, 2:02 AM.  (Finished)

Kill 2 Black mambas by Day 78, 2:34 AM.  (Finished)

Kill 10 Master yeeks by Day 78, 2:44 AM.  (Finished)

Kill 4 Giant green dragon flies by Day 79, 8:19 AM.  (Finished)

Kill 8 Sphinxes by Day 79, 8:43 AM.  (Finished)

Kill 5 Sabre-tooth tigers by Day 79, 8:54 AM.  (Finished)

Kill 2 2-headed hydras by Day 79, 9:11 AM.  (Finished)

Kill 8 Giant clear centipedes by Day 79, 9:20 AM.  (Finished)

Kill 12 Giant bronze dragon flies by Day 79, 9:43 AM.  (Finished)

Kill 15 Griffons by Day 79, 10:04 AM.  (Finished)

Kill 20 Carrions by Day 88, 12:44 PM.  (Finished)

Kill 9 Mi-Gos by Day 90, 12:42 AM.  (Finished)

Kill 3 Giant white dragon flies by Day 90, 1:03 AM.  (Finished)

Kill 7 Wererats by Day 90, 1:11 AM.  (Finished)

Kill 13 Blue dragon bats by Day 90, 1:37 AM.  (Finished)

Kill 5 Giant gold dragon flies by Day 90, 1:58 AM.  (Finished)

Kill 12 Giant yellow scorpions by Day 90, 2:07 AM.  (Finished)

Kill 17 Killer white beetles by Day 97, 9:22 AM.  (Finished)

Kill 8 Killer brown beetles by Day 97, 9:35 AM.  (Finished)

Kill 3 Great eagles by Day 97, 9:53 AM.  (Finished)

Kill 6 Giant red scorpions by Day 97, 10:01 AM.  (Finished)

Kill 8 Giant black dragon flies by Day 97, 10:12 AM.  (Finished)

Kill 8 4-headed hydras by Day 97, 10:30 AM.  (Finished)

Kill 2 Giant time flies by Day 97, 10:50 AM.  (Finished)

Kill 9 Werewolves by Day 97, 10:51 AM.  (Finished)

Kill 10 Red dragon bats by Day 97, 12:32 PM.  (Finished)

Kill 6 Wyverns by Day 97, 12:52 PM.  (Finished)

Kill 3 Sasquatches by Day 97, 1:00 PM.  (Finished)

Kill 3 Tyrannosaurs by Day 97, 1:05 PM.  (Finished)

Kill 9 Umber hulks by Day 97, 1:24 PM.  (Finished)

Kill 6 Weretigers by Day 97, 1:41 PM.  (Finished)

Kill 10 Killer crimson beetles by Day 97, 1:46 PM.  (Finished)

Kill Giant tarantula by Day 103, 5:03 PM.  (Finished)

Kill 21 Giant grey ants by Day 103, 5:17 PM.  (Finished)

Kill 8 Werebears by Day 103, 5:34 PM.  (Finished)

Kill 9 Displacer beasts by Day 103, 5:43 PM.  (Finished)

Kill 4 Werewolf chieftains by Day 103, 5:52 PM.  (Finished)

Kill 8 Killer stag beetles by Day 103, 6:02 PM.  (Finished)

Kill 4 Carrion crawlers by Day 103, 6:14 PM.  (Finished)

Kill 2 Catoblepases by Day 103, 6:21 PM.  (Finished)

Kill 10 Gnoph-Kehs by Day 103, 6:28 PM.  (Finished)

Kill 7 Wereworms by Day 105, 11:54 PM.  (Finished)

Kill 8 5-headed hydras by Day 105, 12:02 AM.  (Finished)

Kill 23 Giant red ticks by Day 105, 12:17 AM.  (Finished)

Kill 6 Killer red beetles by Day 105, 12:31 AM.  (Finished)

Kill 7 Fleshhounds of Khorne by Day 105, 12:36 AM.  (Finished)

Kill 2 Vampire bats by Day 105, 12:45 AM.  (Finished)

Kill 4 Basilisks by Day 105, 12:59 AM.  (Finished)

Kill 10 Gorgons by Day 105, 1:11 AM.  (Finished)

Kill 11 Doombats by Day 105, 1:19 AM.  (Finished)

Kill 3 Giant purple worms by Day 107, 2:14 PM.  (Finished)

Kill 7 Skeletal tyrannosaurs by Day 107, 2:21 PM.  (Finished)

Kill 0 Boadiles by Day 107, 2:35 PM.  (Finished, Failed)

Kill 2 piles of Creeping adamantite coins by Day 107, 4:22 PM.  (Finished)

