The Angband Ladder: Maeth, Noldor Feanor no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Maeth         Age    1,300       Str   2
 Sex    Male          Height  5'11       Dex  10 =  5  +1      +4
 Race   Noldor        Weight   136       Con   9 =  4  +2      +3
 House  Feanor                           Gra   4 =  3  +1

 Game Turn   36,024   Melee (+25,1d11)   Melee       25 =  0 +10  +4 +11
 Exp Pool       926   Bows   (+36,2d7)   Archery     36 = 20 +10  +8  -2
 Total Exp   95,526          (+36,2d7)   Evasion     30 = 17 +10  +3
 Burden       111.7   Armor  [+30,3-9]   Stealth     15 =  6 +10  -1
 Max Burden   144.0                      Perception  10 =  6  +4
 Depth           0'   Health    56:103   Will        14 = 10  +4
 Min Depth       0'   Voice      41:41   Smithing     5 =  0  +4      +1
 Light Radius     8                      Song        16 = 12  +4

 You are one of several children of a bard from the house of Feanor.
 You have light blue eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You have 12 Arrows (n).
> You recover from the poisoning.
> You have 4 Arrows of Piercing (m).
> The Cat assassin fires an arrow.
> It hits!
> The Cat assassin fires an arrow. <2x>
> It hits!
> You have 5 Arrows of Piercing (m).
> The Cat assassin fires an arrow.
> It fires an arrow.
> It hits!
> Character dump successful.
> HTML screenshot saved.
> The Cat assassin fires an arrow.
> It hits you.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
b) The Longbow of Maeth (+3,2d7) 2.5 lb
   It makes you encounter more dangerous creatures (even when
   not worn).  It cannot be harmed by the elements.  It grants
   you the ability: Rapid Fire.  It can shoot arrows 20 squares
   (with your current strength).
c) a Golden Ring of Damage <+1>
   It improves your damage sides by 1.  
d) a Garnet Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Driftwood Amulet of Constitution <+2>
   It increases your constitution by 2.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Robe of Maeth (+1)
   It grants you great speed.  It cannot be harmed by the
   elements.  
h) a Cloak of Warmth [+1]
   It provides resistance to cold.  
i) The Round Shield of Angrod [+0,1d4]
   It provides resistance to fire, confusion, and stunning.  It
   cannot be harmed by the elements.  
j) The Crown of Maeth (+1) [+1] {@w4}
   It cannot be harmed by the elements.  It grants you the
   ability: Lore-Master.  
k) a Set of Gloves of Archery <+3>
   It improves your archery by 3.  
l) a Pair of Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
m) 5 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).
n) 12 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) a Pale Herb of Restoration
b) a Strip of Dried Meat
c) a Clear Potion of Miruvor
d) 4 Murky Brown Potions of Orcish Liquor
e) 7 Yellow Potions of Clarity
f) 3 Shimmering Potions of Healing
g) 2 Azure Potions of Voice
h) 2 Golden Potions of Quickness
i) 2 Violet Potions of Dexterity
j) 4 Sky Blue Potions of Constitution
k) a Birch Staff of Majesty (6 charges)
l) an Ivory Staff of Earthquakes (4 charges)
m) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
n) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
o) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
p) a Dwarf Mask of Defiance [-1,1d3] <+3>
   It improves your will by 3.  It provides resistance to fire 
   and fear.  
q) a Set of Gauntlets of the Forge (-1) [+0,1d2] <+3>
   It improves your smithing by 3.  
r) The Pair of Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
s) a Mattock of Belegost (-5,5d2) <+3> 13.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
t) The Longbow 'Belthronding' (+1,2d7) <+1> {@w1} 3.0 lb
   It improves your perception by 1.  It cannot be harmed by the
   elements.  It can shoot arrows 20 squares (with your current
   strength).
u) 9 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
v) 3 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
w) 11 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Maeth of the Noldor
Entered Angband on 17 Jan 2017

