The Angband Ladder: Lazy Slicer, Vampire Samurai by <>

  [Entroband 1.7.1 Character Dump]

                          Name  : Lazy Slicer

 Sex      : Male             Age                19   Str!:  18/*** 18/***
 Race     : Vampire          Height             63   INT!:   18/90
 Class    : Samurai          Weight            160   WIS!:  18/160
 Magic    : Kendo            Social Class        1   DEX!:  18/***
                             Align            Evil   Con!:  18/189 18/***
                                                     CHR!:  18/180

 Right hand     (+102,+72)   Hit point  -9329/ 981   Fighting   : Legendary[42]
                             SP (Mana)      5/  65   Bows/Throw : Legendary[37]
 Blows/Round           5+0                           SavingThrow: Superb
 AverageDmg/Rnd      555+0   Level              50   Stealth    : Superb
                             Experience   11516119
 Shooting        (+90,+14)   Max Exp      11516119   Perception : Excellent
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Excellent
 Shots/Round          0.83   Gold         12846734   Disarming  : Superb
                                                     MagicDevice: Superb
 AC              [32,+196]   Time     Day 18 18:12
 Speed               (+36)   Play time    45:40:18   Infra-Vision: 120 feet

                         (Character Background)
          You are the blasphemous crossbreed of unspeakable creatures
          of chaos.  You have the black eyes of a bird, oily albino
          fur, and bird's feet.

          ...You did Seppuku after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Vampire       Str!: 18/100  3  3 -2 20 18/*** 18/***  7..42..4.3...
 Class : Samurai       INT!:  18/80  3 -2 -2  2  18/90         ....2........
 Level : 50            WIS!: 18/130 -1  1 -2  5 18/160         ....2....3...
 Hits  : -9329/981     DEX!: 18/120 -1  2 -2 16 18/***         7..42s...3...
 Mana  : 5/65          Con!:  18/90  1  1 -2 13 18/*** 18/189  ...42....3..4
                       CHR!:  18/80  2  0 -2 10 18/180         ....2..4..4..
         \ }=="*[(]]]             \ }=="*[(]]]                 \ }=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : ....+........    Speed     : ..+++....+++.
 Elec  : .......+.....    Nether: ..........+.+    FreeAction: +...+........
 Fire  : *.+....+..+..    Nexus : ...........+.    SeeInvisi.: +...+....+...
 Cold  : ....*..+....+    Chaos : .........+...    Hold Life : ....+.......+
 Poison: ............+    Disnch: .......+.....    Warning   : +............
 Light : .......++.+..v   Fear  : +...........+    SlowDigest: .............
 Dark  : .......++...*    Reflct: +............    Regene.   : +...+........
 Shard : +.......+....    AuFire: .............    Levitation: ....+........
 Blind : .....+...+...    AuElec: .............    Perm Lite : +...........+
 Conf  : ..+..+...+...    AuCold: .............    Cursed    : .............

             \                  \ }=="*[(]]]                   \ }=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : +............    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : ....+........    Add Tunnel  : +............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : +............
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .........+...    Add Stealth : .....+..+....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : +............
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: +..    ESP Animal: .......+.....    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : +............
 Sharpness : ...    Sust Int  : ....+........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ....+........    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : +....+.......    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : ..........+..

  [*Winning* Message]

  Meaning of Bushi-do is found in the death.

  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Recall Depth]

   !Angband         : level 127
    Yeek cave       : level   5
    R'lyeh          : level  80
    Mountain        : level  45
    Dark cave       : level  55