Kill 3 11-headed hydras by Day 107, 4:29 PM.  (Finished)

Kill 10 7-headed hydras by Day 107, 4:41 PM.  (Finished)

Kill 9 Shadow drakes by Day 107, 4:54 PM.  (Finished)

Kill 9 Killer slicer beetles by Day 107, 5:39 PM.  (Finished)

Kill 11 Killer iridescent beetles by Day 107, 5:53 PM.  (Finished)

Kill 7 Giant blue ants by Day 107, 6:18 PM.  (Finished)

Kill Scylla by Day 107, 6:30 PM.  (Finished)

Kill 5 Jubjub birds by Day 107, 6:42 PM.  (Finished)

Kill 4 Mumakil by Day 107, 7:05 PM.  (Finished)

Kill Morgenstern, Julian's steed by Day 107, 7:12 PM.  (Finished)

Kill 7 Spectral tyrannosaurs by Day 107, 7:18 PM.  (Finished)

Kill The Queen Ant by Day 107, 8:07 PM.  (Finished)

Kill 3 Giant grey scorpions by Day 107, 8:13 PM.  (Finished)

Kill 4 9-headed hydras by Day 107, 8:24 PM.  (Finished)

Kill 3 Death watch beetles by Day 107, 8:31 PM.  (Finished)

Kill 11 Greater basilisks by Day 107, 8:36 PM.  (Finished, Failed)

(Danger level 7):  We have heard that a number of biting insects have been seen
in
the area south-east of Glishan.  Discover their hideout and destroy them all. 
(Finished)

(Danger level 7):  Robin Hood, the Outlaw has been running amok in the area
north-west of Akrukh Town.  Track him to his hideout and destroy him. 
(Finished)

(Danger level 8):  A Snaga and his gang have been hiding in the area south of
Glishan.  Find their home and destroy them.  (Finished)

(Danger level 9):  Recently, venomous insects have been killing people in the
area
east of Kuthar.  Discover their den and destroy them all.  (Finished)

(Danger level 9):  Orfax, Son of Boldor and his legion have been seen in the
area
north-west of Akrukh Town.  Find his home and slay him.  (Finished)

(Danger level 10):  A bunch of women have been lurking in the area north-east of
Kuthar.  Discover their hideout and kill them all.  (Finished)

(Danger level 10):  Some demons have been terrorizing the area south-east of
Kukek
Town.  Discover their hideout and kill them all.  (2 levels)  (Finished)

(Danger level 10):  Several demons have been terrorizing the area east of
Glishan. 
Discover their hole and slay them all.  (2 levels)  (Finished)

(Danger level 10):  Kill Brodda, the Easterling, who is guarding dungeon level
10.
(Finished)

(Danger level 13):  Kill the 5 Skeleton orcs that are guarding dungeon level 13.
(Finished)

(Danger level 13):  Kill 2 Baby gold dragons.  (Finished)

(Danger level 14):  We have heard that a number of wolves have been
troubling the area north-west of Eithas City.  Discover their hole and terminate
them all.  (Finished)

(Danger level 14):  A Dark elf and his legion have been troubling the area near
Kukek
Town.  Find their hole and kill them.  (Finished)

(Danger level 14):  A Culverin has been rampaging the area north-east of Taureb.

Track it to its den and kill it.  (Finished)

(Danger level 15):  Several terrors of the deep have been terrorizing the area
north-east of Bandkal.  Discover their den and kill them all.  (Finished)

(Danger level 16):  Kill 5 Zombified orcs.  (Finished)

(Danger level 16):  Clear 1 level of a certain lair north-east of
Kukek Town.  (Finished)

(Danger level 16):  A Dark elven warrior and his followers have been rampaging
the
area near Kuthar.  Find their den and terminate them.  (Finished)

(Danger level 17):  An Orc shaman and his gang have been lurking in the area
south of
Eithas City.  Find their home and kill them.  (Finished)

(Danger level 18):  Clear 1 level of a certain sewer south-east of Glishan. 
(Finished)

(Danger level 18):  Boldor, King of the Yeeks and his gang have been running
amok in
the area near Bandkal.  Find his hideout and kill him.  (Finished)

(Danger level 18):  A Pseudo dragon and its minions have been killing people in
the
area near Taureb.  Find their home and terminate them.  (Finished)

(Danger level 19):  A Hippogriff and its followers have been killing people in
the
area north-east of Bandkal.  Find their home and destroy them.  (Finished)

(Danger level 19):  A Tengu and its gang have been spotted in the area east of
Kuthar.  Find their den and slay them.  (Finished)

(Danger level 19):  A Tengu and its followers have been terrorizing the area
south-east of Kuthar.  Find their lair and kill them.  (Finished)

