The Angband Ladder: Wicerralgrin, Favored Human Assassin by <lakridslakrids@hotmail.com>

  [T-Plus 2.2.7 Character Sheet]

 Name  : Wicerralgrin           Age                 20       STR!     40       
 Sex   : Neuter                 Height              51       Int!     31     33
 Race  : Favored Human          Weight             168       WIS!     34       
 Class : Assassin               Social Class        74       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     32       
                                                                               
 + To Melee Hit          99 Level             43    Max Hit Points      1085   
 + To Melee Damage       69 Experience   5869649    Cur Hit Points        -4   
 + To Ranged Hit         53 Max Exp      6798825    Max SP (Mana)        188   
 + To Ranged Damage      25 Exp to Adv.  6825000    Cur SP (Mana)        103   
   AC                28+123 Gold         6944650    Piety              71469   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Excellent    Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  10d5+690  
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          are a credit to the family.  You have brown eyes, wavy               
          brown hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 58 (2900')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 27 (1350')

 Your body was a Player.
 You have defeated 14588 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 56 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by a Dracolich on level 58 of Mordor.
You can drive yourself into a berserk frenzy.
You can turn ordinary items to gold.
You can run for your life after hitting something.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of good beings.
You are extremely lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon drains life from your foes.
Your weapon melts your foes.

Skills (points left: 5)
 - Combat                                        29.024 [0.800]
          - Weaponmastery                        49.600 [0.800]
                   - Sword-mastery               48.400 [0.600]
                            . Critical-hits      02.000 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    44.700 [2.000]
          . Stealth                              50.000 [2.000]
          . Disarming                            01.000 [0.500]
          . Backstab                             23.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.560 [0.200]
          . Magic-Device                         31.000 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  50.000 [0.700]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  03.350 [0.500]
          . Symbiosis                            05.200 [0.500]
          . Mimicry                              03.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Magic Trap Set on level 1.
You are fated to meet a Mean-looking mercenary on level 2.


  [Character Equipment]

a) The Main Gauche 'Athinegir' (1d5) (+13,+13) (+3 attacks)
        It increases your intelligence, constitution and attack speed by 3.  
    It does extra damage from acid.  It produces chaotic effects.  It
    drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of A lost temple.
d) The Short Bow of Gelost (x5) (+15,+25) (+3)
    It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , dexterity and constitution by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Master Archer.
e) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
f) a Ring of Speed (+8)
    
    It increases your speed by 8.  
    You bought it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Leather Scale Mail of Elinur (-1 to accuracy) [11,+8]
    It
    sustains your constitution.  It provides immunity to acid, electricity
     and fire.  It provides resistance to electricity, cold, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon in the town of
    Gondolin .
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 33 of
    Mirkwood.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pseudo dragon on level 11 of A lost
    temple.
x) a Rogue's Pair of Hard Leather Boots of Free Action [3,+9] (+4 to stealth)
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching and luck by 4.  It provides immunity
    to paralysis.  It makes you completely fearless.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) an Eye druj (714 hp)
    
{) (nothing)
|) a Dwarven Shovel (+0,+0) (+3)


  [Character Inventory]

a) a Fireproof War Tome of Tulkas {!*!*}
    It cannot be harmed by fire.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 35 of
    Moria.
b) The Gem of Wisdom
c) Raal's Voodoo Doll of Revenge
d) Gruumsh's Bottle of Death {!* teleport level}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of an Angel on level 45 of Moria.
e) Bigby's Big Book of Brutality {!d!v=g summon pet}
    It can be
    activated for summon pet every 101 turns.  
    You found it lying on the ground on level 42 of Moria.
f) Tenser's Torch of Spontaneous Combustion
g) Jor's Buckler of Missile Attraction (charging) {!*!*}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 12 of Orc Cave.
h) Jor's Compendium of Strange Behaviour {!*!*}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Serpent man on level 32 of Moria.
i) Pytar's Portable Pandemonium
j) 8 Rations of Food
    
