The Angband Ladder: Ranast, Noldor Finarfin no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Ranast        Age    1,430       Str   4 =  3  +1
 Sex    Female        Height  5'10       Dex   3
 Race   Noldor        Weight   150       Con   4
 House  Finarfin                         Gra   4

 Game Turn   10,881   Melee  (+18,3d7)   Melee       18 = 16  +3  -2  +1
 Exp Pool       236   Bows    (+3,2d8)   Archery      3 =  0  +3  -1  +1
 Total Exp   34,736   Armor [+18,7-20]   Evasion     18 = 12  +3  +3
 Burden       114.4                      Stealth      3 =  0  +3
 Max Burden   207.3   Health     41:41   Perception  14 =  7  +4  +2  +1
 Depth         650'   Voice      41:41   Will        11 =  7  +4
 Min Depth     450'                      Smithing     4 =  0  +4
 Light Radius     2                      Song         4 =  0  +4

 You are one of two children of a bard from the house of Finarfin. You
 have light grey eyes, straight golden hair, and a fair complexion.






  [Equipment]

a) a Bastard Sword (-1,3d3) [+1] {@w1} 5.0 lb
   It does extra damage when wielded with both hands.  
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Sapphire Ring of Strength <+0>
   It increases your strength by 0.  It sustains your strength.  
   
d) a Pearl Ring of Protection [+0,1d2]
e) a Silver Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern (5491 turns)
g) Leather Armour of Protection [+0,1d6]
   It cannot be harmed by the elements.  
h) a Cloak [+2]
i) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) a Helm of Clarity [-1,1d2]
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gauntlets of Strength [+0,1d2] <+1>
   It increases your strength by 1.  
l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
   Hunter.  
m) 54 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 23 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 5 Pale Green Herbs of Rage
b) 3 Fragments of Lembas
c) a Clear Potion of Miruvor
d) 5 Murky Brown Potions of Orcish Liquor
e) 3 Smoky Potions of Clarity
f) 4 Emerald Potions of Healing
g) 4 Azure Potions of True Sight
h) 6 Sparkling Potions of Quickness
i) a Dark Blue Potion of Strength
j) 2 Black Potions of Constitution
k) a Runed Staff of Light (5 charges)
l) a Chalcedony Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
m) 2 Brass Lanterns (3000 turns)
n) a Round Shield of Protection [+0,1d4]
   It cannot be harmed by the elements.  
o) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3>
   It improves your smithing by 3.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
p) a Set of Gauntlets of Treachery (-1) [-1,1d2] <-1> {uncursed}
   It decreases your strength by 1.  It grants you the ability: 
   Opportunist.  
q) a Pair of Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  
r) a Shortsword of Doriath (+0,1d7) [+1] 1.0 lb
   It slays wolves and spiders.  
s) a Deathblade (+5,1d9) [+1] 1.5 lb
   It cannot be harmed by the elements.  
t) a Longsword of Nargothrond (+1,2d5) [+1] {@w2} 2.0 lb
   It slays dragons and raukar.  
u) a Spear of the Vanyar (+0,1d9) <+1> {@w3} 3.0 lb
   It increases your grace by 1.  It can be thrown effectively
   (8 squares) and lights the dungeon around you.  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
v) a Great Axe of Final Rest (-4,4d4) 7.0 lb
   It slays undead.  It grants you freedom of movement.  It
   requires both hands to wield it properly.  
w) a Shovel (-3,2d2) <+1> 5.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Ranast of the Noldor
Entered Angband on 14 Jan 2017

   Turn     Depth   Note

  1,054    150 ft   (Flanking)
  1,777    150 ft   (Dodging)
  2,301    200 ft   Encountered Gorgol, the Butcher
  2,337    200 ft   Slew Gorgol, the Butcher
  2,601    250 ft   (Lore-Keeper)
  3,852    300 ft   (Lore-Master)
  4,324    350 ft   (Finesse)
  4,463    350 ft   (Zone of Control)
  5,217    400 ft   Encountered Orcobal, Champion of the Orcs
  5,262    400 ft   Slew Orcobal, Champion of the Orcs
  5,297    400 ft   (Inner Light)
  5,601    450 ft   Found The Kite Shield of Hador
  5,733    450 ft   Found The Mail Corslet of Fingon
  6,761    500 ft   Encountered Othrod, the Orc Lord
  6,858    500 ft   Slew Othrod, the Orc Lord
  7,026    500 ft   (Hardiness)
  7,469    500 ft   (Poison Resistance)
  7,929    500 ft   Encountered Gilim, the Giant of Eruman
  7,971    500 ft   Slew Gilim, the Giant of Eruman
  8,410    550 ft   (Keen Senses)
 10,149    600 ft   Encountered Uldor, the Accursed
 10,249    600 ft   Slew Uldor, the Accursed
 10,279    600 ft   Found The Set of Gauntlets of Gamil Zirak
 10,444    600 ft   Encountered Ulfang the Black
 10,447    600 ft   Found The Pair of Boots of Taur-nu-Fuin
 10,464    600 ft   Slew Ulfang the Black