   Turn     Depth   Note

      0     50 ft   (Weaponsmith)
      0     50 ft   (Armoursmith)
      0     50 ft   (Enchantment)
    248     50 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
    359     50 ft   Made a Longbow of Gondolin (+0,2d5)  3.0 lb
    480     50 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
  1,408    100 ft   (Careful Shot)
  1,727    150 ft   Encountered Gorgol, the Butcher
  1,747    150 ft   (Point Blank Archery)
  1,750    150 ft   Slew Gorgol, the Butcher
  2,705    200 ft   (Leaping)
  2,945    200 ft   Made a Crown of Grace <+1>  3.0 lb
  3,076    200 ft   Made a Helm of Clarity [-1,1d2]  5.0 lb
  3,166    200 ft   Made a Pair of Boots of Free Action [+0,1d1]  2.0 lb
  3,582    250 ft   (Eye for Detail)
  4,718    350 ft   Encountered Orcobal, Champion of the Orcs
  4,746    350 ft   Slew Orcobal, Champion of the Orcs
  5,499    350 ft   (Jeweller)
  5,499    350 ft   (Artifice)
  6,205    350 ft   Made The Crown of Maeth (+1) [+1]  3.0 lb
  6,410    350 ft   Made a Set of Gloves of Archery <+3>  0.5 lb
  6,716    400 ft   (Sprinting)
  7,428    400 ft   (Precision)
  8,486    450 ft   (Keen Senses)
  9,415    450 ft   Fell through a false floor
 10,194    500 ft   Made a Lesser Jewel of Grace <+1>  0.1 lb
 10,328    500 ft   Made a Jet Ring of Accuracy (+2)  0.1 lb
 11,014    600 ft   (Flaming Arrows)
 11,124    600 ft   Found The Dagger of Nargil
 11,417    600 ft   (Hardiness)
 11,417    600 ft   (Poison Resistance)
 12,989    750 ft   (Rauko-Bane)
 13,198    650 ft   Encountered Delthaur, Balrog of Terror
 13,203    650 ft   Found The Longsword 'Orcrist'
 13,216    650 ft   Destroyed Delthaur, Balrog of Terror
 13,216    650 ft   Found The Round Shield of Angrod
 13,516    650 ft   Encountered Ulfang the Black
 13,552    650 ft   Slew Ulfang the Black
 14,447    650 ft   Made a Longbow of Nargothrond (+0,2d5)  2.0 lb
 14,602    650 ft   Made a Dragon Tooth Amulet of Grace <+1>  0.1 lb
 15,312    700 ft   Found The Arrow 'Dailir'
 15,649    700 ft   (Song of Aule)
 16,319    750 ft   Fell through a false floor
 16,363    800 ft   (Song of Sharpness)
 16,499    800 ft   Encountered Tevildo, Prince of Cats
 16,501    800 ft   Slew Tevildo, Prince of Cats
 16,501    800 ft   Found The Crown of Dark Secrets
 16,502    800 ft   Encountered Oikeroi, Guard of Tevildo
 16,507    800 ft   Slew Oikeroi, Guard of Tevildo
 16,728    800 ft   Encountered Turkano, Balrog of the Hosts
 16,754    800 ft   Destroyed Turkano, Balrog of the Hosts
 17,517    800 ft   Made a Dragon Tooth Amulet of Grace <+2>  0.1 lb
 17,828    800 ft   Made a Feanorian Lamp of True Sight  1.0 lb
 18,498    850 ft   Found The Pair of Greaves of Orodreth
 18,877    850 ft   Found The Longbow 'Belthronding'
 18,955    850 ft   Found The Greatsword of Saithnar
 20,039    900 ft   Made The Robe of Maeth (+1)  3.0 lb
 20,196    900 ft   Made a Mattock of Belegost (-5,5d2) <+3>  13.0 lb
 21,327    900 ft   Encountered Vallach, Balrog of Sudden Flame
 21,341    900 ft   Destroyed Vallach, Balrog of Sudden Flame
 21,604    900 ft   Found The Cloak of Maglor
 22,871    950 ft   Encountered Smaug the Golden
 22,887    950 ft   Slew Smaug the Golden
 22,927    950 ft   Found The Shortsword 'Dagmor'
 25,070    900 ft   Made The War Hammer of Maeth (-2,4d1) <+3>  5.0 lb
 25,787    950 ft   Encountered Draugluin, Sire of Werewolves
 25,818    950 ft   Slew Draugluin, Sire of Werewolves
 25,818    950 ft   Found The Wolf-Hame of Draugluin
 25,824    950 ft   (Crippling Shot)
 26,591    950 ft   Encountered Dagorhir, the Elfbane
 26,607    950 ft   Slew Dagorhir, the Elfbane
 27,626    950 ft   Found The Filthy Rag of Dungalef
 28,770    950 ft   Made a Driftwood Amulet of Constitution <+2>  0.1 lb
 28,777    950 ft   (Song of Slaying)
 28,777    950 ft   (Woven Themes)
 29,691    950 ft   Made The Longbow of Maeth (+3,2d7)  2.5 lb
 29,713    950 ft   (Dexterity)
 29,745  1,000 ft   Entered Morgoth's throne room
 29,748  1,000 ft   Encountered Morgoth, Lord of Darkness
 29,772  1,000 ft   Encountered Thuringwethil, the Vampire Messenger
 29,780  1,000 ft   Slew Thuringwethil, the Vampire Messenger
 29,780  1,000 ft   Found The Bat-Fell of Thuringwethil
 29,785  1,000 ft   Encountered Gorthaur, Servant of Morgoth
 29,792  1,000 ft   Slew Gorthaur, Servant of Morgoth
 29,883  1,000 ft   Found The Massive Iron Crown of Morgoth
 29,886  1,000 ft   Encountered Ungoliant, the Gloomweaver
 29,894  1,000 ft   Slew Morgoth, Lord of Darkness
 29,894  1,000 ft   Found The Mighty Hammer 'Grond'
 29,998  1,000 ft   Slew Ungoliant, the Gloomweaver
 30,074  1,000 ft   Cut a Silmaril from Morgoth's crown
 30,170  1,000 ft   (Versatility)
 30,643  1,000 ft   Cut a Silmaril from Morgoth's crown
 31,472  1,000 ft   Cut a Silmaril from Morgoth's crown
 31,887  1,000 ft   Encountered Shelob, Spider of Darkness
 31,890  1,000 ft   Slew Shelob, Spider of Darkness
 32,135    950 ft   Encountered Lungorthin, Lord of Balrogs
 32,162    950 ft   Destroyed Lungorthin, Lord of Balrogs
 32,523    950 ft   Encountered Gostir, the Dread Glance
 32,523    950 ft   Found The Mail Corslet of Fingon
 32,529    950 ft   Slew Gostir, the Dread Glance
 33,946    550 ft   Encountered Uldor, the Accursed
 35,600     Gates   Entered The Gates of Angband
 35,985     Gates   Encountered Carcharoth, the Jaws of Thirst
 35,997     Gates   Slew Carcharoth, the Jaws of Thirst

