The Angband Ladder: Brendanwan, High-Elf Thaumaturgist by <ondatrazibethicus@hotmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Brendanwan             Age                107       STR!     35       
 Sex   : Neuter                 Height              99       INT!     40       
 Race  : High-Elf LostSoul      Weight             144       WIS!     40       
 Class : Thaumaturgist          Social Class        52       DEX!     38       
 Body  : Player                                              CON!     38       
 God   : Mandos                                              CHR!     40       
                                                                               
 + To Melee Hit          92 Level             50    Max Hit Points      2128   
 + To Melee Damage       24 Experience  14192732    Cur Hit Points      1560   
 + To Ranged Hit         95 Max Exp     14192732    Max SP (Mana)       2296   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        187   
   AC                24+139 Gold         1420280    Piety              14760   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Legendary[17]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+96    
 Stealth     : Very Good    Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Noldorin Archer.  You have               
          light blue eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Waiting: Level 98 (4900')
        Paths of the Dead: Level 70 (3500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        Forodwaith: Level 80 (4000')
        Utumno: Level 107 (5350')

 Your body is a Player.
 You are currently on level 106 of Utumno.
 You have defeated 5296 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...35......3....            
        Add Int   : ...3.3...33.....            
        Add Wis   : ...3.3..5.......            
        Add Dex   : ...3.....3......            
        Add Con   : ...35......3....            
        Add Chr   : ...3.3..53......            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +...+....+......            
        Add Sear. : ........53......            
        Add Tun.. : ..............7.            
        Add Speed : .**3.......3....            
        Slay Drag.: .............+..            
        Sust Str  : ...++...........            
        Sust Int  : ......+.........            
        Sust Wis  : ........+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...++...........            
        Sust Chr  : ........+.......            
        Invisible : .....+..........            
        Mul life  : ....+..........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...++..+..+.....            
        Hold Life : ...+...+........            
        Imm Acid  : ......*.++......            
        Imm Elec  : ...*..*.+.+.....            
        Res Fire  : .+.......+......            
        Imm Cold  : ......*.........            
        Res Pois  : ...+......+.....            
        Res Fear  : ....+......+....            
        Res Lite  : ......+........+            
        Res Dark  : ........+.+.....            
        Res Blind : .....+..........            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : .........+......            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : ......+.........            
        Res Disen : ...++.+.++.+....            
        Levitate  : .+.+......+.....            
        Lite      : ........+.......            
        See Invis : ...+...+.......+            
        Digestion : ...+............            
        Regen     : ...+............            
        Activate  : .+.+...++++.....            
        Climb     : ...........+....            
        Evil.ESP  : +...............            

Skills (points left: 50)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.700 [0.400]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         50.000 [0.950]
          . Magic-Device                         50.000 [1.050]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  25.300 [0.550]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Dark elven warlock on level 93.
You are fated to meet a Sheep on level 1.


  [Character Equipment]

a) a Mage Staff of the Sindar (1d4) (+14,+10)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 98 of Halls of Waiting.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
e) a Ring of Speed (+11)
    It 
    increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 98 of Halls of
    Waiting.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
k) a Sorcerous Amulet of Weaponmastery (+56,+6) [+4](100%)(100%) (+5) {cursed}
    It 
    increases your strength, constitution and spell power by 5.  It
    increases your mana capacity and hit points by 100%.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It is cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 69 of The
    Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 3.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag 'Harthol' [1,+14]
    It sustains your intelligence.  It
    provides immunity to acid, electricity and cold.  It provides
    resistance to light, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 98 of Halls of
    Waiting.
o) an Ethereal Spider Web [1,+18]
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to breathe without air.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 101 of Utumno.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Waiting.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8)
    7+d7 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 101 of Utumno.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
z) (nothing)
{) 20 Seeker Bolts of Slay Dragon (4d5) (+16,+14)
    It is especially deadly against
    dragons.  
    You found it lying in a vault on level 97 of Halls of Waiting.
|) a Gnomish Shovel of Digging (+7)
    It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Mewlip Queen on level 42 of Paths of
    the Dead.


