The Angband Ladder: BAM BAM, Half-Titan Mauler by debo

  [PosChengband 3.0.4 Character Dump]


 Name       : BAM BAM                      ========== Stats ==========
 Sex        : Male                               STR  :    18/120
 Personality: Mighty                             INT  :        14
 Race       : Half-Titan                         WIS  :         5
 Subrace    : None                               DEX  :        13
 Class      : Mauler                             Con  :     18/40
                                                 CHR  :     18/10

 Level      :       12                           HP   :   218/218
 Cur Exp    :     2145                           SP   :       0/0
 Max Exp    :     2145                           AC   :        50
 Adv Exp    :     2601                           Speed:        +0

                                           ========== Skills =========
 Gold       :     1530                     Melee      : Superb
 Kills      :      228                     Ranged     : Poor
 Uniques    :        4                     SavingThrow: Very Good
 Artifacts  :        0                     Stealth    : Very Bad
                                           Perception : Bad
 Game Day   :        3                     Searching  : Poor
 Game Time  :    14:36                     Disarming  : Fair
 Play Time  :    01:04                     Device     : Very Good


============================= Character Equipment =============================

a) a Two-Handed Flail (3d6) (+3,+2)
d) a Ring of Protection [+10] {Cf}
e) a Ring
g) a Brass Lantern (with 7440 turns of light)
h) Splint Mail of the Demon (-2,+1) [19,+6] (+2)
i) a Cloak [1,+0]
j) a Hard Leather Cap [2] {average}
k) a Set of Leather Gloves [1,+5]
l) a Pair of Metal Shod Boots [6,+0]


              \  == ~[(]]]                              \  == ~[(]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .............   0%           Speed      : .............
 Elec       : .............   0%           Free Act   : .............
 Fire       : .......+.....  50%           See Invis  : .............
 Cold       : .............   0%           Warning    : .............
 Poison     : .......+.....  50%           SlowDigest : .............
 Light      : .............   0%           Regenerate : .............
 Dark       : .............   0%           Levitation : .............
 Confusion  : ...+.........  50%           Perm Lite  : .............
 Nether     : .......+.....  50%           Reflection : .............
 Nexus      : .............   0%           Hold Life  : .............
 Sound      : .............   0%           Sust Str   : .............
 Shards     : .............   0%           Sust Int   : .............
 Chaos      : ............+  50%           Sust Wis   : .............
 Disenchant : .............   0%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : .............
 Blindness  : .............   0%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : .............
 Aura Fire  : .......+..... 2d3+2          Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .............


              \  == ~[(]]]                              \  == ~[(]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .............
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Device Pow : .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............
 Quake      : .............                Stealth    : .......-.....
 Vampiric   : .............                Searching  : .............
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


              \  == ~[(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : .......2.....     16  5  5  2  2 18/120
        INT : .......2.....     15  1 -2 -2  2     14
        WIS : .......2.....      9  2 -2 -2 -2      5
        DEX : .............     16 -2 -1  0  0     13
        Con : .............     16  3  3  1  0  18/50   18/40
        CHR : .............     13  3  2  1  0  18/10


==================================== Melee ====================================

 Hand #1: a Two-Handed Flail (3d6) (+3,+2)                  Accuracy
 Weight : 28.0 lbs                                           AC Hit
 To Hit : 3 + 20 = 23                                        25 87%
 To Dam : 2 + 36 = 38                                        50 78%
 Blows  : 1.35                                               75 70%
 Damage                                                     100 61%
 Crits  : 1.16x + 1.34                                      125 53%
 Normal : 67 (56-79) [1.16x]                                150 45%
                                                            175 36%
                                                            200 28%


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Probe Monster         15   10 100% 

=================================== Spells ====================================

                     Lvl Cost Fail Desc
Smash                  5    5   2% 
Detect Ferocity        8    5   2% 
Stunning Blow         10    7   0% 
Critical Blow         12   10   0% 

=================================== Dungeons ==================================

 Camelot         : level   5

 Now, you are exploring level 1 of Camelot.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 10

< Failed Quest >
  Nothing.


