The Angband Ladder: Killa B., RohanKnight Swordmaster by <shtuph@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Killa B.               Age                 23       STR:     40       
 Sex   : Male                   Height              44       INT!     39       
 Race  : Vampire RohanKnight    Weight              79       WIS!     32       
 Class : Swordmaster            Social Class         1       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit         143 Level             50    Max Hit Points      1416   
 + To Melee Damage       92 Experience  16091229    Cur Hit Points      1416   
 + To Ranged Hit         70 Max Exp     16091229    Max SP (Mana)        225   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         24   
   AC                40+100 Gold          825411    Piety              88737   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Very Bad     Blows/Round:  40        
 Bows/Throw  : Legendary[2] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  240d7+3680
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          I'm Dead, Yessir.  Dead.  Gonna kill now....                         
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 83 (4150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 29 (1450')

 Your body is a Player.
 You are currently on level 83 of Angband.
 You have defeated 6153 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 79 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ....*4...4..225...+         
        Add Int   : ....*.24..........+         
        Add Wis   : .....42.........3.+         
        Add Dex   : .2..............3..         
        Add Con   : .......4.4..225...+         
        Add Chr   : 5..9.42...........+         
        Add Stea. : .......4...........         
        Add Infra : ..............5....         
        Add Tun.. : .................1.         
        Add Speed : 52*9*4.4..........+         
        Add Blows : 52.9*.......22.....         
        Chaotic   : ................+..         
        Vampiric  : +..................         
        Slay Anim.: +...............+..         
        Slay Und. : +...............+..         
        Slay Demon: +..................         
        Slay Orc  : ................+..         
        Slay Drag.: +..................         
        Poison Brd: ++.................         
        Elec Brand: ................+..         
        Fire Brand: +..................         
        Cold Brand: ++.................         
        Sust Str  : ..........+........         
        Sust Int  : ..........+........         
        Sust Wis  : ...+......+........         
        Sust Dex  : ...+....+.+........         
        Sust Con  : ........+.+........         
        Sust Chr  : +.........+........         
        Invisible : ......+...........+         
        Mul life  : ..................+         
        Sens Fire : ...................         
        Reflect   : .......+...........         
        Free Act  : .........+.........         
        Hold Life : ..................+         
        Imm Acid  : .......+.*+........         
        Imm Elec  : .......+*.+........         
        Imm Fire  : *.+..+.*+.+.......*         
        Res Cold  : .+.+...+..+.......+         
        Res Pois  : +....++...........+         
        Res Fear  : +...++......++....+         
        Res Lite  : .........+.........         
        Res Dark  : ..............+...+         
        Res Blind : ....+.+............         
        Res Conf  : +.+......++........         
        Res Sound : .........+.........         
        Res Shard : ...+...............         
        Res Neth  : ..................+         
        Res Nexus : ...+...+...........         
        Res Chaos : +........++........         
        Res Disen : +....+..+..........         
        Aura Fire : +......++..........         
        EvilCurse : +..................         
        Lite      : +..........+......+         
        See Invis : .+.+...............         
        Digestion : ++.................         
        Regen     : .+.................         
        Activate  : .++..+.....+.......         
        Drain Exp : +..................         
        Teleport  : +..................         
        Aggravate : +...........++.....         
        Cursed    : +....+.............         
        Hvy Curse : +..................         
        Fly       : .......+...........         
        Sentient  : +..................         
        Orc.ESP   : .........+.........         
        Troll.ESP : +..................         
        Evil.ESP  : ..........+........         
        TLord.ESP : .......+...........         