 36,024     Gates   You escaped the Iron Hells on 18 January 2017.
 36,024     Gates   You brought back all three Silmarils from Morgoth's 
                    crown! 




  ['Score' 141363976]


Posted on 17.1.2017 19:17
Last updated on 18.1.2017 10:00

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236. on the Sil Ladder (of 2253)

Related screenshots:
First enchanted forge
Gimme a Break!
First Win :)

Comments

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On 17.1.2017 19:17 protopulse wrote:
Another odd run. This time I have arrows. But they're the wrong types of arrows! I mean I guess it's nice having so many +3 and poisoned arrows...but I want to save those for when it matters. Give me some of your ordinary everyday arrows please!

On 17.1.2017 19:24 protopulse wrote:
Found myself stranded on an island on 200 feet. Barely had enough XP to learn leaping. Of course, what I find afterwards is a 3 use forge. 75 XP. That's all I have to work with. What can I craft here with no artifice, 13 smithing, and jeweller? I do need some arrows I suppose...

On 17.1.2017 19:31 protopulse wrote:
Thought about making arrows, but decided against it. I could have made any of a mattock, brilliance helmet, clarity helmet, freedom of movement boots, or crown of grace. It'd been a waste to use that forge on arrows.

On 17.1.2017 19:41 protopulse wrote:
Found a pack of 48 arrows on the floor on 300 feet. I'm gucci now.

On 17.1.2017 19:57 Marialyn64@gmail.com wrote:
Its just i am so in love i don't mean athing to harm anyone. I am a woman so in love with him since which i dont like him at first. He hive me sponge face. And i couldn't resist that looks.. i told mybself i bring you into deep of sincerity which that is im prayingbfor good love and not just love with no challenge. Love is to learn for more to love more.

On 17.1.2017 20:09 protopulse wrote:
Oooook then.

On 17.1.2017 20:10 protopulse wrote:
Thank you for your contribution, Ms. Spongeface.

