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The Angband Ladder: Ibiw, RohanKnight Swordmaster by <mugsynj@optonline.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Ibiw                   Age                 21       Str!     40     40
 Sex   : Male                   Height              75       INT!     27       
 Race  : RohanKnight            Weight              66       WIS!     29       
 Class : Swordmaster            Social Class         1       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              Chr!     32     35
                                                                               
 + To Melee Hit         107 Level             50    Max Hit Points      1338   
 + To Melee Damage       97 Experience  22490504    Cur Hit Points        -6   
 + To Ranged Hit         53 Max Exp     22490504    Max SP (Mana)        128   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        113   
   AC                 64+78 Gold          571669                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[22]Searching   : Bad          Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  66d5+1067 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       aggressive
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have hazel eyes, straight blond hair, and a fair                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 16 (800')
        Erebor: Level 64 (3200')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 27 (1350')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 17560 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 92 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by a Nycadaemon on level 99 of Mount Doom.
You can switch locations with another being.
You can feel the danger of evil magic.
You can cast magic missiles.
You can use rohir powers.
You aggravate monsters.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon is very sharp.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              24.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.050 [0.900]
          . Stealth                              -7.-600 [0.500]
          . Disarming                            35.300 [0.900]
 - Magic                                         03.882 [0.400]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  20.550 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            27.700 [0.500]
 - Monster-lore                                  03.350 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            10.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Grey icky thing on level 18.
You may meet a Newt on level 15.
You are fated to meet a Boil-covered wretch on level 3.
You are fated to find a Potion of Heroism on level 7.


  [Character Equipment]

a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
        It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Long Bow 'Mahalad' (x6) (+14,+15) (+3)
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, constitution and charisma by 3.
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of The Land Of Rhun.
e) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
f) (nothing)
k) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 61 of Mordor.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 56 of
    Mordor.
n) a Power Dragon Scale Mail (-3 to accuracy) [40,+22]
    It can be activated for breathe the elements (300) every 60+d90
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold, poison, light, dark, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Feathers Cloak of Echil [1,+17]
    It sustains your dexterity.  
    It provides immunity to cold.  It provides resistance to electricity, 
    fire, cold and poison.  It produces a fiery sheath.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
p) The Large Leather Shield of Pelegor [4,+18]
    It sustains your intelligence.  It
    provides immunity to acid.  It provides resistance to sound, shards
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 92 of Angband.
s) a Dragon Helm of Water Breathing [8,+24]
    
    It provides resistance to electricity.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 93 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to shards.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) Kelek's Wormhole Machine {aquiremnt}
    It can be activated for acquirement
    every 3000 turns.  
    You found it in the remains of a Dread on level 60 of Erebor.
b) Mordekainen's Pocket Magician {mass geno}
    It can be
    activated for mass genocide every 1000 turns.  
c) a Parchment titled ''Immortality For Dummies'' {mass geno}
    It can be activated for 
    mass genocide every 1000 turns.  
    You found it in the remains of a Demonologist on level 34 of The Land Of
    Rhun.
d) 3 Sprigs of Athelas
e) 54 Potions of Cure Critical Wounds
    
f) 23 Potions of Healing
g) 24 Potions of *Healing*
    
h) 15 Scrolls of Teleportation
    
i) 25 Scrolls of Satisfy Hunger
    
j) a Silver Rod of Simplicity of Recall (98/100)
    
    It was given to you as a reward.
k) a Silver Rod of Disarming (75/100)
l) a Golden Rod of the Istari of Healing (250/250)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Nycadaemon on level 52 of Mordor.
m) The Wand of Digging of Thrain (66 charges)
n) The Golden Horn of the Thunderlords (1 charge) {100% off}
    
    It was given to you as a reward.
o) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things
     if it is being worn. It grants you the power of change the world if
    it is being worn.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and spell power by 5.  It
    increases your mana capacity by 100%.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, blindness, nether and disenchantment.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It drains mana, life and experience.  It is
    permanently cursed.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 66 of Erebor.
q) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Healing {25% off}
    
b) 13 Scrolls of Remove Curse
    
c) The Crumpled Scroll of Mass Resurrection
d) a Scroll of Genocide
e) a Scroll of Mass Genocide
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
g) The Chain Mail of Quend (-38,-47) [14,+0](20%)
    
