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The Angband Ladder: Drardoth, Green Dragon Paladin by <nbrown0@hotmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Drardoth               Age                153       STR!     34       
 Sex   : Male                   Height             189       Int:     25     32
 Race  : Green Dragon           Weight             140       WIS!     40       
 Class : Paladin                Social Class         1       DEX!     26       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR:     25       
                                                                               
 + To Melee Hit         121 Level             50    Max Hit Points      2847   
 + To Melee Damage      103 Experience  33687014    Cur Hit Points      2651   
 + To Ranged Hit        121 Max Exp     35426531    Max SP (Mana)       1078   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       1078   
   AC                 6+100 Gold         3674876    Piety             257049   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Heroic       Blows/Round:  11        
 Bows/Throw  : Legendary[37]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  1155-3773 
 Stealth     : Good         Magic Device: Heroic       Infra-Vision: 180 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in the Blue Mountains, awakened by a powerful          
          evil Wizard.  Since then you have destroyed two weak-willed          
          enemies of the Dark.                                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 98 (4900')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 31 (1550')
        Forodwaith: Level 77 (3850')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 22102 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    efghijkmnosxz{@             
        Add Str   : .....1........+             
        Add Int   : ..5..1.........             
        Add Wis   : .*5.31.........             
        Add Dex   : .....1.........             
        Add Con   : .....1........+             
        Add Chr   : .....1.........             
        Mul Mana  : +.....+........             
        Mul SPower: +.....+........             
        Add Stea. : ....3...5......             
        Add Sear. : ..5.....5.44...             
        Add Infra : ....3.6....4...             
        Add Tun.. : ...........4...             
        Add Speed : 3*5..1.3.......             
        Add Blows : ....3..........             
        Sust Str  : ..++.+.........             
        Sust Int  : ...............             
        Sust Wis  : ..+..+.........             
        Sust Dex  : ...++..........             
        Sust Con  : ...+.+........+             
        Sust Chr  : .....+.........             
        Invisible : ..+.+..........             
        Mul life  : ...+..+.......+             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : .....+..+.....+             
        Hold Life : .+.+...+.......             
        Imm Acid  : ..+.....*......             
        Imm Elec  : ........*......             
        Imm Fire  : .....*....+....             
        Imm Cold  : ..+.....*......             
        Res Pois  : ....+.........+             
        Res Fear  : +....+.........             
        Res Lite  : .......+.......             
        Res Dark  : ..+....++......             
        Res Blind : ........+.+....             
        Res Conf  : ....+..+.......             
        Res Sound : ..+............             
        Res Shard : ..+............             
        Res Neth  : ..+..+.........             
        Res Nexus : ..+............             
        Res Chaos : .......+.......             
        Res Disen : ....+..........             
        Aura Fire : ..........+....             
        Levitate  : ..+............             
        Lite      : ........+.+....             
        See Invis : .+...+.+..+....             
        Digestion : ..+............             
        Regen     : ...+.+.........             
        Activate  : ...+.+.+.......             
        Drain Exp : ..+.+..........             
        Blessed   : .+.............             
        Cursed    : ..+.+..........             
        Hvy Curse : ..+.+..........             
        B.Breath  : ..............+             
        Fly       : ..............+             
        Climb     : ...........+...             
        Orc.ESP   : .......+.......             
        Full ESP  : ..............+             

Skills (points left: 0)
 - Combat                                        18.800 [0.800]
          . Weaponmastery                        01.000 [0.800]
          . Barehand-combat                      50.000 [1.300]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              -9.-600 [0.500]
          . Disarming                            06.400 [0.900]
 - Magic                                         39.790 [0.900]
          . Magic-Device                         31.950 [1.050]
          . Spell-power                          47.400 [0.600]
                   . Air                         50.000 [0.600]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  05.000 [0.500]
          . Summoning                            03.200 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You are fated to find a Potion of Clumsiness on level 1.
You are fated to find a Cloak on level 1.
You are fated to find a Rune [Self] on level 3.
You are fated to find a Potion of Heroism on level 9.
You are fated to find a Jug of Milk on level 1.
You may meet a Giant grey bat on level 1.
You are fated to meet an Agent of the black market on level 1.
You may find a Wand of Firewall on level 5.
You are fated to meet a Gull on level 3.