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 26)
 - Combat                                        06.410 [0.900]
          - Weaponmastery                        45.365 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         05.047 [0.300]
          . Magic-Device                         27.950 [1.150]
          . Udun                                 00.400 [0.400]
 - Spirituality                                  08.380 [0.400]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            25.200 [0.500]
 - Monster-lore                                  02.900 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              35.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Staff of Summon on level 1.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:3890514, L:42) (6d7) (+33,+14) [-20] (+5 to
speed)
        It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your charisma, speed and attack speed by 5.  It
    does extra damage from fire and frost.  It poisons your foes.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It
    sustains your charisma.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, poison, chaos
     and disenchantment.  It allows you to sense the presence of trolls.  
    It slows your metabolism.  It produces a fiery sheath.  It drains mana
    , life and experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord on level 38 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bile Demon on level 60 of Mordor.
e) The Ring of Avaras (+9) {100% off}
    It 
    increases your charisma, speed and attack speed by 9.  It sustains 
    your wisdom and dexterity.  It provides resistance to cold, shards and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Mirdauron (+10) {100% off}
    It increases your strength, 
    intelligence, speed and attack speed by 10.  It makes you completely
    fearless.  It provides resistance to blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if
    it is being worn.  It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom and charisma by 2.  It makes you invisible.  
    It provides resistance to poison and blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Amangrond [1,+9]
    It sustains your dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    resistance to fire and disenchantment.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to light, sound and chaos.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
s) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) a Set of Cesti of Combat (+5,+8) [5,+11] (+2)
    It increases your strength, constitution and attack speed by 2.
    It makes you completely fearless.  It drains life.  It aggravates
    nearby creatures.  It cannot be harmed by acid.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
v) a Set of Cesti of Combat (+1,+5) [5,+10] (+2)
    
    It increases your strength, constitution and attack speed by 2.  It
    makes you completely fearless.  It drains life.  It aggravates nearby
    creatures.  It cannot be harmed by acid.  
    You found it in the remains of a Great Bile Wyrm on level 63 of Mordor.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+5 to infravision)
    
    It increases your strength, constitution and infravision by 5.  It
    provides resistance to dark.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Elchaldon' (1d5) (+12,+18) (+3) {100% off}
    It increases your wisdom and dexterity
     by 3.  It does extra damage from electricity.  It produces chaotic
    effects.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
|) a Magical Pick (+1)
    It grants you the power of stone to
    mud if it is being worn.  It increases your ability to tunnel by 1.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) Gruumsh's Bottle of Death (charging) {Mass Genocide}
    It can be activated for 
    mass genocide every 1000 turns.  
    You found it lying on the floor of a special level.
b) Kelek's Practical Joke {Heal 700}
    It can be activated
    for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 61 of Mordor.
c) Boccob's Magical Mish-mash {Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 65 of Mordor.
d) Olive's Omnipotent Ostrich {Nazgul Killa}
    It can be
    activated for light absorption every 80 turns.  
    You found it in the remains of a Black wraith on level 70 of Dol Guldur.
e) a Potion of Cure Serious Insanity
f) 8 Potions of Cure Critical Wounds
g) 16 Potions of Healing {100% off}
h) 24 Scrolls of Satisfy Hunger {25% off}
i) a Scroll of Fire
j) a Silver Rod of Capacity of Recall (200/200)
k) a Golden Rod of the Istari of Disarming (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwing on level 59 of Mordor.
l) The Amulet of Thilion (+3)
m) a Ring Mail (-2 to accuracy) [12,+6]
n) The Mage Staff 'Lastarath' (1d4) (+7,+9) [+3](40%)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Tomes of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.
b) a Tome of the Everrunning Wave
c) 3 Tomes of the Tree
d) an Unholy Tome of the Hellflame
e) a Fireproof Forest Tome of Yavanna
f) 3 Forest Tomes of Yavanna
g) a Spellbook of Curse
h) a Golden Rod of Charging of Nothing (125/125)
i) a Golden Rod of Cheapness of Nothing (125/125)
j) a Mithril Rod of Nothing (160/160)
k) a Mithril Rod of Nothing (160/160)
l) a Mithril Rod of Nothing (160/160)
m) an Adamantite Rod of Nothing (200/200)
n) an Adamantite Rod of Nothing (200/200)
o) a Rod Tip of Perception (20 Mana to cast)
p) a Rod Tip of Detection (80 Mana to cast)
q) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of The Helcaraxe.
r) 2 Wands of Stone Prison[2|13] (13 charges)
s) a Wand of Stone Prison[1|10] (6 charges)
t) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
u) a Climbing Set {100% off}