(Danger level 19):  A Knight archer and his minions have been troubling the area
south-west of Zulzul Town.  Find their home and slay them.  (Finished)

(Danger level 20):  Clear 2 levels of a certain mine north-west of Bandkal. 
(Finished)

(Danger level 21):  We have heard that a number of living dead have been
spreading
evil in the area east of Aeltal.  Discover their abode and kill them all. 
(Finished)

(Danger level 21):  A Zombie and its legion have been spotted in the area near
Mothiaur.  Find their stronghold and exterminate them.  (Finished)

(Danger level 22):  A Zombie and its gang have been spotted in the area south of
Zulzul Town.  Find their hideout and exterminate them.  (Finished)

(Danger level 23):  A Guardian naga and her followers have been troubling the
area
near Kuthar.  Find their hideout and kill them.  (Finished)

(Danger level 24):  Clear 2 levels of a certain ruin north-west of Kukek Town. 
(Finished)

(Danger level 24):  Several spiders have been rampaging the area near Mothiaur. 
Discover their lair and slay them all.  (Finished)

(Danger level 24):  A Guardian naga and her minions have been troubling the area
near
Rondcel.  Find their hideout and terminate them.  (Finished)

(Danger level 24):  We have heard that a group of strange growths have been
hiding in
the area near Rondcel.  Discover their lair and terminate them all.  (Finished)

(Danger level 25):  Too many venomous insects have been hiding in the area
south-east
of Aeltal.  Discover their hideout and kill them all.  (Finished)

(Danger level 25):  A Hill giant has been lurking in the area near Akrukh Town. 
Track him to his stronghold and kill him.  (Finished)

(Danger level 26):  Lots of wolves have been discovered in the area near Buzdai.

Discover their den and terminate them all.  (Finished)

(Danger level 26):  A Thief and his minions have been lurking in the area south
of
Taureb.  Find their home and slay them.  (Finished)

(Danger level 26):  Shagrat, the Orc Captain and his minions have been lurking
in the
area south-west of Akrukh Town.  Find his home and terminate him.  (Finished)

(Danger level 27):  A Killer white beetle has been killing people in the area
south-east of Buzdai.  Track it to its stronghold and destroy it.  (Finished)

(Danger level 27):  A Swamp thing has been spreading evil in the area near
Kuthar. 
Track it to its hideout and kill it.  (Finished)

(Danger level 27):  A Killer white beetle has been spotted in the area north of
Taureb.  Track it to its lair and exterminate it.  (Finished)

(Danger level 27):  Clear 2 levels of a certain ruin north of Taureb. 
(Finished)

(Danger level 28):  A Quasit and its minions have been troubling the
area south-west of Bandkal.  Find their stronghold and terminate them. 
(Finished)

(Danger level 28):  A Fire giant and his followers have been spreading evil in
the
area north-west of Thinmoth.  Find their lair and destroy them.  (Finished)

(Danger level 29):  A Quasit and its minions have been rampaging the area
north-west
of Taureb.  Find their lair and slay them.  (Finished)

(Danger level 29):  Too many outlaws have been discovered in the area near
Taurhaudh.
 Discover their home and exterminate them all.  (Finished)

(Danger level 29):  Lots of arctic monsters have been running amok in the area
near
Akrukh Town.  Discover their abode and exterminate them all.  (Finished)

(Danger level 29):  Clear 2 levels of a certain sewer north of Thinmoth. 
(Finished)

(Danger level 31):  A Plaguebearer of Nurgle and its minions have been
killing people in the area south-west of Rondcel.  Find their hole and
exterminate them.  (Finished)

(Danger level 31):  A Stone giant and his followers have been running amok in
the
area north-west of Mothiaur.  Find their hideout and destroy them.  (Finished)

(Danger level 32):  A Gnoph-Keh has been killing people in the area north-west
of
Buzdai.  Track it to its abode and destroy it.  (Finished)

(Danger level 32):  Lugdush, the Uruk and his minions have been spotted in the
area
north of Glishan.  Find his hideout and destroy him.  (Finished)

(Danger level 33):  A Mummified orc and its minions have been troubling the area
south-east of Buzdai.  Find their hideout and exterminate them.  (Finished)

(Danger level 33):  Clear 2 levels of a certain underground temple near Rondcel.