  [Character Equipment]

e) a Rohirric Ring of Wizardry(60%) (+3)
f) a Blessed Ring of Speed [+4] (+11) {100% off}
        It increases your wisdom and speed by 11.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
g) The Ring of Power of Uvatha the Horseman (+5 to speed)
    It increases your intelligence
    , wisdom, searching and speed by 5.  It makes you invisible.  It
    sustains your strength and wisdom.  It provides resistance to acid, 
    cold, dark, sound, shards, nether and nexus.  It allows you to
    levitate.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) a Ring of Vitality(40%)
    
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) The Ring of Power of Hoarmurath of Dir (+3 attacks)
    It increases your wisdom, 
    stealth, infravision, attack speed and ability to score critical hits
     by 3.  It makes you invisible.  It sustains your dexterity.  It
    provides resistance to poison, confusion and disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 76 of Angband.
j) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) a Sorcerous Amulet of Infravision (+79,+61)(120%)(120%) (+6) {cursed}
    It increases your 
    infravision and spell power by 6.  It increases your mana capacity and 
    hit points by 120%.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 53 of Paths of the
    Dead.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Robe of Belegaer [2,+20] (+5)
    It provides light
    (radius 1) forever.  It increases your stealth, searching and luck by 
    5.  It provides immunity to acid, electricity and cold.  It provides
    immunity to paralysis.  It provides resistance to dark and blindness.  
    It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
o) (nothing)
s) a Blazing Jewel Encrusted Crown of Seeing [0,+11] (+4 to searching)
    It provides light (radius 3) forever.  It increases your 
    searching by 4.  It provides resistance to fire and blindness.  It
    allows you to see invisible monsters.  It produces a fiery sheath.  It
    cannot be harmed by acid.  
    You found it in the remains of a Great Storm Worm on level 68 of Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 6 Indestructible Tomes of the Blowing Wind
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 77 of Forodwaith.
b) 6 Fireproof Tomes of the Impenetrable Earth
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 40 of
    Barad-Dur.
c) 3 Fireproof War Tomes of Tulkas {!v!k!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Shiny Gem
e) a Parchment titled ``Concerning Hobbits'' (charging) {mass geno}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Dreadmaster on level 35 of The Helcaraxe.
f) The Perfect Symbiote {mass geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Emperor wight on level 48 of Barad-Dur.
g) 4 Sprigs of Athelas {!*}
h) a Potion of Cure Insanity
i) 17 Potions of *Healing*
j) 2 Potions of Curing
k) 9 Scrolls of Teleport Level {!*}
l) 14 Scrolls of *Destruction* {!*}
m) 4 Scrolls of Mass Genocide {!*}
n) a Silver Rod of Capacity of Disarming (175/200) {@z1}
    
    It can hold more mana.  
    You bought it from the Magic Rod Market.
o) a Tilkal Rod of Recall (136/200) {@z2!*}
p) a Rod Tip of Havoc (90 Mana to cast)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Piece of the Mage Staff of Olorin {food}
    It can be activated for 
    satisfy hunger every 100 turns.  
    You found it in the remains of a Black wraith on level 41 of Paths of the
    Dead.
b) 18 Potions of Life
c) a Scroll of Genocide {!*}
d) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  It makes
    you invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
e) a Rohirric Ring of Constitution (+6) {100% off}
    
    It increases your constitution and speed by 6.  It sustains your 
    constitution.  It makes you completely fearless.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
f) a Dazzling Ring of Speed (+10) {100% off}
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 5) forever.
    It increases your speed by 10.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
g) a Ring of Speed (+12) {100% off}
    It increases your speed by 12.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats
    and life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 57 of Barad-Dur.
j) The Amulet of Haredhel (+4)
    