On 17.1.2017 20:19 protopulse wrote:
-2 dex drain hurts, but hopefully I'll find _sanctity or herb of restoration soon. I knew equipping that ring was a bad idea, but I really wanted to get rid of anything I could to save up on inv space.

On 17.1.2017 20:22 protopulse wrote:
Used longsword of the faenorians and enchanted forge to barely get enough smithing to make some +3 archery gloves. Should help me survive long enough to find means of getting rid of that stat drain.

On 17.1.2017 20:55 protopulse wrote:
Have (eye for details). Still fall through false floors. ffs this mechanic is so frustrating for a smithing build.

On 17.1.2017 21:57 protopulse wrote:
Dat -4 stat drain. Restoration herb pls.

On 17.1.2017 22:02 protopulse wrote:
Staff of majesty or horn of terror...?

On 17.1.2017 22:08 protopulse wrote:
Okay what. There's no downstairs on this level, only a down shaft. Is such a thing possible?

On 17.1.2017 22:14 protopulse wrote:
Dropped into the shaft. I am so in over my head. Spawned next to 2 shadow spiders, a werewolf, and a giant. Somehow made it out okay!

Just found _sanctity, popped a lembas bread and !dexterity and I'm only -1 grace drained now. Whew.

On 17.1.2017 22:15 protopulse wrote:
Still no artefacts this game. Found a +3 perception ring so hopefully I'm safe from more false floors.

On 17.1.2017 22:17 protopulse wrote:
Just kidding, found dagger of nargil. I wonder if it can prove useful to me. +7 melee means I won't be hitting a whole ton. It does have sharpness though, and +5 to-hit. Reminds me of deathblades, if deathblades had sharpness.

On 17.1.2017 23:30 ripforareason wrote:
Should have made 2x acc+2 and either crown of grace or boots of FA at that 200' forge. I don't get why you keep making helms of clarity... you don't need it until you start getting Dragons. Of the non-elemental resists, light > free action = rFear >>>>> everything else. Clarity and true sight are nice if you find them but not overly important.

On 17.1.2017 23:42 protopulse wrote:
I couldn't have made any jewelry. This run was all sorts of fucked up. What happened was I spawned on an island with chasms on both sides. I reckoned there was a good chance there was a forge on the level judging by how many turns has passed since the last one, and my only choice to reach it was to pump all my experience into evasion and grab leaping. I was 100 experience short so I ate a random herb. It turned out to be terror.

So I had 75 XP left when I reached the forge. Could only craft armor/weapons. I was between getting a helmet of brilliance and helmet of clarity, but I went for clarity because I didn't want to have to deal with grace drain that early. True sight was way out of range. And I never make defiance helmets unless it's rather late and I still haven't found a source of rFear, because defiance helmets take experience to craft.



On 17.1.2017 23:45 protopulse wrote:
I try to avoid making gloves of the forge/archery, rings of perception, and helmet of defiance as much as I can because I want to maximize the experience that go to stats/skills. The dungeon can semi-reliably drop some combination of them (e.g. I found a natural +3 gauntlets of the forge in my last run so I didn't need to toss 300 experience).

I originally didn't want to make the +2 gloves of the forge at all, but after fiddling around with other builds, I concluded it was the best compromise so you aren't completely gimped early game.

On 17.1.2017 23:57 protopulse wrote:
Jesus. I'm 2000 turns faster than my last game to reach 650 feet. But I'm also down 6000 experience. Hope I don't encounter any death blades. I really need to come up with a way to deal with raukos fast. I don't think it'll be long before they start showing up, and I still haven't gotten a chance to craft a rauko-slaying weapon. I also don't have rFire...or rFear. And arrows of sharpness. Or song of sharpness. Maybe scum 600 feet a bit more?

On 18.1.2017 00:11 protopulse wrote:
Good thing I'm hitting so hard. Lovin' that (+1)[+1] crown. As long as I don't get hit I'm fine...

On 18.1.2017 00:19 protopulse wrote:
Yeeeep. Kemenrauko on 650 feet. Oh boy.

On 18.1.2017 00:26 protopulse wrote:
Starting to pay more attention to what resists what. Had no idea before that if something had fire resist, then flaming arrows wouldn't work. Just assumed that it was non-elemental and named flaming for flavor...well, anyways. This kemenrauko definitely resists fire. And cold. And poison.

