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The Angband Ladder: Minx II, Brownie Dashing Hussa by wobbly

  [Steamband 0.4.1 Character Dump]

 Name   Minx II                                  Self  abcdefghijkl@   Best
 Sex    Female         Age           110  MUS:    366  9...7.......1   536
 Race   Brownie        Height         26  AGI:    307  9...........1   407
 Class  Dashing Hussar Weight         56  VIG:    342  9............   432
 Title  Lt. Colonel    Status         43  SCH:    374  .............   374
 WP     -1/33          MaxDepth  Lev  41  EGO:    226  .............   226
 SP     1/133          Preserve        Y  CHR:    250  .............   250

 Level           21       Armor     [26,+61]     Saving Throw      Tolerable
 Cur Exp      15145       Blows       3/turn     Stealth           Tolerable
 Max Exp      15145       Shots       4/turn     Fighting       Legendary[2]
 Adv Exp      15300       Infra        60 ft     Shooting             Superb
                                                 Disarming              Fair
          Stat     Skill     Equip.    Total     Magic Device      Very Good
 Melee  (+8,+10) (+10,+10) (+22,+12) (+40,+32)   Perception          Abyssal
 Shoot   (+8,+0)   (+0,+0)  (+17,+5)  (+25,+5)   Searching           Abyssal

     You were born from the forest. You are a creative Fae. You
     have gold eyes, long black hair, and a very fair
     complexion.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:+............   See Invis:+............    No Magic:.............
     Vorpal:.............    Free Act:+...........+   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:.............    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:...+.........   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.............    Teleport:.............
  Psn. Brnd:.............    Res Fear:.............   Aggravate:.............
  Resistances:
  Fire :10% ..+...........  Acid :10% ..+...........
  Erth :10% ..+...........  Poisn:10% ..+...........
  Air  :10% ..+...........
  Water:10% ..+...........
  Elec :10% ..+...........
  Ice  :10% ..+...........
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~[()]]]              /}=="~[()]]]              /}=="~[()]]]

  [Last Messages]

> You have 3 Rifle bullets (4d11|0) (+4,+4) (+87/348) (n).
> The Rifle bullet (4d11|0) (+4,+4) (+87/348) hits Robur, the Conqueror.
> Robur, the Conqueror ignores the attack.
> You have 2 Rifle bullets (4d11|0) (+4,+4) (+87/348) (n).
> The Rifle bullet (4d11|0) (+4,+4) (+87/348) misses Robur, the Conqueror.
> Robur, the Conqueror casts an lightning ball.
> You sink through the floor.
> You have 3 Aluminum-Plated Hydronet Mechanisms of Teleport Level (h).
> You feel your luck is turning...
> The air about you becomes charged...
> You have no more Whizzing Gyrocopter Mechanisms of Returning (i).
> You have 18 charges remaining.
> Two blows stab the Waterspout.
> The Waterspout casts an steamball.
> You die.


  [Skills]

   Disarming Traps  1
           Stealth  3
         Searching  1
      Fae Pathways  4
   Neophyte Combat  5
   Standard Combat 15
   Advanced Combat  3
      Power Strike  1
   Critical Strike  1
   Accurate Strike 10
    Vicious Strike 10
        Swift Blow  1
    Weapon Finesse  1
      Martial Arts  5
 Neophyte Firearms 15
 Standard Firearms  6
            Rifles  1
        Swift Shot  3
          Throwing  1
          Polearms  1
            Swords  1
           Daggers  1
        Acrobatics  5
 Combat Techniques  5
         Latin {*} 14
   Occult Lore {O}  1
  Ritual Magic {O}  1
  Spirituality {S}  3
Lesser Warding {S}  7
 Tempered Will {*}  1
     Using Devices  5
  Advanced Devices  5
  Device Power Amp  1
    Device Bio Amp  1
         Toughness  8
    Dragon's Heart 20
         Athletics  3


  [Steamware & Mutations]

 You can evade monsters more effectively for a time. 
 You have alpha level enhanced eyesight (60' infra).


  [Character Equipment]

a) a Spear of Exigency (1d6|1) (+10,+7) [4,+0] <+9>
b) a .30 Lever-Action Carbine (x3) (+1,+1)
c) a Turquoise Ring of Protection [+34]
d) a Gold Ring of Resist Bewilderment
e) an Ivory Amulet of Muscle <+7>
f) a Wooden Torch [2] <Fuel: 6133>
g) a Pea Jacket [12,+3]
h) a Cloak [1,+3]
i) a Pair of Breeches [3,+2]
j) a Hard Leather Cap [1,+3]
k) a Set of Leather Gloves [2,+4]
l) a Pair of Square Toe Shoes [3,+4]
n) 2 Rifle bullets (4d11|0) (+4,+4) (+87/348)


  [Character Inventory]

a) a Book of Arcane Incantations [Liber AL vel Legis] <+1> {@m4}
b) a Holy Book of Prayers [Treatise on the Resurrection] <+1> {@m1}
c) a Holy Book of Prayers [Odes of Solomon] <+1> {@m2}
d) a Holy Book of Prayers [Khorda Avesta (Book of Common Prayer)] <+2> {m3}
e) a "Icky Green" Tonic of Slime Mold Juice
f) a "Addington's Phos Ferrone Iron" Tonic of Infra-vision
g) The Book [The Invisible Man]
h) 3 Aluminum-Plated Hydronet Mechanisms of Teleport Level
i) 2 Silver Aerocopter Mechanisms of Power Cell {25% off}
j) an Ivory Ray Gun of Vaporize Solid (14 charges) {@a3}
k) a Rusty Tool of Object Analysis (4 charges) {@u2}
l) an Iron Tool of Threat Detection (18 charges) {@u3}
m) a Thick Tool of Egress Detection (21 charges)
n) a Glowing Tool of Celerity (4 charges) {@u4}
o) a Turquoise Ring of Protection [+17]
p) a .32 Revolver (x2) (+2,+4)
q) 34 Shotgun slugs (8d11|0) (+6,+2)
r) 44 Rifle bullets (4d11|0) (+4,+4) (+87/348)


  [Home Inventory]

a "Goging's Wild Cherry" Tonic of Healing
a "Sano Rheumatic Cure & System" Tonic of Restore Life Levels {25% off}
a "Brother Benjamin Great Herbalo" Tonic of Restore Muscle {75% off}
a "Owbridge's Lung" Tonic of Restore Knowledge {50% off}
12 Aluminum-Plated Hydronet Mechanisms of Teleport Level
a Pistol Ammunition Generator (recharging)
40 Pistol bullets (2d11|0) (+4,+6)
34 Pistol bullets (2d11|0) (+0,+0)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.9.2016 21:46
Last updated on 21.9.2016 09:41

Download this dump

14820. on the Ladder (of 17950)
220. on the Steamband Ladder (of 313)
202. for this player (out of 320)

Comments

Jump to latest

On 20.9.2016 21:49 wobbly wrote:
A more careful go at this. Gained a bunch of levels quaff iding !agility & just did 2 easy quests, not sure I'll bother with more.

I don't understand what the difference is between critical & power strike, the combat mechanics of this game seem tricky to work out.

On 20.9.2016 22:41 clouded wrote:
It can be hard to figure out how effective some skills really are because there are no damage numbers etc. Good weapons are pretty rare though so weapon choice is usually fairly obvious.

One thing you may not have seen in the help files yet is what the number after the dice on weapons is, it's the "force" of a weapon and acts like a multiplier to damage which is what power strike amps up.

On 21.9.2016 09:41 wobbly wrote:
Just stupid play again

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