(Finished)

(Danger level 34):  A Green wraith has been terrorizing the area east of Bobuz
Watch.
 Track it to its lair and kill it.  (Finished)

(Danger level 34):  A bunch of ghosts have been rampaging the area south-east of
Taurhaudh.  Discover their abode and terminate them all.  (2 levels)  (Finished)

(Danger level 35):  Several religious fanatics have been running amok in the
area
near Thinmoth.  Discover their lair and kill them all.  (3 levels)  (Finished)

(Danger level 37):  Several demons have been spotted in the area north-west of
Glishan.  Discover their den and terminate them all.  (Finished)

(Danger level 37):  A Mummy and its followers have been troubling the area
south-east
of Zulzul Town.  Find their stronghold and destroy them.  (Finished)

(Danger level 38):  A Mummy and its legion have been rampaging the area west of
Glishan.  Find their hideout and destroy them.  (Finished)

(Danger level 38):  Find the relic 'Thalkettoth', which is hidden in an
underground
temple, south-east of Kuthar.  (Finished)

(Danger level 39):  A Mummy and its minions have been discovered in the area
south-west of Aeltal.  Find their hideout and exterminate them.  (Finished)

(Danger level 39):  A Cave ogre and its minions have been troubling the area
south-west of Buzdai.  Find their abode and destroy them.  (Finished)

(Danger level 40):  Kharis the Powerslave and his gang have been killing people
in
the area near Taurhaudh.  Find his lair and slay him.  (Finished)

(Danger level 42):  A number of fiery monsters have been lurking in the area
west of
Mengaur Town.  Discover their hideout and destroy them all.  (Finished)

(Danger level 42):  Kill the 5 Young black dragons that are guarding dungeon
level
42. (Finished)

(Danger level 42):  A Young green dragon has been seen in the area north-east of
Taurhaudh.  Track it to its lair and exterminate it.  (Finished)

(Danger level 43):  Clear 2 levels of a certain underground city south-east of
Thinmoth.  (Finished)

(Danger level 43):  Find the relic of Hunger, which is hidden in a tower
dungeon,
south-west of Tilon.  (Finished)

(Danger level 44):  Some fire-breathers have been lurking in the area near
Aeltal. 
Discover their hole and kill them all.  (Finished)

(Danger level 44):  A Vampire has been spreading evil in the area east of Bobuz
Watch.  Track it to its hole and kill it.  (Finished)

(Danger level 44):  A Young green dragon and its legion have been spreading evil
in
the area near Akrukh Town.  Find their hideout and kill them.  (Finished)

(Danger level 45):  Several demons have been lurking in the area east of Buzdai.

Discover their den and kill them all.  (2 levels)  (Finished)

(Danger level 45):  A Storm giant and his followers have been killing people in
the
area north-west of Mengaur Town.  Find their den and destroy them.  (Finished)

(Danger level 45):  A Mage and his followers have been spreading evil in the
area
south of Thinmoth.  Find their hideout and destroy them.  (Finished)

(Danger level 47):  A Young gold dragon and its minions have been rampaging the
area
north-east of Mengaur Town.  Find their lair and slay them.  (Finished)

(Danger level 47):  A Skeleton troll has been terrorizing the area north-east of
Ancacuru Watch.  Track it to its abode and destroy it.  (Finished)

(Danger level 48):  An Ivory monk and his legion have been spotted in the area
east
of Buzdai.  Find their den and kill them.  (Finished)

(Danger level 49):  Clear 3 levels of a certain lair west of Aeltal.  (Finished)

(Danger level 51):  Clear 3 levels of a certain cavern north of
Mengaur Town.  (Finished)

(Danger level 52):  Some demons have been discovered in the area east of
Ancacuru
Watch.  Discover their den and terminate them all.  (2 levels)  (Finished)

(Danger level 54):  We have heard that a group of demons have been running amok
in
the area near Aslonde Watch.  Discover their stronghold and slay them all. 
(Finished)

(Danger level 56):  A Troll chieftain has been spotted in the area north of
Ancacuru
Watch.  Track it to its den and destroy it.  (Finished)

(Danger level 57):  Kill 5 Ancient black dragons.  (Finished)

(Danger level 58):  Several arctic monsters have been discovered in
the area south-west of Aslonde Watch.  Discover their den and kill them all. 
(Finished)

(Danger level 58):  A Mature green dragon and its followers have been lurking in
the
area south-east of Ancacuru Watch.  Find their den and kill them.  (Finished)

(Danger level 59):  Mandor, Master of the Logrus and his followers have been
running
amok in the area east of Mengaur Town.  Find his den and slay him.  (Finished)

(Danger level 62):  An Archpriest has been killing people in the area west of
Taurhaudh.  Track him to his home and exterminate him.  (Finished)

(Danger level 63):  Clear 4 levels of a certain pit near Mengaur Town. 
(Finished)

(Danger level 64):  Clear 4 levels of a certain ruin south of Aslonde
Watch.  (Finished)