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  Hobbes the Tiger                         (Dungeon level:   6) - level 11
  Orc Camp                                 (Danger  level:  15) - level 15
  The Sewer                                (Danger  level:  15) - level 17
  Logrus Master                            (Danger  level:  25) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 21
  Dark Elven Lords Quest                   (Danger  level:  25) - level 23
  Vapor Quest                              (Danger  level:  25) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  The Tower                                (Danger  level:  30) - level 25
  The Vault                                (Danger  level:  30) - level 25
  The Ghost 'Q'                            (Dungeon level:  12) - level 31
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 31
  Dwar, Dog Lord of Waw                    (Dungeon level:  38) - level 32
  Beld, Ruler of Marmo                     (Dungeon level:  44) - level 33
  Maeglin, Betrayer of Gondolin            (Dungeon level:  50) - level 36
  Haunted House                            (Danger  level:  48) - level 37
  Killing Fields                           (Danger  level:  50) - level 38
  Hypnos, Lord of Sleep                    (Dungeon level:  56) - level 38
  Tselakus, the Dreadlord                  (Dungeon level:  62) - level 40
  The Old Castle                           (Danger  level:  50) - level 42
  Cyaegha                                  (Dungeon level:  76) - level 43
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 44
  The Royal Crypt                          (Danger  level:  70) - level 45
  Oberon                                   (Danger  level:  99) - level 47
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Unicorn of Order                     (Dungeon level:  88) - level 47

 Arena: True Champion

  [Defeated Monsters]

You have defeated 8426 enemies including 213 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  The Mad Chemist                          (level  95)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)


Your alighnment : Evil

You are virtuous in Valour.
You are the polar opposite of Honour.
You are the living embodiment of Chance.
You are a champion of Justice.
You are the polar opposite of Compassion.
You are a bitter enemy of Sacrifice.
You are an enemy of Patience.
You are the living embodiment of Temperance.

 You were born as Beastman.


 Your gaze is hypnotic.
 You can teleport at will.
 You can teleport yourself short distances.
 You can consume solid rock.
 You can drive yourself into a berserk frenzy.
 You can polymorph yourself at will.
 You can harden yourself to the ravages of the elements.
 You can bring down the dungeon around your ears.
 You can travel between town and the depths.
 You attract demons.
 You fade in and out of physical reality.
 You receive warnings about your foes.
 You occasionally stumble and drop things.
 You are very resilient (+4 CON).

  [Character Equipment]

a) The Stick of halfheart (1d77) (+22,+22) [+10] (+7)
b) (nothing)
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiCf;Xm}
d) The Ring of Tulkas (+10,+10) [+25] (+4) {SpStDxCn}
e) The Ring of Power (Nenya) (+11,+11) (+2)
f) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
g) The Stone of Lore
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoLiDkDi~Z}
i) a Shadow Cloak of Aman [6,+26] (+1 to stealth)
j) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;BlCfCa;Si~L}
k) The Set of Cesti of Cinderella [5,+19] (+4 to speed) {SpCh;FiLiNt(Ch}
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed) {Sp;Nx}

  [Character Inventory]

a) a Crusade Spellbook [Exorcism and Dispelling]
b) 4 Blue Mushrooms of Restoring
c) 8 Pieces of Elvish Waybread
d) 6 Gold Speckled Potions of Speed {25% off}
e) 27 Cyan Potions of Heroism
f) 21 Brown Potions of Cure Critical Wounds
g) 2 Pink Speckled Potions of Healing {75% off}
h) 20 Bronze Potions of Resistance
i) 22 Scrolls titled "klimon bieder" of Teleportation
j) 17 Scrolls titled "rea fri elip" of Word of Recall
k) 23 Scrolls titled "kli ing tadalf" of Holy Chant
l) 5 Magnesium Rods of Trap Location
m) 6 Zinc-Plated Rods of Door/Stair Location
n) 2 Steel Rods of Detection (1 charging)
o) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
p) The Palantir of Westernesse (+3) (charging) {WiCh~Tele}
q) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
r) The Pair of Metal Shod Boots 'fanuisirith' [6,+19] (+4)
s) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
t) The Whip of Bolshoi (2d6) (+6,+9) (+4)
u) a Tetsubo of Slay Demon (2d7) (+17,+14)
v) The Mighty Hammer 'Grond' (9d9) (+10,+25) [+10]

  [Home Inventory]

