The Angband Ladder: BlueJay, Human Blue-Mage by ShadowTechnology

  [PosChengband 3.4.5 Character Dump]


 Name       : BlueJay                      ========== Stats ==========
 Sex        : Male                               STR  :        18
 Personality: Ordinary                           INT  :     18/40
 Race       : Human                              WIS  :        10
 Subrace    : None                               DEX  :        14
 Class      : Blue-Mage                          CON  :        15
                                                 CHR  :        13

 Level      :       27                           HP   :   281/281
 Cur Exp    :    35904                           SP   :     91/91
 Max Exp    :    35904                           AC   :        83
 Adv Exp    :    45500                           Speed:        +0

                                           ========== Skills =========
 Gold       :    16965                     Melee      : Fair
 Kills      :     1508                     Ranged     : Very Good
 Uniques    :       27                     SavingThrow: Superb
 Artifacts  :        7                     Stealth    : Good
                                           Perception : Very Good
 Game Day   :       10                     Searching  : Good
 Game Time  :     9:58                     Disarming  : Very Good
 Play Time  :    34:55                     Device     : Heroic


============================= Character Equipment =============================

a) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {Ch;FiSo;SiLvLu|F/PL}
b) a Large Leather Shield of Protection [6,+14]
c) a Light Crossbow of Extra Shots (x4) (+9,+6) (+5)
d) a Ring of Wizardry {~pZ A:Explosive Rune}
e) a Ring of Protection [+5]
f) The Amulet of Wolf [+7] (+1) {Cn;Fa}
g) The Phial of Galadriel (+1 to searching) {Sr A:Illumination}
h) a Robe of Permanence [2,+14] {AcElFiCoCa;Hl(StInWiDxCnCh}
i) an Elven Cloak [4,+9] (+2 to stealth) {SlSr}
j) a Metal Cap of Domination [3,-2] (+1) {Ch;-Sl;Fe(Ch}
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {cursed, Li;FaLu(Cn A:Magic
Missile}
l) a Pair of Hard Leather Boots (Gnomish) [3,+7] {Fa A:Phase Door}


              /)}=="!((]]]                              /)}=="!((]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .......+.....  50%           Speed      : .............
 Elec       : .......+.....  50%           Free Act   : .....+....++.
 Fire       : +......+.....  65%           See Invis  : +............
 Cold       : .......+.....  50%           Warning    : .............
 Poison     : .............   0%           SlowDigest : .............
 Light      : ..........+..  50%           Regenerate : .............
 Dark       : .............   0%           Levitation : +............
 Confusion  : .............   0%           Perm Lite  : +.........+..
 Nether     : .............   0%           Reflection : .............
 Nexus      : .............   0%           Hold Life  : .......+.....
 Sound      : +............  50%           Sust Str   : .......+.....
 Shards     : .............   0%           Sust Int   : .......+.....
 Chaos      : .......+.....  50%           Sust Wis   : .......+.....
 Disenchant : .............   0%           Sust Dex   : .......+.....
 Time       : .............   0%           Sust Con   : .......+..+..
 Blindness  : .............   0%           Sust Chr   : .......+.+...
 Fear       : .........+...                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .............


              /)}=="!((]]]                              /)}=="!((]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .............
 Slay Undead: +............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : ...+.........
 Slay Giant : +............                ESP Animal : ...+.........
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : +............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............
 Quake      : .............                Stealth    : ........+-...
 Vampiric   : .............                Searching  : ......+.+....
 Chaotic    : .............                Cursed     : ..........+..
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


              /)}=="!((]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : .......s.....  18/37  0 -4  0  0     18
        INT : .......s.....     18  0  4  0  0  18/40
        WIS : .......s.....     11  0 -1  0  0     10
        DEX : .......s.....     13  0  1  0  0     14
        CON : .....1.s..s..     16  0 -2  0  1     15
        CHR : 3......s.1...     11  0 -2  0  4     13


