The Angband Ladder: Integral, British Oculus Dei by <shigure@furuba.net>

  [Steamband 0.3.0 Character Dump]

 Name   Integral                                 Self  EB    Best
 Sex    Female            Age        20   Mus:    242  +5    232
 Race   British           Height     74   Agi:    244  +0    240
 Class  Oculus Dei        Weight    135   Vig:    317  +0    272
 Title  Lama              Status     14   Sch:    475  +0    450
 HP     -90/332                           Ego:    429  +5    417
 SP     98/118            Preserve    Y   Chr:    267  +0    209

 Level           26       Armor     [18,+52]     Saving Throw      Very Good
 Cur Exp      52125       Fight      (+4,+6)     Stealth                 Bad
 Max Exp      52125       Melee    (+11,+12)     Fighting          Tolerable
 Adv Exp      65000       Shoot      (+4,+0)     Shooting                Bad
                          Blows       2/turn     Disarming         Tolerable
 Gold         72453       Shots       0/turn     Magic Device           Poor
                                                 Perception          Abyssal
 Burden    79.7 lbs       Infra         0 ft     Searching           Abyssal

     You are the first child of a Laborer. You are a well liked
     child.  You have blue eyes, long black hair, and a very
     dark complexion.



   Disarming Traps  1
     Using Devices  1
      Saving Throw  1
           Stealth  1
         Searching  1
        Tunnelling  1
   Neophyte Combat  1
 Neophyte Firearms  1
          Throwing  1
             Latin 20
       Occult Lore  4
      Ritual Magic  1
      Spirituality 20
            Prayer 20
          Devotion 20
    Lesser warding 15
   Greater warding 15
     Tempered will 20
     Hardened will 20
         Iron Will 20
  Spell Quickening 20


  [Last Messages]

> The air about you becomes charged...
> You have 7 "Clanking Aerocopter" Mechanisms of Word of Recall (k).
> The sun has fallen.
> You feel yourself yanked downwards!
> You feel strangely lucky...
> You are surrounded by a white light.
> The Intrusion Preventative Automaton - Type III dissolves!
> You have found 72 gold pieces worth of silver.
> You have found 33 gold pieces worth of copper.
> On the ground: an Ironwood Tool of Slow Monsters (9 charges).
> You are surrounded by a white light.
> The Brownie Wizard wakes up.
> You fail to correctly incant the spell!
> i have seen our doom. THERE IS NO ESCAPE!!!
> You die.


  [Character Equipment]

a) a Dagger (Blessed) (1d4) (+7,+6) (+3)
     It provides immunity to paralysis.
b) (nothing)
c) a Jade Ring of Freedom of Mobility
d) a Rhodonite Ring of Resist Bewilderment
e) an Obsidian Amulet of Ego (+2)
f) a Brass Lantern (with 13407 turns of light)
     It provides light (radius 2) when fueled.
g) a Heavy Trenchcoat (*Etheric*) (-1) [7,+23] (+2 to speed)
     It provides resistance to blindness.
h) a Cloak [1,+7]
i) (nothing)
j) a Hard Leather Cap [2,+7]
k) a Set of Silk Gloves of Power (+4,+4) [2,+7] (+5)
l) a Pair of Metal Shod Boots of Stealth [6,+7] (+2 to stealth)


  [Character Inventory]

a) 2 Books of Arcane Incantations [Liber AL vel Legis]
b) 2 Books of Arcane Incantations [The Zohar (Book of Splendor)] {10% off}
c) 3 Holy Books of Prayers [Treatise on the Resurrection]
d) 2 Holy Books of Prayers [Odes of Solomon] {10% off}
e) 7 Flasks of oil
f) 3 Addington's Phos Ferrone Iron Tonics of Heroism
g) 3 Mull's Grape Tonics of Berserk Strength
h) 8 Dr Kurnitzki's Aromatic Wire Grass Tonics of Cure Critical Wounds
i) 5 "Martian Photometer" Mechanisms of Phase Door
j) 8 "Humming Phonophone" Mechanisms of Teleportation
k) 7 "Clanking Aerocopter" Mechanisms of Word of Recall
l) a Steel-Plated Apparatus of Light


  [Home Inventory]

a) a "Copper Aetherton" Mechanism of *Remove Curse*
b) a Titanium Apparatus of Trap Location
c) a Copper Apparatus of Door/Stair Location
d) a Brass Apparatus of Frost Bolts
e) a Pair Needle Toe Dress Shoes of Slow Descent [2,+5]
f) a Throwing Hatchet of *Slay* Alien (3d8) (+9,+4) (+1)
g) a Mace (Holy) (2d4) (+9,+14) [+3] (+3)
     It sustains your agility.
h) a .25 Derringer (x2) (+6,+9)
i) a .32 Revolver of Accuracy (x2) (+24,+12)
j) a .22 Bolt Action Rifle of Extra Shots (x2) (+14,+9) (+1)
k) 30 Hollow-point pistol bullets (2d13) (+0,+0)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.7.2003 01:21

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14035. on the Ladder (of 18930)
184. on the Steamband Ladder (of 319)

Comments

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On 24.7.2003 01:21 shigure@furuba.net wrote:
I've been enjoying this variant quite a bit lately. This is my third character to get past level 5 (Is it just me, or is early-game much more difficult than it is in Vanilla?). I've been using priestly magic quite liberally. Holy Flame is a nice little spell, and Reckoning of Metal can take out almost any automaton I faced in one hit. Exceedingly helpful.

As I started to max out my priestly skills, I decided to branch out into mystic spells, as there were a few utility spells that I wanted (why is there no light spell for priests?). Any stat damage taken from spellcasting could be easily healed with the last priest spell in the second book.

Unfortunately for me, I got a little too used to typing "mbc" to cast Holy Flame (yes, I know, I should have been inscribing my spellbooks). After buying a couple copies of the second arcane spellbook, I accidentally typed "mbc" (thus casting the arcane identify spell)l... and got an insta-death thaumic surge. Ouch. Isn't that a little over the top?

On 22.8.2003 11:45 valis@oook.cz wrote:
hahahahaha. sorry. :-/
Yeah, it is, and I'm glad to hear your comments. This one right here is going to make me add a saftey valve (Are you sure you wish to temper with powers so far beyond your ken? y/n) for the future. That death was not due to your ability to play the game certainly. I am also aware of the hardness of the early game and have been toneing it down, and will continue. The endgame appears to be exceedingly easy also.

As to your question about magic, the error is in the code not haveing the saftey valve. There is definely cool power in magic, but (thematically, for the era) magic is a dark and mysterious force, and those who plumb its secrets without proper protection end up going mad, or worse. Sorry. Glad to see that you're playing mages. :-)

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