 ( page 1 )
a) Book of Kendo [Bugei Shofu]
b) Book of Kendo [Yagyuu Bugeichou]
c) 9 Books of Kendo [Gorinnosho]
d) Book of Kendo [Hokusin Ittouryuu Kaiden]
e) 36 Cyan Potions of Heroism
f) 14 Green Speckled Potions of Restore Mana
g) a Cloudy Potion of Restore Wisdom
h) a Tangerine Potion of Strength
i) a Silver Speckled Potion of Intelligence
j) 2 Black Potions of Wisdom
k) a Gloopy Green Potion of Augmentation
l) a Clotted Red Potion of Curing

 ( page 2 )
a) a Light Blue Potion of New Life
b) a Scroll titled "denmung ishbul" of Summon Pet
c) 4 Scrolls titled "sri nelgun" of Phase Door {25% off}
d) a Scroll titled "temeep aks el" of Enchant Weapon To-Hit
e) 3 Scrolls titled "triapp trolpet" of Enchant Weapon To-Dam
f) 61 Scrolls titled "kli ing tadalf" of Holy Chant
g) 2 Scrolls titled "prokaks wahish" of Rune of Protection
h) a Scroll titled "unjah blu comp" of Spell
i) 2 Magnesium Rods of Trap Location
j) a Copper Rod of Perception
k) a Molybdenum Rod of Illumination
l) 2 Steel Rods of Detection

 ( page 3 )
a) an Adamantite Rod of Healing
b) a Rusty Rod of Teleport Other
c) a Zinc Rod of Disarming
d) a Tungsten Rod of Drain Life
e) 2 Chromium Rods of Stone to Mud
f) a Hexagonal Wand of Striking (5 charges)
g) a Golden Staff of Perception (6 charges)
h) a Golden Staff of Perception (0 charges)
i) a Sycamore Staff of Starlight (12 charges)
j) a Sycamore Staff of Starlight (9 charges)
k) a Sycamore Staff of Starlight (8 charges)
l) a Sycamore Staff of Starlight (7 charges)

 ( page 4 )
a) a Cedar Staff of Healing (3 charges)
b) a Gnarled Staff of the Magi (3 charges)
c) an Ironwood Staff of Speed (1 charge)
d) an Ironwood Staff of Speed (0 charges)
e) a Hemlock Staff of Dispel Evil (8 charges)
f) a Birch Staff of Power (0 charges)
g) a Birch Staff of Power (5 charges)
h) a Birch Staff of Power (4 charges)
i) a Dogwood Staff of Holiness (5 charges)
j) a Dogwood Staff of Holiness (4 charges)
k) a Bamboo Staff of *Destruction* (4 charges)
l) an Opal Ring of Resist Cold

 ( page 5 )
a) an Emerald Ring of Flames [+11]
b) a Steel Ring of Poison Resistance
c) a Steel Ring of Poison Resistance and Experience Drain
d) a Rhodonite Ring of Free Action
e) an Engagement Ring of See Invisible
f) a Rusty Ring of Constitution and Wizardry (+1)
g) a Pearl Ring of Accuracy (+16)
h) a Zircon Ring of Damage (+21)
i) a Zircon Ring of Damage (+13)
j) a Zircon Ring of Damage (+7)
k) an Adamantite Ring of Slaying (+11,+11)
l) an Adamantite Ring of Slaying (+10,+8)

 ( page 6 )
a) an Alexandrite Ring of Speed (+11)
b) an Alexandrite Ring of Speed (+8)
c) 2 Alexandrite Rings of Speed (+7)
d) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
e) The Ring of Power (Narya) (+10,+10) (+1)
f) a Jade Ring of Light and Darkness Resistance
g) 2 Jet Rings of Nether Resistance
h) an Obsidian Ring of Sound Resistance
i) 2 Brass Rings of Confusion Resistance
j) 2 Silver Rings of Shard Resistance
k) a Wedding Ring of Disenchantment Resistance
l) an Amethyst Ring of Chaos Resistance

