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The Angband Ladder: Orodorn, Noldor Feanor no-class by seraph

  [Sil 1.3.0 Character Dump]

 Name   Orodorn       Age    2,114       Str   0 =  1      -1
 Sex    Female        Height    6'       Dex   4
 Race   Noldor        Weight   155       Con   4
 House  Feanor                           Gra   2 =  5      -3

 Game Turn    7,178   Melee   (+6,3d3)   Melee        6 =  0  +4  -4  +6
 Exp Pool     1,266   Bows   (+13,2d5)   Archery     13 = 10  +4  -2  +1
 Total Exp   16,266   Armor [+14,5-17]   Evasion     14 =  8  +4  +2
 Burden        93.6                      Stealth      4 =  0  +4
 Max Burden   100.0   Health      0:41   Perception   6 =  2  +2  +2
 Depth         400'   Voice      28:28   Will         2 =  0  +2
 Min Depth     350'                      Smithing     8 =  5  +2      +1
 Light Radius     4                      Song         3 =  1  +2

 You are one of two children of a bard from the house of Feanor. You
 have light grey eyes, straight brown hair, and a fair complexion.






  [Last Messages]

> The Distended spider bites you.
> You have been further poisoned.
> You miss the Distended spider.
> The Distended spider bites you.
> You have been badly poisoned.
> You feel yourself moving faster!
> You have an Azure Potion of Quickness (h).
> You break free!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! *** <4x>
> You are no longer stunned.
> *** LOW HITPOINT WARNING! ***
> You feel weak.
> You have no more Pale Herbs of Weakness (g).
> You die.


  [Screenshot]

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  ...@'..
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  [Equipment]

a) a Bastard Sword of Doriath (-2,3d3) [+1] 4.0 lb
   It slays wolves and spiders.  It does extra damage when
   wielded with both hands.  
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 15 squares (with your current strength).
c) a Sapphire Ring of Evasion [+1]
d) a Pearl Ring of Perception <+2>
   It improves your perception by 2.  
e) a Dragon Tooth Amulet of the Blessed Realm <+0>
   It increases your grace by 0.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Lesser Jewel of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
g) Studded Leather [-2,1d6]
h) a Cloak [+1]
i) a Kite Shield of Deflection (-2) [+2,1d6]
   It cannot be harmed by the elements.  
j) a Helm [-1,1d3]
k) a Set of Mithril Gauntlets [+0,1d1]
   It cannot be harmed by the elements.  
l) a Pair of Boots of Softest Tread [+0,1d1] <+3>
   It improves your stealth by 3.  
m) 33 Arrows {=g}
   They can be shot 15 squares (with your current strength and bow).
n) 65 Arrows (Poisoned)
   They are branded with venom.  They can be shot 15 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Pale Green Herbs of Rage {200}
b) 3 Russet Herbs of Terror {150}
c) a Yellow Herb of Emptiness {250}
d) a Black Herb of Entrancement {350}
e) a Thorny Herb of Sickness {200}
f) 2 Fragments of Lembas
g) an Azure Potion of Quickness
h) a Tapered Horn of Terror
i) a Golden Staff of Light (5 charges)
j) an Aspen Staff of Sanctity (1 charge)
k) a Pearl Ring of Perception <+1>
   It improves your perception by 1.  
l) a Golden Ring of Strength <+0>
   It increases your strength by 0.  It sustains your strength.  
   
m) a Bronze Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
n) a Crystal Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
o) 6 Wooden Torches (2000 turns)
p) a Longsword (+0,2d5) [+1] 2.5 lb
q) a Greatsword (Vampiric) (-1,3d6) [+1] 6.0 lb
   It drains life from your enemies.  It increases your hunger.  
   It requires both hands to wield it properly.  
r) a Great Axe (-4,4d4) 8.5 lb
   It requires both hands to wield it properly.  
s) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 10 squares (with your current strength).


  [Notes]

Orodorn of the Noldor
Entered Angband on 27 Feb 2016

   Turn     Depth   Note

      0     50 ft   (Versatility)
      0     50 ft   (Jeweller)
      0     50 ft   (Enchantment)
    483     50 ft   Made a Dragon Tooth Amulet of the Blessed Realm <+0>  
                    0.1 lb 
    585     50 ft   Made a Lesser Jewel of Brightness  0.1 lb
    656     50 ft   Made a Tapered Horn of Terror  1.0 lb
  1,714    200 ft   (Leaping)
  2,137    200 ft   (Sprinting)
  2,167    200 ft   Encountered Gorgol, the Butcher
  2,244    200 ft   Slew Gorgol, the Butcher
  4,523    350 ft   (Precision)
  4,523    350 ft   (Crippling Shot)
  5,305    350 ft   (Song of Elbereth)

  7,177    400 ft   Slain by poison.
  7,177    400 ft   Died on 28 February 2016.




  ['Score' 008092822]


Posted on 28.2.2016 07:46
Last updated on 29.2.2016 20:56

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1789. on the Sil Ladder (of 2122)

Comments

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On 28.2.2016 07:46 seraph wrote:
i had a really dumb idea right before bed. it's actually turned out well. didn't realize there was a stat drain on the horns though. and i haven't needed it yet.

On 29.2.2016 21:03 seraph wrote:
used all my healing consumables. is there a way to draw a spider out without stepping in the web?

also what other effects does light have? i know that light sensitive monsters get various penalties; but what specifically? also, i recall a post that strong light causes all monsters too flee, not just vulnerable ones.

On 29.2.2016 21:25 wobbly wrote:
The morale effects are in the manual (& it's against trolls/orcs/late spiders/wraiths). For the evasion/accuracy see Scatha's post on the last Sil comp. It's also your resist against shadows, whispering shadows & darkness breath.

Re Spider Webs: Stepping into them wearing a source of FA, stepping into them with high str or stepping into them & hitting them with a horn of terror are the only ways I know.

On 1.3.2016 06:46 seraph wrote:
found scatha's post. all rolls. nice.
found that other post i mentioned: http://angband.oook.cz/forum/showpost.php?p=92486&postcount=20
hey that person looks famaliar. wolfbane by itself probably did that.

On 1.3.2016 15:05 wobbly wrote:
Yep was still learning to use fear at the time, is possible light did zero to scare those wolves. On the other hand it's worth remembering with fear that light sensitive or not, most things like to hide in the dark. If you really want to push things far away you'll need a big light.

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