The Angband Ladder: John II, Favored Thunderlord Haftedmaster by <nospam@nospam.net>

  [T-Plus 2.2.7 Character Sheet]

 Name  : John II                Age                 15       STR: 18/***       
 Sex   : Neuter                 Height             198       INT! 18/120       
 Race  : Favored Thunderlord    Weight             255       WIS! 18/110       
 Class : Haftedmaster           Social Class        59       DEX! 18/200       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/200       
                                                                               
 + To Melee Hit          95 Level             41    Max Hit Points      1118   
 + To Melee Damage       75 Experience   8078294    Cur Hit Points      1061   
 + To Ranged Hit         47 Max Exp      8078294    Max SP (Mana)        132   
 + To Ranged Damage      14 Exp to Adv.  9000000    Cur SP (Mana)        132   
   AC                 29+65 Gold         3597883    Piety             128345   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Good         Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  12d6+900  
 Stealth     : Bad          Magic Device: Legendary[20]Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of Manwe's countless Maia followers.  Your               
          eagle looks very good.  In the past you dwelt on earth in            
          the form of a spirit of forest and river.                            
                                                                               
// I think I like the new 'Favoured' subclass...


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 49 (2450')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 66 (3300')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 12 (600')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 19766 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 48 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 31st Quelle of the 2890th year of the third age.
 You have been adventuring for 45 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3...........+            
        Add Int   : .........2......            
        Add Wis   : .........2......            
        Add Dex   : 3...3...........            
        Add Con   : ...3......4....+            
        Add Chr   : ...3............            
        Add Stea. : ....3......7....            
        Add Sear. : ...3.......7....            
        Add Infra : ....3...........            
        Add Tun.. : ..............6.            
        Add Speed : .**.33..........            
        Add Blows : 3...............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ....+...........            
        Sust Con  : ........+.+.....            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.....+.+.......            
        Hold Life : .....+..+.......            
        Imm Acid  : ......*.+......+            
        Imm Elec  : ........*......+            
        Imm Fire  : .+.*....+.......            
        Imm Cold  : ......*.*.+....+            
        Res Pois  : +...+..........+            
        Res Fear  : ......+........+            
        Res Lite  : ..+..+..........            
        Res Dark  : .....+..+.......            
        Res Blind : .........+.+....            
        Res Conf  : .....+..+.......            
        Res Sound : ......+.........            
        Res Shard : .......++.......            
        Res Neth  : .........+......            
        Res Nexus : ....+...+.......            
        Res Chaos : .....+..........            
        Res Disen : ......+.+.......            
        Levitate  : ...............+            
        Lite      : ..+.............            
        See Invis : .+.+.+..........            
        Regen     : ..........+.....            
        Activate  : .+.+.+....+.....            
        Fly       : ...+...........+            
        Orc.ESP   : +....+...+......            
        Troll.ESP : .........+......            
        Dragon.ESP: ...............+            
        Evil.ESP  : .........+......            
        TLord.ESP : ...+............            

Skills (points left: 48)
 - Combat                                        27.245 [0.900]
          - Weaponmastery                        34.479 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              46.500 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.800 [0.600]
          . Antimagic                            00.000 [0.550]
          . Shield-use                           00.000 [0.600]
          . First-aid                            00.000 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            06.400 [0.900]
 - Magic                                         02.443 [0.300]
          . Magic-Device                         45.850 [1.150]
 - Spirituality                                  04.150 [0.500]
          . Prayer                               20.000 [0.500]
 - Monster-lore                                  04.600 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            45.200 [0.500]
          . Mimicry                              01.000 [0.300]

// I'm pumping symbiosis for the HP buffer and the ability to summon myself

// out of a tight spot if I have to. The mimicry was the most 'useful' of four

// FF choices - I'm not developing it. I plan to pump prayer eventually, but

// only if nothing better comes along from FF. Note - after doing each relic

// quest more or less as soon as I got it, I STILL only have three of them 

// at level 41!


Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet an Energy vortex on level 29.
You are fated to meet a Jackal on level 1.
You are fated to find a Scroll of Detect Invisible on level 8.
You may meet a White jelly on level 5.
You are fated to find a Potion of Sleep on level 1.
You are fated to meet a White friar on level 1.
You may find an Everburning Torch on level 14.
You are fated to find a Wooden Torch on level 17.

// I've never actually got an interesting fate - I'm thinking of turning them 

// off in my next game.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Mordor.

// Best. Weapon. EVER! (for a haftedmaster, at least)


d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 60 of The Sacred
    Land Of Mountains.