    It increases your hit points by 20%.  It makes you completely
    fearless.  It provides resistance to poison and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed
     by 2.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    sound and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Soft Leather Armour of the Sandworm [30,+8] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) a Cloak of Mist of Air [1,+15]
    It allows you to breathe without air.  
    You found it lying on the ground on level 92 of Angband.
q) The Large Leather Shield 'Mothal' [4,+8]
    It sustains 
    your strength, dexterity, constitution and charisma.  It provides
    resistance to acid, cold and nether.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 94 of Angband.
r) an Iron Crown of Telepathy [0,+9]
    It
    gives telepathic powers.  
    You found it lying in a vault on level 33 of The Land Of Rhun.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every
    2 turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
w) The Pair of Metal Shod Boots 'Gorebor' [6,+13]
    It
    sustains your strength, wisdom, dexterity, constitution and charisma.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, light, shards, nether, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of 
    magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) Raal's Voodoo Doll of Revenge {(res stats)}
    It can be activated for restore stats
    and life levels every 200 turns.  
    You found it in the remains of a Dreadlord on level 59 of Paths of the
    Dead.
b) Tenser's Alteration Manual (charging) {acquiremnt}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of an Angel on level 94 of Angband.
c) The Ring of Power of Hoarmurath of Dir (+4 to speed)
    It 
    increases your speed by 4.  It makes you invisible.  It provides
    resistance to poison, dark, blindness and nether.  It allows you to
    fly.  It speeds your regenerative powers.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 71 of Angband.
d) The Ring of Power of Uvatha the Horseman (+3% of critical hits)
    
    It increases your charisma and ability to score critical hits by 3.  
    It makes you invisible.  It provides resistance to electricity, 
    confusion, shards and nexus.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Adunaphel the Quiet (+5)
    
    It increases your dexterity by 5.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to fire and nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 68 of Angband.
f) The Ring of Lossillin (+2 to stealth)
    
    It increases your stealth, searching and infravision by 2.  It
    sustains your constitution.  It provides resistance to acid, fire, 
    blindness and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
g) The Ring 'Thrie' [+15] (+6 to searching)
    It can be activated for ball of acid and resist acid every 50+d50
    turns if it is being worn. It increases your searching by 6.  It
    sustains your intelligence.  It provides resistance to acid, cold and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
h) The Ring of Carmelie (+1)
    It increases your intelligence and attack speed by 1.  It
    sustains your strength and wisdom.  It provides immunity to paralysis.
    It provides resistance to poison and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
i) The Ring 'Romar' (+5,+8) (+5 to searching) {100% off}
    It increases your charisma and 
    searching by 5.  It sustains your intelligence.  It provides
    resistance to electricity, cold, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
j) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
k) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Pit Fiend on level 94 of Angband.
l) The Ring 'Morocalch' (+1 attack)
    It 
    increases your stealth and attack speed by 1.  It provides resistance 
    to poison, light and dark.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 36 of The Land
    Of Rhun.
m) The Ring 'Vanor' (+1 to infravision)
    It increases your dexterity and infravision by 1.  It makes
    you invisible.  It sustains your dexterity.  It makes you completely
    fearless.  It provides resistance to light and sound.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Halfling slinger on level 36 of The Land
    Of Rhun.
n) a Ring of Lordly Protection [+25] {100% off}
    It provides immunity to paralysis.  It provides resistance to 
    life draining, poison, nether and disenchantment.  
    You stole it from the Rare Jewelry Shop.
o) The Ring 'Taneluin' (+2 attacks) {100% off}
    It increases your attack speed
     by 2.  It sustains your wisdom and constitution.  It provides
    resistance to light and chaos.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Jewelry Shop.
p) The Ring of Durin (+2) {cursed}
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
q) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It 
    increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
s) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
t) an Amulet of Weaponmastery (+6,+5) [+5] (+3)
    It increases your strength and constitution by 3.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  
    You bought it from the Rare Jewelry Shop.