    It increases your strength, searching and infravision by 4.  It
    sustains your wisdom.  It provides resistance to electricity and 
    poison.  It allows you to levitate.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
l) a Radiant Amulet of Regeneration {100% off}
    It grants you the power of illuminate if it is being worn.
    It provides light (radius 4) forever.  It provides resistance to light
    .  It speeds your regenerative powers.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 58 of
    Barad-Dur.
o) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 43 of Barad-Dur.
q) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
s) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 44 of
    Barad-Dur.
t) an Ethereal Robe of Resist Cold [2,+14]
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It provides immunity to paralysis.  It provides
    resistance to life draining and cold.  It allows you to breathe
    without air.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 107 of Utumno.
u) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
v) The Iron Crown 'Areth' [0,+12]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity and sound.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
x) a Dragon Helm of Water Breathing [8,+15]
    It provides resistance to fire.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 54 of
    Barad-Dur.


  [Home Inventory - Gondolin ]

a) 10 Potions of Restore Mana
b) a Rod Tip of Healing (120 Mana to cast)
c) The Great Rod Tip of Home Summoning (75 Mana to cast)
d) a Partial Totem of an Aether hound
e) a True Totem of Maeglin, the Traitor of Gondolin
f) The Ring of Power of Khamul, the Black Easterling (+3 to speed)
    It increases your strength, stealth and speed by 3.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to poison, light, confusion and disenchantment.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 80 of
    Angmar.
g) The Ring of Power of Ren the Unclean (+2 attacks)
    It increases your strength, infravision, attack speed and 
    ability to score critical hits by 2.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to acid and dark.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 92 of Angband.
h) a Ring of Wizardry(40%) (+2)
    
    It can be used to store a spell.  It increases your spell power by 2.  
    It increases your mana capacity by 40%.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 83 of
    Angband.
i) a Rohirric Ring of Strength (+5)
    It increases your strength and speed by 5.  It sustains your 
    strength.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 49 of The
    Sacred Land Of Mountains.
j) a Dazzling Ring of Constitution (+3)
k) The Ring of Hirie (+4) {100% off}
    It increases your strength, wisdom, charisma
     and speed by 4.  It makes you invisible.  It sustains your 
    intelligence and wisdom.  It provides resistance to acid, light and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
m) The Ring of Thalach (+4% of critical hits)
    It increases your dexterity and ability to score critical
    hits by 4.  It makes you invisible.  It sustains your constitution.  
    It provides resistance to fire, light, dark, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 85 of Angband.
n) a Draconic Ring of Extra Attacks (+1,+1) [+1] (+4 attacks)
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your attack speed by 4.  It allows you to
    sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) a Sorcerous Amulet of the Magi (+57,+36)(140%)(140%) (+7 to searching)
    It can be used to
    store a spell.  It increases your intelligence, searching and spell
    power by 7.  It increases your mana capacity and hit points by 140%.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It slows your
    metabolism.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 109 of Utumno.
p) The Amulet of Carlammas (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 54 of
    Barad-Dur.
q) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
r) an Amulet of Spell {ultimate}
s) a Sorcerous Amulet of Regeneration (+25,+68)(60%)(60%) (+3)
    It increases your spell power by 3.  It increases your mana
    capacity and hit points by 60%.  It speeds your regenerative powers.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 44 of
    Barad-Dur.
t) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 40 of
    Barad-Dur.
u) The Silmaril of Flames (+2)
    It can be activated for invulnerability (dur 8+d8) every
    1000 turns if it is being worn. It grants you the power of banish evil
     if it is being worn.  It provides light (radius 5) forever.  It 
    increases your strength by 2.  It provides resistance to fire, light, 
    dark, shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 83 of Angband.
v) The Silmaril of the Seas (+2)
    It
    can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 77 of Forodwaith.
w) The Cup of Thror
    
