The Angband Ladder: Mirugan, Yeek Possessor by Yottle

  [ToME 2.3.6 (ah) Character Sheet]

 Name  : Mirugan                Age                 12       STR!     40       
 Sex   : Male                   Height              40       INT!     36       
 Race  : Yeek                   Weight              44       WIS!     40       
 Class : Possessor              Social Class        11       DEX!     38       
 Body  : Kronos, Lord of the Titans                          CON!     40       
 God   : Eru Iluvatar                                        CHR!     39       
                                                                               
 + To Melee Hit          13 Level             50    Hit Points     4849/  4849 
 + To Melee Damage       50 Experience  48445450    Spell Points     38/    38 
 + To Ranged Hit         17 Max Exp     48445450    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               282594 
   AC                184+91 Gold         2394557    Speed           Fast (+46) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  4d4+200   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          well-liked child.  You have dark brown eyes, straight brown          
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your body is Kronos, Lord of the Titans.
 You are currently on level 105 of Angband.
 You have defeated 2306 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You have completed 67 princess quests.
 You have completed 28 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 34th Quelle of the 2890th year of the third age.
 You have been adventuring for 48 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..139....3...2..            
        Add Int   : ..1.9..2.....2..            
        Add Wis   : ..1.9..2.3...2.+            
        Add Dex   : ..1.9.....4.....            
        Add Con   : ..139....3.3....            
        Add Chr   : ..139..2........            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......2...3....            
        Add Sear. : ...3............            
        Add Tun.. : ..............6.            
        Add Speed : .*1..3.2.3.3....            
        Chaotic   : .............+..            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Sust Str  : ..+.....+.......            
        Sust Int  : ........+.......            
        Sust Wis  : +.+...+.........            
        Sust Dex  : ................            
        Sust Con  : ..+.............            
        Sust Chr  : ..+...+.........            
        Invisible : .......+....+...            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..+.......+.....            
        Hold Life : .....+..+.......            
        Imm Acid  : ......++*.+....+            
        Imm Elec  : ......*.++.....+            
        Imm Fire  : .+**..*+.+.....+            
        Imm Cold  : ......*+*+.....+            
        Res Pois  : .........+.....+            
        Res Fear  : ..+.............            
        Res Light : .....++.++......            
        Res Dark  : .....+..........            
        Res Blind : +........+......            
        Res Conf  : .....+..++......            
        Res Sound : .........+......            
        Res Shard : .......+........            
        Res Neth  : ..+.....+.......            
        Res Nexus : ................            
        Res Chaos : .....+..++......            
        Res Disen : ........+.......            
        Auto Curse: ....+...........            
        Levitate  : .+.......+......            
        Lite      : +........+......            
        See Invis : ..++.+...+......            
        Digestion : ..........+.....            
        Regen     : ..+......+......            
        Activate  : .+++.+.+.++.....            
        Cursed    : ....+...........            
        Fly       : +..+............            
        Orc.ESP   : .....+..........            
        TLord.ESP : ...+............            

Skills (points left: 0)
 - Combat                                        35.200 [0.600]
          . Weaponmastery                        04.100 [0.600]
          . Archery                              00.500 [0.400]
 - Sneakiness                                    00.500 [0.700]
          . Stealth                             -04.000 [0.700]
          . Disarming                            00.500 [0.500]
 - Magic                                         06.210 [0.600]
          . Magic-Device                         26.500 [1.000]
          . Divination                           01.000 [0.300]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  03.500 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            25.200 [0.500]

 47 of your companions have been killed.

  [Fates]

You are fated to find an Arrow on level 4.
You are fated to meet an Aimless-looking merchant on level 4.
You may meet a Grey mold on level 58.
You are fated to meet a Rot jelly on level 18.


  [Character Equipment]

a) The Mage Staff of Mirya (1d4) (+11,+10)(60%) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 3.  
    It increases your mana capacity by 60%.  It sustains your wisdom.  It
    provides resistance to blindness.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 69 of Paths of the
    Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Paths of the
    Dead.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 55 of Mordor.
    
