The Angband Ladder: Xazar, RohanKnight Swordmaster by <cheezymoogle@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Xazar                  Age                 21       Str:     22     31
 Sex   : Male                   Height             105       INT:      9       
 Race  : Vampire RohanKnight    Weight              81       WIS:     13       
 Class : Swordmaster            Social Class         1       DEX:     19       
 Body  : Player                                              Con:     22     26
 God   : Melkor Bauglir                                      Chr:     11     12
                                                                               
 + To Melee Hit          51 Level             31    Max Hit Points       327   
 + To Melee Damage       31 Experience    387269    Cur Hit Points        -1   
 + To Ranged Hit          3 Max Exp       387269    Max SP (Mana)         28   
 + To Ranged Damage       0 Exp to Adv.   480000    Cur SP (Mana)         28   
   AC                 34+34 Gold          192989    Piety              12117   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Excellent    Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  6d4+186   
 Stealth     : Fair         Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight auburn hair, and a very dark complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 10 (500')

 Your body was a Player.
 You have defeated 2000 enemies.
 You saved 24 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 Your adventure lasted 8 days.

     Your Attributes:
You are dead, killed by a Ghoulking on level 25 of Mirkwood.
You can drain life from a foe.
You can use rohir powers.
You levitate just over the ground.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 12)
 - Combat                                        13.187 [0.900]
          - Weaponmastery                        39.235 [1.150]
                   . Sword-mastery               35.300 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         03.130 [0.300]
          . Magic-Device                         01.000 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  03.840 [0.400]
          . Prayer                               35.500 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dagger 'Dethanc' (E:2036, L:12) (1d4) (+13,+9)
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It provides resistance to electricity and nether.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
d) (nothing)
e) a Ring of Invisibility
f) The Ring of Lomion (+4 to stealth)
    It increases your charisma and stealth
     by 4.  It makes you invisible.  It sustains your dexterity and 
    constitution.  It provides resistance to fire, cold, nexus and chaos.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Magic shop.
k) an Indestructible Amulet of Telepathy {100% off}
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
m) The Phial of Galadriel (+4)
n) Mithril Chain Mail (-1 to accuracy) [28,+4]
o) a Spider Web of Aman [1,+9] (+3 to stealth)
p) (nothing)
s) (nothing)
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Stealth [3,+4] (+3 to stealth)
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Spellbook of Curse {!k!v!d!s}
    
b) a Potion of Berserk Strength
c) 4 Potions of Cure Critical Wounds
    
d) 3 Scrolls of Word of Recall {!*!*}
    
e) 10 Scrolls of Satisfy Hunger {@r0}
    
f) a Staff of Identify[1|15] (15 charges) {50% off}
    
g) a Staff of Sense Hidden[6|12] (12 charges)
h) a Staff of Recovery[2|12] (7 charges)
i) a Dagger of *Slay Evil* (1d4) (+8,+4) (+2)
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
k) a Guisarme of Slay Evil (2d5) (+4,+4)
l) 18 Sheaf Arrows of Wounding (1d5) (+9,+11)
m) a Mage Staff (1d4) (+0,+0)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sharp Dagger of *Slay Animal* (1d4) (+5,+4) (+2 to stealth)
    It increases your 
    intelligence and stealth by 2.  It is very sharp and can cut your
    foes.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It slows your metabolism.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) Valdarbon's Automatic Alchemist
    It can be activated for decreasing
    Wisdom.  
    You found it in the remains of a Black orc Shaman on level 18 of Mirkwood.
b) The Clay Tablets of Antiquity
    
    It can be activated for cure fear.  
    You found it in the remains of a Dark elven mage on level 17 of Mirkwood.
c) Tenser's Mechanical Magician
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 10 of Orc Cave.
d) 99 Potions of Water Curing {quest}
e) a Scroll of Remove Curse
    
f) 3 Rings of Fear Resistance
g) an Amulet of Infravision (+2)
h) an Everburning Torch
i) a Dwarven Lantern of Fading (with 6106 turns of light)
    It provides
    light (radius 2) when fueled.  It cannot be harmed by fire.  
    You found it in the remains of a Black orc on level 18 of Mirkwood.



Posted on 6.8.2004 23:35
Last updated on 8.8.2004 23:37

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11060. on the Ladder (of 18931)
1952. on the ToME Ladder (of 3146)
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