The Angband Ladder: Annon, Noldor Feanor no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Annon         Age    3,774       Str   3
 Sex    Male          Height  6'11       Dex   4
 Race   Noldor        Weight   169       Con   6 =  4  +2
 House  Feanor                           Gra   2 =  3      -1

 Game Turn    9,688   Melee  (+14,3d8)   Melee       14 = 11  +4  -1
 Exp Pool     1,041   Bows    (+7,2d8)   Archery      7 =  0  +4  +2  +1
 Total Exp   29,141   Armor [+12,7-22]   Evasion     12 = 10  +4  -2
 Burden       137.5                      Stealth      0 =  0  +4  -4
 Max Burden   172.8   Health     52:59   Perception   6 =  4  +2
 Depth         600'   Voice      28:28   Will        10 =  7  +2  +1
 Min Depth     400'                      Smithing    14 =  9  +2  +2  +1
 Light Radius     2                      Song         2 =  0  +2

 You are one of two children of a smith from the house of Feanor. You
 have light grey eyes, wavy black hair, and a fair complexion.


a) The Battle Axe of Hurin (-3,3d5) <+1> 4.5 lb
   It increases your constitution by 1.  It improves your will
   by 1.  It slays trolls.  It provides resistance to fear.  It
   cannot be harmed by the elements.  It grants you the ability: 
   Song of Slaying.  It does extra damage when wielded with both
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) an Emerald Ring of Accuracy (+2)
d) an Emerald Ring of Accuracy (+2)
e) an Ivory Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
f) a Brass Lantern (6331 turns)
g) a Mail Corslet of Venom's End (-1) [-3,2d4]
   It provides resistance to poison.  
h) a Cloak [+2]
i) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) The Great Helm of Annon [-1,1d3] {@w5}
   It cannot be harmed by the elements.  It grants you the
   ability: Lore-Master.  
k) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
l) a Pair of Boots of Leaping [+0,1d1]
   It grants you the ability: Leaping.  
m) 95 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 33 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


a) 3 Russet Herbs of Rage
b) 2 Fragments of Lembas
c) 5 Murky Brown Potions of Orcish Liquor
d) a Sparkling Blue Potion of Clarity
e) a Brown Potion of Healing
f) 4 Cloudy Potions of Slow Poison
g) 3 Crimson Potions of Quickness
h) an Emerald Potion of Dexterity
i) a Birch Staff of Light (6 charges)
j) a Beech Staff of Sanctity (3 charges)
k) an Onyx Ring of Perception <+1>
   It improves your perception by 1.  
l) a Bronze Ring of Strength <+0>
   It increases your strength by 0.  It sustains your strength.  
m) a Golden Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
n) a Bronze Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
o) a Brass Lantern (3000 turns)
p) a Jewelled Crown of Command
   It cannot be harmed by the elements.  It grants you the
   ability: Song of Mastery.  
q) a Helm of Clarity [-1,1d3]
   It provides resistance to confusion, stunning, and 
r) a Great Helm of Brilliance [-2,1d4]
   It lights the dungeon around you.  
s) a Set of Gauntlets (-1) [+0,1d1]
t) a Pair of Greaves [-1,1d3]
u) a Longsword of Doriath (+0,2d5) [+1] {@w1} 4.0 lb
   It slays wolves and spiders.  
v) a Mattock of Belegost (-5,5d3) <+3> 13.5 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


Annon of the Noldor
Entered Angband on 8 Jan 2017

   Turn     Depth   Note

     47     50 ft   (Armoursmith)
     47     50 ft   (Enchantment)
    457     50 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
    568     50 ft   Made a Mail Corslet of Protection (-1) [-3,2d5]  27.0 lb 
    689     50 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
  1,104    150 ft   (Jeweller)
  2,863    250 ft   (Artifice)
  4,147    300 ft   Encountered Gorgol, the Butcher
  4,153    300 ft   Slew Gorgol, the Butcher
  4,508    300 ft   (Finesse)
  4,591    300 ft   Found The Battle Axe of Hurin (from 100 ft)
  4,920    350 ft   Made an Emerald Ring of Accuracy (+2)  0.1 lb
  5,050    350 ft   Made an Emerald Ring of Accuracy (+2)  0.1 lb
  5,542    350 ft   Fell through a false floor
  6,822    450 ft   (Crowd Fighting)
  6,874    450 ft   Fell through a false floor
  7,006    500 ft   (Heavy Armour Use)
  7,018    500 ft   Encountered Orcobal, Champion of the Orcs
  7,046    500 ft   Slew Orcobal, Champion of the Orcs
  7,897    550 ft   (Hardiness)
  7,914    550 ft   Found The Leather Armour of Caranthir
  8,307    550 ft   Made The Great Helm of Annon [-1,1d3]  8.0 lb
  8,309    550 ft   Found The Kite Shield of Hador (from 400 ft)
  8,315    550 ft   (Keen Senses)
  8,487    550 ft   Made a Bronze Amulet of Grace <+1>  0.1 lb
  8,565    550 ft   Encountered Ulfang the Black
  8,629    550 ft   Slew Ulfang the Black
  8,997    550 ft   Found The Broken Sword of Amras
  9,569    550 ft   Fell through a false floor
  9,569    600 ft   (Eye for Detail)
  9,688    600 ft   Found The Robe of Idril Celebrindal