On 18.1.2017 00:27 protopulse wrote:
And it's 150 feet out of depth. Don't really know what to do here...with the 5k experience I had, I could have gotten song from 0 to 9. But even then, I'd need another 2500 experience to get song of sharpness.

On 18.1.2017 00:33 protopulse wrote:
Pumped experience into more archery. Would mean I sacrifice the quality of what I could make in my next forge, but at least I survive for now.

And also, what the flip is going on? Another level where the only way down is through a shaft? I'm not ready for 750 feet. No way.

On 18.1.2017 00:34 protopulse wrote:
Do I go upstairs? I feel like diving so hard is going to get me killed.

On 18.1.2017 00:39 protopulse wrote:
Okay, whatever. I'll go take a peek at 750 feet. If it looks bad I'll back out.

On 18.1.2017 01:04 protopulse wrote:
Ugh...grotesque. It's going to follow me around forever and eventually trap me isn't it. What happens if you exchange places with it?


On 18.1.2017 01:12 protopulse wrote:
Darting horror...vampires...and 2 kemenraukos. Forget forges. What do I even do to survive this...

On 18.1.2017 01:13 protopulse wrote:
Make that 3. I'm outta here.

On 18.1.2017 01:16 protopulse wrote:
LOL! Got back to 650 feet. First thing I see is 2 potions and an artefact sword. Don't know what it is, but it's (+2, 2d5)[+2].

Just as I try to pick it up, Delthaur comes through the door. I only have 23 HP due to trying to fight the kemens from earlier.

On 18.1.2017 01:30 protopulse wrote:
Wow...I killed Ulfang and he didn't drop loot because my arrows blocked its placement. Lame.

On 18.1.2017 01:37 protopulse wrote:
2 use forge...

On 18.1.2017 01:39 protopulse wrote:
Up to 21 smithing.

On 18.1.2017 01:39 protopulse wrote:
Perhaps just an amulet of grace and a rauko slaying bow for now.

On 18.1.2017 01:44 protopulse wrote:
Ahh, I wish I got serpent slaying instead of rauko slaying. This bow will take care of raukos alone. It's serpents that give me issues.

On 18.1.2017 01:46 protopulse wrote:
Dropping Orcrist. Even with a good blade, +6 melee just isn't going to do anything.

On 18.1.2017 01:46 protopulse wrote:
Not planning to get versatility either. Don't see the point.

On 18.1.2017 02:00 protopulse wrote:
First herb of restoration this game @ 700 feet.

On 18.1.2017 02:22 protopulse wrote:
10 perception in addition to (eye for details) still not enough to stave off false floors. My god.

On 18.1.2017 02:27 protopulse wrote:
Crown of dark secrets...well that would have been great a few hundred feet ago.

On 18.1.2017 02:27 ripforareason wrote:
orcrist is decent as an evasion stick, though spear of the vanyar might be better for light. if you took parry you could get +4 evasion off of orcrist even if you never use it.

also re: grace drain, Lembas restores a point of grace, so you can always make your smithing kit nearly for free just from your starting supply of food.

On 18.1.2017 02:29 protopulse wrote:
Some cats dropped arrows of piercing. Also have song of sharpness online. Got the smithing to craft my permahaste robes too. Oh boy.

On 18.1.2017 02:30 ripforareason wrote:
also, round shield of angrod should be something you keep in that slot.. nothing you smith is really going to be much better, so it's not worth the rev charges/smithing time/con investment/whatever to make another shield.

On 18.1.2017 02:32 protopulse wrote:
@tabber, yea, that's true. Idk. I get paranoid about stat drain. Plus I sometimes find myself gorged (i.e. ate so much lembas I can't drink potions). So I'd rather avoid having to rely on lembas for restoration if possible. I forgot about the possibility of parry with orcrist. Oh well.

At this point, I'm hauling Nargil and don't know if it's going to be useful at anytime in the future when my melee is that low. But it is a sharpness weapon...perhaps I could have favored Orcrist over Nargil.

On 18.1.2017 02:33 protopulse wrote:
Yep, sounds good. Wish Angrod gave resistance to hallucination as well. Darting horrors are awful to deal with if they get a lucky shot in.

On 18.1.2017 02:41 protopulse wrote:
AHAHAHA. ENCHANTED FORGE WITH 2 USES. RNG PLEASE STOP.