 ( page 7 )
a) a Malachite Ring of Extra Attacks (+2 attacks)
b) 2 Malachite Rings of Extra Attacks (+1 attack)
c) a Malachite Ring of Extra Attacks and Light (+1 attack)
d) a Granite Ring of Extra Shots and Light
e) a Bronze Ring of Reinforce Muscle and Accuracy (+2,+0) (+3)
f) The Amulet of Ingwe (+3) {InWiChIf;AcElCo;FaSi}
g) an Ivory Amulet of Anti-Teleportation
h) an Agate Amulet of Resistance and Slow Digestion {AcElFiCoPo;Sd}
i) The Torque of Boromir (+0,+16) {Fe(St}
j) The Bead 'Yasaka-no-Magatama' (+3) {InDxChSr;ElFiCo;FaSi}
k) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
l) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs}

 ( page 8 )
a) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
b) The Pendant of Gogo (+4) {InWiDx;SiLu}
c) a Feanorian Lamp of Immortal Eye {Bl;Si}
d) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
e) The Star of Elendil (+1 to speed) {Sp;SiHl}
f) The Levitation Stone of Laputa (+2 to speed)
g) The Blue Dragon Scale Mail 'Elemental of Ching-Rong' (-3) [40,+30]
h) The White Dragon Scale Mail 'Big Useless Fellow' (-2) [40,+3] (+2 to
infravision) {cursed, DxCnIf;CoBlFe(Cn}
i) Ring Mail of Elvenkind (-2) [12,+9] (+1 to stealth) {Sl;AcElFiCoLi}
j) Metal Scale Mail of Elvenkind (-2) [13,+23] (+3 to stealth)
k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShCfNx}
l) Bar Chain Mail of Resistance (-2) [18,+18] {AcElFiCoSo}

 ( page 9 )
a) The Bar Chain Mail of Marinera (-2) [18,+14] (+4) {Cn;AcNtCa}
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
c) The Splint Mail 'Ever-Faithful' (-2) [19,+8] (+4 to speed) {SpStWi;Nx;Lu(Wi}
d) The Haramakido of Talisman (-2) [17,+12] (+3 to stealth) {InSlSr;LiDk}
e) Full Plate Armour of Elvenkind (-3) [25,+10] (+2 to stealth) {Sl;AcElFiCoDi}
f) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
g) The O-yoroi 'Eeryavenar' (-2) [24,+20] (+3 to searching) {StDxSr;CoNt[C(Dx}
h) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
j) Soft Studded Leather of Elvenkind [5,+10] (+3 to stealth) {Sl;AcElFiCoDi}
k) The Cord Armour of C('i)adan (+3,+6) [6,+20] (+4 to stealth)
l) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4) {StCn;Fe;Fa(StCn}

 ( page 10 )
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcSh}
b) a Leather Jacket of Resistance (-1) [12,+8] {AcElFiCoPo}
c) Black Clothes [4,+19] (+3 to stealth)
d) The Cloak 'White Ice' (+7,+10) [1,+17] {CoNx;Sd[C}
e) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;PoBlCf;FaSi}
f) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
g) an Elven Cloak [4,+6] (+4 to stealth)
h) an Ethereal Cloak of Stealth [0,+26] (+1 to stealth)
i) The Ethereal Cloak 'Miniskirt' [0,+22] (+3 to stealth) {ChSl;LiFe}
j) a Shadow Cloak of the Bat (-12,-12) [6,+20] (+5) {SpSlIf;LiDk;SiLv}
k) a Small Metal Shield of Reflection [5,+6]
l) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)

 ( page 11 )
a) The Large Metal Shield of Anarion [8,+18] {AcElFiCoSh(StInWiDxCnCh}
b) a Dragon Shield of Resistance [8,+24] {AcElFiCoLiNt}
c) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
d) an Iron Crown of Lordliness [0,+12] (+3) {WiCh;Sh(WiCh}
e) an Iron Crown of Might [0,+6] (+2) {StDxCn;Po;Fa(StDxCn}
f) a Golden Crown of Might [0,+7] (+2) {StDxCn;Po;Fa(StDxCn}
g) a Golden Crown of Lordliness [0,+17] (+1) {WiCh;Dk(WiCh}
h) a Jewel Encrusted Crown of Might [0,+8] (+3) {StDxCn;Sh;Fa(StDxCn}
i) a Jewel Encrusted Crown of Lordliness [0,+10] (+1) {WiCh;Ca(WiCh}
j) a Jewel Encrusted Crown of Lordliness [0,+8] (+2) {WiCh;Sh(WiCh}
k) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
l) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,

