The Angband Ladder: Acrisius, Gnome Mage by <mdfinn@hotmail.com>

  [Angband 3.0.0 Character Dump]

 Name   Acrisius                                 Self  RB  CB  EB   Best
 Sex    Male              Age        52   STR! 18/100  -1  -5  +7 18/170
 Race   Gnome             Height     42   INT! 18/100  +2  +3  +3 18/130
 Class  Mage              Weight    100   WIS! 18/100  +0  +0  +3 18/130
 Title  Arch-Mage         Status     44   DEX! 18/100  +2  +1 +18 18/280
 HP     844/844           Maximize    N   CON! 18/100  +1  -2 +10 18/200
 SP     244/244           Preserve    N   CHR! 18/100  -2  +1  +1 18/110

 Level           49       Armor    [43,+129]     Saving Throw     Heroic
 Cur Exp    6518347       Fight    (+37,+23)     Stealth          Superb
 Max Exp    6518347       Melee    (+43,+31)     Fighting      Legendary
 Adv Exp    6975000       Shoot    (+54,+19)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       2343320       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   309.4 lbs       Infra        40 ft     Searching          Fair

     You are one of several children of a Gnome Prankster.  You
     are a well liked child.  You have brown eyes, curly blond
     hair, and an average complexion.



  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+6,+8) (+2) {@w0}
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It provides resistance to fear.
   It provides resistance to light.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It affects your dexterity.
   It affects your speed.
   It affects your shooting power.
   It provides immunity to paralysis.
c) The Ring of Barahir (+1)
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It provides resistance to poison.
   It provides resistance to dark.
d) a Ring of Speed (+12) {Muar, 2500'}
e) The Amulet of Carlammas (+2) (charging)
   It can be activated for protection from evil every 225+d225 turns if it
   is being worn.
   It affects your constitution.
   It provides resistance to fire.
f) The Star of Elendil
   It can be activated for magic mapping every 50+d50 turns if it is being
   worn.
   It allows you to see invisible monsters.
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It might have hidden powers.
h) The Cloak 'Holcolleth' [1,+8] (+2)
   It can be activated for sleep II every 55 turns if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
i) The Large Metal Shield of Anarion [5,+26]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
j) The Iron Helm of Dor-Lomin [5,+21] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5)
   It can be activated for remove fear and cure poison every 5 turns if it
   is being worn.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides immunity to paralysis.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions] {25% off}
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) 8 Books of Magic Spells [Resistances of Scarabtarices]
f) 9 Books of Magic Spells [Raal's Tome of Destruction]
g) 5 Books of Magic Spells [Mordenkainen's Escapes]
h) a Book of Magic Spells [Tenser's Transformations]
i) 2 Books of Magic Spells [Kelek's Grimoire of Power]
j) 2 Potions of Healing
k) a Potion of *Healing*
l) 7 Potions of Restore Mana
m) a Ring of Intelligence (+5)
n) an Amulet of the Magi [+6] (+9)
o) The Chain Mail of Arvedui (-2) [14,+19] (+2)
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to shards.
   It provides resistance to nexus.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It can be activated for magic missile (2d6) every 2 turns if it is being
   worn.
   It sustains your constitution.
   It provides resistance to light.
   It provides permanent light.
   It provides immunity to paralysis.
q) a Pair of Hard Leather Boots of Speed [3,+9] (+9)
r) The Dagger of Rilia (2d4) (+7,+8)
   It can be activated for stinking cloud (12) every 4+d4 turns if it is
   being worn.
   It is especially deadly against orcs.
   It does extra damage from poison.
   It provides resistance to poison.
   It provides resistance to disenchantment.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w0}
   It affects your strength.
   It is a great bane of dragons.
   It does extra damage from fire.
   It does extra damage from poison.
   It provides resistance to fire.
   It provides resistance to poison.
   It slows your metabolism.
   It speeds your regenerative powers.
   It provides immunity to paralysis.
t) The Trident of Wrath (3d8) (+16,+18) (+2)
   It affects your strength.
   It affects your dexterity.
   It fights against evil with holy fury.
   It is a great bane of the undead.
   It does extra damage from poison.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It affects your intelligence.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It does extra damage from fire.
   It does extra damage from frost.
   It sustains your intelligence.
   It provides resistance to fire.
   It provides resistance to cold.
   It slows your metabolism.
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It might have hidden powers.
w) 10 Seeker Arrows (4d4) (+9,+7)


  [Home Inventory]

a) an Amulet of Charisma (+5)
b) The Phial of Galadriel
   It might have hidden powers.
c) The Augmented Chain Mail of Caspanion (-2) [16,+23] (+3)
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It might have hidden powers.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It might have hidden powers.
g) The Cloak 'Colannon' [1,+15] (+3)
   It can be activated for teleport every 45 turns if it is being worn.
   It affects your stealth.
   It affects your speed.
   It provides resistance to nexus.
h) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
i) The Large Leather Shield of Celegorm [4,+20]
   It might have hidden powers.
j) The Metal Cap of Thengel [3,+14] (+3)
   It might have hidden powers.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It might have hidden powers.
l) The Steel Helm of Hammerhand [6,+20] (+3)
   It might have hidden powers.
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fear.
n) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1)
   It might have hidden powers.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It might have hidden powers.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It might have hidden powers.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It might have hidden powers.
r) The Bastard Sword 'Calris' (5d4) (-15,+20) (+5) {cursed}
   It affects your constitution.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It provides resistance to disenchantment.
   It aggravates nearby creatures.
   It is heavily cursed.
s) a Blade of Chaos of Westernesse (6d5) (+10,+10) (+1) {@w0}
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It can be activated for drain life (120) every 40 turns if it is being
   worn.
   It affects your wisdom.
   It affects your constitution.
   It is especially deadly against dragons.
   It slows your metabolism.
   It gives telepathic powers.
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It might have hidden powers.
v) The Mace 'Taratol' (3d4) (+12,+12)
   It might have hidden powers.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : no  (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.7.2003 09:43

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5696. on the Ladder (of 18931)
2334. on the Angband Ladder (of 6478)

Comments

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On 18.7.2003 09:43 mdfinn@hotmail.com wrote:
I started this char back in college, with Angband 1.0 on a Mac in ~1993. Seems like so long ago... Never could give up this little addictions, tho.

On 18.7.2003 09:45 mdfinn@hotmail.com wrote:
Oh, yeah, that was *way* before 'maximize' and 'preserve' were thought up.

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