The Angband Ladder: Guzug-Azug, Orc Dark-Priest by <lorddimwit@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Guzug-Azug             Age                 73       STR: 18/124       
 Sex   : Male                   Height              66       Int:      8      9
 Race  : Zombie Orc             Weight             154       WIS:     14       
 Class : Dark-Priest            Social Class        11       DEX: 18/200       
 Body  : Player                                              CON: 18/100       
 God   : Melkor Bauglir                                      Chr:  18/89  18/94
                                                                               
 + To Melee Hit          39 Level             37    Max Hit Points       444   
 + To Melee Damage       48 Experience   1011195    Cur Hit Points       -77   
 + To Ranged Hit         21 Max Exp      1011195    Max SP (Mana)         51   
 + To Ranged Damage       0 Exp to Adv.  1225000    Cur SP (Mana)         21   
   AC                29+110 Gold          695276    Piety              26198   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Very Good    Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  16d8+384  
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Uruk Archer from the           
          Misty Mountains.  You have tiny black eyes, colourless               
          albino hair, and black ulcerous skin.                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 62 (3100')
        The Land Of Rhun: Level 28 (1400')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body was a Player.
 You have defeated 3942 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 27 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 25th Quelle of the 2890th year of the third age.
 Your adventure lasted 39 days.

     Your Attributes:
You are dead, killed by an Aranea on level 62 of The Sacred Land Of Mountains.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can embolden yourself.
You can sense what is beyond walls.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is a great bane of dragons.
Your weapon is a great bane of undeads.

Skills (points left: 15)
 - Combat                                        29.650 [0.700]
          . Weaponmastery                        15.700 [0.700]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         13.582 [0.900]
          . Magic-Device                         25.150 [1.050]
          . Spell-power                          00.000 [0.800]
          . Udun                                 00.000 [0.400]
          . Necromancy                           41.600 [0.800]
 - Spirituality                                  15.500 [1.000]
          . Prayer                               50.000 [1.400]
 - Monster-lore                                  00.000 [0.500]
          . Corpse-preservation                  01.000 [1.000]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to meet a Blubbering idiot on level 1.
You may find a Scroll of Identify on level 1.
You may find a Mushroom of Weakness on level 1.
You are fated to find a Ration of Food on level 1.


  [Character Equipment]

a) The Claymore 'Arangabar' (2d8) (+18,+18) (+1 attack)
        It increases your intelligence, dexterity and attack speed by 1.  It
    does extra damage from fire.  It poisons your foes.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 46 of Moria.
d) a Dragon Horn (+3)
    It
    can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
e) The Ring of Power of Uvatha the Horseman (+2 attacks) {cursed}
    It 
    increases your constitution, charisma, stealth and attack speed by 2.  
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to cold and dark.  It drains experience.  It is heavily
    cursed.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Damage (+17)
    
    You bought it from the Black Market.
k) an Indestructible Amulet of the Serpents [+3] (+5)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 5.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and charisma by 1.  It provides resistance to chaos.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak [4,+11] (+4 to stealth) {!k}
    It increases your 
    stealth, searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, poison, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 58 of The Sacred
    Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Levitation [3,+6]
    It allows you to
    levitate.  
    You bought it from the Black Market.
z) (nothing)
{) The Bolt of Faudh (1d5) (+10,-2) (+2)
    It provides light (radius 1)
    forever.  It increases your intelligence by 2.  It does extra damage 
    from acid and fire.  It produces chaotic effects.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
|) a Gnomish Shovel of Digging (1d2) (+9,+12) (+4) {!k}
    It increases your ability to tunnel by 
    4.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) The Skull of Ancient Wisdom {A@0}
    It can be activated for 
    satisfy hunger.  
    You found it lying on the ground on level 29 of Mirkwood.
b) 13 Potions of Speed
    
c) 9 Potions of Cure Critical Wounds
    
d) 4 Potions of Healing
    
e) 11 Scrolls of Phase Door
    
f) 12 Scrolls of Teleportation
    
g) 18 Scrolls of Identify
    
h) a Golden Rod of the Istari of Detection (250/250) {!d!ka@2}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
i) a Golden Rod of Capacity of Recall (250/250) {!d!ka@1}
    It can hold more mana.  
    You bought it from the Black Market.
j) a Wand of Teleport Away[5|38] (8 charges)
k) a Wand of Demon Blade[17|34] (5 charges)
l) a Staff of Healing[2|22] (4 charges)
m) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 41 of Moria.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas {!k}
b) a Rod Tip of Recall (80 Mana to cast)
c) a Mouse Fur of Air [1,+9]
d) The Light War Axe of Ice (2d5) (+3,+15) (+3)
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
f) The Dagger 'Nimthanc' (E:25701, L:24) (1d4) (+20,+11) {.}
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    electricity and frost.  It is especially deadly against dragons.  It
    fights against evil with holy fury.  It makes you invisible.  It
    provides resistance to electricity and cold.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) The Phial of Galadriel (+4) {A@1}
b) The Full Plate Armour of Isildur [25,+25] (+1)
c) The Cord Armour of Loron [6,+7]
    It sustains your constitution.  It
    provides immunity to acid and fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to light, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
d) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is
    being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Potion of *Healing* {50% off}
    
b) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3
    .  It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Colour out of space on level 56 of The
    Sacred Land Of Mountains.
e) a Harp of Power (+3)
    It can be activated for singing a song of
    freedom if it is being worn. It increases your charisma by 3.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.



Posted on 15.10.2003 23:26
Last updated on 16.10.2003 07:28

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1592. on the ToME Ladder (of 3146)
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On 15.10.2003 23:26 lorddimwit@hotmail.com wrote:
Evil, evil, EVIL!!! :)

Evil race, evil subrace, playing an evil class worshipping Melkor and blasting all of his foes with Necromancy. Whee!

This character is going for Touch of Death (it's easiest to get with Dark-Priests, I think, what with the .7 in combat and .8 in Necromancy.

On 16.10.2003 07:01 lorddimwit@hotmail.com wrote:
Moving up in the world; now I have a new randart sword. Still need to beef up my combat abilities though; the things in the SLoM are too tough for me.

On 16.10.2003 07:28 lorddimwit@hotmail.com wrote:
Unexpectedly killed by suddenly summoned spiders in the Sacred Land of Mountains. Say that ten times fast.

Ugh. I'm on a losing streak...

On 27.11.2003 10:55 lorddimwit@hotmail.com wrote:

Much more successful attempt
.

On 5.12.2003 18:44 khearn@excite.com wrote:
Don't you mean "Suprisingly slain by suddenly summoned spiders in the Sadred Land of Mountains"? :)

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