  [Home Inventory - Minas Anor ]

a) The Clay Tablets of Antiquity {tele lvl}
    It can be activated for 
    teleport level every 50 turns.  
    You found it lying on the ground on level 59 of Dol Guldur.
b) a Golden Rod of Recall (125/125)
c) a Staff of Probability Travel[3|22] (3 charges)
    
d) a Fireproof Staff of Sterilize[5|23] (9 charges)
e) a Dwarven Lantern of the Magi (+1)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and charisma by 1.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
f) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Silent watcher named Marty (1655 hp)
b) a Skull druj (1400 hp)
c) 87 Rations of Food
    
d) 96 Potions of Cure Light Insanity
    
e) 74 Potions of Cure Light Insanity
    
f) 70 Potions of Cure Serious Insanity
    
g) 22 Potions of Cure Critical Insanity
    
h) 53 Potions of Cure Insanity
    
i) 99 Potions of Water Curing {quest}
j) 4 Potions of Self Knowledge
k) a Potion of Resistance
l) The Dagger of Anthor (1d4) (+11,+16) (+1 attack)
    
    It provides light (radius 1) forever.  It increases your constitution
     and attack speed by 1.  It does extra damage from electricity and 
    frost.  It is very sharp and can make your foes bleed.  It is a great
    bane of dragons.  It is especially deadly against giants.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 92 of Angband.
m) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Main Gauche of Maedhros (2d5) (+8,+10) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 25 of Cirith Ungol.
p) The Khopesh 'Hathien' (2d4) (+5,+0) (+1 to speed)
    It 
    increases your dexterity, constitution, charisma and speed by 1.  It
    does extra damage from acid and electricity.  It produces chaotic
    effects.  It is especially deadly against dragons.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 55 of Mordor.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution
     and speed by 2.  It does extra damage from electricity.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to electricity, light and dark.  It allows you to see
    invisible monsters.  It aggravates nearby creatures.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) a Scythe of Gondolin (5d3) (+13,+17) (+1)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and constitution by 1.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying in a vault on level 41 of Mordor.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded
    two-handed.  It can be activated for word of recall every 200 turns if
    it is being worn. It increases your dexterity and charisma by 3.  It
    does extra damage from fire and frost.  It provides immunity to
    paralysis.  It provides resistance to fire, cold and light.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated
    for destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 94 of Angband.
x) The Light Crossbow of Nelevar (x3) (+16,+12) (+1 to speed)
    It
    provides light (radius 1) forever.  It increases your dexterity and 
    speed by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10
    turns if it is being worn. It provides light (radius 5) forever.  It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and luck by 5.  It allows you to breathe without air.  It
    allows you to sense the presence of undead.  It is cursed.  It carries
    an ancient morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 39 of Mordor.
b) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 56 of
    Mordor.
c) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, 
    charisma and speed by 10.  It does extra damage from fire.  It drains
    life from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Lead-Filled Mace of Rhuri (3d4) (+4,+8) {cursed}
    It
    can be wielded two-handed.  It poisons your foes.  It is especially
    deadly against orcs.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Player corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
j) The Gnome Skeleton of Elenul
    
    It cannot be harmed by acid, cold, lightning or fire.  



Posted on 24.4.2005 19:28
Last updated on 1.5.2005 07:25

Download this dump

1331. on the Ladder (of 15842)
581. on the ToME Ladder (of 3072)
9. for this player (out of 27)

Related screenshots:
Is this a bug?
Gandalf the Lonely
Gandalf again...

Comments

Jump to latest

On 24.4.2005 19:37 mugsynj@optonline.net wrote:
Check out the hit points! Freaky...

On 26.4.2005 09:29 mugsynj@optonline.net wrote:
Well before I updated it, she had exactly 666 hp.

On 29.4.2005 00:12 mugsynj@optonline.net wrote:
My first level 50 character!!

^_^

On 1.5.2005 07:25 mugsynj@optonline.net wrote:
My best character ever finally met her maker in Mount Doom.

I set off a trap of 'Drop Everything' and my +12 speed ring burned up in the lava. Then I just got overwhelmed by the sheer numbers and no way to teleport away.

Still, I'm proud to have actually made it this far. I didn't actually expect to win.

Maybe someday...

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