The Angband Ladder: Slapper, Hobbit Monk by <thoth_amon@email.com>

  [ToME 2.2.5 Character Dump]

 Name  : Slapper                Age                 32       STR:     31       
 Sex   : Female                 Height              38       INT:     21       
 Race  : Hobbit                 Weight              50       WIS:     21       
 Class : Monk                   Social Class        74       DEX:     30       
 Body  : Player                                              CON:     35       
 God   : Melkor Bauglir                                      CHR:     24       
                                                                               
 + To Melee Hit          28 Level             34    Max Hit Points       509   
 + To Melee Damage       29 Experience    419204    Cur Hit Points       509   
 + To Ranged Hit         28 Max Exp       419204    Max SP (Mana)         35   
 + To Ranged Damage       0 Exp to Adv.   525000    Cur SP (Mana)         35   
   AC                 0+142 Gold          613309    Piety              37485   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  10-640    
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Hobbit Burglar.  You are a               
          credit to the family.  You have brown eyes, straight auburn          
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 27 (1350')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 14 (700')
        The Small Water Cave: Level 32 (1600')
        The Sandworm lair: Level 26 (1300')
        A lost temple: Level 20 (1000')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 6731 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Quelle of the 2890th year of the third age.
 You have been adventuring for 28 days.

                    adefkmnopsuxz{|@            
        Add Str   : .1............3.            
        Add Int   : ..............3.            
        Add Con   : ..............3.            
        Add Chr   : .1..............            
        Add Tun.. : ..............3.            
        Vampiric  : ..............+.            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+..........+            
        Sust Con  : ....+...........            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ....+...........            
        Res Acid  : .+..............            
        Res Elec  : ................            
        Res Fire  : ..+.............            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : .+..............            
        Res Lite  : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : .+..............            
        Digestion : ....+...........            
        Activate  : ..+.............            
        Fly       : ...+............            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        18.900 [0.900]
          . Weaponmastery                        00.000 [0.300]
          - Archery                              00.000 [0.400]
                   . Sling-mastery               00.000 [0.300]
          . Barehand-combat                      38.800 [0.900]
 - Sneakiness                                    05.950 [0.900]
          . Stealth                              01.000 [0.900]
          . Disarming                            01.000 [0.900]
          . Dodging                              38.500 [0.700]
 - Magic                                         02.418 [0.600]
          . Magic-Device                         30.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Conveyance                           01.700 [0.500]
          . Divination                           01.700 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  02.800 [0.900]
          . Prayer                               17.500 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  04.190 [1.100]
          . Corpse-preservation                  10.000 [0.500]
          . Possession                           00.100 [0.100]


  [Fates]

You may meet a Jackal on level 1.
You may find a Potion of Resist Heat on level 15.


  [Character Equipment]

a) (nothing)
d) a Drum of the Eldar (+1)
        It increases your strength and charisma by 1.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
e) a Ring of Flames [+17]
    It can be activated for ball of
    fire and resist fire every 50+d50 turns if it is being worn. It
    provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Flying
    It allows you to fly.  
    You found it lying on the ground on level 22 of The Old Forest.
k) an Amulet of Sustenance
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern
n) (nothing)
o) (nothing)
p) (nothing)
s) a Golden Crown of Telepathy [0,+10]
    It gives telepathic powers.  
    It cannot be harmed by acid.  
    You bought it from the Black Market.
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) The Pick 'Lethinar' (+4,+2) (+3)
    It increases your strength, 
    intelligence, constitution and ability to tunnel by 3.  It drains life
    from your foes.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.


  [Character Inventory]

a) The Tome of Slapper
    It cannot be harmed by acid, cold, lightning or fire.  
b) 11 Lembases
c) a Copper Rod of Illumination (20/20)
d) an Iron Rod of Trap Location (50/50)
e) a Silver Rod of Charging of Perception (100/100)
    It
    regenerates its mana faster.  
    You bought it from the Black Market.
f) a Golden Rod of Simplicity of Recall (125/125)
    