On 18.1.2017 02:44 protopulse wrote:
27 max smithing...found a mithril longsword to smelt down. So I could potentially make a faenorian lamp of true sight.

On 18.1.2017 02:45 protopulse wrote:
Scratch that, 29 smithing with aule.

On 18.1.2017 02:51 ripforareason wrote:
Anyway, once you make a robe of permahaste you should be set, but you will want to make a warhammer of smithing <+3> with masterpiece (I believe this is xp-optimal compared to +4, since masterpiece will cost like 2500 XP)

with a +17 bonus to smithing, you have a few interesting breakpoints for this char. here are some items I like:

at 30 smithing:
Amulets of Con/Gra <+2>

at 32 smithing:
- crown (+1)[+1] (rFear, Clarity, Song of Slaying, Woven themes)

at 33 smithing:
-Rings of Acc(+4), EV[+4]
-helm (rFear, Clarity, Con<+1>) with an attack and ev bonus for 33 smithing

at 36 smithing:
- boots (+1)[+1, 1d1]<+1> dex and free action
- shadow cloak [+4] (rF, rC, rFear) with stealth +0 (this is a useful trick, numerical - special bonuses are bad on shadow cloaks because you can't adjust different bonuses individually, so you HAVE to increase stealth when taking e.g. a stat)

at 37 smithing: cloak (+1)[+2]<+1>, rCold

at 38 smithing: helm (rFear, Clarity, Con<+2>)

at 39 smithing:
-cloak (+1)[+1]<+2> dex
-rings of damage <+2>


On 18.1.2017 02:53 ripforareason wrote:
Also don't worry about true sight. You have keen senses. Items of true sight are useless and overcosted. Feanorian lamps of brightness are strictly better imo

On 18.1.2017 03:04 protopulse wrote:
Oh crap, I didn't see your comment in time. I ended up making a +2 amulet of grace and a true sight faenorian lamp so I could drop the helm of true sight.

As for options, that's a lot. I'll probably get a source of con for sure. I'll have to think it over. I generally feel rings of damage should be worth more than dex, especially when flaming arrows adds extra hit dice. Another thing is as an archer you really don't want to get hit at all, so I value offense over defense. e.g. why you see me making 2 sets of +2 accuracy rings rather than one of evasion and one of accuracy. And also why I'd prefer 2 +4 accuracy rings to 2 +2 dexterity rings.

On 18.1.2017 03:05 protopulse wrote:
And...I hope I live long enough to try some of those items out. Right now I still don't know if I can deal with grotesques. But I feel fairly confident in taking out raukos/dragons with my bow.

On 18.1.2017 03:05 protopulse wrote:
If I could find one of the artefact bows, that'd save me a lot of grief. Else I might need to use masterpiece to craft a weapon, rather than any of those other items you listed.

On 18.1.2017 03:06 protopulse wrote:
My turn count at this point is probably pretty shitty. I ran around the level chasing kemen for way too long.

On 18.1.2017 03:14 protopulse wrote:
Did you have _revelations? I haven't found any yet. Kinda concerned about my turn count.

On 18.1.2017 03:22 protopulse wrote:
!!! Belthronding and Oredreth, within 10 steps of one another.

On 18.1.2017 03:23 protopulse wrote:
Might going to drop Oredreth though...I really need freedom of movement at this point. And while 1 dex and extra rFire is nice, it's not enough to warrant getting randomly entranced.

On 18.1.2017 03:27 protopulse wrote:
Wow, and Saithnar.

On 18.1.2017 03:28 protopulse wrote:
All 3 in the same vault. And I still haven't opened the large steel chest yet.

On 18.1.2017 03:29 protopulse wrote:
Dropping Nargil in favor of Saithnar.

On 18.1.2017 03:37 protopulse wrote:
4 use forge on 900 feet. With _Foes I can see Vallach. Starting to run out of charges on _Foes and still no _Revelations in sight.

On 18.1.2017 03:55 protopulse wrote:
Aaaaand, there we go! I'm at 20k turns, but halfway done with 900 feet. A bit slower than I wanted to be, but hopefully that's enough time to make some neat trinkets before min depth catches up to me.

On 18.1.2017 04:05 protopulse wrote:
Can confirm great speed ego is absolutely nuts. So worth dumping that [-1,1d4] leather armour...