k) an Amulet of Doom [+7] (+9) {cursed, !k}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 9.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of an Ethereal dragon on level 91 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of Paths of
    the Dead.
n) The Double Ring Mail of Barmel (-48,-8) [15,+11](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    charisma.  It provides immunity to electricity, fire and cold.  It
    provides resistance to acid and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Paths of
    the Dead.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Maregir [5,+15]
    It sustains your strength and intelligence.  It provides immunity to 
    acid and cold.  It provides resistance to life draining, electricity, 
    light, nether, chaos and disenchantment.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 70 of
    Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) The Bolt of Thloki (1d5) (+14,+7) (+2)
    It increases your strength, intelligence and wisdom by 2.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
|) a Magical Dwarven Shovel of Digging (+6) {!k}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 69 of Paths of the Dead.
b) a Fireproof Tome of Knowledge {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 69 of The
    Sacred Land Of Mountains.
c) a Fireproof Tome of the Mind {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
d) a Fireproof Holy Tome of Eru Iluvatar {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 52 of Illusory Castle.
e) 15 Potions of Healing {!k}
f) 13 Potions of Restore Mana {!k}
g) 10 Scrolls of Satisfy Hunger
h) 2 Scrolls of Genocide
i) a Fireproof Scroll of Genocide {100% off}
    It cannot be harmed by fire.  
    You stole it from the Alchemy shop.
j) a Silver Rod of Simplicity of Speed (100/100) {!k}
    
    You found it in the remains of a Demilich on level 85 of Angband.
k) a Silver Rod of Simplicity of Recall (100/100) {!k}
    
    You found it in the remains of a Demilich on level 69 of Paths of the Dead.
l) a Silver Rod of Simplicity of Disarming (100/100) {!k}
    
    You found it in the remains of a Dracolich on level 81 of Angband.
m) a Golden Rod of Simplicity of Home Summoning (125/125) {!k}
    
    You found it in the remains of a Nightwalker on level 88 of Angband.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
p) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 107 of Angband.
s) a Climbing Set {!k}
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) 2 Scrolls of *Remove Curse* {100% off}


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 15 Potions of Healing {!k}
c) 12 Potions of *Healing* {!k}
d) a Potion of Life {!k}
e) a Scroll of Mass Genocide
f) a Rod Tip of Recall (80 Mana to cast)
g) a Rod Tip of Restoration (140 Mana to cast)
h) 6 Rod Tips of Disarming (50 Mana to cast)
i) The Metal Lamellar Armour of Elcholwen (-5,-28) [23,+13](40%)
    It increases your hit points by 40%.  It provides immunity to acid, 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to life draining, electricity, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 85 of
    Angband.
j) The Cloak of Mist of Arast [1,+10]
    It sustains your strength.  It provides immunity to fire and cold.  It
    provides immunity to paralysis.  It provides resistance to confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 89 of Angband.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 84 of
    Angband.
l) The Small Metal Shield of Monnorlar [3,+13]
    It sustains your strength.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to light and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 76 of Angband.
    
n) a Golden Crown of Telepathy [0,+13] {!k}
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of The
    Sacred Land Of Mountains.
o) a Steel Helm of Water Breathing [6,+8] {!k}
p) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 89 of Angband.
q) Eol, the Dark Elf's corpse
r) Flare, rider of bronze Moonth's corpse
s) Ancalagon the Black's corpse
t) Marda, rider of gold Laronth's corpse
u) a Mage Staff of Power (1d4) (+6,-2) (+9) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 9.  
    It was given to you as a reward.



Posted on 13.10.2023 23:51
Last updated on 13.10.2023 23:51

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431. on the Ladder (of 18931)
170. on the ToME Ladder (of 3146)
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Comments

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On 14.10.2023 17:00 Estie wrote:
You never checked out that arrow on level 4, maybe it was better than your bolt.

On 14.10.2023 20:47 Yottle wrote:
Since I was wielding a croosbow the arrow would have been useless. Also artifact bolts can have stat boosts. Arrows can't.
I actually killed Morgy with Hearts Blood after my pet GWoPs had knocked him down to near death (the other bolt missed). Kronos doesn't have any bolt attacks and I didn't want to anger any pets that were mopping up his summons. I killed the Witch King with the other bolt after Sauron summoned him.

On 15.10.2023 00:02 Estie wrote:
I wasnt aware that you were actually using that xbow; you can swap in a random bow to equip the arrow and then wield the xbow again. Are you sure arrows cant have stats ? I didnt know that. Thats weird.

Anyway, it wouldnt occur to me to use hearts blood on Morgy; what are the chances for it to hit ?

On 15.10.2023 02:24 Yottle wrote:
I am positive arrows can't have stats (I guess an Alchemist could add them). Unless you are wielding a bow there is no reason to equip an arrow. Artifact bolts usually have some stats possibly including speed. Cubragol plus an artifact bolt is always better than any bow+arrow combination except for a character with bow-mastery.
I could have used magic missile but that used a lot of mana so I tried the bolts first. Since I had +17 to ranged hit and the two bolts had +14 and +15 each there was a decent chance one of them would hit.

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