  ['Score' 013089119]


Posted on 15.1.2017 04:59
Last updated on 15.1.2017 18:42

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1322. on the Sil Ladder (of 2253)

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Comments

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On 15.1.2017 05:00 protopulse wrote:
Alright what is going on here...Kite Shield of Hador again? That's like the 4th time now. Give other artefacts a chance!

On 15.1.2017 05:25 protopulse wrote:
Lookin' good so far...haven't actually had any scary encounters yet, and I've been finding some pretty solid armor.

On 15.1.2017 05:25 protopulse wrote:
(and resists)

On 15.1.2017 05:36 protopulse wrote:
Oh god, I'm an idiot. Found gauntlets of treachery. Thought I'd use it as a swappable item for wargs, so I put it on. Forgot that even if I know what they are, that doesn't mean they stop being cursed. -1 strength for a while...

On 15.1.2017 05:39 protopulse wrote:
THIS VAULT'S SCARY! WHAT'S GOING ON HERE.

On 15.1.2017 05:40 protopulse wrote:
Sulrauko, Lurking horror, Gilim, Giants, and Wargs. What else await me...

On 15.1.2017 05:40 protopulse wrote:
I'm so glad I kept around that Spear of the Vanyar for Lurking Horrors.

On 15.1.2017 06:05 protopulse wrote:
Yea, that was a scary vault. Shadow bats and spiders. Snow trolls as well. Good thing I was pretty well equipped and had good stats/skillset. Gilim and snow trolls alone could have ran over me if I didn't have rCold.

On 15.1.2017 06:05 protopulse wrote:
Yea, that was a scary vault. Shadow bats and spiders. Snow trolls as well. Good thing I was pretty well equipped and had good stats/skillset. Gilim and snow trolls alone could have ran over me if I didn't have rCold.

On 15.1.2017 06:08 protopulse wrote:
Welp, here comes the midgame inventory management minigame, probably my least favorite part of Sil. Tempted to take up that Amulet of Haunted Dreams. Even with (Keen Senses) and (Inner Light), trying to see Sulrauko and Shadows is still difficult.

But not seeing exactly what I can get rid of either. Perhaps my gondolin weapon...I'm not afraid of orcs anymore and I doubt that bastard sword outdamages my longsword when I only have 2 strength. I can't use it to force trolls to run either. _Warding I haven't used much before, but it's probably one of the best staffs to keep around as a panic button...already dumped my !slow poison in favor of the great axe of final rest (my way to reliably deal with shadows since those gave me a lot of trouble in my last run). Dwarf mask I need as a swap for rF++ in addition to the Shield of Hador. Round Shield of Protection's better than Hador as long as there are no elemental threats. And I want strength/dexterity/constitution sustain because there's nothing I hate more than getting stat drained.

On 15.1.2017 06:10 protopulse wrote:
Maybe gaunlets of swordplay...planning to get parry/riposte anyways.

On 15.1.2017 15:26 protopulse wrote:
Oh, I'm still carrying around a (0,2d5)[+1] longsword? No herb of restoration either and only 1 !healing...this guy is weaker than I remembered.

On 15.1.2017 15:37 protopulse wrote:
Oh god, I can't kill serpents. I'm so tempted to go for song of sharpness right now, but that's an investment of 7000 experience.

On 15.1.2017 15:41 protopulse wrote:
YES FOUND _SANCTITY.

On 15.1.2017 15:42 protopulse wrote:
Oh fml, a creeping horror and a ruby serpent combo?

On 15.1.2017 15:43 protopulse wrote:
W-wait, <+18, 3d10>? Creeping horrors hit that hard?

On 15.1.2017 18:02 protopulse wrote:
Well...destroyed my warding staff, my cloak, and damaged my gauntlets of treachery. I tried shooting it with arrows, but he was regening faster than I was doing damage. I could also just leave the level I suppose...but I didn't want to do that. Maybe I could have put some wards on the floor and shoot him from across? idk

On 15.1.2017 18:10 protopulse wrote:
Gamil Zirak and a double fine gauntlet of strength from a chest! Now we're talkin!