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 228 enemies including 4 unique monsters in total.

< Unique monsters top 4 >
  Dailai Dongzhu, Captain of Southerings   (level  10)
  Freesia                                  (level   2)
  Fang, Farmer Maggot's dog                (level   2)
  Grip, Farmer Maggot's dog                (level   2)


============================= Character Inventory =============================

a) 7 Rations of Food
b) 8 Flasks of oil
c) 5 Potions of Water
d) 3 Potions of Salt Water
e) 3 Potions of Detect Invisible
f) 5 Potions of Resist Heat
g) 2 Potions of Heroism
h) 2 Potions of Cure Light Wounds
i) 2 Potions of Cure Serious Wounds
j) 7 Potions of Cure Critical Wounds
k) a Stinking Potion
l) 2 Scrolls of Word of Recall
m) 3 Scrolls of Remove Curse
n) a Wand of Confuse Monster (12 charges)
o) a Staff of Light
p) a Cloak [1] {average}
q) 24 Rounded Pebbles (1d2) (+3,+4)
r) 23 Iron Shots (1d3) {average}



================================ Last Messages ================================

> The Agent of black market flees in terror!
> You hit the Agent of black market.
> You have slain the Agent of black market.
> You see an Agent of black market Skeleton.
> Auto-destroying an Agent of black market Skeleton.
> You fuel your lamp.
> You have 8 Flasks of oil.
> Autosaving the game...
> You entered the entrance to the fabled land of Camelot.
> The Small kobold misses you. <x3>
> You hit the Small kobold.
> You have slain the Small kobold.
> You collect 30 gold pieces worth of copper.
> You see a Ring.
> You have a Ring (p).
> You see a Cloak [1].
> You have a Cloak [1] (q).
> There is a granite wall blocking your way. <x2>
> The Rock lizard misses you.
> The Rock lizard bites you.
> The Rock lizard is suddenly very hot!
> The Rock lizard flees in terror!
> You hit the Rock lizard.
> It was a superb hit!
> You have slain the Rock lizard.
> You see a Rock lizard Corpse.
> Auto-destroying a Rock lizard Corpse.
> There is a quartz vein with treasure blocking your way.
> There is a granite wall blocking your way.
> You are wearing a Ring (e).
> You feel the Cloak (p) in your pack is average...


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 No Selling:         ENABLED

  [Check Sum: "ba1176a174027cd8ef"]


Posted on 18.1.2014 14:55

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17638. on the Ladder (of 18941)
2153. on the PosChengband Ladder (of 2395)
49. for this player (

Comments

Jump to latest

On 18.1.2014 14:55 debo wrote:
I went to the wilderness map tile that has the orc caves entrance on it, but when I explore the actual area I can't find the entrance anywhere! How the heck do I get in there?

On 18.1.2014 16:00 debo wrote:
Died trying to find the orc caves. Oh wells

On 18.1.2014 16:57 Arjen wrote:
I had the same problem once... killed by a Tiger while looking for the entrance...

On 18.1.2014 17:19 debo wrote:
I still don't know what the gimmick is supposed to be. Are the stairs invis / need to be searched? I completely circled the mountain area in daylight and couldn't find anything. I might try the labyrinth or angband next time instead, maybe they're not so hard to find once you get there.

On 18.1.2014 17:22 HugoTheGreat2011 wrote:
My approach is to buy *many* Teleportation scrolls, use the surface map via '<' command, go to the Orc Cave entrance (while hoping *not* to get ambushed), then while on the Orc Cave entrance press '>' to switch back to regular map, and use 'M' to look around for the entrance.

On 18.1.2014 17:42 HugoTheGreat2011 wrote:
The Labyrinth is actually a more difficult dungeon than the Orc cave. You need to bring Scrolls/Staves of Door/Stair Location for the Labyrinth.

On 18.1.2014 17:43 HugoTheGreat2011 wrote:
And yes, the stairs have to be searched all around .

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