  ['Score' 012090312]

Posted on 9.1.2017 01:45
Last updated on 9.1.2017 02:46

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On 9.1.2017 01:47 protopulse wrote:
Oooook, then. Technically, I'm doing good. But I don't feel so good.

Mottled herb's probably restoration...that or emptiness.

I need to stop falling through false floors. I wonder how many forges it's costed me already.

On 9.1.2017 01:51 protopulse wrote:
Instead of going evasion heavy build, I'm going armor heavy build this time. So far so good. Have rPois on my mail, so I just need hardiness and critical resistance later on.

On 9.1.2017 02:05 protopulse wrote:
Alright, what in the world is actually going on?

First that red shield (still not ID'ed yet but I'm pretty sure it's an artefact because I have never seen a red shield naturally before, plus I used _self knowledge and found that it gave me rFire and rCold) was dropped by an Easterling warrior.

And now, I just got the Leather Armour of Caranthir dropped by an sapphire serpent?

I didn't know non-uniques could drop artefacts...

On 9.1.2017 02:05 protopulse wrote:
Also, seriously, I'm on 550 feet and I still haven't seen my third forge yet. False floors are screwing me over so hard.

On 9.1.2017 02:11 protopulse wrote:
4 USE FORGE! I can finally craft my loremaster helmet, so I can get rid of those 4 rings and adornment amulet.

On 9.1.2017 02:15 protopulse wrote:
=Sustenance, =Strength <+0>, =Dexterity <+0>, =Hunger, and "Adornment...that would have been hell to ID normally. _Summoning is ID'ed now too. I knew it was something bad but had to haul it around because I wanted the ID experience! ,Emptiness is ID'ed too now. So it was emptiness and not restoration...okay.

I still have 3 lembas bread, so I can get my grace back if I start making my smithing kit.

The red shield turned out to be the Kite Shield of Hador.

On 9.1.2017 02:43 protopulse wrote:
Alright, that's the last straw. Tired of false floors. Just robbed me of who knows what. Was just about to loot a vault after I cleared it of its denizens.

I'm going to get (eye for detail). Anyone know how much perception you actually need before you stop falling into those things?

On 9.1.2017 02:46 protopulse wrote:

On 9.1.2017 02:53 protopulse wrote:
(Oh right, another amusing thing. I found the Battle Axe of Hurin on 100 feet, but I was too scared to wield ID anything until 300 feet. So if I hadn't made it that far, I would have never known I had ever found it.)

On 9.1.2017 02:54 protopulse wrote:
Gonna pause this game here and sleep on what I'm going to do with my build now that I have a permhaste robes...

On 9.1.2017 02:55 protopulse wrote:
Just checked and I now have 7 games going on simultaneously...oh well, it's all good. It's the early game that I find the most fun anyways.

On 9.1.2017 03:11 protopulse wrote:
(Another interesting tidbit: I learned this run that if you start with a mail corslet instead of leather armour from your first forge, pretty much nothing can hurt you. Archers, orcs, wolves, serpents, crows, trolls, etc. Basically a free ride to 300+ feet. This means you can keep pumping smithing and ignore melee/evasion for the time being. Your time limit is when you meet your first Easterling warrior pack)

On 9.1.2017 03:28 protopulse wrote:
Hmm, just realized my turn count this game is crap compared to my other games. 9.6k turns to get to 600 feet is pretty awful. Considering all the false floors I fell through, it's even worse. I didn't even clear most of the levels. And sitll no _revelations this game...

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