// +10 speed - me like...


e) a Dazzling Ring of Speed (+10)
    It grants you the power of illuminate if it is being
    worn.  It provides light (radius 3) forever.  It increases your speed
     by 10.  It provides resistance to light.  
    You bought it from the Rare Jewelry Shop.

// I found this just before Cubragol - I went from +10 to +30 in under an

// hour's play! I like the illumination power too - works well with my light

// absorption junkart.


f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.

// I'm not swapping this out for anything. Swap position has saved me far too

// often...


k) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3.
    It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You bought it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Augmented Chain Mail of Falanc (-2 to accuracy) [16,+6]
    It
    provides immunity to acid and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 40 of Moria.
o) an Entish Bark of Protection [1,+23]
    It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.

// Yes, this really is the best cloak I've found so far... *sigh*


p) The Large Metal Shield of Borimorth [5,+12]
    It sustains your wisdom, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    life draining, acid, fire, cold, dark, confusion, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Stone troll on level 38 of Moria.

// A truly excellent randart.


s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and nether.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  

// Yep, these are the best gloves I've found as well - my luck has been

// somewhat disjointed...


    You found it in the remains of an Elite uruk Archer on level 38 of Moria.
x) a Rogue's Pair of Hard Leather Boots of Stealth [3,+9] (+7 to stealth)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching and luck by 7.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 25 of The Old Forest.

// I could swap in Gimli here permanently, but I love the +7 to luck and panic

// hit is nifty (thanks to my poisoned weapon).


z) a Skull druj named Scully (1400 hp)

// Could I have called it anything else?


{) (nothing)
|) a Mattock of Digging (+0,+0) (+6)
    It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!v}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Fallen angel on level 44 of Mordor.
b) a Fireproof War Tome of Tulkas {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it in the remains of Quachil Uttaus, Treader of the Dust on
    level 46 of Moria.
c) The Diamond Prism of Light {!d!k!v heal}
    It can be activated for heal 700 hit points every
    100 turns.  
    You found it lying on the ground on level 36 of Mordor.

// I know, I found this ridiculously early...


d) Mordekainen's Pocket Magician {!d!k!v lite}
    It can be
    activated for light absorption every 80 turns.  
    You found it in the remains of a Snaga on level 38 of Moria.

// Ditto. I love the way it tears through Nazgul.


e) Jor's Compendium of Strange Behaviour {!d!k!v food}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 12 of Mirkwood.
f) 11 Scrolls of Phase Door {!d!k!v}
g) 8 Scrolls of Teleportation {!d!k!v}
h) a Wooden Rod of Trap Location (10/10) {!d!k!v}
i) a Silver Rod of Disarming (100/100) {!d!k!v}
j) a Golden Rod of the Istari of Home Summoning (250/250) {!d!k!v}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of Ghatanothoa on level 46 of Moria.

// I found the rod tip itself at 2900' in the Sacred Land of Mountains.

// I did end up finding Draugluin (native depth 4150') on the same level, so I

// guess it balances out!


k) a Wand of Banishment[4|23] (3 charges)

// Useful!


l) The Stone of Lore {@A1w1}
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.

// I'm using this for ID until I can be bothered to Thunderlord to the bottom of

// The Illusory Castle and grab the Helm of Knowledge. I'm not planning on

// wearing it - just keeping it as a useful swap.


m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!d!k!v!s climb}
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.

// I switch these in whenever I want to climb or use magic map.


n) 17 Empty Bottles
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Rod Tip of Detection (80 Mana to cast)
c) a Rod Tip of Teleport Other (60 Mana to cast)
d) a Wand of Tidal Wave[7|22] (9 charges)
e) The Wand of Digging of Thrain (17 charges)
f) The Ring of Peluin (+12 to damage) (+3 to stealth)
    It increases your constitution and 
    stealth by 3.  It sustains your wisdom and dexterity.  It provides
    resistance to sound and chaos.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) a Ring of Slaying (+7,+12)
    
    You bought it from the Black Market.
h) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The King in Yellow on level 49 of Moria.
i) a Ring of Confusion Resistance
j) The Ring of Beondor (+2)
    
