The Angband Ladder: Lemnar, Half-Troll Mage by Estie

  [Angband 4.0.5 Character Dump]

 Name   Lemnar       Age             25          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        8'5"   STR:     14  +4  -3  +0     15
 Class  Mage         Weight   19st 13lb   INT:     17  -4  +3  +0     16
 Title  Apprentice   Turns used:          WIS:     10  -2  +0  +0      8
 HP     -2/56        Game         46970   DEX:     10  -4  +0  +0      6
 SP     8/8          Standard      4742   CON:     17  +3  -2  +0     18
                     Resting       1427

 Level                  6    Armor       [8,+15]    Saving Throw     28%
 Cur Exp              204                           Stealth          Bad
 Max Exp              204    Melee       2d4,+12    Disarming        26%
 Adv Exp              210    To-hit        21,+8    Magic Devices     37
                             Blows      1.0/turn    Perception   1 in 25
 Gold                 492                           Searching        15%
 Burden           50.6 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight      -51.3 lb    To-hit         6,-1    Speed         Normal
 Max Depth      250' (L5)    Shots        0/turn

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 oily sea-weed green hair, and blue leprous skin.



rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:+.....+...... Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............+ Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
Feath:............. Speed:............!
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> You faint from the lack of food.
> You are paralysed!
> You can move again.
> You faint from the lack of food.
> You are paralysed!
> You can move again.
> You faint from the lack of food.
> You are paralysed!
> You can move again.
> *** LOW HITPOINT WARNING! ***
> You have no more Indigo Potions {tried} (c).
> *** LOW HITPOINT WARNING! ***
> You feel yourself moving faster!
> You have no more Potions of Speed (b).
> You die.

Killed by starvation.

  [Character Equipment]

a) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 100 feet (level 2)
     
     Branded with cold.
     Provides resistance to frost.
     Cannot be harmed by acid.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 16 to 30 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +3 STR and +4 DEX you would attack a bit faster
     With +5 STR and +4 DEX you would get 1.1 blows
     With +0 STR and +11 DEX you would attack a bit faster
     With +3 STR and +11 DEX you would get 1.1 blows
     With +0 STR and +14 DEX you would get 1.1 blows
     Average damage/round: 27.2 vs. creatures not resistant to cold,
     and 17.1 vs. others.
     
f) a Wooden Torch (1101 turns) <+1>
     An inheritance from your family
     
     Radius 1 light.
     
g) Soft Leather Armour of Resist Cold [8,+6]
     Found lying on the floor at 200 feet (level 4)
     
     Provides resistance to frost.
     




  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1!k}
b) 9 Scrolls of Phase Door
c) a Scroll of Magic Mapping
d) a Scroll of Treasure Detection
e) 5 Scrolls of Blessing
f) a Rod of Curing
g) a Wand of Light (11 charges)
h) a Wand of Confuse Monster (15 charges)
i) 4 Wooden Torches (5000 turns) <+1>
     Radius 1 light.
     
j) 2 Wicker Shields [2,+0]
     Found lying on the floor at 50 feet (level 1)
     
k) a Dagger (1d4) (+0,+0)
     An inheritance from your family
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +3 STR and +4 DEX you would attack a bit faster
     With +5 STR and +4 DEX you would get 1.1 blows
     With +0 STR and +11 DEX you would attack a bit faster
     With +3 STR and +11 DEX you would get 1.1 blows
     With +0 STR and +14 DEX you would get 1.1 blows
     Average damage/round: 2.5.
     




  [Character Quiver]

0) 14 Bolts of Slay Animal (1d5) (+3,+8)
     Slays animals.
     
1) 15 Bolts (1d5) (+7,+2)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       664      0'  Killed Farmer Maggot
       950     50'  Reached level 2
      1721     50'  Reached level 3
      1869    100'  Found the Dagger 'Nimthanc'
      1957    100'  Killed Grip, Farmer Maggot's dog
      1978    100'  Reached level 4
      2320    100'  Reached level 5
      2682    150'  Killed Fang, Farmer Maggot's dog
      2749    150'  Reached level 6


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 6.10.2016 10:06
Last updated on 6.10.2016 10:22

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12. on the Competition No.194 Ladder (of 14)

Comments

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On 6.10.2016 10:06 Estie wrote:
Hah!

On 6.10.2016 10:22 Estie wrote:
Well, Nimthanc on level 2 was promising, but somehow I missed the birth option of no recall...

Didnt buy food, when I got hungry, read my scroll, rested while waiting for it to kick in....died from starvation. How disappointing.

Is there a reasoning behind this uncommon birth option setup ?

On 6.10.2016 12:07 debo wrote:
Uh,li didn't set that on purpose? Either I twiddled it by accident or it got a default I didn't expect :(

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