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The Angband Ladder: Rath, Dunadan Blackguard by Nick

  [Angband 4.2.0 Character Dump]

 Name   Rath         Age             67          Self  RB  CB  EB   Best
 Race   Dunadan      Height       6'11"   STR:     17  +1  +2  +2  18/40
 Class  Blackguard   Weight    13st 2lb   INT:     17  +2  +0  +0  18/10
 Title  Tormentor    Turns used:          WIS:     14  +2  -3  +0     13
 HP     -20/382      Game        359611   DEX:     18  +2  +0  +5  18/70
 SP     41/41        Standard     38529   CON:     18  +3  +2  +3  18/80
                     Resting       9085

 Level                 32    Armor      [57,+65]    Saving Throw     66%
 Cur Exp           195560                           Stealth          Bad
 Max Exp           195560    Melee       6d5,+13    Disarm - phys.   70%
 Adv Exp           240000    To-hit       67,+13    Disarm - magic   50%
                             Blows      3.7/turn    Magic Devices     64
 Gold               43242                           Searching        56%
 Burden          137.4 lb    Shoot to-dam     +9    Infravision    30 ft
 Overweight      -30.5 lb    To-hit        52,+9    Speed       5 (1.5x)
 Max Depth    2350' (L47)    Shots      1.0/turn

 You are the illegitimate and unacknowledged child of a Townsman.  You
 are the black sheep of the family.  You have blue-gray eyes, wavy
 brown hair, and a very fair complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:......+.+.... pBlnd:.........+...
 Fire:......+.+.+.. pConf:.............
 Cold:......+.+.... pStun:.............
 Pois:..+.......... HLife:.............
Light:............. Regen:..........+..
 Dark:.............   ESP:.............
Sound:............. S.Inv:.........+...
Shard:......+...... FrAct:...........+.
Nexus:......+...... Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............+ Stea.:.............
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:....+........
Aggrv:............. Tunn.:.............
NoTel:............. Speed:+............
DrExp:............. Blows:+............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You resist the effect!
> Something tries to cast a spell, but fails.
> You have no room for a Scroll of Detect Invisible.
> The nruling casts a bolt of fire.
> One of your Scrolls of Word of Recall (j) was destroyed!
> You hit the nruling (27).
> You hit the nruling (32).
> You have slain the nruling.
> You have 5 Potions of Cure Serious Wounds (e).
> Kavlax the Many-Headed breathes frost.
> The nruling sets off a blinding flash.
> You repel a sudden bleariness.
> You resist the effect!
> Kavlax the Many-Headed breathes chaos.
> You die.

Killed by Kavlax the Many-Headed.

  [Character Equipment]

a) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>
     Dropped by a mummified human at 1700 feet (level 34)
     
     +5 dexterity.
     +5 speed.
     +1 attack speed.
     Cannot be harmed by acid.
     Sustains dexterity.
     
     Combat info:
     3.7 blows/round.
     With +2 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.1 blows
     Average damage/round: 121.3.
     
b) a Light Crossbow of Extra Might (x4) (+6,+9) <+1>
     Found lying on the floor at 1400 feet (level 28)
     
     +1 shooting power.
     
c) a Ring of Resist Poison
     Found lying on the floor at 1000 feet (level 20)
     
     Provides resistance to poison.
     
d) a Ring of Constitution <+3>
     Found lying on the floor at 2300 feet (level 46)
     
     +3 constitution.
     Sustains constitution.
     
e) an Amulet of Infravision <+3>
     Dropped by a mind flayer at 1650 feet (level 33)
     
     +3 infravision.
     
f) the Phial of Galadriel <+3>
     Dropped by Bolg, Son of Azog at 1950 feet (level 39)
     
     +3 light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 16 to 30 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by a paladin at 1700 feet (level 34)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
h) a Cloak [1,+4]
     Found lying on the floor at 2050 feet (level 41)
     
i) a Wicker Shield of Resistance [2,+10]
     Found lying on the floor at 1700 feet (level 34)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
j) a Steel Helm of Seeing [9,+6] <+1>
     Found lying on the floor in a vault at 1700 feet (level 34)
     
     +1 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) the Set of Gauntlets 'Paurhach' [3,+14]
     Dropped by Orfax, Son of Boldor at 700 feet (level 14)
     
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 13 to 24 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
l) a Pair of Leather Boots of Free Action [2,+13]
     Found lying on the floor of a labyrinth at 1800 feet (level 36)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 5 Necromantic Tomes [Dark Rituals] {@m0@b0}
     
     You can read this book.
     
b) a Necromantic Tome [Deadly Powers] {@m1@b1}
     Cannot be harmed by fire.
     