==================================== Melee ====================================

 Hand #1: The Halberd 'Osondir' (3d5) (+6,+9) (+3)          Accuracy
 Weight : 19.0 lbs                                           AC Hit
 To Hit : 6 + 1 = 7                                          25 73%
 To Dam : 9 + 2 = 11                                         50 49%
 Blows  : 1.03                                               75 26%
 Damage                                                     100  5%
 Crits  : 1.08x (5.4%)                                      125  5%
 Normal : 20 (14-27) [1.08x]                                150  5%
 Undead : 40 (20-60) [3.24x]                                175  5%
 Giants : 40 (20-60) [3.24x]                                200  5%
 Fire   : 35 (19-52) [2.70x]


=================================== Shooting ==================================

 Shooting: a Light Crossbow of Extra Shots (x4) (+9,+6) (+5)
 Range   : 100'
 Shots   : 1.87
 Mult    : 4.08x
 To Hit  : 9 + 1 = 10
 To Dam  : 6 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)

 Ammo #1 : 39 Bolts (1d5) (+0,+0) (36/67)                          AC Hit
 Weight  : 0.3 lbs                                                 50 61%
 To Hit  : 0 + 10 = 10                                            100 26%
 To Dam  : 0 + 6 = 6 (Multiplier Applies)                         150  5%
 Damage                                                           175  5%
 Crits   : 1.00x                                                  200  5%
 Normal  : 67 (52-82) [4.08x]

 Ammo #2 : 20 Bolts of Hurt Animal (1d5) (+5,+6) (61/114)          AC Hit
 Weight  : 0.3 lbs                                                 50 65%
 To Hit  : 5 + 10 = 15                                            100 35%
 To Dam  : 6 + 6 = 12 (Multiplier Applies)                        150  5%
 Damage                                                           175  5%
 Crits   : 1.01x                                                  200  5%
 Normal  : 114 (99-130) [4.12x]

 Ammo #3 : 4 Bolts of Hurt Animal (1d5) (+4,+8) (69/129)           AC Hit
 Weight  : 0.3 lbs                                                 50 64%
 To Hit  : 4 + 10 = 14                                            100 33%
 To Dam  : 8 + 6 = 14 (Multiplier Applies)                        150  5%
 Damage                                                           175  5%
 Crits   : 1.01x                                                  200  5%
 Normal  : 129 (114-145) [4.12x]

 Ammo #4 : 9 Bolts of Slaying (2d5) (+11,+13) (102/191)            AC Hit
 Weight  : 0.3 lbs                                                 50 69%
 To Hit  : 11 + 10 = 21                                           100 43%
 To Dam  : 13 + 6 = 19 (Multiplier Applies)                       150 17%
 Damage                                                           175  5%
 Crits   : 1.01x                                                  200  5%
 Normal  : 191 (160-222) [4.12x]


=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Learning               1    0   0%                  164    0   0%



=================================== Dungeons ==================================

 Angband         : level   2
 Camelot         : level  25
 Mountain        : level  25
 Icky cave       : level  11

 Now, you are in Angwil.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level 11
  Warg problem                             (Danger  level:   5) - level 14
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Orc Camp                                 (Danger  level:  15) - level 27

< Failed Quest >
  The Sewer                                (Danger  level:  15) - level 27


 Arena: 10 Victories


============================== Defeated Monsters ==============================

You have defeated 1508 enemies including 27 unique monsters in total.

< Unique monsters top 20 >
  Old Man Willow                           (level  22)
  Ulfast, Son of Ulfang                    (level  16)
  The Ghost 'Q'                            (level  15)
  The Variant Maintainer                   (level  14)
  Lady Zhurong, the Avatar of Flame Spirit (level  14)
  Boldor, King of the Yeeks                (level  13)
  Golfimbul, the Hill Orc Chief            (level  12)
  Meng You, the Brother of Meng Huo        (level  12)
  King Duosi, the Chief of Southerings     (level  11)
  Grishnakh, the Hill Orc                  (level  10)
  Dailai Dongzhu, Captain of Southerings   (level  10)
  Hobbes the Tiger                         (level  10)
  The Borshin                              (level  10)
  Brodda, the Easterling                   (level   9)
  Bloodfang the Wolf                       (level   9)
  The Wounded Bear                         (level   9)
  Robin Hood, the Outlaw                   (level   8)
  Wormtongue, Agent of Saruman             (level   8)
  Lagduf, the Snaga                        (level   8)
  Bullroarer the Hobbit                    (level   5)


