The Angband Ladder: Frosseren, Noldor Feanor no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Frosseren     Age    1,330       Str   4 =  3          +1
 Sex    Female        Height   6'1       Dex   3 =  4          -1
 Race   Noldor        Weight   157       Con   4 =  4      -1  +1
 House  Feanor                           Gra   1 =  3      -1  -1

 Game Turn   12,326   Melee  (+11,3d8)   Melee       11 = 15  +3  -3  -4
 Exp Pool     3,895   Bows    (+0,2d8)   Archery      0 =  0  +3      -3
 Total Exp   40,495   Armor [+19,5-14]   Evasion     19 = 15  +3  +5  -4
 Burden       149.8                      Stealth      6 =  6  +3  +1  -4
 Max Burden   207.3   Health     -3:41   Perception   5 =  6  +1  +2  -4
 Depth         750'   Voice      24:24   Will         3 =  6  +1      -4
 Min Depth     500'                      Smithing     7 =  7  +1  +2  -3
 Light Radius     4                      Song        -3 =  0  +1      -4

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.

  [Last Messages]

> You are pummeled with debris!
> You have been stunned.
> The Kemenrauko is hit by falling debris.
> The Kemenrauko misses you.
> It burns your mouth and throat.
> You have been heavily stunned.
> You feel much better.
> You have 7 Murky Brown Potions of Orcish Liquor (c).
> The Amethyst serpent bites you...
> The Kemenrauko misses you.
> The Kemenrauko hits you.
> The Kemenrauko hits you.
> You die.




a) a Battle Axe of Nargothrond (-3,3d4) 4.0 lb
   It slays dragons and raukar.  It does extra damage when
   wielded with both hands.  
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Sapphire Ring of Evasion [+2]
d) a Sapphire Ring of Evasion [+2]
e) a Sea Shell Amulet of the Blessed Realm <+0>
   It increases your grace by 0.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Lesser Jewel
g) Leather Armour of Stealth [-1,1d4] <+1>
   It improves your stealth by 1.  
h) a Cloak of Warmth [+1] {rcold}
   It provides resistance to cold.  
i) a Round Shield of Deflection [+2,1d4]
   It cannot be harmed by the elements.  
j) a Great Helm of Brilliance [-2,1d4]
   It lights the dungeon around you.  
k) a Set of Gauntlets of the Forge [+0,1d1] <+2>
   It improves your smithing by 2.  
l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
m) 25 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
n) 99 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


a) 5 Mottled Herbs of Rage
b) 3 Fragments of Lembas
c) a Clear Potion of Miruvor
d) 7 Murky Brown Potions of Orcish Liquor
e) a Sparkling Blue Potion of Clarity
f) 5 Smoky Potions of Healing
g) 8 Yellow Potions of Quickness
h) 2 Azure Potions of Dexterity
i) a Brazen Horn of Thunder
j) a Twisted Staff of Treasures (4 charges)
k) a Yew Staff of Self Knowledge (1 charge)
l) a Maple Staff of Recharging (10 charges)
m) a Mahogany Staff of Summoning (7 charges)
n) a Topaz Ring of Venom's End {rPois}
   It provides resistance to poison.  
o) an Ivory Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
p) a Brass Lantern (3846 turns)
q) a Mail Corslet (-1) [-3,2d4]
r) a Dwarf Mask of Defiance [-2,1d2] <+3>
   It improves your will by 3.  It provides resistance to fire 
   and fear.  
s) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
t) a Curved Sword (Vampiric) (-1,2d5) [+1] {cursed} 3.5 lb
   It drains life from your enemies.  It increases your hunger 
   and is cursed.  
u) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> {@w1} 3.0 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
v) a Bastard Sword of Hador's House (-2,3d4) [+1] {@w2} 4.0 lb
   It grants you the ability: Follow-Through.  It does extra
   damage when wielded with both hands.  
w) a Mattock (-5,5d3) <+2> 13.0 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


