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The Angband Ladder: Elric, Human Rogue by <jp82729@yahoo.com>

  [Angband 3.0.4 Character Dump]

 Name   Elric                                    Self  RB  CB  EB   Best
 Sex    Male              Age        19   STR! 18/100  +0  +2 +13 18/250
 Race   Human             Height     71   INT! 18/100  +0  +1  +4 18/150
 Class  Rogue             Weight    188   WIS! 18/100  +0  -2  +3 18/110
 Title  Master Thief      Status     71   Dex! 18/100  +0  +3  +8 18/210 18/205
 HP     1060/1078         Maximize    Y   CON! 18/100  +0  +1 +12 18/230
 SP     271/289           Preserve    Y   CHR! 18/100  +0  -1  +6 18/150

 Level           50       Armor    [33,+132]     Saving Throw     Heroic
 Cur Exp   11824893       Fight    (+51,+41)     Stealth       Very Good
 Max Exp   11841546       Melee    (+73,+66)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+61,+14)     Shooting      Legendary
 MaxDepth    Lev 78       Blows       5/turn     Disarming     Legendary
 Gold      10400678       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Excellent
 Burden   253.6 lbs       Infra         0 ft     Searching     Excellent

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight auburn hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.........+...
 Elec:......++..... Confu:......+......
 Fire:...*+.++..... Sound:......+.++...
 Cold:+.....++.+... Shard:.........+...
 Pois:....+..+..... Nexus:......+......
 Fear:+..++...+.... Nethr:...+.........
 Lite:+....+...+... Chaos:........+....
 Dark:.....+...+... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.............
Feath:............. Sear.:.........+...
PLite:+........+... Infra:.............
Regen:+..+......... Tunn.:.............
Telep:............. Speed:++.++....+.+.
Invis:+..+.+...+... Blows:.............
FrAct:+..+....+++.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {!k!v!d}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
   and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Vampire Lord 3550'}
   It increases your speed by 10.  It cannot be harmed by the elements.  
   It might have hidden powers.
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Ghoul 2000'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) 4 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 5 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 6 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 3 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 4 Metallic Purple Potions of Healing
k) 2 Magnesium Rods of Recall {!*}
   It cannot be harmed by electricity.  
l) a Molybdenum Rod of Enlightenment (charging)
m) an Ivory Rod of Curing
   It cannot be harmed by electricity.  
n) 7 Mithril Rods of Lightning Balls
o) The Jewel 'Evenstar' (charging)
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
p) Ribbed Plate Armour (Dwarven) (-3) [28,+11] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot be
   harmed by acid and fire.  
q) 50 Seeker Bolts of Venom (4d5) (+10,+11) {=g}
   It is branded with poison.  


  [Home Inventory]

a) 5 Black Potions of *Healing*
b) 3 Tangerine Potions of Life
c) 4 Scrolls titled "fid umro dan" of *Remove Curse*
d) 10 Scrolls titled "ifri re ro vom" of *Destruction*
e) 5 Scrolls titled "un mariv sovly" of Banishment
f) 3 Scrolls titled "plebjor ha" of Mass Banishment
g) an Elm Staff of Banishment (3 charges)
h) 8 Pine Staffs of *Destruction* (20 charges)
i) a Bronze Ring of Speed (+11)
   It increases your speed by 11.  
j) 2 Bronze Rings of Speed (+10)
   It increases your speed by 10.  
k) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
l) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Ninja 1600'}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
p) a Cloak of the Magi [1,+11] (+1)
   It increases your intelligence by 1.  It increases your stealth by 1.  
   It sustains your intelligence.  It grants you the power of telepathy.  
   It cannot be harmed by acid.  
q) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
r) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {Black Pudding 2250'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
t) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
v) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It cannot be harmed by the elements.  It might have hidden powers.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed,
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
x) 99 Seeker Arrows of Venom (4d4) (+10,+10) {=g}
   It is branded with poison.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.1.2004 17:24
Last updated on 19.4.2004 16:44

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2872. on the Ladder (of 15790)
798. on the Angband Ladder (of 4961)

Comments

Jump to latest

On 22.1.2004 17:24 jp82729@yahoo.com wrote:
Just plugging along

On 9.2.2004 23:16 loefftj@yahoo.com wrote:
A nice ring of constitution (or two) would sure help this guy out.

Solas

On 1.3.2004 21:58 loefftj@yahoo.com wrote:
Doesn't appear that you have poison resist covered. I would be dumping that =oSlaying for the =oResPoison.


On 4.3.2004 22:15 jp82729@yahoo.com wrote:
With Ringil in hand, diving like a maniac.

On 17.3.2004 17:31 jp82729@yahoo.com wrote:
Reacher level 50. Dropped a ring of const for a ring of speed (~80hps less, but I think the +10 speed is worth it).

On 26.3.2004 15:46 jp82729@yahoo.com wrote:
Just now finding rings of speed, and loving Narya's fire immunity. Still looking for better boots of speed and maybe a better set of gauntlets.

On 19.4.2004 16:44 jp82729@yahoo.com wrote:
Still trying to work out the best kit possible.

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