On 18.1.2017 04:08 protopulse wrote:
Holy crap, I killed a silent watcher. Cut its AC to 20% of it's original value (20% of [8d4]).

On 18.1.2017 04:15 protopulse wrote:
Found a faenorian lamp of brightness anyways. Now I got best of both works.

On 18.1.2017 04:15 protopulse wrote:
worlds*

On 18.1.2017 04:21 protopulse wrote:
Well, I'm on 950 feet now for the first time...

On 18.1.2017 04:25 protopulse wrote:
Hopefully no false floors here.

On 18.1.2017 04:54 protopulse wrote:
24.6k turns and I still haven't found a forge...or _revelations. Might not be able to make much stuff at this rate.

On 18.1.2017 04:58 ripforareason wrote:
I had 17 revelations charges. You have Belthronding already. fwiw, I think Masterpiece should always be used on a weapon, since a weapon gives the most improvement at the margin to your character. You found 7 forges and have about 8k turns left, so ideally you can expect to find 3-4 more. Since you haven't made a smithing warhammer you are sort of in a bind with regards to being able to make useful things because you're running out of time. You might just want to make a war hammer with smithing<+3> and masterpiece, and gradually burn some smithing points on rings of damage<+2>, improved free action boots, a helm with rFear and a con bonus, etc. since you might not have time for a masterpiece bow. You really want to make the smithing war hammer earlier if possible...

On 18.1.2017 05:00 ripforareason wrote:
Oh, if you have no revelations you'll be lucky to find 1 or 2 forges, but you'll get a decent amount of experience, so you should be able to afford abilities you might want for the throne room (song of slaying, woven themes) and also take Dexterity. Hopefully you find Maeglin and kill him for his armor, but this character is probably destroying everything easily enough.

On 18.1.2017 05:05 protopulse wrote:
Okay, here we go. My first 3 use forge after hitting 950 feet. I found Dagmor, so rFear is no longer a concern. I'm a bit anxious I won't get to make much stuff, but it feels shitty to back out of smithing now just because I haven't found _revelations. So I'll go ahead and sacrifice this forge to make a warhammer of smithing with masterpiece. I concluded the same thing. Putting masterpiece on the hammer over the extra smithing point is more efficient, well, as long as your base smithing is below 25.

On 18.1.2017 05:07 protopulse wrote:
If I take dexterity, get song of slaying/woven themes, I won't really have much experience to pull towards smithing though.

On 18.1.2017 05:11 ripforareason wrote:
I can watch the rest of your game if you stream it, if you want. You should be able to spend some time at 950' pooling experience, at least.

On 18.1.2017 05:12 protopulse wrote:
And yes, I'm indeed murdering just about everything. I actually almost died to trolls once, because they're so tanky and hit so hard, but I just have to get out of their melee range and it's not so bad.

If I just run around 950 feet forever, I doubt I'll die. It's 1000 feet I'm worried about, especially because I haven't done it before. My low HP pool is a bit concerning since that means I have less room for mistakes.

On 18.1.2017 05:12 protopulse wrote:
Hmm, okay, gimme a second.

On 18.1.2017 05:14 ripforareason wrote:
You don't need that much more XP in smithing. You can hit 48 difficulty with masterpiece, which is good enough for a 2.5lb (+3,2d7) bow with rapid fire and Danger. The only real difficulty is making rings of damage<+2> if you want them, for which you would want another 3 points in smithing. You only have 58k XP so you can expect to pool another 15-18k clearing 900-950 a few times looking for forges.

On 18.1.2017 05:15 ripforareason wrote:
You definitely want an amulet of con<+2>. Since you're using Dagmor as an rFear/Light stick, you may want to go with a helm with con<+2> to get up to 8 con.

On 18.1.2017 05:17 protopulse wrote:
Oh, that log file's a little outdated. I have 71k experience now. Lemme reupload. Yea, I'm sitting around at the forge trying to figure out what I want to make atm.

On 18.1.2017 09:46 protopulse wrote:
Currently sitting on the surface...almost died a number of times on the ascent. That or run out of arrows. The monster spawn rate on the ascension is so damn high. I thought I could just clear as I go, but it turns out they spawn faster than I could kill them...and with 2 strength and no sources of strength in my gear, digging was not an option.