  [Home Inventory - Gondolin ]

a) a Scroll of *Remove Curse*
b) a Fireproof Scroll of *Destruction*
c) a Fireproof Staff of Remove Curses[4|20] (5 charges)
d) a Staff of Genocide[1|11] (4 charges)
e) an Indestructible Ring of Accuracy (+23)
    It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Expensive Black Market.
f) an Indestructible Ring of Accuracy (+20)
    It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of The Sacred Land Of
    Mountains.
g) an Indestructible Ring of Slaying (+16,+12)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
h) an Indestructible Ring of Slaying (+13,+12) {100% off}
    It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) an Amulet of Doom [+3] (+8)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 8.  It
    cannot be dropped while cursed.  It can re-curse itself.  
    You found it in the remains of a Young gold dragon in a hill.
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants
    you the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
l) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
m) The Thunderlord Coat of Redairim [9,+15]
    
    It sustains your strength.  It provides immunity to acid, electricity
     and cold.  It provides resistance to life draining, fire, cold, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 79 of
    Angband.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 77 of Angband.
q) a Set of Cesti of Agility [5,+10] (+5)
    It 
    increases your dexterity by 5.  
    You found it in the remains of a Hell knight on level 66 of Mordor.
r) a Set of Cesti of Slaying (+4,+3) [5,+10]
s) a Vampiric Dagger of Slay Evil (1d4) (+10,+10)(20%)
    It
    increases your hit points by 20%.  It drains life from your foes.  It
    fights against evil with holy fury.  It provides resistance to life
    draining.  
    You found it lying on the ground on level 20 of A lost temple.
t) a Vampiric Main Gauche of Slay Troll (1d5) (+10,+16)(-40%)
    It
    decreases your hit points by 40%.  It drains life from your foes.  It
    is especially deadly against trolls.  It provides resistance to life
    draining.  
    You found it in the remains of a Great Wyrm of Many Colours on level 78 of
    Angband.
u) a Vampiric Broad Sword (2d5) (+12,+11)(40%)
v) a Mage Staff of Power (1d4) (-6,+7) (+10)
w) a Mage Staff of Wizardry (1d4) (-11,-4)(40%) (+2)
x) a Mage Staff of Mana (1d4) (+2,-7)(80%)


  [Home Inventory - Minas Anor ]

a) Kenault's Cantrip Generator {Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    
    You found it lying on the ground on level 9 of Barrow-Downs.
b) Gamenlon's Summoning Manual {Teleport}
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Hill giant on level 65 of Mordor.
c) a Potion of New Life
d) The Crumpled Scroll of Mass Resurrection
e) a Rod Tip of Recall (80 Mana to cast)
f) a Wand of Stone Prison[2|13] (6 charges)
g) a Staff of Genocide[1|10] (3 charges)
h) a Ring of Speed (+12)
i) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
j) a Power Dragon Scale Mail (-3 to accuracy) [40,+24]
k) a Spider Web of Aman [1,+11] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Jewel Encrusted Crown of the Magi [0,+14] (+3)
    It can be used to store a spell.  It 
    increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and dark.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of A lost temple.
n) The Steel Helm of Hammerhand [6,+20] (+3)
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 38 of Mordor.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Erebor.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 60 of Mordor.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) a Mage Staff of Power (1d4) (-12,-10) (+10)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your spell power by 10.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
t) a Mage Staff of Power (1d4) (+4,-5) (+9)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 9.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) Baalzebub's Tormented Box {Restore life/stats}
    It can be activated for restore stats and life levels every 200
    turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
b) The Bottomless Bottle {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Hell knight on level 66 of Mordor.
c) 38 Potions of Cure Critical Insanity
d) 19 Potions of Cure Insanity
e) 21 Potions of *Healing* {75% off}
f) 3 Potions of Life {100% off}
g) 13 Potions of Restore Mana {25% off}
h) a Potion of Restore Life Levels
i) 2 Scrolls of *Destruction*
j) 2 Scrolls of Genocide
k) a Scroll of Mass Genocide