    You bought it from the Black Market.
g) a Wand of Noxious Cloud[1|25] (15 charges)
h) a Staff of Teleportation[7|22] (13 charges)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) the Crystal Ball of The Witch-King of Angmar
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
b) a Sprig of Athelas
c) 9 Potions of Cure Light Insanity
d) a Scroll of Rune of Protection
e) a Scroll of *Destruction*
f) a Moonstone Rod of Door/Stair Location (75/75)
g) The Wand of Digging of Thrain (13 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Phial of Undeath (-5) {cursed}
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) Kelek's Wormhole Machine
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Tenser's Alteration Manual
    It can be
    activated for curing.  
    You found it in the remains of a Guardian naga on level 33 of Mirkwood.
c) Tenser's Top-Heavy Teaspoon
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 16 of The Old Forest.
d) 2 Sprigs of Athelas
e) 9 Potions of Healing
f) 2 Potions of Enlightenment
g) 5 Potions of Resistance
h) 8 Scrolls of Reset Recall
i) a Golden Rod of Quickness of Nothing (125/125)
j) a Golden Rod of Nothing (125/125)
k) a Golden Rod of Nothing (125/125)
l) an Adamantite Rod of Nothing (200/200)
m) a Wand of Essence of Speed[1|18] (6 charges)
n) The Ring of Narno (+2)
    It 
    increases your strength and searching by 2.  It provides immunity to
    paralysis.  It provides resistance to cold and shards.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
o) a Ring of Nexus Resistance
p) a Ring of Shard Resistance
q) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) a Drum of the Eldar (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid and blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
s) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas {25% off}
b) a Wand of Fireflash[3|21] (9 charges)
c) an Indestructible Ring of Poison Resistance
    It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
d) The Ring of Carwe (+3)
    It increases your wisdom and 
    constitution by 3.  It sustains your constitution.  It provides
    resistance to sound, shards and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
e) a Ring of Fear Resistance
    It makes you completely fearless.  
    
    You bought it from the Black Market.
f) a Ring of Light and Darkness Resistance
g) a Ring of Sound Resistance
h) an Amulet of Resistance
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Magic shop.
i) an Amulet of Telepathy
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for 
    terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 10.2.2004 14:33
Last updated on 11.2.2004 04:14

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On 10.2.2004 14:33 thoth_amon@email.com wrote:
Well I figured that if you can have a slappy there has to be a slapper....not very punny, is it? Oh well....not bad for my first melkor worshipper. I normally don't like playing evil and I don't like playing nonhumans, but an evil hobbit monk? How could i resist?

On 11.2.2004 04:14 thoth_amon@email.com wrote:
Is the point investment in corpse preservation and possesion worth it? I wouldn't know...can't find a decent bod to save my life

On 11.2.2004 06:50 satinka33@netscape.net wrote:
I'd search the ToME spoilers site and also the Skill spoilers page for that. I've never played a Possessor. But imho, don't put points into corpse preservation unless you are planning on being a Possessor or using totems (i.e. summoning.)

IMHO, I'd avoid picking extra magic classes from FF unless you really, really want a specific one or there's no other good option at all.

GREAT SCOTT...why are you *NOT* carrying Beor?!?!?! Well, okay, See Invisible. But if you swap in Carwe and Narno as well, that gives you a ton of high resists *along* with rbase (which you don't have yet) and you can carry that ring of flying as a swap-in. Just a suggestion.

Also, I'd ditch that amulet of sustanence as soon as possible (save it though) in favor of something else. Sustain stats is nothing to sneer at, but what you need is resists....


On 11.2.2004 17:37 mayfair@true-evil.net wrote:
Leave your possession at that. As a monk you can't get it to decent level ever. You can possess things with that skill quite nicely. If your investing points in corpse preservation, then don't use too many. 10-15 is enough. If you're going for a non-unique body (from which the only good one is GWoP) then you don't need even that. Bigger dragons are also quite good for a monk and Watcher but it doesn't have too many HP's so you might want to pick up either GWoP, Ancalacon or Glaurung. I don't think others are woth it. And *don't* go trying out corpses. You just lose your own body in the process with that skill. If you're going for one of those dragons I mentioned your Hp's will be somewhere around 1000 + one third of your own Hp's. Additional (6) ring slots are quite nice when playing a dragon, but you lose your digger/instrument and light source.
I know telepathy is nice, but if that crown weights over 5.0 lb then you should throw it away. It disturbs your dodging too much.
Change it to amulet of telepathy, and ditch that amulet of sustenance. They are THE worst amulets in the game. Buy some resistance rings and switch them on whenever you see a dragon or other element breathing monster. Don't carry too many heavy items with you since it dusturbs your dodging.

On 14.2.2004 01:40 thoth_amon@email.com wrote:
Thanks for the input all, but I must regretfully say that Slapper is no more...the victim of a stupid death to the sandworm queen. Resists were the bane of this chars' existance, but for the curious, the flames ring was just what I habitually wore as I was trying to plow through the god quests as fast as possible and didn't want to waste piety for the fire immunity, and the flying was just left on by habit. The jewelry fairy was terrible to me though, I must say, as It was finally getting sick of swapping things around all the time that made me finally break down and decide to possess a dragon just so I could wear all my rings. The telepathy was not a big issue for me really, as I was just trying to find if it would disturb my dodging much, and I'm glad to say it didn't, or at least not noticably so. All in all though, I'd recommend the diety choice for those not bothered by the morality of it. This was a fun char and would have gotten much farther despite the cruddy jewellry I'm sure. Maybe I'll try again and this time hope to keep tiredness and my head cold from contributing to yet another stupid death.....

On 14.2.2004 01:42 thoth_amon@email.com wrote:
BTW, the skills wasted on magic stuff were just a form of protest vote on the absolute garbage FF was offering me....in no way do I encourage others who may view this char to pick those silly skills...

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