Frosseren of the Noldor
Entered Angband on 16 May 2017

   Turn     Depth   Note

    433     50 ft   (Jeweller)
    492     50 ft   Made a Sapphire Ring of Evasion [+1]  0.1 lb
    553     50 ft   Made a Garnet Ring of Accuracy (+1)  0.1 lb
    664     50 ft   Made a Sea Shell Amulet of the Blessed Realm <+0>  0.1 
  1,700    150 ft   Encountered Gorgol, the Butcher
  1,721    150 ft   Slew Gorgol, the Butcher
  3,146    250 ft   (Parry)
  4,701    300 ft   (Finesse)
  5,007    350 ft   Made a Beryl Ring of Sustenance  0.1 lb
  5,018    350 ft   Made a Golden Ring of Hunger  0.1 lb
  5,029    350 ft   Made an Amber Amulet of Adornment  0.1 lb
  5,110    350 ft   Made an Ivory Amulet of Haunted Dreams  0.1 lb
  5,878    350 ft   Made a Jade Ring of Free Action  0.1 lb
  5,888    350 ft   Made a Lesser Jewel  0.1 lb
  6,165    400 ft   Fell through a false floor
  6,231    450 ft   Encountered Orcobal, Champion of the Orcs
  6,325    450 ft   Slew Orcobal, Champion of the Orcs
  6,429    450 ft   (Riposte)
  6,514    450 ft   Found The Longsword 'Orcrist'
  7,255    450 ft   Encountered Ulfang the Black
  7,257    450 ft   o_o
  7,279    450 ft   Slew Ulfang the Black
  7,513    450 ft   Encountered Uldor, the Accursed
  7,530    450 ft   Slew Uldor, the Accursed
  7,723    450 ft   Encountered Boldog, the Merciless
  7,727    450 ft   Slew Boldog, the Merciless
  7,778    450 ft   Encountered Othrod, the Orc Lord
  7,878    450 ft   Slew Othrod, the Orc Lord
  8,615    500 ft   Found The Spear of Boldog (from 450 ft)
  9,310    550 ft   (Follow-Through)
  9,310    550 ft   (Opportunist)
  9,792    550 ft   Fell into a chasm
  9,960    650 ft   Found The Pair of Boots of Taur-nu-Fuin
 10,994    700 ft   a digger yay

 12,326    750 ft   Slain by a Kemenrauko.
 12,326    750 ft   Died on 16 May 2017.

  ['Score' 015087674]

Posted on 16.5.2017 19:09
Last updated on 16.5.2017 21:36

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1060. on the Sil Ladder (of 2161)

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Even cats can't hear my approach


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On 16.5.2017 19:11 protopulse wrote:
15 stealth feels so so good. If inventory size was larger, I'd carry swappable stealth gear every game.

On 16.5.2017 19:17 protopulse wrote:
Just realized that !quickness speeds up combat, not just movement. I thought you needed flanking to take advantage of its combat boons, but turns out that's not the case.

On 16.5.2017 19:20 protopulse wrote:
A digger or herb of restoration would be nice. Been a while since I've gotten to 550 feet without seeing a digger.

On 16.5.2017 19:26 protopulse wrote:
Oh yea, 450 feet was ridiculously fun. 5 uniques on the same level.

Almost died the second I entered the level when Orcobol and a pack of easterlings/wargs managed to surround me. Best part was the vault with both Othrod and Boldog and chasing after all the orcs with Orcrist in hand. Was a pretty cramped place so they had nowhere to run to.

On 16.5.2017 19:27 protopulse wrote:
Orcrist is just mean against Boldog. Poor guy doesn't know when to run.

On 16.5.2017 21:37 protopulse wrote:
Yikes, 3 kemenrauko managed to surround me. It was hard to tell what was going on because there were two amethyst serpents, and by the time I realized, it was too late.

On 16.5.2017 21:48 protopulse wrote:
Still, series of mistakes. First, not swapping back to the lantern (I was using the lesser jewel because I was starting to run out of fuel). Might have been able to see the serpent then.

Should've kited the Kemenrauko to an open area. Didn't think he was going to earthquake and seal my escape in the very first hit.

Also thought orcish liquor would be enough for some reason. Had plenty of !healing.

On 16.5.2017 21:51 protopulse wrote:
The lack of ,restoration, a heavy weapon that can take out grotesques, _sanctity, a digger for most of the game, and forges was also incredibly annoying.

On 16.5.2017 22:02 protopulse wrote:
Finding it pretty frustrating to ID _sanctity since there's always a chance it's _entrapment or _summoning, and anything you are cursed with can screw you up pretty hard. Not to mention some games it never spawns so you can't risk equipping a lot of the stuff you find. Was pretty careful about it this game so I never got cursed with anything, but it was obnoxious.

Think there's a few milestones that determine how easy a run is. Early armour, _sanctity, a digger, longbow, faenorian lamp, sharpness weapon, consumables. So easy when you can find those components. Varying degrees of annoying to difficult when you can't.

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