The Angband Ladder: Squance, the Jeweler, Half-Elf Jeweler by <paranoid@bootbox.net>

  [Unangband 0.5.5 Character Dump]

 Name   Squance, the Jeweler                     Self  RB  CB  EB   Best
 Sex    Female            Age        35   STR:  18/48  +0  +2  +0  18/68
 Race   Half-Elf          Height     72   INT:  18/01  +1  +1  +5  18/71
 Class  Jeweler           Weight     98   WIS:     17  -1  -2  +0     14
 Title  Alchemist         Status     28   DEX:  18/24  +1  +3  +3  18/94
 HP     -11/315           Maximize    Y   CON:  18/01  -1  +1  +2  18/21
 SP     44/45             Preserve    Y   Chr:  18/37  +1  -1  +0  18/37  18/32

 Level           28       Armor     [22,+61]     Saving Throw     Superb
 Cur Exp      53199       Fight     (+10,+4)     Stealth          Superb
 Max Exp      55891       Melee SWS(+18,+12)     Fighting      Legendary
 Adv Exp      67500       Shoot T   (+10,+0)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold         10770       Shots       1/turn     Magic Device     Superb
                                                 Perception         Good
 Burden    65.4 lbs       Infra        20 ft     Searching     Very Good

 Your father was of the Avari. You are one of several children of a
 Yeoman.  You are a credit to the family.  You have blue-gray eyes,
 straight black hair, and a fair complexion.



  [Last Messages]

> The Grey wolf recovers its courage.
> The Cave crawler recovers its courage.
> It casts a frost bolt.
> You are covered in frost!
> It hits you.
> It touches you.
> You feel your life draining away!
> It casts a frost bolt.
> You are covered in frost!
> It hits you.
> You are terrified!
> It hits you!
> It hits you!
> You die.
> Illegal object choice (default)!


  [Character Equipment]

a) a Sacrificial Dagger of Slay Evil (2d4) (+8,+8) <Sword>
b) (nothing)
c) an Iron Ring of Resist Fire
d) an Aluminum-Plated Ring of Constitution (+2)
e) an Amber Amulet of Resist Acid
f) The Phial of Galadriel
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It modifies dexterity and speed.  It provides resistance to acid and 
   shards.  It provides immunity to cuts.  
h) a Cloak of Stealth [1,+7] (+3 to stealth)
i) a Large Leather Shield of Resist Lightning [4,+11]
j) a Hard Leather Cap of Brilliance [2,+4] (+5)
k) a Set of Leather Gloves of Slaying (+5,+1) [1,+4]
l) a Pair of Hard Leather Boots [3,+5] <Hand>
   It cannot be stolen from your inventory.  
m) (nothing)


  [Character Inventory]

a) 2 Magic Books of Cantrips
b) 2 Magic Books of Conjuring
c) 2 Magic Books of Incantations
d) a Magic Book of Sorcery
e) a Magic Book of Sorcery {fireproof}
   It is not damaged by fire.  
f) 4 Rations of Food
g) a Scroll titled "plu plupay" of Word of Recall
h) a Runed Wand of Sleep Monster (10 charges)
i) Hard Leather Armour (-1) [6,+0]


  [Home Inventory]

a) a Scroll titled "agerk monnin" of Legend Lore
b) The Emperor Wight of Carn Dum's Skull


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 6.5.2004 18:38
Last updated on 31.5.2004 21:55

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13258. on the Ladder (of 18940)
59. on the Unangband Ladder (of 189)
Second best for this player (

Comments

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On 6.5.2004 18:38 paranoid@bootbox.net wrote:
My first real foray into Unangband. It's a nice game that is starting to take real shape - loads of cool terrain features and levels (in campaign) that really make this worth playing.

But it's damn hard. The ID system is a bit complicated and annoying, and the player character has been toned down (unlike say, the uber-god you can be in Heng). Some minor quibbles, but the campaign mode keeps me playing and keeps things exicting.

I am at a loss for finding any decent gear though; I'm sort of scumming around looking to establish even some basic resistance and excellent / superb gear.

On 10.5.2004 13:14 paranoid@bootbox.net wrote:
Hrm. These Barrow Downs seem to go on forever. Is there an end?

The main problem I seem to be having is finding any decent gear. Most of the stuff I pick up on even excellent levels is {very good} swords or armour that fail to contend with my dagger. Needless to say, however, levelling is a doddle.

On 20.5.2004 19:33 andrewdoull@hotmail.com wrote:
The Barrow Downs go a lot deeper than some other nearby dungeons. Consider a trip east of Bree to the Troll Forest or Misty Mountains, where the inhabitants tend to carry some better kit. I'm not promising the kind of weapons that Bilbo and co. found on Tom and his friends though, but I usually pick up some resistance kit there.

On 20.5.2004 19:34 andrewdoull@hotmail.com wrote:
The Barrow Downs go a lot deeper than some other nearby dungeons. Consider a trip east of Bree to the Troll Forest or Misty Mountains, where the inhabitants tend to carry some better kit. I'm not promising the kind of weapons that Bilbo and co. found on Tom and his friends though, but I usually pick up some resistance kit there.

On 31.5.2004 21:55 paranoid@bootbox.net wrote:
Grrr. Black Rider. From out of bloody nowhere. So angry right now.

This is an excellent variant. Two things that need fixing, big time, though:

a) The navigation system is wack. Travel options just pop out of nowhere then hide again. Utterly bizzare. Some coherence / spoilers would be nice.

b) Lessen the ease with which acid creatures damage armour - an encounter with a pack of Acid Hounds with some resistance can take off 6 AC at a time.

c) The identification system is utterly insane. Too many confusing scrolls. ID is far too expensive and Lore / *ID* non-existent.

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