  [Learned Blue Magic]

     [Bolt  Type]
       Arrow, Acid, Lightning, Fire, Frost, Magic missile

     [Ball  Type]
       Fire, Stinking Cloud

     [  Breath  ]
       Acid, Lightning, Fire, Cold, Poison

     [Summonning]
       Aid, A monster

     [Other Type]
       Drain mana, Mind blast, Cause Light Wound, Cause Serious Wound, 
       Scare, Blind, Slow, Teleport to, Teleport away, Create traps


============================= Character Inventory =============================

a) 4 Potions of Speed {!k!q}
b) 5 Scrolls of Detect Monsters
c) 2 Rods of Trap Location
d) a Rod of Recall
e) 2 Wands of Light (34 charges)
f) a Staff of Teleportation (10 charges)
g) 39 Bolts (1d5) (+0,+0) (36/67)
h) 20 Bolts of Hurt Animal (1d5) (+5,+6) (61/114)
i) 4 Bolts of Hurt Animal (1d5) (+4,+8) (69/129)
j) 9 Bolts of Slaying (2d5) (+11,+13) (102/191)


================================ Home Inventory ===============================

 ( page 1 )
a) 7 Potions of Speed {!k!q}
b) 2 Potions of Heroism
c) 17 Potions of Cure Serious Wounds
d) 25 Potions of Cure Critical Wounds {25% off}
e) a Potion of Enlightenment
f) 21 Scrolls of Teleportation
g) 10 Scrolls of Word of Recall {90% off}
h) 9 Scrolls of Identify
i) 11 Scrolls of *Identify*
j) 6 Scrolls of Remove Curse
k) 2 Scrolls of Recharging
l) 11 Scrolls of Magic Mapping {25% off}

 ( page 2 )
a) a Scroll of Destruction {!*}
b) 2 Wands of Light (22 charges)
c) a Staff of Perception (16 charges)
d) a Staff of Enlightenment (8 charges)
e) a Staff of Destruction (4 charges) {@ud}
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoDkShNx}
g) Hard Leather Armour of Protection (-1) [6,+7] (+1)
h) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf}
i) a Pair of Hard Leather Boots of Stealth [3,+0] (+2 to stealth)
j) a Katana of *Slay* Dragon (3d4) (+7,+8) (+1) {Cn;FiCoPo/D~D A:Poison Dart}
k) a Short Bow (x3) (+3,+5)
l) 23 Bolts (1d5) (+3,+3) (48/90)

 ( page 3 )
a) 17 Bolts (1d5) (+1,+6) (61/114)
b) 27 Bolts (1d5) (+2,+6) (61/114)
c) 28 Bolts (1d5) (+4,+4) (53/99)
d) 14 Bolts (1d5) (+6,+4) (53/99)
e) 25 Arrows of Hurt Animal (1d4) (+2,+5)



================================== Statistics =================================

  Objects Found    :   1984
  Objects Bought   :    685
  Objects Destroyed:    538

  Potions              Found Bought  Used  Dest
  ---------------------------------------------
  Cure Critical Wounds     0     61    35     1
  Curing                   4      0     3     0
  Speed                   32      0    18     3
  Healing                  1      0     1     0
  *Healing*                1      0     1     0
  Restore Life Levels      5      0     0     0
  Dexterity                1      0     1     0
  Totals                 212    112   152    46

  Scrolls              Found Bought  Used  Dest
  ---------------------------------------------
  Word of Recall          19     18    20     4
  Identify                50    134   126     6
  *Identify*               6     30    25     0
  Remove Curse             0     12     6     0
  *Remove Curse*           0      1     1     0
  Teleportation           31     12    20     2
  Destruction              1      0     0     0
  Totals                 288    340   369    84

  Wands                Found Bought  Used  Dest
  ---------------------------------------------
  Stone to Mud             2      0     2     0
  Teleport Other           1      0     1     1
  Totals                  20      4    91     2

  Staves               Found Bought  Used  Dest
  ---------------------------------------------
  Perception               1      6    63     1
  Enlightenment            2      0     2     0
  Destruction              1      0     1     0
  Totals                  15      6    71     7