     You can read this book.
     
c) 6 Rations of Food
d) 2 Honey-cakes
e) 5 Potions of Cure Serious Wounds
f) a Potion of Restore Mana
g) 13 Scrolls of Phase Door
h) 3 Scrolls of Teleportation
i) a Scroll of Teleport Level
j) 3 Scrolls of Word of Recall
k) 2 Rods of Treasure Location
l) a Rod of Magic Mapping
m) 2 Rods of Acid Bolts
n) a Rod of Teleport Other
o) a Rod of Light
p) a Rod of Recall
     Cannot be harmed by lightning.
     
q) 2 Wands of Stone to Mud (24 charges)
r) a Staff of Mapping (8 charges)
s) 2 Staves of Teleportation (12 charges)
t) 2 Rings of Intelligence <+5>
     +5 intelligence.
     Sustains intelligence.
     
u) a Set of Gauntlets of Power (+5,+1) [3,+7] <+1>
     Found lying on the floor in a vault at 2350 feet (level 47)
     
     +1 strength.
     
v) a Shovel of Digging (1d2) (+9,+5) <+4>
     Dropped by a quasit at 1500 feet (level 30)
     
     +4 tunneling.
     Branded with acid.
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 25.8 vs. creatures not resistant to acid,
     and 19.6 vs. others.
     




  [Character Quiver]

0) 5 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 48.4.
     25% chance of breaking upon contact.
     
1) 5 Bolts (1d5) (+4,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 72.7.
     25% chance of breaking upon contact.
     
2) a Bolt of Slay Evil (1d5) (+2,+5)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 103 vs. evil creatures, and 68.6 vs. others.
     25% chance of breaking upon contact.
     
3) 16 Bolts of Slay Undead (1d5) (+13,+4)
     Slays undead.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 114.2 vs. undead, and 65.2 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Potion of Healing
b) 3 Potions of Restore Mana
c) 2 Potions of Resist Poison
d) 2 Scrolls of Remove Curse
e) a Scroll of Recharging
f) 4 Rods of Lightning Bolts
g) a Staff of Curing (6 charges)
h) a Ring of Strength <+4>
     Dropped by a dread at 2250 feet (level 45)
     
     +4 strength.
     Sustains strength.
     
i) a Ring of Intelligence <+3>
     Bought from a store
     
     +3 intelligence.
     Sustains intelligence.
     
j) a Ring of Ice [+13]
     Dropped by a troll scavenger at 1400 feet (level 28)
     
     Provides resistance to cold.
     
k) a Ring of Damage (+0,+10)
     Found lying on the floor at 1000 feet (level 20)
     
l) 2 Rings of Free Action
     Prevents paralysis.  
     
m) a Ring of See Invisible
     Dropped by a shadow drake at 1700 feet (level 34)
     
     Grants the ability to see invisible things.  
     
n) a Cloak [1,+6]
     Dropped by a nruling at 1400 feet (level 28)
     
o) a Pair of Iron Shod Boots of Stability [4,+8]
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     
p) the Dagger 'Nimthanc' (1d4) (+9,+12) [+10]
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     Branded with cold.
     Provides resistance to cold.
     Cannot be harmed by acid.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 12 to 22 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 46.2 vs. creatures not resistant to cold,
     and 35.8 vs. others.
     
q) the Dagger 'Narthanc' (1d4) (+9,+12) [+10]
     Found lying on the floor of a labyrinth at 800 feet (level 16)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 13 to 24 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 46.2 vs. creatures not resistant to fire,
     and 35.8 vs. others.
     
r) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Dropped by Brodda, the Easterling at 550 feet (level 11)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 69.8 vs. trolls, 69.8 vs. orcs, and 44.4 vs.
     others.
     
s) the Great Hammer of Aulë (18d1) (+19,+21) [+5] <+4, +8>
     Conjured forth by magic at 2000 feet (level 40)
     
     +4 wisdom.
     +8 tunneling.
     Slays dragons (powerfully), undead, demons, evil creatures.
     Branded with acid.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 138.2 vs. creatures not resistant to acid,
     202.3 vs. dragons, 138.2 vs. undead, 138.2 vs. demons, 106.4 vs.
     evil creatures, and 74.3 vs. others.
     
