The Angband Ladder: Wulfmaer, Barbarian Rogue by <jcday@shaw.ca>

  [ZAngband 2.7.3 Character Dump]

Name     : Wulfmaer             Age             18     Str:   22.4   23.3
Sex      : Male                 Height          81     INT:   15.8
Race     : Barbarian            Weight         204     WIS:    7.2
Class    : Rogue                Social Class    79     Dex:   21.5   23.6
Magic    : Sorcery                                     Con:    8.5   21.7
                                                       CHR:    8.8

+ Skill         13     Level                28     Max Hit Points     269
% Deadliness   200     Experience        62794     Cur Hit Points     -17
+ To AC         39     Max Exp           64895     Max SP (Mana)       29
  Base AC       23     Exp to Adv.       72500     Cur SP (Mana)       29
                       Gold               6470

                         (Miscellaneous Abilities)
Fighting    : Excellent      Perception  : Superb         Blows/Round : 2
Bows/Throw  : Very Good      Sensing     : Superb         Shots/Round : 3.0
Saving Throw: Superb         Disarming   : Superb         Avg.Dam./Rnd: 22
Stealth     : Excellent      Magic Device: Excellent      Infra-Vision: 0'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       ENABLED
 Number of Quests: 15
 Recall Depth:       Level 33 (1650')

 Your opponents are behaving stupidly.
 You have defeated 4147 enemies.


  [Top 10 deepest kills]

 1 Water troll                          Level 50 (2500')
 1 Young multi-hued dragon              Level 45 (2250')
 1 Algroth                              Level 42 (2100')
 1 Stone troll                          Level 40 (2000')
 2 Troll priest                         Level 40 (2000')
 1 Gorgimera                            Level 40 (2000')
 2 Mind flayer                          Level 39 (1950')
 1 Headless                             Level 38 (1900')
 5 Dark elven warlock                   Level 37 (1850')
 1 Spirit naga                          Level 37 (1850')


  [Character Equipment]

a) a Broad Sword of Westernesse (2d5) (+9,+70%) (+2)
b) a Sling (x2) (+8,+40%)
c) a Rusty Ring of Nexus Resistance {cursed}
d) a Tortoise Shell Ring of Blindness Resistance
e) an Amulet of Sensing (+6)
f) The Phial of Galadriel (+1)
g) a Cord Armour of Resist Cold [6,+0]
h) The Cloak 'Colannon' [1,+15] (+3)
i) a Large Metal Shield of Resist Lightning [8,+8]
j) an Iron Crown [0,+3]
k) a Set of Gauntlets [2,+3]
l) a Pair of Metal Shod Boots of Free Action [6,+8]


  [Character Inventory]

a) a Sorcery Spellbook [Beginner's Handbook]
b) a Sorcery Spellbook [Master Sorcerer's Handbook]
c) 6 Pieces of Elvish Waybread
d) a White Potion of Cure Critical Wounds
e) 4 Crimson Potions of Healing
f) 3 Potions of Curing
g) 7 Scrolls of Phase Door
h) 6 Scrolls titled "fidtrol wah" of Teleportation
i) 10 Scrolls titled "iveep ing" of Teleport Level
j) 2 Scrolls titled "aus ipoxy" of Satisfy Hunger
k) a Gold Rod of Door/Stair Location
l) a Tin-Plated Rod of Recall
m) a Steel Rod of Pesticide
n) a Nickel Rod of Slow Monster
o) 2 Short Rods of Lightning Bolts (1 charging)
p) a Tin Rod of Frost Bolts (charging)
q) 2 Platinum Wands of Teleport Other (15 charges)
r) 3 Brass Wands of Frost Bolts (25 charges)
s) 2 Tortoise Shell Rings of Blindness Resistance
t) 5 Iron Shots of Hurt Evil (4d2) (+6,+0%) (17/52)
u) 8 Mithril Shots of Returning (6d2) (+7,+25%) (29/88)
v) 18 Mithril Shots (6d2) (+3,+10%) (27/82)


  [Message Log (last 50 messages)]

The Vampiric mist misses you.
In your pack: 24 Mithril Shots (6d2) (+3,+10%) (27/82) (w).
The Mithril Shot hits the Vampiric mist.
The Vampiric mist grunts.
The Vampiric mist flees in terror!
In your pack: 23 Mithril Shots (6d2) (+3,+10%) (27/82) (w).
The Mithril Shot hits the Vampiric mist.
The Vampiric mist dies.
The Vampiric mist resists a lot.
The Blue horror flinches.
It flinches.
It is unharmed. <2x>
It flinches. <2x>
The Blue horror hisses in pain.
The Blue horror misses you. <2x>
The Blue horror roars with pain.
The Blue horror misses you. <2x>
You hit the Blue horror.
You have destroyed the Blue horror.
You get in a shield bash!
You have destroyed the Blue horror.
You get in a shield bash!
You have slain the Frumious bandersnatch.
In your pack: 22 Mithril Shots (6d2) (+3,+10%) (27/82) (w).
The Mithril Shot hits the Vampiric mist.
The Vampiric mist rumbles.
The Vampiric mist flees in terror!
In your pack: 21 Mithril Shots (6d2) (+3,+10%) (27/82) (w).
The Mithril Shot hits the Vampiric mist.
The Vampiric mist dies.
In your pack: 20 Mithril Shots (6d2) (+3,+10%) (27/82) (w).
In your pack: 19 Mithril Shots (6d2) (+3,+10%) (27/82) (w).
In your pack: 18 Mithril Shots (6d2) (+3,+10%) (27/82) (w).
The Mithril Shot transpierces the Blue horror!
The Blue horror is destroyed.
You hit the Blue horror.
You miss the Blue horror.
The Blue horror misses you. <2x>
You hit the Blue horror. <2x>
The Flamer of Tzeentch casts a fire ball.
The Blue horror resists a lot.
You miss the Blue horror.
You hit the Blue horror.
The Blue horror misses you. <2x>
The Flamer of Tzeentch casts a fire bolt.
You hack at the Blue horror.
You hit the Blue horror.
You have destroyed the Blue horror.
The Flamer of Tzeentch casts a fire ball.
Ohe! Ohe! Ohe!



Posted on 30.7.2003 16:52
Last updated on 8.8.2003 05:47

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13166. on the Ladder (of 18930)
189. on the ZAngband Ladder (of 316)
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Comments

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On 30.7.2003 16:52 jcday@shaw.ca wrote:
Lots of nice weapons - sticking with the defender right now because of RBase, plus free action and see invis. Gained five or six levels from a forest troll quest in the wilderness, and then almost died promptly after due to a wyvern. Is there a method to how monsters appear in the wilderness, or can any monster appear anywhere?

On 5.8.2003 05:33 jcday@shaw.ca wrote:
Starting to have trouble getting sufficient exp. He's been hanging around a little at 2000' in a hound dungeon, getting exp that way. Sorcery is very useful here.

On 8.8.2003 05:47 jcday@shaw.ca wrote:
One shot death. Damn it.

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