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The Angband Ladder: Arkat, Troll Sorceror by <artadmin@ameritech.net>

  [Theme 1.1.3 Character Sheet]

 Name  : Arkat                  Age                 21       STR:     17       
 Sex   : Male                   Height             106       INT:     30       
 Race  : Vampire Troll          Weight             259       WIS:     15       
 Class : Sorceror               Social Class         1       DEX:     11       
 Body  : Player                                              CON:     21       
 God   : Aule the Smith                                      CHR:      9       
                                                                               
 + To Melee Hit         -55 Level             28    Max Hit Points       168   
 + To Melee Damage      -46 Experience    118932    Cur Hit Points       168   
 + To Ranged Hit         -8 Max Exp       118932    Max SP (Mana)        477   
 + To Ranged Damage      12 Exp to Adv.   133500    Cur SP (Mana)        477   
   AC                 14+91 Gold          287702    Piety              -1215   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  1d4-46    
 Stealth     : Very Good    Magic Device: Legendary[2] Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          puke yellow eyes, mangy sea-weed green hair, and black               
          leprous skin.                                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Withered Heath: Level 30 (1500')
        a Lost Temple: Level 19 (950')

 Your body is a Player.
 You are currently on level 22 of The Withered Heath.
 You have defeated 2747 enemies.
 You saved 10 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Yavie of the 2890th year of the third age.
 You have been adventuring for 5 days.

                    adefkmnopsuxz{|@            
        Add Int   : ......6..2......            
        Add Wis   : .........2......            
        Add Dex   : .4..............            
        Add Con   : ..........4.....            
        Mul Mana  : +...............            
        Mul SPower: +.....+.........            
        Add Stea. : .......3........            
        Add Sear. : .....46.........            
        Add Infra : ....4...........            
        Add Tun.. : ..............1.            
        Add Speed : .4..4..3........            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ...............+            
        Res Acid  : .+.....++.......            
        Res Elec  : .+......+.......            
        Res Fire  : .+......+.......            
        Res Cold  : .++.....+.+....+            
        Res Pois  : ...............+            
        Res Fear  : ....+...........            
        Res Lite  : ..+.............            
        Res Dark  : ...............+            
        Res Blind : ......+..+......            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : .........+......            
        Res Neth  : ...............+            
        Res Nexus : .......+........            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : ...............+            
        See Invis : ......+.........            
        Regen     : ..........+....+            
        Activate  : ..+..+.+..+.....            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
                   . Hafted-mastery              00.000 [0.200]
          . Archery                              -1.000 [0.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                              -2.000 [0.400]
          . Disarming                            00.-500 [0.000]
 - Magic                                         26.600 [1.000]
          . Magic-Device                         33.200 [1.000]
          . Spell-power                          33.600 [0.600]
          . Sorcery                              33.900 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  00.245 [0.550]
          . Prayer                               19.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-26,-20)(80%) (+4)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 23 of The Withered Heath.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
e) a Radiant Ring of Ice [+13]
    It can
    be activated for ball of cold and resist cold every 50+d50 turns if it
    is being worn. It grants you the power of illuminate if it is being
    worn.  It provides light (radius 5) forever.  It provides resistance 
    to cold and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
f) (nothing)
k) a Rohirric Amulet of Infravision (+4) {100% off}
    It increases your infravision and 
    speed by 4.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
n) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
p) a Large Mithril Shield of Resistance [8,+24]
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and shards.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
x) (nothing)
z) (nothing)
{) (nothing)
|) a Magical Shovel (+1)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 1.  
    It was given to you as a reward.


  [Character Inventory]

a) an Indestructible Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) an Indestructible Tome of the Tree
g) an Indestructible Tome of Knowledge
h) a Fireproof Tome of the Time
i) an Indestructible Tome of Meta Spells
j) an Indestructible Book of Beginner Cantrips
k) 2 Books of Teleportation
l) 2 Spellbooks of Disarm
m) 4 Potions of Healing
n) a Potion of Life
o) 10 Potions of Restore Mana
p) 5 Scrolls of Word of Recall
q) a Silver Rod of the Istari of Nothing (200/200)
r) The Wand of Digging of Thrain (43 charges) {@a1}
s) an Indestructible Staff of Healing[2|27] (23 charges)
t) a Staff of Mana[2|24] (4 charges)
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Petty-dwarf mage on level 11 of Orc Cave.
b) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
c) a Ring of Invisibility
d) The Necklace of Girion [10,+0] (+5)
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Brodda, the Easterling on level 12 of Orc
    Cave.
f) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
g) a Robe of the Ithryn (-3,-1) [2,+22]
    It can
    be used to store a spell.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) an Elven Mumak Hide Armour (-1 to accuracy) [8,+10] (+3 to stealth)
    It increases your stealth by 3.  
    It provides resistance to acid, electricity, fire, cold and confusion.
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brigand on level 22 of Orc Cave.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
n) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
p) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
q) The Parchment - Map of Thror
r) a Mage Staff of Sorcery (1d4) (-57,-45)(40%)(40%) (+2)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 2.  It increases your mana capacity and 
    hit points by 40%.  
    You found it lying on the ground on level 29 of The Withered Heath.



Posted on 24.5.2005 18:03

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8495. on the Ladder (of 12816)
152. on the Theme Ladder (of 176)
12. for this player (out of 19)

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On 24.5.2005 18:03 artadmin@ameritech.net wrote:
A new troll to grace the pages of Theme. Lvl 23 of the Withered Heath was *very* nice to me, although I had to ditch a pretty nice collection of sticks to haul away all the loot.
A quick trip back to town to finish off the Barrow Wight netted me the preffered rag, which is much needed for playing troll sorcerers. Now to find some fire immunity.

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