On 15.1.2017 18:10 protopulse wrote:
Also longsword of nargothrond from Uldor.

On 15.1.2017 18:17 protopulse wrote:
It's raining artefacts! Taur-nu-fuin. Master hunter should help a bit. Now I have to choose between[0,1d2] greaves of freedom of movement or that. How do I grow an extra pair of feet?

On 15.1.2017 18:19 protopulse wrote:
Hello, deathblade, just passing by. Don't mind me.

On 15.1.2017 18:23 protopulse wrote:
Wait...maybe I can kill it this time? I do have 4 strength and a great axe. 4d8...

On 15.1.2017 18:24 protopulse wrote:
First time I've subdued a deathblade, not bad! I guess the key is to use heavier weapons, especially since they resist criticals.

On 15.1.2017 18:31 protopulse wrote:
Subdued a second deathblade...+5. Isn't that supposed to be pretty rare? The first one only gave me +0. Wonder if I should use it...

On 15.1.2017 18:41 protopulse wrote:
But then I'm left praying for criticals. Actually deathblades don't make much sense to me. They have so much protection, evasion, and critical resistance that only those who use heavier weapons with the strength to back it up can kill them. Yet I feel like it's stealthy low-strength builds with subtlety that make the most out of them.

Am I really going to ignore my 4 strength and use a 1.5 lb weapon?

On 15.1.2017 18:49 protopulse wrote:
<24, 1d10> vs. <18, 3d7>. Can the extra +6 to-hit reliably generate enough crits to make up for the lost damage?

On 15.1.2017 20:15 wobbly wrote:
High strength on a death blade works well if you've got rapid attack, though a bastard sword is simpler.

On 15.1.2017 21:10 protopulse wrote:
Hm, rapid attack would mean I get 2x<21, 1d10>. That's really tempting...would probably need (song of sharpness) though because I'm not sure I can hurt kemenrauko otherwise. 4d4 with crit resist.

On 15.1.2017 21:11 protopulse wrote:
Or alternatively, focus on melee and ignore evasion to the point where critical resistance doesn't matter as much...?

On 16.1.2017 02:42 wobbly wrote:
I've always carried a swap with a deathblade. Maybe if you've got subtlety or sharpness it won't matter. Not entirely sure.

On 16.1.2017 03:31 ripforareason wrote:
+5 deathblade is amazing btw

On 16.1.2017 03:31 ripforareason wrote:
It's best used as a lategame offhand with two-weapon fighting and Momentum.

On 16.1.2017 03:57 protopulse wrote:
Okay, I'll keep it in my back pocket for now then. Either two handed fighting or rapid attack with a swap weapon would work. Momentum would require me to have 3 strength after the 3 penalty from two-weapon fighting i.e. 6 strength, so that won't really apply unless I'm potted or have an excess of strength gear.

On 16.1.2017 05:00 ripforareason wrote:
Subtlety+rapid attack might be okay as a very-late-game ability, I've never really tried it. You would still want momentum though. That would bring you to 5/crit at 1d12x2. Might be pretty good but you would lose the resistances from your kite shield. One thing I don't like about subtlety is that the offhand slot is too useful to use nothing at all in, even an offhand weapon like Narsil or Galadriel is pretty useful.

On 16.1.2017 22:52 protopulse wrote:
Agreed, which is another reason why I think subtlety best works with stealth builds. You get first strike, and hopefully enough damage to either one shot them or confuse them and finish them off before they can fight back. Otherwise, for extended combat, sword/shield or dual wielding would serve you better.

Maybe I'll see if I can dig up some logs of games where people used deathblades or subtlety. I'm not sure at what cut off point it starts to outdamage traditional multi-dice weapons, but as of right now, I see it mostly as a niche pick for low strength builds, dual wield/rapid attack builds where you artificially deflate your strength, or stealth builds where you can get guaranteed crits. It's basically an improved spear/shortsword.

On 16.1.2017 22:56 protopulse wrote:
(and I haven't really played enough with those to be able to comment on them. I get too paranoid about not critting and being stuck with a 1 dice weapon. I do love their cousin, the glaive though. I often use them over bastard swords and battle axes. 2d12 vs. 3d8, and glaives have better to-hit than bastard swords iirc. they're unfortunately heavier as well.)

On 23.1.2017 01:16 protopulse wrote:
WOW, I JUST REALIZED MY CHARACTER SAW FINGON THIS GAME BUT I DIDN'T NOTICE AND NEVER PICKED IT UP.

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