On 18.1.2017 10:27 protopulse wrote:
And that's game. Once I realized that the key to the ascension is to keep moving, ignore monsters, and just go through the first stairs you see, it wasn't too bad. Ascension's still very very stressful though, between all the stat draining vampires, endless trolls, horrors, unkillable serpents, and threat of hallucination from hithrauko.

As for getting the sils out, I ended up breaking Saithnar on the third sil attempt. Somehow got the last sil out with just a greatsword lying around the floor of Morgoth's hall.

On 18.1.2017 11:28 wobbly wrote:
Nice. Congratulations

On 18.1.2017 14:18 protopulse wrote:
Thanks wobbly.

Some other thoughts in no particular order.

I'm really glad this run made it all the way, considering the forge troubles both early on and when scumming 950 feet (Only found 2 forges in 9k turns because of a lack of _revelations. In fact, there were no revelations all game. So I only made half of what was actually possible and ended up tossing experience into archery/evasion/song/will instead of smithing).

Belthronding was nice, but by the time I found it, it really didn't matter that much. Game was by far the hardest in the mid game and post throne room.

Smithing with Aule is annoying. Smithing already takes a large number of turns. Having to wait to "catch your breath" just makes it worse. And as an aside, I have no idea how Psi was able to smith after the throne room, with such a ridiculously high monster spawn rate. I bet it took a lot of patience. Seems like Sil just wasn't desired with a "post-game" in mind.

I was -7 stat drained at one point on the ascent. I almost never made out of 950 feet alive. Even with permahaste, it didn't matter because every door I opened, there would be a pack of vampire lords, troll pack, unrelenting horror, or gwathrauko behind it. I just couldn't find a stairs up. And by the time I realized 950 feet was too dangerous to stay on and what the ascent was all about, I couldn't even backtrack to a stairs down to refresh the level and get a second chance at 950 feet. 3 sil curse didn't help either.

Throne room wasn't remotely dangerous for this build, though if Tabber didn't warn me about the tension mechanic or the side hallways, there was a definite chance of something going wrong. If I had _revelations and could see the floor layout, that would have been entirely different. I really hate how much _revelations completely changes things.

The surface level wasn't too bad...although the abnormal number of monsters certainly gave me a scare, especially the trolls. A look in the postgame screen showed that if I stayed to try to clear everything, I would have very likely died or ran out of arrows or !voice first. It feels like archery's really great at shredding single targets (e.g. Morgoth was no issue when I had 80+ arrows of piercing/rapid fire/flaming arrows/song of piercing/permahaste/halving his evasion), but not great at mob clearing compared to melee (who get access to opportunist, zone of control, whirlwind attack, rage herb, follow through, flanking, and have no need to worry about arrows).

MPA-Sil has a nice feature where if you take a save file from vanilla Sil over, it will show you what artefacts you missed. I checked and found that I missed Tinfang Gelion, Azaghal, Dramborleg, and Anglachel. Honestly probably wouldn't have made a difference, although Anglachel would have been very welcome. I took a ridiculous number of turns trying to cut out the last sil after it broke my Saithnar. Had I known how hard it would be, I would never have dropped Nargil.

I keep forgetting to name my artefacts...

Wonder where I have room to cut turns and improve my score. How is score calculated here anyways? Definitely a lot of things to improve upon though, especially if I found _revelations. Still got a lot of other builds to try out as well. I suppose melee is up next. Then I'll mess with naugrim and edains.

On 18.1.2017 15:37 ripforareason wrote:
The main thing you can improve would be diving faster while gaming the turncount. Finding rev would also help...

On 19.1.2017 02:18 debo wrote:
Playing a smith makes it difficult to win quickly, I think. Trying a more straightforward melee build will probably help reduce your turncount if you're interested in improving your scores.

On 19.1.2017 20:59 protopulse wrote:
I tend to play really sloppy on pure melee builds. It's fun for a couple levels because I just afk tab away any enemies and feel like a demigod, then I get bored and stop paying attention. When something finally arrives that poses a real threat to my survival, I tend to overestimate my combat ability and try to take it head on, forget to use consumables, and just die. Smithing keeps me focused since I constantly have to balance my experience usage with forge generation.

#1 on the ladder or highscores doesn't really interest me, but #1 in a specfic race/class combo on 1.3? Sure.

Is score just a function of turncount?

On 19.1.2017 20:59 protopulse wrote:
(actually I think # of sils also affect it?)

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