k) a Potion of *Healing*
l) 15 Scrolls of Teleportation {25% off}
    
m) a Moonstone Rod of Capacity of Disarming (150/150)
    It
    can hold more mana.  
    You found it lying on the ground on level 33 of Moria.
n) a Moonstone Rod of Perception (73/75)
    
o) a Silver Rod of Capacity of Detection (200/200)
    It can hold more
    mana.  
    You found it in the remains of Quachil Uttaus, Treader of the Dust on
    level 45 of Moria.
p) a Silver Rod of Recall (100/100) {!*}
    
q) a Staff of Shake[2|10] (7 charges)
r) The Anchor of Space-Time {!*!*}
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
s) a Mithril Shield of Resist Acid [5,+17]
t) The Iron Helm 'Avath' [5,+8]
u) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+5,+6)
    It can be activated for fire bolt (9d8) every 8+d8
    turns if it is being worn. It provides light (radius 1) forever.  It
    does extra damage from fire.  It provides resistance to fire and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 47 of Mordor.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
    
b) 4 Potions of Cure Serious Insanity
c) a Potion of Cure Critical Insanity
d) a Potion of Cure Insanity
    
e) a Potion of Lose Memories
f) 9 Potions of Restore Life Levels
    
g) 11 Scrolls of Object Detection
    
h) a Ring of Fortune (+5)
    It
    can be activated for detect treasure every 10+d20 turns if it is being
    worn. It increases your luck by 5.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Ring of Harith [+11]
    It sustains your strength and 
    wisdom.  It provides resistance to acid, light and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Heart of the Earth.
j) a Ring of Nexus Resistance
k) a Dazzling Ring of Shard Resistance
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 3) forever.  It provides resistance to light and shards.
    
    You found it in the remains of a Paladin on level 30 of Heart of the Earth.
l) 2 Rings of Flying
m) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
n) The Amulet 'Ardin' [+2] (+2)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity by 2.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to see invisible monsters.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 30 of Moria.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) Aquatic Hard Leather Armour (-1 to accuracy) [6,+10]
    It provides immunity to paralysis.  It
    provides resistance to acid and cold.  It allows you to breathe
    underwater.  It cannot be harmed by acid.  It cannot be harmed by
    cold.  
    You found it lying on the ground on level 12 of Orc Cave.
q) The Large Metal Shield of Olduanwe [5,+2]
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Rogue's Pair of Hard Leather Boots [3,+7] (+4 to stealth)
    It grants you the
    power of panic hit if it is being worn.  It increases your stealth, 
    searching and luck by 4.  It provides resistance to chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
t) a Fiery Short Sword of Westernesse (1d7) (+11,+5) (+2)
    It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 2.
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to fire.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  It can resist being shattered by morgul
    beings.  It cannot be harmed by fire.  
    You bought it from the Weaponsmith.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.


  [Home Inventory - Gondolin ]

a) The Cunning Plan of Zog
    It can be activated for high experience loss.  
    You found it in the remains of a Dark elven warlock on level 48 of Moria.
b) a Sprig of Athelas
    
c) a Potion of Cure Serious Insanity
    
d) 10 Scrolls of Word of Recall
    
e) a Golden Rod of Nothing (125/125)
f) a Mithril Rod of Cheapness of Nothing (160/160)
    
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Lesser black reaver on level 45 of Moria.
g) The Ring of Power of Uvatha the Horseman (+1% of critical hits)
    
    It increases your intelligence, dexterity and ability to score
    critical hits by 1.  It makes you invisible.  It sustains your wisdom.
    It provides resistance to electricity and nether.  It allows you to
    fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Amulet of Celia (+2)
    
    It increases your constitution and charisma by 2.  It sustains your 
    intelligence.  It provides resistance to acid, fire and confusion.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
i) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Jewelry Shop.
j) an Amulet of Weaponmastery (+4,+2) [+3] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Black Market.
k) a Dwarven Amulet of Wisdom (+5)
    It increases your wisdom, 
    constitution, infravision and luck by 5.  It sustains your wisdom.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and charisma by 3.  It makes you invisible.  It provides resistance 
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 20 of
    Mirkwood.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 42 of Moria.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Imp on level 47 of Moria.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 42 of Moria.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Frozen Short Sword of the Noldor (1d7) (+15,+12) [+1] (+1 to stealth)
    It increases your wisdom, dexterity, 
    constitution and stealth by 1.  It does extra damage from frost.  It
    is very sharp and can make your foes bleed.  It fights against evil
    with holy fury.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and chaos.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 31 of Moria.
w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to confusion, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 45 of Moria.


