The Angband Ladder: Hilond, Noldor Feanor no-class by <captnamazing@gmail.com>

  [Sil 1.3.0 Character Dump]

 Name   Hilond        Age    2,850       Str   3
 Sex    Male          Height   6'6       Dex   3
 Race   Noldor        Weight   198       Con   4
 House  Feanor                           Gra   5 =  4  +1

 Game Turn    5,382   Melee  (+11,2d8)   Melee       11 =  8  +3  -1  +1
 Exp Pool     1,223   Bows    (+3,2d8)   Archery      3 =  0  +3  -1  +1
 Total Exp   11,123   Armor  [+16,2-4]   Evasion     16 =  8  +3  +5
 Burden        89.5                      Stealth      2 =  0  +3  -1
 Max Burden   172.8   Health     -4:41   Perception   6 =  0  +5  +1
 Depth         300'   Voice      49:49   Will         5 =  0  +5
 Min Depth     250'                      Smithing    11 =  5  +5      +1
 Light Radius     1                      Song         5 =  0  +5

 You are one of several children of a warrior from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You hit the Easterling warrior!!
> The Easterling warrior misses you.
> You hit the Easterling warrior!
> The Easterling warrior misses you.
> You miss the Easterling warrior.
> The Easterling warrior misses you.
> You hit the Easterling warrior!
> The Easterling warrior misses you.
> You hit the Easterling warrior...
> The Green serpent breathes poisonous gas.
> You hit the Easterling warrior!
> The Easterling warrior hits you.
> You die.


  [Screenshot]

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  [Equipment]

a) a Longsword (+0,2d5) [+1] 3.5 lb
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) (nothing)
d) a Bloodstone Ring of Perception <+1>
   It improves your perception by 1.  
e) (nothing)
f) a Wooden Torch (1277 turns)
g) (nothing)
h) a Cloak [+1]
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Crown of Grace <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of Swordplay (-1) [+0,1d1]
   It grants you the ability: Parry.  
l) (nothing)
m) 65 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 20 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Russet Herbs of Rage {@150}
b) a Black Herb of Sustenance {@250}
c) 2 Yellow Herbs of Terror {@150}
d) a Mottled Herb of Restoration {@300}
e) 2 Fragments of Lembas
f) 6 Cloudy Potions of Slow Poison
g) 3 Smoky Potions of Quickness {@250}
h) a Green Potion of Slowness {@100}
i) a Violet Potion of Poison {@150}
j) a Yellow Potion of Blindness {@200}
k) 2 Wooden Torches (2000 turns)
l) Studded Leather [-2,1d6]
m) a Cloak [+1]
n) a Helm [-1,1d2]
o) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
p) a Pair of Greaves [-1,1d2]
q) a Broken Sword of Gondolin (-2,1d5) 1.5 lb
   It slays orcs and trolls.  
r) a Spear (-1,1d9) 3.0 lb
   It can be thrown effectively (6 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
s) a Great Spear of Doriath (-1,1d13) [+1] 4.0 lb
   It slays wolves and spiders.  It requires both hands to wield
   it properly.  It counts as a type of polearm.  
t) 3 Throwing Axes (+0,2d4) 4.5 lb
   It can be thrown effectively (9 squares).  
u) a Battle Axe (-3,3d4) 3.5 lb
   It does extra damage when wielded with both hands.  
v) a Quarterstaff of Final Rest (+0,2d3) [+2] 4.0 lb
   It slays undead.  It grants you freedom of movement.  It
   requires both hands to wield it properly.  


  [Notes]

Hilond of the Noldor
Entered Angband on 3 May 2017

   Turn     Depth   Note

      3     50 ft   (Enchantment)
      3     50 ft   (Armoursmith)
    149     50 ft   ok, almost died to the first orc 
    519    100 ft   wow, a quarterstaff of final rest 
    519    100 ft   ID'd at 100ft by a caltrop field first move off stairs
    742    100 ft   broken sword of gondolin as an xtra light source, lol
    984    100 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
  1,105    100 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
  1,226    100 ft   Made a Crown of Grace <+1>  3.0 lb
  3,464    250 ft   (Finesse)
  3,912    250 ft   Encountered Gorgol, the Butcher
  3,926    250 ft   Slew Gorgol, the Butcher
  3,928    250 ft   that was a pretty easy fight
  3,928    250 ft   i'm more scared about the pack of archers next door
  3,930    250 ft   10 melee 14 evasion @ 250ft
  4,085    250 ft   ooo, orc champ all alone
  4,085    250 ft   150 out of depth though
  4,099    250 ft   pass
  4,224    250 ft   trolls a bit tougher than i'd like 
  4,426    250 ft   easterlings
  4,426    250 ft   fuck, everything is out of level here
  4,476    250 ft   having trouble dealing enough damage at 10/15
  4,486    250 ft   funny, how 1 point of extra melee often makes the diff
  4,706    250 ft   WTB more light

  5,382    300 ft   Slain by an Easterling warrior.
  5,382    300 ft   Died on 03 May 2017.




  ['Score' 006094618]


Posted on 3.5.2017 21:03

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2044. on the Sil Ladder (of 2253)

Comments

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On 3.5.2017 21:10 captnamazing wrote:
I feel convicted in the death of Hilond.

Another forge drought down to 300'.

I started encountering Easterlings, Orc Champs, and Trolls on 250 regularly, despite not having any Treacherous Paths.

Managed to stay alive by putting lots of points into melee/evasion and keeping a 1k exp buffer so I could make my rings of +2 accuracy when(if) I found the next forge.

I had just been beating around the first chambers of 300' when an emerald serpent attacked me. Then, behind him came a pack of easterlings.

I ended up beating a retreat and then doing a circle of my known map because more enemies kept jumping on the bandwagon. I knew that if I got flanked, I was toast. With 15 evasion I could handle a few rounsd of flanked combat, but not a horde of it.

With this kite, I managed to kill an easterling thru the serpent's poison breath and then take them back to where they jumped me. I was standing at the mouth of the door with my back to room.

Pretty likely something would have came from behind, of course. But, there was enough space I feel like I could have survived another run.

So I started fencing with the warriors and they are a bit tougher than I remember. I even put another point into evasion.

RIP

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