  Rods                 Found Bought  Used  Dest
  ---------------------------------------------
  Trap Location            4      0    50     0
  Illumination             2      0     2     0
  Recall                   1      0     4     0
  Totals                   8      0    56     0

  Spellbooks           Found Bought  Used  Dest
  ---------------------------------------------
  Totals                  13      0     0     3


  Egos Found    :    137
  Egos Bought   :      0
  Egos Destroyed:     10

  Egos                 Found Bought  Dest
  ---------------------------------------


================================ Last Messages ================================

> You have slain the Kobold.
> You see Soft Leather Armour [4].
> You have Soft Leather Armour [4] (k).
> You feel the Soft Leather Armour (k) in your pack is enchanted...
> In your pack: Soft Leather Armour [4,+4] (k).
> You have 9 Scrolls of Identify.
> There is a permanent wall blocking your way.
> Selling Soft Leather Armour [4,+4] (k).
> You quickly agree upon the price.
> Agreed!
> The shopkeeper whispers something into your ear:
> Surtur's accursed sword, Twilight, burns with everlasting fire.
> You sold Soft Leather Armour [4,+4] for 1089 gold.
> You have no more Soft Leather Armours [4,+4].
> There is a permanent wall blocking your way. <x3>
> Recharge all items for 2000 gold? [y/n]
> You pay 2000 gold.
> Do you pay for identify all your possession? [y/n]
> You cannot run in that direction.
> You've stumbled onto something interesting ...
> That command does not work in stores.
> You drop 17 Potions of Cure Serious Wounds (b).
> You have no more Potions of Cure Serious Wounds.
> You drop 13 Potions of Cure Critical Wounds (b).
> You have no more Potions of Cure Critical Wounds.
> You drop 9 Scrolls of Identify (b).
> You have no more Scrolls of Identify.
> You drop 10 Scrolls of Magic Mapping {25% off} (b).
> You have no more Scrolls of Magic Mapping {25% off}.
> You drop a Wand of Light (17 charges) (e).
> You have 2 Wands of Light (34 charges).


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "ba2eccd7c1025c7556"]


Posted on 18.6.2015 08:21
Last updated on 1.7.2015 07:14

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16. on the Competition No.175 Ladder (of 50)

Comments

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On 18.6.2015 08:21 ShadowTechnology wrote:
I'm playing a Blue-Mage because it's one of the bookless classes, and I really would like to see Vanilla evolve in this direction. Spells are acquired one at a time in the dungeon, by learning the spells you have been used against you. Therefore every new character of this class has to develop a novel spell strategy based on chance encounters. It's not the same boring book of low level spells over and over again. This time, BlueJay learned Magic Missile from a novice mage and Cause Light Wounds from a novice priest. Then he picked up Scare, Slow, and Blind (works like Confuse) from a novice Mindcrafter. Teleport To was learned from a Tengu. Breathe Acid came from a giant slug, then Cause Serious wounds from a Priest, and most recently Breathe Fire from a giant salamander. This is fun! Later, I plan to try the other bookless spell caster, the "Magic-Eater". His spells are learned by absorbing wands, staves, and rods.

On 20.6.2015 19:52 Jungle_Boy wrote:
This seems like it would be fun and I started several characters but none of them met any casters before their untimely demise.

On 21.6.2015 15:30 wobbly wrote:
@Jungle_Boy, they're pretty hard to get off the ground. Try either a bigger race (Half-Titan, Drac, Tonberry etc.) or a dark-elf (for lvl 1 magic missile) if you're struggling.

On 27.6.2015 08:19 ShadowTechnology wrote:
Well, I seem to be stuck in an endless quest of my own making. I got in the habit of returning to town, intentionally wearing any cursed items that might have value once uncursed, and then reading a scroll of Remove Curse. Eventually I found a mediocre set of armor that is heavily cursed, and needs a scroll of *Remove Curse*. I have been traveling between towns for a while now, trying to locate one without luck. Meanwhile I have a nice robe of Permanence plus Arvedui, both collecting dust. I think I'll put this Blue Mage on hold, and play a Sorcerer for a few days.

On 1.7.2015 07:14 ShadowTechnology wrote:
Finally found that scroll of *Remove Curse*, then cleared an orc cave. That's all for this @.

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