t) 18 Rounded Pebbles of Slay Animal (1d2) (+5,+2)
     Slays animals.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       218    100'  Reached level 2
       425    150'  Killed Fang, Farmer Maggot's Dog
       425    150'  Reached level 3
       636    150'  Reached level 4
       924    150'  Reached level 5
      1407    150'  Reached level 6
      3433    200'  Killed Grip, Farmer Maggot's Dog
      3465    200'  Reached level 7
      4621    250'  Reached level 8
      5303    300'  Reached level 9
      5733    300'  Killed Lagduf, the Snaga
      5914    300'  Reached level 10
      6852    450'  Killed Mughash the Kobold Lord
      6853    450'  Reached level 11
      7379    500'  Reached level 12
      8049    550'  Reached level 13
      8629    550'  Killed Brodda, the Easterling
      8630    550'  Found the Long Sword 'Elvagil'
      8771    550'  Reached level 14
      9968    600'  Reached level 15
     10347    700'  Reached level 16
     10368    700'  Killed Orfax, Son of Boldor
     10616    700'  Killed Grishnákh, the Hill Orc
     10894    700'  Found the Set of Gauntlets 'Paurhach'
     10943    700'  Reached level 17
     11392    750'  Killed Wormtongue, Agent of Saruman
     12005    800'  Reached level 18
     12241    800'  Found the Dagger 'Narthanc'
     12402    800'  Killed Sméagol
     12608    800'  Killed Boldor, King of the Yeeks
     12995    950'  Reached level 19
     13215    950'  Killed Gorbag, the Orc Captain
     13215    950'  Reached level 20
     13931   1000'  Reached level 21
     14723   1000'  Reached level 22
     15226   1000'  Reached level 23
     17267   1300'  Reached level 24
     19652   1400'  Reached level 24
     20446      0'  Reached level 24
     20924   1400'  Reached level 25
     22802   1500'  Reached level 26
     25489   1700'  Reached level 27
     26488      0'  -- Note: FA finally, ring at the BM 
     27079   1700'  Killed Old Man Willow
     28028   1700'  Found the Katana 'Aglarang'
     29093   1700'  Found the Chain Mail of Arvedui
     29570   1700'  Reached level 27
     30248   1750'  Reached level 28
     30310   1750'  Found the Dagger 'Nimthanc'
     30824      0'  Killed Farmer Maggot
     31067   1800'  Killed Ulfast, Son of Ulfang
     31509   1850'  Reached level 29
     32067   1950'  Killed Azog, Enemy of the Dwarves
     32108   1950'  Killed Bolg, Son of Azog
     32111   1950'  Found the Phial of Galadriel
     33028   2000'  Reached level 30
     33113   2000'  Found the Great Hammer of Aulë
     33564   2050'  Killed Khîm, Son of Mîm
     33652   2050'  Killed Ufthak of Cirith Ungol
     34037   2050'  Reached level 31
     36736   2350'  Killed Lokkak, the Ogre Chieftain
     37327   2350'  Reached level 32


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 11.1.2020 01:21
Last updated on 18.1.2020 13:07

Download this dump

13. on the Competition No.229 Ladder (of 29)

Comments

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On 11.1.2020 01:21 Nick wrote:
Second attempt, first died ingloriously to an acolyte. Fun first dive, had to do a lot of scrambling to survive - throwing bolts at stuff, using whatever wand I found, etc.

On 11.1.2020 02:09 Gwarl wrote:
Go Nick! top of the leaderboard! This is the one!

On 11.1.2020 02:20 Nick wrote:
Absolutely. What could go wrong?

On 11.1.2020 12:54 Nick wrote:
Second dive, mainly want free action now.

On 12.1.2020 02:26 Nick wrote:
Still missing FA, and ?DeepDescent from DL21 to 26 made that scarier, but otherwise pretty well equipped. DSM and =RPois from a small vault at DL20 that I had no business attempting; luckily no paralysers.

On 12.1.2020 06:40 Nick wrote:
OK, being at DL28 without free action is starting to wear thin - I have already survived one bout of extended paralysis while surrounded (happily by weakish things). Either I'll find it soon or die, I guess.

On 15.1.2020 12:35 Nick wrote:
Now at DL31 with still no free action, lucky to survive a run-in with some ghouls. Better bow helps, and -TOther is a life-saver, but it's still all looking a bit dodgy.

On 16.1.2020 13:33 Nick wrote:
=FA at the black market, it will be easy from here :)

On 17.1.2020 10:45 wobbly wrote:
Look at that sea of red, your in 5th at the moment by my count

On 17.1.2020 13:06 Nick wrote:
Just returned from a run-in with several white wraiths out of a graveyard. I was trying to nab a !CON from the moat, but got swarmed with no escapes and had to recall with no potion. Don't care, because I'd just found Aglarang :)

On 17.1.2020 17:37 Sphara wrote:
I'm rooting for you. Well, I'm rooting for everyone but Nick needs to kick his own ass and beat a blackguard game.

Blackguard is not an easy class but the way it is designed towards the end, I'd call it justified.

On 18.1.2020 01:05 Eric wrote:
Nice! My 5th or 6th attempt at this blackguard thing found Aglarang, managed to buy Deadly Powers, and immediately went mad with bloodlust and died to recklessness while trying to keep bloodlust going long enough to cast poison brand at the same time.

I wish you better luck and patience than I! :)

On 18.1.2020 01:05 Nick wrote:
Pretty happy with the current situation. pConf is the big one I'd like (as well as more of all stats), but =INT is getting me to enough mana to cast Poison Brand and I now have SI and FA covered fairly sensibly (was wearing rings for both for a while).

Recent excitement was finding Ungoliant in a vault on DL35. I left her undisturbed.

On 18.1.2020 02:32 Nick wrote:
Found Aulë (!) from a ?Acquirement on DL40. Still really need a whole lot more HP.

On 18.1.2020 06:45 Nick wrote:
Bit deeper, bit scarier. Still better using Aglarang than Aulë I think because of the speed, but that will change if I survive long enough to get more blows. Most dangerous encounters lately have been greater basilisks, who all seem to know to breathe dark at me.

On 18.1.2020 13:07 Nick wrote:
Nothing much happening, stepped into a room, Kavlax breathed twice, dead. I guess that's what I get for not using detect evil.

On 18.1.2020 13:32 Gwarl wrote:
RIP Nick a valiant effort

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