(Danger level 67):  A Maulotaur and its legion have been killing people in the
area
south-west of Ancacuru Watch.  Find their den and destroy them.  (Finished)

(Danger level 68):  Clear 3 levels of a certain crypt near Aslonde Watch. 
(Finished)

(Danger level 69):  We have heard that a number of terrors of the deep
have been spreading evil in the area south-west of Aslonde Watch.  Discover
their lair and slay them all.  (Finished)

(Danger level 69):  A Nightwing and its gang have been spreading evil in the
area
south-west of Ancacuru Watch.  Find their den and destroy them.  (Finished)

(Danger level 70):  Kill Smaug the Golden.  (Finished)

(Danger level 72):  Kill the 2 Bile Demons that are guarding dungeon
level 72. (Finished)

(Danger level 72):  Clear 3 levels of a certain cavern south-east of Mengaur
Town. 
(Finished)

(Danger level 72):  Kill the 2 Greater fire elementals that are guarding dungeon
level 72. (Finished)

(Danger level 75):  Kill one Nightcrawler, who is guarding dungeon level 75.
(Finished)

(Danger level 85):  Kill Artsi the Champion of Chaos, who is guarding dungeon
level
85. (Finished)



  [Message Log (last 50 messages)]

Cannot make door! Too many fields.
Autosaving the game...
Compacting fields...
It changes!
In your pack: a Life Spellbook [Codex of Heaven] (i).
You have no room for a Metal Lamellar Armor [23].
It changes!
You sense the presence of traps!
You sense the presence of doors!
You open a dimensional gate. Choose a destination.
Select a point and press space.
You hit the Chaos vortex.
You do 47 damage (240 remaining).
You strike the Chaos vortex.
You do 55 damage (185 remaining).
You miss the Chaos vortex.
You hack at the Chaos vortex.
Your Vorpal Blade goes snicker-snack!
You maim the Chaos vortex!
You do 183 damage (2 remaining).
You hit the Chaos vortex.
You do 57 damage (-55 remaining).
You have destroyed the Chaos vortex.
You open a dimensional gate. Choose a destination.
Select a point and press space.
The Light hound breathes light. <2x>
The Light hound resists. <3x>
On the ground: a Golden Amulet of Brilliance (-5) {cursed}.
The Light hound breathes light.
The air about you becomes charged...
You open a dimensional gate. Choose a destination.
Select a point and press space.
You turn a Mithril-Plated Rod of Acid Bolts to 1000 coins worth of gold.
On the ground: no more Mithril-Plated Rods of Acid Bolts.
You open a dimensional gate. Choose a destination.
Select a point and press space.
The Sabre-tooth tiger is unaffected!
The Sabre-tooth tiger is tamed!
In your pack: 3 Sorcery Spellbooks [Pattern Sorcery] {@m5!k!d!f!v$R} (c).
You have discovered a trap on the chest!
Click!
You feel something roll beneath your feet.
You have found 72 gold pieces worth of garnets.
You have found 59 gold pieces worth of silver.
You have found 30 gold pieces worth of copper.
The invulnerability wears off.
You have no room for a Sea Green Potion of Invisibility.
You destroy a Small iron chest (empty).
On the ground: no more Small iron chests (empty).
Character dump failed!



Posted on 11.1.2014 19:45
Last updated on 9.2.2014 20:25

Download this dump

4043. on the Ladder (of 18915)
7. on the Z+Angband Ladder (of 120)
Second best for this player (

Comments

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On 11.1.2014 20:16 Corellon wrote:
I now have an ultimate Warrior Arch-Mage: 40+ everywhere and all resistances - if needed (with my alternate weapon). I thus dive to finish the game...

[Oups - previous dump was faulty, and this one did not erase the other, sorry]


On 5.2.2014 17:46 Corellon wrote:
Winner, at last! (First time - for several years, back to moria...)

Oberon was really easy to kill, as he could not summon his daughter and sons. The Serpent was harder, because of the uniques he called (long list...): it took me about 100 rockets (9 wands, more than 2 full recharges). Morgoth, who came just before the Serpent, was realy not a problem, as the many others (Jormungand and a few lower levels).

On 5.2.2014 17:48 Corellon wrote:
Whow, nice ranks (they may change later) : 6 for Z+Angband, 2666 for the ladder.

On 9.2.2014 20:25 Corellon wrote:
Too bad for RazorBlade and the other Diamond Edge (Pattern Weapon) I found, but I need a better to hit and vorpality...

On 8.3.2014 23:00 Snarka wrote:
Congratulations!!!! Your stats are terrific! : )

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