 ( page 12 )
a) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;PoBl~Tele}
b) a Metal Cap of Infravision [3,+5] (+3)
c) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
d) a Dragon Helm [8,+20] {Sh}
e) a Dragon Helm [8,+15] {Fe}
f) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele}
g) a Set of Leather Gloves of Magic Mastery [1,+7] (+2)
h) a Set of Gauntlets of Genji (+7,+0) [2,+10] (+3)
i) a Set of Gauntlets of Agility [2,+12] (+5)
j) a Set of Dragon Gloves [4,+15] {Dk}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSd}
l) a Pair of Hard Leather Boots of Free Action [3,+6]

 ( page 13 )
a) a Pair of Dragon Boots [5,+16] {AcLiShCfNx}
b) a Pair of Dragon Boots [5,+19] {LiCa}
c) a Pair of Dragon Boots [5,+1] {FiPo}
d) a Pair of Dragon Boots [5,+19] {Dk}
e) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Ca}
f) a Dagger of Slaying (4d6) (+11,+15) {|S}
g) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
h) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
i) The Dagger of Rilia (2d4) (+4,+3) {PoDi;Th|P/o}
j) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
k) The Small Sword 'Blade of Pepsi' (2d6) (+20,+16) [+9] (+2 to searching)
l) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)

 ( page 14 )
a) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
b) a Cutlass of Westernesse (1d7) (+4,+21) (+1) {StDxCn;FaSi/oTP~oTP}
c) The Broad Sword 'Glamdring' (3d5) (+10,+15) (+1 to searching)
d) The Long Sword 'turfirn' (2d5) (+19,+19) (+4) {Ch|Q/PL}
e) The Scimitar of Shockness (2d5) (+20,+12) (+4 to searching) {StSr;Nx}
f) a Ninjato of Sharpness (1d9) (+8,+11) (+4)
g) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
h) The Katana 'Muramasa' (10d5) (+10,+10) [-20] (+2) {AtSp;DkNtDi;AgTy[T|VS/p}
i) The Katana 'Aglarang' (8d4) (+9,+10) (+2) {AtSpDx|S(Dx}
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
k) The Falchion 'Angel's Love Song' (4d5) (+18,+19) (+3 to searching)
l) a Two-Handed Sword of Extra Attacks (3d6) (+10,+6) (+2 attacks)

 ( page 15 )
a) a Two-Handed Sword of Force (4d6) (+14,+15) (+2) {InWi;Si|M}
b) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
c) a Blade of Chaos (6d5) (+8,+8)
d) a Blade of Chaos (Vampiric) (6d5) (+15,+13)
e) The Blade of Chaos 'mithdeloth' (6d5) (+19,+16) (+4)
f) The Blade of Chaos 'Disappointment' (6d5) (+16,+11) {Ca;Si/o}
g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
h) The Blade of Chaos 'Soulcrusher' (6d5) (+20,+15) (+4) {cursed,
i) 6 Poison Needles (1d1) (+0,+0)
j) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
k) The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4)
l) a Fauchard of Extra Attacks (1d10) (+6,+6) (+2 attacks)

