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The Angband Ladder: Brilali, Barbarian Beastmaster by <fearoffours@moppy.co.uk>

[Gumband 2.2.0 Character Dump]

 Name        : Brilali          Age                 16       STR:  18/40       
 Sex         : Female           Height              75       INT:      7       
 Race        : Barbarian        Weight             166       WIS:     16       
 Class       : Beastmaster      Social Class        41       DEX:  18/60       
                                Score            50497       Con:  18/10  18/20
                                                             CHR:  18/10       
                                                                               
 + To Hit           13      Level             27    Max HP       355           
 + To Damage        24      Experience     48297    Cur HP       355           
 + To AC            55      Max Exp        48297    Max SP         0           
   Base AC          20      Exp to Adv.    50750    Cur SP         0           
   Speed             0      Gold           70838    Max Dlv     1100           
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic   187 Perception  : Good     32  Blows/Round:  7         
 Bows/Throw  : Godly    228 Searching   : Fair     26  Shots/Round:  1         
 Saving Throw: Awesome  56  Disarming   : Superb   60  Wpn.dmg/Rnd:  7d4+168   
 Stealth     : Poor     2   Magic Device: Superb   42  Infravision:  0'        
 Tunneling   : Bad      17                                                     
                                                                               
                         (Character Background)                                
          You are one of several children of a Townsman.  You are a            
          credit to the family.  You have hazel eyes, straight blond           
          hair, and a fair complexion.                                         
                                                                               

[Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       OFF
 Recall Depth:       Level 22 (1100')

 You have defeated 3089 enemies.

 Your opponents are behaving stupidly.


[Known Resistances and Abilities]

       |}=="!(()]]]           |}=="!(()]]]                  |}=="!(()]]]       
       abcdefghijkl@          abcdefghijkl@                 abcdefghijkl@      
Acid : ....+........  Sound : .............  Speed        : .............      
Elec : .............  Nether: .............  Free Action  : +.+..........      
Fire : ......+......  Nexus : .............  See Invisible: +............      
Cold : ..........+..  Chaos : .............  Hold Life    : ..+..........      
Poisn: ..+..........  Disnch: ..+..........  Telepathy    : ..........+..      
Light: +............  Fear  : ..+.........+  Slow Digest  : .............      
Dark : .............  Reflct: .............  Regeneration : .............      
Shard: .............  AuFire: ......+......  Levitation   : .............      
Blind: .............  AuElec: .............  Perm Lite    : +............      
Conf : .............  Spines: .............  MasterDevices: .............      


[Character Equipment]

a) The Dagger 'Sting' (1d4) (+7,+8) (+2 attacks) {@w0}
     It can be activated for...
     detect orcs every 10 turns
     ...if it is being worn.
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It affects your attack speed.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It fights against evil with holy fury.
     It provides immunity to paralysis.
     It provides resistance to light.
     It provides permanent light.
     It allows you to see invisible monsters.
     It cannot be harmed by the elements.
b) a Short Bow of Might (x2) (+8,+20)
c) a Ring of Lordly Protection [+16]
     It provides immunity to paralysis.
     It provides resistance to life draining.
     It makes you completely fearless.
     It provides resistance to poison.
     It provides resistance to disenchantment.
d) a Ring of Damage (+11)
e) an Amulet of Resist Acid
f) The Phial of Galadriel (+1 search)
g) The Hard Studded Leather of Martin (-1) [7,+14] (+2)
     It affects your dexterity.
     It provides resistance to fire.
     It produces a fiery sheath.
     It cannot be harmed by the elements.
h) a Cloak [1] {average}
i) an Iron Shield [4,+2]
j) a Metal Cap of Wisdom [3,+2] (+2)
k) The Set of Gauntlets 'Paurnimmen' [2,+15]
     It can be activated for...
     frost bolt (9d8) every 7+d7 turns
     ...if it is being worn.
     It provides resistance to cold.
     It gives telepathic powers.
     It cannot be harmed by the elements.
l) a Pair of Hard Leather Boots [3,+2]


[Character Inventory]

a) 5 Rations of Food
b) 3 Potions of Speed
c) 14 Potions of Cure Critical Wounds
d) 9 Scrolls of Phase Door
e) 5 Scrolls of Word of Recall {25% off}
f) a Rod of Trap Location
g) a Wand of Trap/Door Destruction (10 charges)
h) a Wand of Stone to Mud (6 charges)
i) a Staff of Teleportation (9 charges)
j) a Staff of Perception (6 charges)
k) 32 Hunting Arrows (1d3) (+0,+1) {@f2}


[Home Inventory]

a) 2 Potions of Healing
b) a Potion of Restore Strength
c) a Potion of Restore Charisma
d) a Potion of Self Knowledge
e) 5 Potions of Curing
f) 2 Scrolls of Teleportation
g) a Scroll of *Identify*
h) a Scroll of *Remove Curse*
i) a Rod of Trap Location
j) a Ring of Constitution (+3)
k) a Ring of Damage (+7)
l) The Ring of Nexus Resistance 'Tirgorgal' [-20] (-5) {terrible}
     It is worthless in the eyes of shopkeepers.
     It affects your charisma.
     It affects your searching.
     It affects your speed.
     It provides resistance to nexus.
     It aggravates nearby creatures.
     It is heavily cursed.
     It cannot be harmed by the elements.
a) The Dagger 'Narthanc' (1d4) (+4,+6)
     It has hidden powers.
b) a Dagger (Trump) (1d4) (+6,+4) (+2) {@w0}
     It can be activated for...
     teleport every 50+d50 turns
     ...if it is being worn.
     It affects your searching.
     It fights against evil with holy fury.
     It provides immunity to paralysis.
     It provides resistance to nexus.
     It allows you to see invisible monsters.
     It slows your metabolism.
     It speeds your regenerative powers.
     It induces random teleportation.
c) The Broad Sword 'Chainsword' (11d5) (-30,+7) (+2) {Ulfast quest 650' !}
d) The Hatchet 'Hastnen' (1d5) (+4,+6)
     It has hidden powers.
e) The Light War Axe 'Lotharang' (3d5) (+12,+9) (+2)


Posted on 7.7.2002 19:14
Last updated on 11.7.2002 14:38

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8639. on the Ladder (of 12047)
62. on the Gumband Ladder (of 77)
6. for this player (out of 17)

Comments

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On 7.7.2002 19:14 fearoffours@moppy.co.uk wrote:
Heh I must be bound to die soon with all this wicked kit!

On 11.7.2002 14:38 fearoffours@moppy.co.uk wrote:
Well making progress now... missing elec resistace but doing ok - not found a {good} cloak yet (or rather, keep forgetting I need one and destroying them! :) A quest for 16 Gorgimeras was the last one I had and was a tad nasty, but I survived!

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