The Angband Ladder: Ved, Noldor Fingolfin no-class by Avghar

  [Sil-Q 1.5.0 Character Dump]

 Name   Ved           Age    4,610       Str   3
 Race   Noldor        Height   6'6       Dex   3
 House  Fingolfin     Weight   165       Con   6 =  5  +1
                                         Gra   3

 Game Turn   14,738   Melee (+17,3d10)   Melee       17 = 16  +3  -2
 Exp Pool       861   Bows    (+5,1d9)   Archery      5 =  0  +3  +1  +1
 Total Exp   39,261   Armor [+18,6-15]   Evasion     18 = 17  +3  -2
 Burden       153.6                      Stealth      2 =  6  +3  -3  -4
 Max Burden   172.8   Health     -5:59   Perception   5 =  2  +3
 Depth         700'   Voice      31:34   Will        13 =  5  +3  +4  +1
 Min Depth     600'   Song  Staunching   Smithing     3 =  0  +3
 Light Radius     1                      Song        10 =  6  +3      +1

 You are the only child of a warrior from the house of Fingolfin. You
 have light blue eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You hit the Young cold-drake!
> The Young cold-drake claws you!
> You begin a murmuring song of soft and soothing words.
> You feel your wounds close and your body heal.
> The Ringrauko misses you.
> The Young cold-drake misses you.
> You hit the Young cold-drake.
> The Ringrauko misses you.
> The Young cold-drake claws you.
> You hit the Young cold-drake.
> It lets out a terrible cry.
> You are unafraid.
> The Ringrauko misses you.
> The Young cold-drake bites you!
> You die.


  [Screenshot]

   M     
         
    ..d[ 
    .@.  
    R..  
    #####
    #####


  [Equipment]

a) a Greatsword of Final Rest (-2,3d6) [+1] 5.0 lb
   It slays undead.  It grants you freedom of movement.  It
   requires both hands to wield it properly.  
b) The Shortbow 'Death's Sting' (+1,1d8) 1.0 lb
   It cannot be harmed by the elements.  It grants you the
   ability: Crippling Shot.  It can shoot arrows 13 squares
   (with your current strength).
c) a Garnet Ring of Ered Luin <+1>
   It improves your will by 1.  It provides resistance to fear 
   and confusion.  
d) a Marble Ring of Venom's End
   It provides resistance to poison.  
e) an Obsidian Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Lesser Jewel of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mail Corslet of Nogrod [-3,2d4]
   It sustains all your stats.  It cannot be harmed by the
   elements.  
h) a Cloak [+1]
i) (nothing)
j) a Helm of Defiance [-1,1d1] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   
k) a Set of Mithril Gauntlets [+0,1d2]
   It cannot be harmed by the elements.  
l) a Pair of Boots [+0,1d2]
m) 84 Arrows
   They can be shot 13 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 5 Fragments of Lembas
b) 2 Flasks of oil
c) 5 Murky Brown Potions of Orcish Liquor
d) 2 Crimson Potions of Healing
e) 2 Black Potions of Antidote
f) 3 Sparkling Potions of Quickness
g) a Brown Potion of Elemental Resistance
h) 4 Tapered Horns of Terror
i) an Ashen Staff of Light (12 charges)
j) an Oak Staff of Sanctity (8 charges)
k) a Topaz Ring of Bauglir's Vanguard
   It provides resistance to stunning.  It sustains your 
   strength.  It increases your hunger.  
l) a Coral Amulet of Regeneration
   It speeds your regeneration (which increases your hunger
   while active).  
m) a Sea Shell Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
n) a Brass Lantern (5528 turns)
o) a Hauberk (-2) [-4,2d5]
p) Leather Armour of Protection [-1,1d5]
   It cannot be harmed by the elements.  
q) a Great Helm of Brilliance [-2,1d3]
   It lights the dungeon around you.  
r) a Set of Gloves of Archery [+0,1d1] <+2>
   It improves your archery by 2.  
s) a Greatsword (-2,3d5) [+1] 6.0 lb
   It requires both hands to wield it properly.  
t) a Battle Axe of Hador's House (-3,3d6) 4.0 lb
   It grants you the ability: Follow-Through.  It does extra
   damage when wielded with both hands.  
u) a Shovel (-2,2d2) <+1> 5.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
v) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).