  [Character Inventory]

a) an Indestructible Holy Tome of Mandos
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) 10 Potions of Healing
c) 7 Potions of Restore Mana
d) 5 Potions of Enlightenment
e) 21 Scrolls of *Identify* {75% off}
f) 15 Scrolls of Satisfy Hunger
g) a Silver Rod of the Istari of Detection (188/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 97 of Halls
    of Waiting.
h) a Tilkal Rod of Capacity of Home Summoning (400/400)
i) a Tilkal Rod of Recall (200/200)
j) a Rod Tip of Healing (120 Mana to cast)
k) a Rod Tip of Speed (100 Mana to cast)
l) a Staff of Disarm[8|36] (15 charges)
m) a Fireproof Staff of Identify[7|39] (5 charges)
n) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being
    worn. It grants you the power of change the world if it is being worn.
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and spell power by 5.  It increases your 
    mana capacity by 100%.  It makes you invisible.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, blindness, 
    nether and disenchantment.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It speeds your regenerative powers.  It 
    drains mana, life and experience.  It is permanently cursed.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Utumno.
o) The Full Plate Armour of Isildur [25,+25] (+1)
p) The Robe of Great Luck [2,+0] (+60)
q) The Zweihander 'Barmaguil' (4d6) (+4,+21) (+1)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Hate
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven lord on level 75 of Forodwaith.
b) The Boulder of Entmoot
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 79 of Forodwaith.
c) 3 Sprigs of Athelas
d) 4 Potions of *Healing*
e) a Potion of Life
f) a Scroll of *Remove Curse*
g) a Scroll of Craftsmanship
h) a Fireproof Scroll of Mass Genocide
    It cannot
    be harmed by fire.  
    You bought it from the Black Market.
i) a Scroll of Mass Genocide
j) a Scroll of Artifact Creation
k) a Mithril Rod of Capacity of Nothing (320/320)
l) a Tilkal Rod of Nothing (200/200)
m) 2 Rod Tips of Healing (120 Mana to cast)
n) 2 Rod Tips of Speed (100 Mana to cast)
o) a Wand of Banishment[11|17] of Plenty (13 charges)
p) an Indestructible Staff of Probability Travel[4|20] (1 charge)
q) a Staff of Identify[15|33] (4 charges)
r) a Sorcerous Amulet of Telepathy (-58,-47)(60%)(60%) (+3)
    It increases your spell power by 3
    .  It increases your mana capacity and hit points by 60%.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
s) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
t) The Silmaril of the Seas (+2) {cursed}
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 101 of Utumno.
u) The Key of Thorin
v) The Parchment - Map of Thror
w) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It
    can be activated for ball of cold (48) every 400 turns if it is being
    worn. It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, speed
     and spell power by 4.  It increases your mana capacity by 80%.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.


  [Home Inventory - Gondolin ]

a) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Balrog on level 70 of Paths of the
    Dead.


  [Home Inventory - Minas Anor ]

a) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning (100) every 500 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) an Ethereal Feathered Cloak [1,+27]
    It can be activated for wraith-form every
    50+d50 turns if it is being worn. It provides immunity to paralysis.  
    It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
c) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 80 of Forodwaith.
d) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.


  [Home Inventory - Caras Galadhon ]

a) 3 Sprigs of Athelas
b) a Staff of Identify[8|27] (6 charges)
c) The Ring of Fearn (+10)
    It 
    increases your intelligence, constitution, speed and attack speed by 
    10.  It provides immunity to paralysis.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 97 of Halls of
    Waiting.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 97 of Halls
    of Waiting.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 67 of Paths of the
    Dead.
h) The Black Banner of Gondor (-3)
i) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 57 of Paths of
    the Dead.
j) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur 8+d8) every 1000
    turns if it is being worn. It grants you the power of banish evil if
    it is being worn.  It provides light (radius 5) forever.  It increases 
    your strength by 2.  It provides resistance to fire, light, dark, 
    shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 77 of Forodwaith.
k) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
    
    It grants you the power of poison dart if it is being worn.  It 
    increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 60 of Dol
    Guldur.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 69 of Dol Guldur.
m) The Harp of Thorin (+2 to stealth)
    It
    can be activated for mass charm every 750 turns if it is being worn. 
    It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
n) The Rod of Annuminas (+4)
    It can
    be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 70 of
    Paths of the Dead.



Posted on 27.7.2005 15:50

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2851. on the Ladder (of 18915)
75. on the Theme Ladder (of 186)

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On 27.7.2005 15:50 ondatrazibethicus@hotmail.com wrote:
Long time TOME player/ lurker on the boards and decided to post a most unusual occurrance. First serious attempt at Theme and decided to check out Utumno, not realizing where . My lost soul thaumaturgist was using tales of doom and saw both Sauron and the One ring. He killed Sauron in a chess-board vault but no drop, oh well. six squares later he saw an unidentified ring. And to my suprise.....

Now all I need is some fire immunity.

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