The Angband Ladder: Wolf, Wood-Elf Archer by <teber@sharden.nl>

  [ToME 2.2.3 Character Dump]

 Name  : Wolf                   Age                 78       Str!     40     40
 Sex   : Female                 Height              47       INT!     40       
 Race  : Wood-Elf               Weight              98       WIS!     38       
 Class : Archer                 Social Class        56       DEX!     40       
 Body  : Player                                              CON!     39       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          60 Level             50    Max Hit Points      1117   
 + To Melee Damage       53 Experience  12707979    Cur Hit Points      1117   
 + To Ranged Hit         91 Max Exp     12707979    Max SP (Mana)        237   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)        237   
   AC                24+123 Gold          715342    Piety              99348   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Good         Blows/Round:  13        
 Bows/Throw  : Legendary[75]Searching   : Good         Shots/Round:  4         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  39d5+689  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Sindarin Archer.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 80 (4000')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 46 (2300')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently on level 80 of Angband.
 You have defeated 15534 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved 53 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Hrive of the 2890th year of the third age.
 You have been adventuring for 82 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4..34...4.....3.            
        Add Int   : ...3..4..2....3.            
        Add Wis   : ....4....2....3.            
        Add Dex   : 4233......4...3.            
        Add Con   : ...3..4.4.....3.            
        Add Chr   : ...34.........3.            
        Add Stea. : ......4.........            
        Add Infra : ..3.............            
        Add Tun.. : ..............3.            
        Add Speed : ...3434....*..3.            
        Add Blows : ..33..........3.            
        Vampiric  : ..............+.            
        Slay Evil : +...............            
        Slay Demon: .............+..            
        Slay Orc  : +...............            
        Slay Troll: +............+..            
        Slay Giant: .............+..            
        Poison Brd: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +...............            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +.+.............            
        Sust Con  : .......+........            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ++.....++.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......+.*.+.....            
        Imm Elec  : ......+*........            
        Imm Fire  : +...+.*.........            
        Res Cold  : ......+.........            
        Res Pois  : ..+.+..+........            
        Res Fear  : +...+...........            
        Res Lite  : .....+.........+            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : ..+.............            
        Res Sound : ..+.....+.......            
        Res Shard : ..+......+......            
        Res Neth  : ........+.......            
        Res Nexus : ......+.........            
        Res Chaos : .....+.++.......            
        Res Disen : +...+...........            
        Aura Fire : ......+.........            
        Lite      : +.........+.....            
        See Invis : +....+..........            
        Xtra Might: .+.............+            
        Activate  : +...++....+.....            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..++......            
        Troll.ESP : .........+......            
        Dragon.ESP: .+..............            
        Evil.ESP  : .........+......            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        17.800 [0.800]
          . Weaponmastery                        02.500 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    03.700 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         02.856 [0.300]
          . Magic-Device                         07.600 [1.100]
          . Divination                           01.000 [0.300]
 - Spirituality                                  18.180 [0.500]
          . Prayer                               45.000 [0.500]
          . Mindcraft                            08.900 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You may meet a Mean-looking mercenary on level 1.
You are fated to find a Pair of Hard Leather Boots on level 1.
You may meet a Blue Firebird on level 1.
You may meet an Aimless-looking merchant on level 1.
You are fated to find a Ration of Food on level 1.
You are fated to meet a Novice mage on level 1.
You may meet a Mean-looking mercenary on level 1.
You may find a Rune [Arrow] on level 1.
You are fated to find a Potion of Boldness on level 12.
You are fated to find a Ration of Food on level 19.
You are fated to meet a Boil-covered wretch on level 1.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+11,+13) [+3] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 56 of Mordor.
e) The Ring 'Cirmar' (+3 attacks)
    It
    can be used to store a spell.  It increases your dexterity, 
    infravision, attack speed and ability to score critical hits by 3.  It
    sustains your dexterity.  It provides resistance to poison, confusion, 
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
f) The Ring of 'Wolf' (+3 to speed)
    It increases your strength, 
    intelligence, dexterity, constitution, charisma, speed and attack speed
     by 3.  It makes you invisible.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 67 of Angband.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Fur Cloak of Halmalan [3,+9]
    It sustains your constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to poison and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Common Shop.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nether and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 57 of Mordor.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 67 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Footwear Shop.
z) (nothing)
{) 25 Arrows of Finil (1d4) (+30,+11) {90% off}
    It does extra damage from 
    electricity and frost.  It poisons your foes.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) The Shovel of Ancalaith (1d2) (+10,+0) (+3 to speed)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, ability to tunnel, speed and attack
    speed by 3.  It drains life from your foes.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) a Fireproof Holy Tome of Manwe Sulimo
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Book of Teleportation
c) 4 Potions of Cure Light Insanity
d) 3 Potions of Speed
e) 11 Potions of Healing
f) 6 Potions of *Healing*
g) 9 Scrolls of Satisfy Hunger
h) a Silver Rod of Capacity of Recall (200/200)
    It can hold more mana.  
    You bought it from the Black Market.
i) a Silver Rod of Illumination (100/100)
j) a Mithril Rod of Capacity of Detection (174/320)
    It can hold more mana.  
    You found it in the remains of a Seraph on level 62 of The Sacred Land Of
    Mountains.
k) an Adamantite Rod of Capacity of Perception (154/400)
    It can hold more mana.  
    You bought it from the Black Market.
l) an Amulet of Telepathy
m) The Rhino Hide Armour of Balen (-1) [8,+7]
n) a Golden Crown of the Magi [0,+12] (+3)
o) a Chaotic Dagger of Gondolin (1d4) (+16,+17) (+1)
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
q) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of The Sacred
    Land Of Mountains.
r) 99 Silver Arrows (3d4) (+10,+10)
s) 23 Silver Arrows (3d4) (+7,+5)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
b) a Mithril Rod of Simplicity of Nothing (160/160)
    