  [Abilities]

Power
Crowd Fighting
Heavy Armour Use
Exchange Places
Channeling
Inner Light
Song of Challenge
Song of Staunching


  [Enemies]

 17 / 22  Wolf                                    
  9 /  9  Tanglethorn                             
  0 /  1  Dejected elven thrall                   
  1 /  1  Orc thrallmaster                        
 12 / 18  Orc skirmisher                          
  4 /  4  Grimhawk                                
  8 /  9  Mewlip                                  
  5 /  7  Orc scout                               
  9 /  9  Spider hatchling                        
  4 /  4  Blue serpent                            
 22 / 34  Orc soldier                             
  7 /  7  Madthorn                                
  4 /  5  Gorcrow                                 
  3 /  3  Brood spider                            
 18 / 31  Orc archer                              
 13 / 14  White wolf                              
  4 /  5  Red serpent                             
  (slain) Gorgol, the Butcher 
 61 / 97  Orc warrior                             
  1 /  3  Sword spider                            
 32 / 32  Crebain                                 
  0 /  1  Phantom                                 
 16 / 19  Attercop                                
  4 /  4  Nightthorn                              
  4 /  4  Green serpent                           
 18 / 22  Mountain troll                          
  4 /  4  Tattered wight                          
  (slain) Boldog, the Merciless 
 20 / 29  Orc champion                            
 62 / 89  Easterling warrior                      
 25 / 27  Hummerhorn                              
  (slain) Balcmeg, the Relentless 
  (slain) Lug, the Grotesque 
 12 / 13  Orc captain                             
 66 / 87  Warg                                    
 10 / 10  Grave wight                             
  9 /  9  Dark serpent                            
  (slain) Orcobal, Champion of the Orcs 
 54 / 58  Whispering shadow                       
 17 / 20  Distended spider                        
 19 / 26  Easterling archer                       
  1 /  1  Twisted bat                             
  (slain) Othrod, the Orc Lord 
 20 / 24  Snow troll                              
  0 /  1  Lurking horror                          
 10 / 16  Giant                                   
  (seen)  Uldor, the Accursed 
 11 / 12  Easterling spy                          
  2 /  2  Shadow bat                              
  8 /  9  Sulrauko                                
  3 /  4  Fire-drake hatchling                    
  (slain) Ulfang the Black 
  (seen)  Duruin, Least of the Balrogs 
  6 /  9  Werewolf                                
  3 /  3  Shadow spider                           
  5 /  5  Shadow                                  
  2 /  2  Sapphire serpent                        
  (slain) Gilim, the Giant of Eruman 
  2 /  3  Ruby serpent                            
  0 /  1  Creeping horror                         
 10 / 13  Ringrauko                               
  (seen)  Delthaur, Balrog of Terror 
  1 /  1  Cave troll                              
  2 /  4  Cat warrior                             
  0 /  1  Young cold-drake                        


  [Artefacts]

The Serpentine Ring of Barahir 
The Kite Shield of Hador 
The Longsword 'Glamdring' 
The Spear of Boldog 
The Helm of the Oathbreaker 
The Shortbow of Celegorm (found)
The Shortbow 'Death's Sting' (found)
The Pair of Boots of the Mole 


  [Notes]

Ved of the Noldor
Entered Angband on 13 Jul 2022

   Turn     Depth   Note

      0     50 ft   (Song of Staunching)
    183     50 ft   (Power)
  3,028    250 ft   Fell through a false floor
  3,881    350 ft   Encountered Gorgol, the Butcher
  4,000    350 ft   Encountered Lug, the Grotesque
  4,002    350 ft   Encountered Balcmeg, the Relentless
  4,025    350 ft   Slew Balcmeg, the Relentless
  4,036    350 ft   Slew Lug, the Grotesque
  5,074    500 ft   (Crowd Fighting)
  5,103    500 ft   Encountered Uldor, the Accursed
  6,199    300 ft   (Exchange Places)
  6,224    300 ft   Slew Gorgol, the Butcher
  7,802    400 ft   (Channeling)
  7,878    400 ft   Encountered Boldog, the Merciless
  8,264    400 ft   Slew Boldog, the Merciless
  8,796    450 ft   Encountered Orcobal, Champion of the Orcs
  8,812    450 ft   Slew Orcobal, Champion of the Orcs
  9,584    500 ft   Encountered Duruin, Least of the Balrogs
 10,262    500 ft   Encountered Othrod, the Orc Lord
 10,272    500 ft   Slew Othrod, the Orc Lord
 10,277    500 ft   Found The Shortbow of Celegorm
 11,359    500 ft   Encountered Ulfang the Black
 11,399    500 ft   Slew Ulfang the Black
 12,230    600 ft   (Song of Challenge)
 12,257    600 ft   Found The Shortbow 'Death's Sting'
 12,593    600 ft   Encountered Gilim, the Giant of Eruman
 13,374    600 ft   (Heavy Armour Use)
 13,570    600 ft   Slew Gilim, the Giant of Eruman
 14,158    650 ft   Fell through a false floor
 14,158    700 ft   (Inner Light)
 14,473    650 ft   Encountered Delthaur, Balrog of Terror

 14,738    700 ft   Slain by a Young cold-drake.
 14,738    700 ft   Died on 16 July 2022.