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Vampire on level 70 of Angband.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 70 of Angband.
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
d) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your wisdom and stealth
     by 2.  It makes you invisible.  It sustains your intelligence and 
    charisma.  It provides resistance to cold and dark.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
f) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 53 of Mordor.
h) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Erebor.
i) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 76 of Angband.
j) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 58 of Mordor.
k) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 38 of Mordor.
m) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 74 of Angband.
n) The Chain Mail of Urthisse (-2 to accuracy) [14,+8]
    It
    sustains your dexterity, constitution and charisma.  It provides
    immunity to acid.  It provides resistance to life draining, acid, fire
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 65 of The
    Sacred Land Of Mountains.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.
    It provides resistance to acid, electricity, fire, cold, shards, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of A lost temple.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    shards and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 74 of Angband.
r) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water area.
t) The Hard Leather Armour of Himring [6,+15]
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 70 of Dol
    Guldur.
u) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 74 of Angband.
v) a Mouse Fur of Aman [1,+20] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Archer on level 21 of Orc Cave.
w) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
a) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    
    It provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 55 of
    Mordor.
b) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Angband.
c) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 24 of Mirkwood.
d) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 58 of Mordor.
g) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It
    must be wielded two-handed.  It increases your strength, constitution
     and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, light, 
    dark and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball
    of fire (72) every 400 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, dexterity and luck by 
    4.  It does extra damage from fire.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth
     by 2.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs and 
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 78 of
    Angband.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, 
    ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Mordor.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It
    must be wielded two-handed.  It increases your strength, charisma and 
    infravision by 4.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It 
    drains mana.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom and dexterity by 4.  It does extra damage from 
    electricity and frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold and light.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 79 of Angband.
v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
w) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
a) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
b) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 49 of Moria.
e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 58 of Mordor.
f) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
g) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
h) The Player corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 38 of Mordor.



Posted on 17.3.2005 04:58
Last updated on 21.3.2005 20:56

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2460. on the Ladder (of 18915)
791. on the ToME Ladder (of 3145)
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On 17.3.2005 04:58 shtuph@hotmail.com wrote:
Well, after getting discouraged by my possesor's attempt at the void and my sorcerers success I figured I'd try to find somewhere in between. This char uses mindcraft and mimicry. Currently worshipping Melkor, but I'm going to do the switch to Forest God chick person (the Y one) and that way I can get genocide. Then I figure wield a staff of wizardy and use the added spell power and mana to ram my way through the Void (or at least soften it up a bit). Got a ways to go, but Killa B. is getting pretty damn vicious.

On 17.3.2005 23:28 shtuph@hotmail.com wrote:
Ok, here's another update. Finished off mordor, now scampering around finishing dungeons and looking for the ring. If it doesn't show up I think I'll just do Mount Doom and worry about killing Sauron later (I normally do Angband to lv 99 and get the ring and then do Mount Doom). This character is kicking ass. Found Mormegil which just got vampric. Since Mormegil aggravates I go all out with my aggravating equipment (2 cesti of combat which equals 4 more attacks). I've got my munchkinny IAS rings which ends up giving me 39 attacks (holy shit!!!). So I'll have all this fun stuff and then I'll go switch to the forest god when I break the ring and then I'll be able to cast genocide. I've got some staves of power so I can raise it to mass genocide. Coupled with psychic drain (which has a 2% fail rate at most) I'll be able to just keep Genociding everything (Except uniques). And I'll still be a bad ass warrior with plenty of hp. With my rohan knight light speed jump I've got something ludicrious like 112 speed. Whee. Can you say crazy?

On 21.3.2005 20:56 shtuph@hotmail.com wrote:
Well, I messed up on the skill point allocation so I probably wont play this char much any more, but I believe if I do it will be a definate winner. I restarted another swordmaster, Blizzy B. (his brother) and its coming along nicely (the char is posted also if you are curious).

On 22.3.2005 10:38 quanchi@icpnet.pl wrote:
i see that Mimicry is really good for warrior-like classes, i've never used it, but additional pair of hands looks good :)

On 30.3.2005 15:31 shtuph@hotmail.com wrote:
Started playing this character a bit again, mainly because it rocks, thinking to quaff a bunch of potions of corruptions and putting my 26 points into demon blade. I aggravate already so I dont really care about trolls blood. 26 points in demon blade pumped up with a mage staff of power will give me up to 3-3.5k dam around additional....

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