    It was given to you as a reward.
c) an Adamantite Rod of Cheapness of Nothing (200/200)
    It can cast spells for a lesser mana
    cost.  
    You bought it from the Black Market.
d) 3 Rod Tips of Perception (20 Mana to cast)
e) 4 Rod Tips of Recall (80 Mana to cast)
f) 3 Rod Tips of Detection (80 Mana to cast)
g) a Rod Tip of Healing (120 Mana to cast)
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, confusion, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 40 of Moria.
k) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 41 of Moria.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 38 of Moria.
n) The Dagger 'Nimthanc' (E:12213, L:20) (1d4) (+22,+12)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It makes you invisible.  It provides
    resistance to cold.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It provides resistance 
    to fire and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 38 of Moria.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Flight Arrow of Lothron (1d3) (+22,+10)
    It does extra damage from acid and 
    fire.  It is a great bane of demons.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 40 of Moria.
r) 75 Arrows of Slay Demon (1d4) (+10,+10) {90% off}
    It
    strikes at demons with holy wrath.  
    You found it in the remains of a Dread on level 66 of The Sacred Land Of
    Mountains.
s) 20 Arrows (exploding) (1d4) (+2,+5) {90% off}
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .


  [Home Inventory - Minas Anor ]

a) The Lost Works of Kenault
    It can be activated for restore stats and life levels every
    750 turns.  
    You found it in the remains of a Death quasit on level 52 of The Sacred
    Land Of Mountains.
b) 3 Potions of Self Knowledge
c) The Ring of Quend [+19] (+3 to infravision)
    It can be activated for ball of cold and resist cold
    every 50+d50 turns if it is being worn. It increases your strength, 
    constitution and infravision by 3.  It provides resistance to cold, 
    blindness and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
d) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 77 of
    Angband.
e) 2 Rings of Extra Attacks (+1 attack)
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 63 of
    Mordor.
g) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
h) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
i) The Amulet of Darras (+3)
    It 
    increases your wisdom by 3.  It sustains your wisdom and dexterity.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    39 of Moria.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
l) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 62 of The Sacred Land Of
    Mountains.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 68 of The Sacred Land Of
    Mountains.
o) a Cloak of Air [1,+11]
    It allows you to breathe without air.  
    It was given to you as a reward.
p) an Elven Cloak of Stealth [4,+13] (+6 to stealth)
    It increases your stealth, searching
     and luck by 6.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
q) The Small Metal Shield of Mornarair [3,+10]
    It sustains your wisdom and 
    constitution.  It provides immunity to fire and cold.  It provides
    resistance to life draining and electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and 
    constitution by 4.  It does extra damage from frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your strength and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, cold, nether and chaos.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 66 of The Sacred Land Of
    Mountains.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It
    does extra damage from frost.  It strikes at undead with holy wrath.  
    It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    The Sacred Land Of Mountains.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth
     by 3.  It provides resistance to disenchantment.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 50 of Mordor.
v) 25 Flight Arrows of Slay Undead (1d3) (+10,+10)
    It
    strikes at undead with holy wrath.  
    You found it in the remains of a Chaos drake on level 77 of Angband.
w) 22 Seeker Arrows of Slay Demon (4d4) (+13,+11) {90% off}
    It
    strikes at demons with holy wrath.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) a Tome of Translocation
b) The Mirror of Alternate Dimensions
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Grand master mystic on level 62 of Mordor.
c) Tenser's Alteration Manual
    