 ( page 16 )
a) The Broad Spear 'Acid Drop' (1d9) (+22,+23) {Ac|AP/p(Dx}
b) The Glaive of Pain (9d6) (+10,+30)
c) The Great Axe 'Llebkhil' (4d4) (+20,+19) {Rg/U}
d) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Cn;AcFiLiDkCa;Fa/XD/oTU}
e) a Trifurcate Spear of Extra Attacks (2d9) (+18,+18) (+3 attacks) {At}
f) a Scythe of Slicing (8d4) (+3,+7)
g) The Fishingpole of Taikobo (1d1) (+0,+0) { }
h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {InWi;Li;SiLu/*}
i) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, SpInWiSl;Ag|CaQ}
j) a Bo Staff of Slaying (4d12) (+7,+13) {|P}
k) a Lead-Filled Mace (Trump Weapon) (3d4) (+14,+13) (+2 to searching)
l) a Dwarven Pick of Digging (1d4) (+6,+8) (+4)

 ( page 17 )
a) The Dwarven Pick 'Rrnnel' (1d4) (+19,+19) (+4 to searching) {SrDg;Cf}
b) The Mattock 'Laserscope' (1d8) (+18,+14) [+13] (+4 to searching)
c) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
d) a Sling of Extra Might (x3) (+13,+13) {Ca;Xm}
e) a Short Bow of Extra Might (x3) (+6,+5) {Nt;Xm}
f) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
g) a Heavy Crossbow of Extra Might (x5) (+13,+16)
h) The Black Arrow of Bard (8d4) (+30,+19)
i) a Capture Ball (empty)


 ( page 1 )
a) a Malachite Ring of Extra Attacks of Pacifist (-11,-4) (-4 attacks) {cursed}
b) Metal Scale Mail (Blasted) [0,-4] { }
c) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
d) The Mace of Disruption of Humiliation (5d8) (-22,-15) {cursed, Nx;Ty[T/oL}

  [Check Sum: "07d98b188b784e05ec"]

Posted on 17.11.2005 20:19
Last updated on 30.11.2005 17:25

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2409. on the Ladder (of 12041)
59. on the Entroband Ladder (of 299)
13. for this player (out of 101)

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On 17.11.2005 21:09 wrote:
(clevel:31, dlevel:18) Slicer is the first Samurai I've successfully gotten to the point that they really start cruising, and color me impressed. These guys are devastating. At a whopping speed (+4) he used Dazzling Lights, Rush attack, and Lightning Eagle to absolutely embarrass the Greater Titan in the Arena (took zero damage) and really only the lack of rNether stopped him from going after the Nightwalker. It does seem a bit unfair that they can bring their Concentration-induced mana boost into the Arena, though.

The RNG has played a few tricks on Slicer (nearly starved to death in town when the roiling stomach mutation made him throw up relatively far from anywhere he could get food, and he's had his stats swapped around many, many times which slowed things down in the early going), but mostly its been good fortunate for Slicer (which should be terribly surprising as the characters who suffered bad fortune typically die before they get posted).

The Vapor Quest was awesome in that the Weird Fumes breathed Chaos on him at least half a dozen times. Those breaths resulted in 4 mutations, which included Limber, Scorpion Tail, Blinding Radiation (which is extremely useful), and the aforementioned Roiling Stomach. I'll happily take that combo every time.

Probably the moment that I'm the most proud of was right after that quest when I realized that his exp had been badly drained during that quest, but his max exp was high enough to make a new level. So he grabbed a potion of restore life levels and headed into the Dark Cave (just in case Slaanesh decided to reward him with equipment) to drink it.

Chug-a-lug! Up a level he goes and Slaanesh was pleased, generously rewarding Slicer's loyalty with a dragon helm! Getting a dragon helm out of the level-up was pretty cool, but walking back to town, the helm pseudo-ID'ed as (special) and it proved to be Dor-Lomin, which made it all the happier. Unfortunately, looking at the artifact monitor, I discovered that Caspanion had been sitting on that level somewhere and was now gone, but its a trade-off I'm willing to make.

In further RNG happiness, a half-orc slain on level 15 of Angband coughed up those gauntlets of Genji, which was pretty darn thoughtful.

On 17.11.2005 21:29 wrote:
The RNG really loves Slicer for some reason. Just ran into Nami the Mate on dlevel 31 of Angband, and, as usually happens, Slicer mugged poor, helpful Nami for her (excellent) item. She dropped a short sword and a cloak. The shortsword was slay giants, and about what I was expecting. The cloak, however, was Jack of Shadows. Thanks, Nami, you're the best. Get well soon.