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Filthy Rag of Ghan-buri-Ghan [34,+3](40%) (+2)
    It grants you the
    power of poison dart if it is being worn.  It increases your strength, 
    wisdom and constitution by 2.  It increases your hit points by 40%.  
    It sustains your strength, wisdom and constitution.  It provides
    resistance to fire, cold, poison and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak Priest on level 50 of Moria.
b) The Robe of Curunir (-40,-40) [38,+0] (+10)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if
    it is being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 87 of
    Angband.
d) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It provides resistance 
    to poison, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire-drake on level 95 of Angband.
e) The Padded Armour of Anweth [4,+10]
    It
    sustains your strength and dexterity.  It provides immunity to acid
     and fire.  It provides resistance to dark, confusion, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to light and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 68 of Angband.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
j) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Grey wraith on level 83 of Angband.
l) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Utumno.
n) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your 
    intelligence, ability to tunnel and speed by 3.  It provides
    resistance to confusion, shards and chaos.  It allows you to sense the
    presence of non-living things.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Key of Thorin
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 72 of Erebor.
q) The Parchment - Map of Thror
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Tome of Drardoth
b) a Rune [Armageddon] {quest}
c) The Crumpled Scroll of Mass Resurrection
d) The Wand of Digging of Thrain (34 charges) {!d!s!v}
e) a True Totem of The Necromancer of Dol Guldur
f) The Ring of the Blacklocks (+3)
    It increases your 
    dexterity, ability to tunnel and luck by 3.  It makes you invisible.  
    It sustains your dexterity.  It provides resistance to nexus.  It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Erebor.
g) The Ring of the Stonefoots [+6] (+3)
    It
    provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 77 of Forodwaith.
h) a Rohirric Ring of Wizardry(60%) (+3)
i) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 77 of Forodwaith.
j) The Ring of the Ironfists (+10,+10) (+3)
    
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 77 of Forodwaith.
k) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    
    It increases your constitution and ability to tunnel by 3.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a White Balrog on level 77 of Forodwaith.
l) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 87 of
    Angband.
m) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) The Ring of Daiand (+6% of critical hits)
    It increases your dexterity, stealth and ability to
    score critical hits by 6.  It sustains your constitution.  It provides
    resistance to poison, confusion and nether.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
o) a Sorcerous Amulet of Protection from Evil (-32,-51)(40%)(40%) (+2) {cursed}
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your spell power by 2.  It increases your mana
    capacity and hit points by 40%.  It allows you to sense the presence 
    of evil beings.  It has been blessed by the gods.  It is heavily
    cursed.  It can re-curse itself.  
    You found it in the remains of a Shadow on level 45 of Barad-Dur.
p) The Blue Stone 'Coimir'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, light and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated
    for analyze monster every 500+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma, searching and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 54 of
    Barad-Dur.
v) The Dragon Helm of Thrain [8,+10]
    It sustains your wisdom.  It provides resistance to life
    draining, electricity, poison and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 120 of Utumno.
x) a Rogue's Pair of Soft Leather Boots of Free Action [2,+10] (+4 to stealth)
{}
    It grants you the
    power of panic hit if it is being worn.  It increases your stealth, 
    searching and luck by 4.  It provides immunity to paralysis.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Bree ]

a) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  



Posted on 7.5.2005 17:14
Last updated on 21.5.2005 04:40

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579. on the Ladder (of 12064)
26. on the Theme Ladder (of 175)
Best for this player (out of 4)

Comments

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On 7.5.2005 17:14 nbrown0@hotmail.com wrote:
Lots of beginners luck (first Theme char to make any progress) but I'm having problems in Barad-Dur. I've done Moria, Withered Heath, the Orc Caves, and the Old Forest. Advice on where to go to level up, what I should be looking for, and how to avoid getting black breath from vampires wanted.

On 10.5.2005 04:43 nbrown0@hotmail.com wrote:
Done Barad-Dur, necromancer, harad, rhun, maze, and all seven god quests.

On 15.5.2005 05:13 nbrown0@hotmail.com wrote:
Morgoth is dead. My first win in a *band.
Adrenaline Channeling+Stone Skin+Divine Aim
Minor Displacement to get next to him. One pot of *healing* used. One mass genocide to clean up the summons afterwards.

On 21.5.2005 04:40 nbrown0@hotmail.com wrote:
What does this charachter need to be able to handle the void?

On 23.5.2005 21:18 Opalius wrote:
Wow, nice find on Uvathas ring. Is it always so in Theme? I can't recall ever seeing it that nice in ToME

On 27.5.2005 16:54 nbrown0@hotmail.com wrote:
no, I was just insanely lucky.

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