The Angband Ladder: Alfus, Dwarf Warrior by <aardwolfe@earthlink.net>

  [ToME 2.2.5 Character Dump]

 Name  : Alfus                  Age                 87       STR:     28       
 Sex   : Male                   Height              47       INT:      6       
 Race  : Zombie Dwarf           Weight             144       WIS:      3       
 Class : Warrior                Social Class        44       Dex:     20     20
 Body  : Player                                              CON:     26       
 God   : Tulkas                                              CHR:      3       
                                                                               
 + To Melee Hit          33 Level             21    Max Hit Points       295   
 + To Melee Damage       33 Experience     10646    Cur Hit Points       -27   
 + To Ranged Hit          9 Max Exp        10646    Max SP (Mana)          7   
 + To Ranged Damage       0 Exp to Adv.    11560    Cur SP (Mana)          7   
   AC                 23+41 Gold           49316    Piety                358   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  5d4+165   
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          brown hair, a three foot beard, and a dark complexion.               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 13 (650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 16 (800')

 Your body was a Player.
 You have defeated 880 enemies.
 You saved 11 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 Your adventure lasted 8 days.

     Your Attributes:
You are dead, killed by an Aranea in the town of Lothlorien.
You can cause mold to grow near you.
You can use secret passages.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to disenchantment.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        21.552 [0.800]
          - Weaponmastery                        20.971 [0.850]
                   . Sword-mastery               16.800 [0.400]
                   . Axe-mastery                 00.000 [0.600]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              07.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    10.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         02.605 [0.300]
          . Magic-Device                         06.750 [1.150]
 - Spirituality                                  03.000 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Character Equipment]

a) a Dagger of Westernesse (1d4) (+8,+10) (+1)
        It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying on the floor of a special level.
d) (nothing)
e) a Ring of Fear Resistance {cursed}
    It makes you
    completely fearless.  It is cursed.  
f) a Ring of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
k) an Amulet of Acid Resistance {cursed}
    It provides resistance to acid.  It
    is cursed.  It cannot be harmed by acid.  
    You bought it from the Magic shop.
m) a Brass Lantern (with 12546 turns of light) {25% off}
    It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
n) Elven Ring Mail (-2 to accuracy) [12,+16] (+1 to stealth)
    It increases your stealth by 1.
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) (nothing)
p) a Large Leather Shield of Resist Cold [4,+2]
    It provides resistance to cold.  It
    cannot be harmed by cold.  
    It was given to you as a reward.
s) The Metal Cap 'Lostar' [3,+9]
    It provides light (radius 2) forever.  
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to fire, cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Set of Gauntlets of Slaying (+3,+5) [2,+7]
    
    You found it in the remains of Mughash, the Kobold Lord on level 3 of
    Barrow-Downs.
x) a Pair of Soft Leather Boots of Levitation [2,+5]
    It allows you to levitate.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Shovel (+4,+4) (+1)
    It increases your ability to tunnel by 
    1.  


  [Character Inventory]

a) a Ration of Food
b) 2 Lembases
c) 2 Scrolls of Identify
    
d) 7 Scrolls of Satisfy Hunger
    
e) a Wand of Manathrust[1|15] (17 charges)
f) a Staff of Globe of Light[1|10] (11 charges)
    
g) a Fireproof Staff of Globe of Light[3|12] (11 charges)
h) a Staff of Vision[1|10] (6 charges)
    
i) a Staff of Sense Monsters[3|16] (7 charges)
j) a Staff of Disarm[2|10] (10 charges)
k) 2 Rings of Fire Resistance
l) a Ring of Invisibility
m) a Brass Lantern (with 7500 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
n) a Parchment - Adventurer's Guide to Middle-earth
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [The Mathom-house Inventory - Bree ]

a) Smeagol's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.



Posted on 15.1.2004 10:39

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On 15.1.2004 10:39 aardwolfe@earthlink.net wrote:
First time into Mirkwood, didn't realise it was actually slightly safer than the orc caves. Well, so I found it, anyhow.

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