    It can be activated for acquirement.  
    You found it lying on the ground on level 11 of Mirkwood.
d) 16 Sprigs of Athelas {25% off}
e) a Potion of Cure Critical Insanity
f) 22 Potions of Cure Insanity {25% off}
g) 3 Potions of Life
h) a Potion of *Enlightenment*
i) 5 Fireproof Scrolls of *Enchant Armor*
    It cannot be
    harmed by fire.  
    You found it in the remains of a Hell knight on level 54 of Mordor.
j) 3 Scrolls of *Enchant Armor*
k) a Scroll of Acquirement
l) The Ring of Egolaur (+9,+16)
    It
    sustains your strength and wisdom.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to poison, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
m) The Chain Mail 'Arwen' (-2) [14,+5]
    It sustains your wisdom.  It
    provides immunity to acid.  It provides resistance to life draining, 
    electricity, cold, light, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 46 of Moria.
n) The Leather Scale Mail of Gweth (-1) [11,+2]
    It
    sustains your constitution.  It provides immunity to fire.  It
    provides resistance to electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Fur Cloak of Mardain [3,+16]
    It sustains your constitution.  It
    provides immunity to acid.  It provides resistance to nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mummified troll on level 34 of Moria.
r) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
s) a Steel Helm of Water Breathing [6,+13]
    It allows you to breathe underwater.  
    It cannot be harmed by acid.  
    You found it in the remains of a Stone troll on level 62 of Dol Guldur.
t) The Scimitar of Caroth (2d5) (+15,+12) (+2 attacks)
    
    It provides light (radius 1) forever.  It increases your constitution
     and attack speed by 2.  It does extra damage from acid.  It drains
    life from your foes.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of The
    Sacred Land Of Mountains.
u) 25 Sheaf Arrows of Slay Evil (1d5) (+10,+10)
    It fights against evil with holy fury.  
    It was given to you as a reward.
v) 41 Arrows of Slay Evil (1d4) (+10,+10)
    It fights against evil with holy fury.
    
    You found it in the remains of a Cave troll on level 33 of Moria.
w) 18 Sheaf Arrows of Slay Demon (1d5) (+14,+13)
    It
    strikes at demons with holy wrath.  
    You found it in the remains of a Dracolisk on level 70 of Angband.
x) 34 Silver Arrows (3d4) (+10,+10) {25% off}


  [The Mathom-house Inventory - Bree ]

a) The Ring of Valebri (+1 attack)
    It 
    increases your intelligence and attack speed by 1.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison, sound, shards and disenchantment.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
b) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Amulet of Maron (+3)
    It increases your wisdom by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, light, sound, nether, 
    chaos and disenchantment.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 56 of Mordor.
d) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of The Sacred Land
    Of Mountains.
e) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 62 of The
    Sacred Land Of Mountains.
f) The Soft Leather Armour 'Vanen' (-14,-47) [4,+12](40%)
    It increases your hit points by 40%.  It
    sustains your wisdom.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 70 of Angband.
g) Blasted Leather Scale Mail [11,-8]
    
    You found it lying on the floor of a special level.
h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
i) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Angband.
j) The Harp of Daeron (+1 to speed)
    It
    can be activated for singing a *charming* song if it is being worn. It 
    increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Angband.
k) The Horn of Rohan (+2)
    It can be
    activated for heroism, berserker, haste every 250 turns if it is being
    worn. It increases your wisdom and charisma by 2.  It allows you to
    sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
l) The Horn of Boromir (+3)
    It can be
    activated for mass human summoning every 1000 turns if it is being
    worn. It increases your strength and constitution by 3.  It makes you
    completely fearless.  It provides resistance to fire.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.



Posted on 17.11.2003 10:41
Last updated on 22.11.2003 19:10

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879. on the ToME Ladder (of 3146)
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