  [Home Inventory - Minas Anor ]

a) The Shrunken Head of Nightmares {Cure insanity 200t}
    It can
    be activated for cure insanity every 200 turns.  
    You found it in the remains of a Death sword on level 48 of Mordor.
b) The Ring of Bauglor (+9,+11) (+5 to searching)
    It 
    increases your charisma and searching by 5.  It sustains your wisdom.  
    It provides resistance to acid and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Mordor.
c) a Lucky Amulet of Sustenance (+5)
    It can be
    activated for satisfy hunger every 100 turns if it is being worn. It 
    increases your luck by 5.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 35 of Mordor.
d) a Dwarven Lantern of Illumination
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) forever.  It cannot be harmed by fire.  
    You found it while digging a rubble.
e) The Augmented Chain Mail of Astingbar (-2 to accuracy) [16,+6]
    It sustains your strength, 
    intelligence and dexterity.  It makes you completely fearless.  It
    provides resistance to acid, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shoggoth on level 50 of Mordor.
f) The Splint Mail 'Astolinen' (-2 to accuracy) [19,+9]
    It
    sustains your charisma.  It provides immunity to electricity and fire.
    It provides immunity to paralysis.  It provides resistance to cold, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hell knight on level 50 of Mordor.
g) The Robe of Radagast [2,+20] (+2)
    It
    can be activated for charm animal every 300 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, stealth and searching by 2.  It sustains your intelligence and 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 42 of Mordor.
h) The Mithril Helm of Thorin [10,+0] (+3)
    
    It can be activated for terror every 3 * (level+10) turns if it is
    being worn. It increases your dexterity by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to life draining.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Spectral tyrannosaur on level 40 of
    Mordor.
i) The Dagger 'Dethanc' (E:937047, L:35) (1d4) (+35,+20)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    electricity, fire and chaos.  It slows your metabolism.  It produces
    an electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 25 of A lost temple.
j) The Great Scimitar of Curen (4d5) (+8,+12) (+1 to speed)
    It must
    be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution, speed and attack speed by 1.  It does extra damage from 
    electricity and frost.  It poisons your foes.  It is very sharp and
    can make your foes bleed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 51 of
    Mordor.
k) The Executioner's Sword 'Rastir' (4d5) (+19,+24) (+1 to speed)
    It must be wielded two-handed.  It increases your strength, 
    wisdom and speed by 1.  It does extra damage from frost.  It poisons
    your foes.  It produces chaotic effects.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 47 of Mordor.
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 37 of Mordor.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) a Mithril Rod of Quickness of Nothing (160/160)
    
    It can cast spells faster.  
    You bought it from the Black Market.
c) The Ring 'Earanca' (+1 attack)
    It increases your attack speed by 
    1.  It makes you invisible.  It sustains your charisma.  It provides
    resistance to fire, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 39 of Moria.
d) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Khazad-dum
    .
e) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden in the town of Khazad-dum .
f) The Small Leather Shield of Luirith [2,+4]
    
    It sustains your wisdom.  It provides resistance to light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 45 of Moria.
h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
i) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden in the town of Khazad-dum .



Posted on 31.5.2005 22:09

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7334. on the Ladder (of 18940)
10. on the T-Plus Ladder (of 23)

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On 31.5.2005 22:09 lakridslakrids@hotmail.com wrote:
And I thought that everything did go so very well. Then I got stuck in a room surrounded by demons and dragons and some of them were uniques. Tried to when I was low on hit points to teleport out, forgot I wore The Anchor of Space-Time, quaffed a healing took off The Anchor of Space-Time, died…

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