    It increases your constitution by 2.  It sustains your intelligence.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to fire, blindness, shards, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 47 of Mordor.
k) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
l) Ring Mail of Valour (-2 to accuracy) [12,+8]
    It grants you the power of berserk if it is being worn.  It makes
    you completely fearless.  
    You found it in the remains of Orfax, Son of Boldor on level 11 of Orc
    Cave.
m) The Double Chain Mail 'Nimlote' (-2 to accuracy) [16,+11]
    It sustains your strength and constitution.  It provides immunity 
    to electricity and fire.  It provides resistance to electricity, 
    confusion, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 47 of
    Mordor.
n) an Ethereal Robe of Resist Fire [2,+13]
    It can be activated for wraith-form every 50+d50 turns if it is
    being worn. It provides immunity to paralysis.  It provides resistance 
    to life draining and fire.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 19 of Orc Cave.
o) Aquatic Leather Scale Mail (-1 to accuracy) [11,+12]
    It
    provides immunity to paralysis.  It provides resistance to acid.  It
    allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it lying on the ground on level 12 of Orc Cave.
p) The Thunderlord Coat 'Vandorn' [9,+11]
    It provides
    immunity to fire and cold.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cherub on level 43 of Moria.
q) a Large Leather Shield of Reflection [4,+7]
r) a Set of Gauntlets of Agility [2,+6] (+1)
    It 
    increases your dexterity by 1.  
    You found it in the remains of a Novice mindcrafter on level 15 of Orc
    Cave.
s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Pair of Metal Shod Boots 'Feilmo' [6,+6]
    It sustains your dexterity.  It
    provides resistance to poison, light, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
u) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large
    fire ball (72) every 100 turns if it is being worn. It provides light
    (radius 1) forever.  It does extra damage from fire.  It provides
    immunity to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death knight on level 50 of Moria.
v) The Short Bow of Dunestir (x5) (+13,+9) (+3)
    It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , constitution and charisma by 3.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Master Archer.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.


  [Home Inventory - Gondolin ]

a) 9 Potions of Cure Insanity
b) 53 Potions of Speed {25% off}
c) 25 Potions of Healing
d) 7 Potions of *Healing*
e) a Potion of Life
f) 24 Potions of Enlightenment
g) 17 Potions of Resistance
h) 9 Scrolls of *Destruction*
i) 2 Scrolls of Genocide
j) a Golden Rod of Charging of Detection (125/125)
k) a Staff of Shake[2|17] (15 charges)
l) The Ring of Power of Uvatha the Horseman {!w!w}
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to cold, confusion, shards and disenchantment.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) a Ring of Extra Attacks (+3 attacks)
    
    It increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of The Sacred
    Land Of Mountains.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, sound, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Priest on level 42 of Moria.
q) The Double Chain Mail 'Adennar' (-2 to accuracy) [16,+11]
    
    It sustains your strength.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to fire, cold and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 36 of Moria.
r) The Metal Brigandine Armour 'Cuanwe' (-3 to accuracy) [19,+5]
    
    It sustains your strength, wisdom and charisma.  It provides immunity 
    to acid and cold.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 38 of
    Moria.
s) The Soft Studded Leather 'Thond' [5,+9]
    It sustains your constitution and charisma.  It provides
    resistance to confusion, sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 38 of
    Moria.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It increases your dexterity and speed by 3.  It makes you
    completely fearless.  It provides resistance to acid and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Leather Jacket of Urocar (-1 to accuracy) [12,+8]
    It sustains your 
    wisdom.  It provides resistance to poison, light, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 40 of Moria.
v) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 32 of Moria.
w) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
x) The Set of Leather Gloves 'Cammithrim' [1,+9] {rLight}
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) Benetar's Portable Plague (charging) {!d!k!v heal san}
    It can be activated
    for cure insanity every 200 turns.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
b) a Silent watcher named Mini-me (1021 hp)
c) a Raal's Tome of Destruction named Fluffy (750 hp)
d) The Crumpled Scroll of Mass Resurrection
e) a Scroll of Mass Genocide
f) The Ring of Belvathon (+3)
    
    It increases your intelligence, constitution, stealth and infravision
     by 3.  It sustains your intelligence, wisdom and charisma.  It
    provides resistance to acid and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
g) The Ring of Ollon (+11 to damage) (+2 attacks)
    
