The Angband Ladder: Dingo IV, Hobbit Mage by <garnet@aufait.net>

  [Angband 3.0.5 Character Dump]

 Name   Dingo IV                                 Self  RB  CB  EB   Best
 Sex    Male              Age        33   STR:     18  -2  -5  +2     13
 Race   Hobbit            Height     32   INT:     18  +2  +3  +3  18/80
 Class  Mage              Weight     56   WIS:     11  +1  +0  +0     12
 Title  Evoker            Status      8   DEX:     10  +3  +1  +2     16
 HP     -1/169            Maximize    Y   CON:     17  +2  -2  +2  18/10
 SP     30/83             Preserve    Y   CHR:     15  +1  +1  +0     17

 Level           29       Armor     [21,+18]     Saving Throw     Superb
 Cur Exp      88309       Fight      (+1,+0)     Stealth          Superb
 Max Exp      88309       Melee     (+7,+13)     Fighting      Excellent
 Adv Exp     105000       Shoot      (+4,+5)     Shooting      Excellent
 MaxDepth    Lev 30       Blows       1/turn     Disarming        Superb
 Gold        115389       Shots       1/turn     Magic Device     Heroic
                                                 Perception       Superb
 Burden   117.0 lbs       Infra        40 ft     Searching     Excellent

 You are one of several children of a Hobbit Tavern Owner.  You are the
 black sheep of the family.  You have green eyes, straight auburn hair,
 and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:.........+...
 Elec:............. Confu:.............
 Fire:......+.+.... Sound:.............
 Cold:...+......... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:+........+... Blows:.............
FrAct:+............ Shots:.............
HLife:............+ Might:.............


  [Last Messages]

> The Colbran grunts with pain.
> The Colbran casts a lightning bolt.
> The Colbran grunts with pain.
> The Colbran casts a lightning bolt.
> One of your Rods of Light {@z1=g} (j) was destroyed!
> The Colbran grunts with pain. <2x>
> The Colbran casts a lightning bolt. <2x>
> The Colbran cries out in pain.
> The Colbran casts a lightning bolt.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Colbran casts a lightning bolt.
> *** LOW HITPOINT WARNING! ***
> The Colbran casts a lightning bolt.
> You die.


  [Character Equipment]

a) a Long Sword of Westernesse (2d5) (+6,+13) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Light Crossbow (x3) (+3,+5)
c) a Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
d) a Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
e) an Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) The Phial of Galadriel (charging)
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Soft Studded Leather of Resist Fire [5,+8]
   It provides resistance to fire.  It cannot be harmed by fire.  
h) a Cloak of Stealth [1,+5] (+2 to stealth)
   It increases your stealth by 2.  
i) a Large Leather Shield of Resist Fire [4,+1]
   It provides resistance to fire.  It cannot be harmed by fire.  
j) an Iron Helm of Seeing [5,+2] (+5 to searching)
   It increases your searching by 5.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) (nothing)
l) a Pair of Metal Shod Boots [6,+1]


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 2 Mushrooms of Cure Confusion
e) a Potion of Speed
f) 6 Potions of Cure Critical Wounds
g) a Scroll of Teleportation
h) 2 Scrolls of Word of Recall
i) a Scroll of Holy Chant
j) 2 Rods of Light {@z1=g}
k) a Rod of Fire Bolts
l) a Wand of Teleport Other (9 charges)
m) a Wand of Drain Life (1 charge)
n) a Staff of Teleportation (5 charges)
o) a Staff of Curing (6 charges)
p) a Staff of Sleep Monsters (9 charges)
q) a Staff of Slow Monsters (7 charges)
r) 21 Bolts (1d5) (+0,+0) {@f1=g}


  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 7 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
d) 2 Potions of Healing
e) a Potion of Restore Mana
f) 14 Scrolls of Word of Recall
g) 2 Scrolls of Enchant Weapon To-Hit
h) 9 Scrolls of Enchant Weapon To-Dam
i) 3 Rings of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
j) a Ring of Protection [+13]
k) a Ring of Free Action
   It grants you immunity to paralysis.  
l) an Amulet of Charisma (+4)
   It increases your charisma by 4.  It sustains your charisma.  
m) an Amulet of Infravision (+6)
   It increases your infravision by 6.  
n) 4 Amulets of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
o) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
p) a Main Gauche of Acid (1d5) (+6,+10)
   It is branded with acid.  It provides resistance to acid.  It cannot be
   harmed by acid.  
q) a Rapier of Venom (1d6) (+8,+5)
   It is branded with poison.  
r) a Long Sword (Blessed) (2d5) (+5,+7) (+2)
   It increases your wisdom by 2.  It is blessed by the gods and makes you
   fall like a feather.  
s) a Spear of *Slay Giant* (1d6) (+8,+5) (+2)
   It increases your strength by 2.  It slays giants.  It sustains your 
   strength.  
t) a Pike (Defender) (2d5) (+5,+12) [+4] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) a Pike of Extra Attacks (2d5) (+2,+2) (+2)
   It increases your attack speed by 2.  
v) a Glaive of Slay Dragon (2d6) (+6,+5)
   It slays dragons.  
w) a War Hammer of Frost (3d3) (+10,+2)
   It is branded with frost.  It provides resistance to cold.  It cannot
   be harmed by cold.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.11.2004 09:06

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12649. on the Ladder (of 18941)
4910. on the Angband Ladder (of 6485)
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