The Angband Ladder: Shalimar, Elf Ranger by <geraldb28@cox.net>

  [Angband 3.0.5 Character Dump]

 Name   Shalimar                                 Self  RB  CB  EB   Best
 Sex    Male              Age       122   STR! 18/100  -1  +2  +4 18/150
 Race   Elf               Height     61   INT! 18/100  +2  +2  +6 18/200
 Class  Ranger            Weight     93   WIS! 18/100  -1  +0  +3 18/120
 Title  Ranger Lord       Status     92   DEX:  18/87  +1  +1  +7 18/177
 HP     862/862           Maximize    Y   CON! 18/100  -2  +1 +10 18/190
 SP     365/365           Preserve    Y   CHR! 18/100  +1  +1  +3 18/150

 Level           49       Armor    [29,+105]     Saving Throw     Heroic
 Cur Exp    6000975       Fight    (+20,+11)     Stealth          Superb
 Max Exp    6000975       Melee    (+32,+29)     Fighting      Legendary
 Adv Exp    6750000       Shoot    (+35,+19)     Shooting      Legendary
 MaxDepth    Lev 99       Blows       5/turn     Disarming        Superb
 Gold       1256602       Shots       2/turn     Magic Device     Heroic
                                                 Perception       Heroic
 Burden   206.1 lbs       Infra        30 ft     Searching        Heroic

 You are the only child of a Sindarin Mage.  You have light grey eyes,
 straight brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:........+.... Confu:......+......
 Fire:........+.... Sound:.........+...
 Cold:........++... Shard:.........+...
 Pois:......+...... Nexus:.............
 Fear:..+.......... Nethr:.............
 Lite:.....+...++.+ Chaos:.............
 Dark:.....+...+... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:............. Sear.:....+....+...
PLite:.........++.. Infra:.............
Regen:............. Tunn.:.............
Telep:....+........ Speed:...+.....+...
Invis:+....+...+... Blows:.............
FrAct:.........++.. Shots:.+...........
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Broad Axe 'Barukkheled' (2d6) (+12,+18) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+15,+19) (+1)
   It increases your shooting speed by 1.  
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) a Malachite Ring of Speed (+13)
   It increases your speed by 13.  
e) a Sea Shell Amulet of ESP (+9) {telepathy searching}
   It increases your searching by 9.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+17] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Aman [1,+21] (+3 to stealth)
   It increases your stealth by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
i) The Large Metal Shield of Anarion [5,+18]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots of Stealth [6,+9] (+1)
   It increases your stealth by 1.  


  [Character Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
c) a Zinc Rod of Perception (charging)
   It cannot be harmed by electricity.  
d) 2 Steel-Plated Rods of Recall
   It cannot be harmed by electricity.  
e) 6 Magnesium Rods of Illumination
f) 2 Zinc-Plated Rods of Enlightenment
g) 3 Silver Rods of Probing
h) an Iron Rod of Healing (charging)
   It cannot be harmed by electricity.  
i) a Tin Rod of Speed
   It cannot be harmed by electricity.  
j) 12 Tungsten Rods of Teleport Other
k) a Runed Rod of Drain Life
l) a Nickel-Plated Wand of Drain Life (0 charges) {150d}
m) a Silver Wand of Annihilation (0 charges) {250d on non-dead/demon/golem}
   It cannot be harmed by the elements.  
n) 2 Tin-Plated Wands of Dragon's Flame (7 charges) {200d r3 0element}
   It cannot be harmed by the elements.  
o) 5 Mithril-Plated Wands of Dragon's Frost (14 charges) {160d r3}
   It cannot be harmed by the elements.  
p) a Balsa Staff of Healing (2 charges) {+300 pts}
q) a Tortoise Shell Amulet of the Magi [+7] (+4) {resConf ImmPara}
   It increases your intelligence by 4.  It increases your searching by 4.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
r) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) an Azure Amulet of Devotion (+4) {fire lite dark life drain con chr+4}
   It increases your wisdom and charisma by 4.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
t) Law Dragon Scale Mail (-2) [30,+19]
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
u) Balance Dragon Scale Mail (-2) [30,+28] (charging) {SndShdCaosDsnch}
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
v) a Mace of Extra Attacks (2d4) (+16,+10) (+2)
   It increases your attack speed by 2.  


  [Home Inventory]

a) 6 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
b) 4 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
c) 4 Books of Magic Spells [Mordenkainen's Escapes] {ok to drop}
   It cannot be harmed by the elements.  
d) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
e) 3 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
f) 2 Hazy Potions of *Healing*
g) a Grey Speckled Potion of Life
h) 9 Metallic Red Potions of Restore Life Levels
i) a Malachite Ring of Speed (+9)
   It increases your speed by 9.  
j) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
k) The Amulet of Ingwe (+3) (charging) {IntWisChar3 AcidLiteColdPara}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
l) 2 Flint Stone Amulets of Trickery (+3) {dex stlth +3 psn nxs}
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
m) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
n) The Star of Elendil
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
o) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
p) Multi-Hued Dragon Scale Mail (-2) [30,+28]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for breathe multi-hued (250) every 225+d225 turns.  It cannot
   be harmed by the elements.  
q) a Cloak of the Magi [1,+16] (+1)
   It increases your intelligence by 1.  It increases your stealth by 1.  
   It sustains your intelligence.  It cannot be harmed by acid.  It might
   have hidden powers.
r) an Iron Crown of the Magi [0,+17] (+2)
   It increases your intelligence by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It cannot
   be harmed by the elements.  It might have hidden powers.
s) a Two-Handed Sword (Defender) (3d6) (+12,+13) [+2] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.
t) an Awl-Pike of Westernesse (1d8) (+18,+23) (+1)
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
u) a Great Axe (Defender) (4d4) (+17,+18) [+8] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) a Dwarven Shovel (1d3) (+5,+7) (+3)
   It increases your tunneling by 3.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.8.2004 22:00

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5743. on the Ladder (of 18930)
2368. on the Angband Ladder (of 6477)

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On 16.8.2004 22:00 geraldb28@cox.net wrote:
Plowing through the uniques. Stymied on how to finish off some of them (Sauron and some of the Balrogs). Bagged Hoarmurath and Saruman (love those Rune of Protection in small hallways! Buys a lot of time).

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