    It increases your wisdom, charisma, stealth and attack speed by 2.  It
    makes you invisible.  It sustains your strength and dexterity.  It
    provides resistance to cold.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    The Sacred Land Of Mountains.
h) The Amulet of Dilonwen (+1 to stealth)
    It can be activated for protection from
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your charisma and stealth by 1.  It makes you completely
    fearless.  It provides resistance to cold, light and chaos.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 54 of
    The Sacred Land Of Mountains.
i) The Double Ring Mail of Goriandi (-2 to accuracy) [15,+9]
    It sustains your dexterity and charisma.  
    It provides immunity to acid and fire.  It provides resistance to fire
     and poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 60 of The Sacred
    Land Of Mountains.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20)
    every 20+d50 turns if it is being worn. It increases your intelligence
    , dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 53 of The Sacred
    Land Of Mountains.
k) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 47 of
    Mordor.
l) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 53 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Stone Prison
b) a Morphic Oil of Spider
c) 2 Potions of Resistance {25% off}
d) a Silver Rod of Nothing (100/100)
e) a Golden Rod of Nothing (125/125)
f) a Golden Rod of Nothing (125/125)
g) a Mithril Rod of Nothing (160/160)
h) an Adamantite Rod of Nothing (200/200)
i) a Rod Tip of Perception (20 Mana to cast)
j) a Rod Tip of Detection (80 Mana to cast)
k) a Rod Tip of Lightning Bolts (30 Mana to cast)
l) a Rohir Ring of Protection [+10] (+2 to speed)
    It increases your speed by 2.  It makes you
    completely fearless.  
    You bought it from the Magic shop.
m) a Ring of Light and Darkness Resistance
n) The Ring of Glost (+4 to speed)
    It increases your wisdom, charisma
     and speed by 4.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to life draining, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
o) a Ring of Nexus Resistance
p) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats
    and life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draugluin, Sire of All Werewolves on level
    58 of The Sacred Land Of Mountains.
r) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) Bar Chain Mail of the Maiar (-2 to accuracy) [18,+25]
    It grants you the power of berserk if
    it is being worn.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It allows you to sense the presence of trolls, 
    giants and evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [The Mathom-house Inventory - Bree ]

a) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azrael, Angel of Death on level 62 of The
    Sacred Land Of Mountains.

// Never seen this artifact before - I thought it was nifty, so I donated it.


b) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every
    8+d8 turns if it is being worn. It provides light (radius 1) forever.  
    It does extra damage from fire.  It provides resistance to fire and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 45 of Mordor.
c) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 62 of The Sacred Land
    Of Mountains.
d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 
    10.  It does extra damage from fire.  It drains life from your foes.  
    It makes you invisible.  It provides immunity to paralysis.  It
    renders you incorporeal.  It allows you to see invisible monsters.  It
    allows you to sense the presence of undead.  It slows your metabolism.
    It prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
e) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can
    be wielded two-handed.  It increases your dexterity, ability to tunnel
     and speed by 5.  It sustains your dexterity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It
    must be wielded two-handed.  It increases your strength, charisma and 
    infravision by 4.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, light and chaos.  It allows you to see invisible monsters.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 62 of The Sacred
    Land Of Mountains.
h) The Two-Handed Sword 'Gurthang' (E:70, L:4) (6d7) (+0,+0) [-20] (+2 to speed)
{
    It must be wielded two-handed.  It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Algroth Priest on level 42 of Moria.
i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 63 of The
    Sacred Land Of Mountains.
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 40 of Mordor.

// Testaments to the shifting nature of the RNG - I found most of these before

// I found Lasher. As a haftedmaster.


k) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sand-dweller on level 35 of Mordor.
l) a Venomous War Hammer of Life (3d3) (+10,+10)(20%)
    It
    can be wielded two-handed.  It increases your hit points by 20%.  It 
    poisons your foes.  It provides resistance to life draining and poison
    .  
    It was given to you as a reward.

// This is what I was wielding before I found Lasher.

Posted on 19.6.2005 16:51

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7851. on the Ladder (of 18930)
12. on the T-Plus Ladder (of 23)

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On 19.6.2005 16:51 nospam@nospam.net wrote:
As the name implies, this is only my second game with T-Plus and already my character looks like he might be the one to go the distance! Highlights of the game so far include finding a Venemous Warhammer of Life from a Princess quest in the Barrow Downs(!) Then, naturally, I couldn't find a decent hafted artifact until 2650', all the while finding things I'd kill for as a swordmaster... Of course, the artifact I found was Lasher, so that turned out OK.

Other highlights include the Ring of Flare at the bottom of Rhun, when I was just going down to kill Ulfang, and the Great Rod Tip of Home Summoning at 2900' in the Sacred Land! AFAIK, that's about equivalent to finding Ringil there. I have. however, been unable to find a decent cloak or set of gloves, so it balances out in the end.

I've never really been in serious danger since about level 20 with this char, so I'm hoping I'll win for once. Fingers crossed!

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