  ['Score' 140185262]


Posted on 14.7.2022 16:07
Last updated on 16.7.2022 17:43

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105. on the Sil-Q Ladder (of 267)

Comments

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On 14.7.2022 16:07 Avghar wrote:
It is the best run so far in Sil-Q, but I feel that I stretch skills too thin...

On 14.7.2022 20:36 Quirk wrote:
Looks reasonable though unless you're planning to pick Heavy Armour Use an upgrade on that hauberk is probably due. It's solid protection for the early levels but the heavy penalty to evasion and melee will be beginning to cost you.

What's your plan from here?

On 16.7.2022 13:56 Avghar wrote:
Hi Quirk.

I don't have a plan, per se. While I knew about Sil and Sil-Q for a long time, I just recently started to play it more, so let's say that currently I am experimenting with various builds. At first, I was playing Dodging + Flanking + Zone Of Control characters wielding the lightest short sword found, but I was always dying around 400' (mainly because such a build tempted me to fight in open spaces, even in unfavorable conditions, and maybe because of a low damage output?). Now I am trying something different.

Currently, I am hopping between 600' and 650'. With my current skills and equipment, it feels that I am well-prepared for face-to-face combat, but I have big problems with countering the special abilities of monsters (like potion-shattering cold attacks, or ranged enemies hidden in the darkness cast by Shadow).

I was going to pick Heavy Armor Use perk a long time ago, but somehow I always invested in something else. At this point, it is way cheaper than buying the next Evasion point.

No idea what next, though. I was thinking about picking Song of the Trees, but I'm not sure if it works as I think it is - will need to check the manual.

I will try to update the character dump. "Submit your dump" at the bottom of the site seems to create a new dump rather than updating this one. Unless characters with the same names are automatically overwritten...

On 16.7.2022 14:16 Avghar wrote:
Dump updated :)

I have been using the amulet of perseverance for a long time, but since I found out that my armor is "of Noldor" I changed it to an amulet of constitution.

The character feels quite strong, but I'm afraid of death by thousand paper cuts...

On 16.7.2022 17:43 Avghar wrote:
Well, it wasn't "death by thousand cuts"... Being a bit distracted was enough to die. Fled from Delthaur, then died to young cold drake and Ringrauko, having a lot of health potions and orcish liquors.

On 16.7.2022 17:43 Quirk wrote:
Amulet of constitution is definitely worthy of being carried to the endgame. Constitution is strong. You are in solid shape for 600-700.

Song of Trees will help you out a bunch I think since your light radius is still very low. An alternative if you can find mithril would be Jeweller and a Feanorian lamp but you may find one anyway and the extra from Trees is always good to have as you get deeper.

On 16.7.2022 18:14 Avghar wrote:
Thank you for the tips and insights (and for the game) :)

Can I somehow protect equipment from cold / acid / fire attacks, or should I expect high eq and consumables loss every game?

I was keeping that Lesser Jewel of True Sight equipped. Maybe I would be better with that brass lantern... but anyway, I thought that Song of the Trees increases the light level (like, Darkness resistance), but doesn't help with light radius?

On 17.7.2022 10:47 Quirk wrote:
Song of Trees does indeed increase light radius. In practice lanterns are usually more useful than lesser jewels.

You will find a decent quantity of equipment including artifacts that "cannot be harmed by the elements" such as your mail corslet. Consumables tend to be a bit more fragile, but are only harmed if you take damage, and the chances of losing items are affected by resistance after you do. Stacking cold and fire resistance and swapping to a shield when facing breath weapons will greatly reduce the losses of consumables.

Looking a little harder at your final dump, you didn't have any resist cold/resist fire/free action. These are important in general for survival at lower depths. If you cannot find suitable protective gear, sinking a little experience into Smithing and making some is advisable.

On 17.7.2022 10:53 Quirk wrote:
Also, if you want to experiment with abilities, beginning with 50K fixed XP as a birth option will give you enough to try out any ability on the tree and get a feel for how it works. This can be useful if you have a character deep in Angband and are not sure about how an ability you are thinking of getting works - simply make a second 50K character, try out the ability, decide if it is what your main character needs.

Better luck next run!

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