On 17.11.2005 22:38 wrote:
(clevel:32, dlevel:38) Glaive of Pain+Lightning Eagle = Dwar did not get the number of the bus that hit him. Did 8 stars of damage in one round. Yikes. I've never gotten this far with a serious melee character (Berserker>Warrior/Samurai>Everyone else) and had simply never appreciated how devastating these folks can be.

On 18.11.2005 00:31 wrote:
Wow, I always wanted the Glaive of Pain as a samurai but was always katana'd up whenever it finally showed. Very nice. Of course the best samurai weapon is Chainsword which can easily sport 1500 damage on 5 attacks with lightning eagle. Don't pay attention to that aggravate :)

Congratulations on the awesome start! Dor-Lomin ... wow!

On 18.11.2005 22:19 wrote:
(clevel:40, dlevel:62) Same weaponry, but Slicer has picked up some nice armor to go with it. Switched the rings a bit, focusing more on accuracy than raw damage, and I think its paying off.

A Blood Curse by Rinaldo was nearly the end of him, as it destroyed everything he dropped, knocked down all of Slicers stats twice, and summoned many, many nasty monsters. Fortunately, no statue effect, but the assembled summoned monsters nearly killed him anyway.

Killed the Fenghuang in the Arena, but I haven't figured out how to kill the GWoP with a Samurai yet. While it was nasty, I'm thinking maybe the order should be adjusted a bit, as both times I've gotten that far, the Fenghuang has seemed like a let down from a horrendous fight against the newly buffed Reaver.

On 21.11.2005 18:09 wrote:
(clevel:42, dlevel:62) Just finished one of those, "WOW, that was tough" levels. Managed to kill, in no particular order: Rolento, Nidhogg, Rupart, Saruman, Glaaki, Ancalagon, Julian, Tselakus, Gothmog, Druaga, Bast, the King in Yellow, Charon, Thuringwethil, Vlad Dracula, Dio Brando, Hagen, and last and most certainly least, Bullroarer. With the exception of Hypnos, Slicer's Unique Top 10 list is entirely comprised of monsters he killed on that level.

Gothmog was by far the highest level, but with ImFire and a good anti-summoning set-up, he was actually kind of a pushover. Dio Brando and Ancalagon scared me to most (well, other than the Tarrasque, of course), but Tselakus was probably the hardest fight.

There were a few more uniques on the level as well, but they survived for various reasons. The Banor half of Banor=Rupart kept blinking in and out of a huge vault (there's always a huge vault when a unique kill count like that shows up), and I finally got tired of hunting him down. Since his rarity on his own is 255, I don't think I'll be seeing him again. Santa Claus was also there, but Slicer's pack was so full, I figured I'd save the fat man for another time. Finally, the Tarrasque and Fafner were in a little cubby-hole together, and since I was willing to let the Tarrasque live and let live, Fafner got in on the deal as well.

Lots of great loot, headlined by Julian, Bullseye and a ring of speed.

On 21.11.2005 23:11 wrote:
(clevel:43, dlevel:76) Level 76 is apparently where the Amberites live as Slicer has now run into Fiona, Gerard, Caine, Corwin, and Benedict during this trip.

I continue to be astounded by the melee offense Samurai's can generate as Slicer handled Corwin and Caine simultaneously, only failing to finish Caine because Corwin's bloodcurse teleported Slicer away.

On 22.11.2005 16:29 wrote:
(clevel:44, dlevel:76) Got the other 4, but Caine summoned a GWoBalance, which then started chain-summoning, and Slicer decided discretion was the better part of valor and recalled back out. Great level, though, as Benedict and Corwin were wanted (got their corpses) and one of Caine's various Wyrms dropped Tulkas, which rocks in Entroband and immediately replaced the (+7) RoS.

Feeling enthused, Slicer went after the GWoP in the Arena, only changing his basic kit by swapping in Thror for Shiva's Avatar. A hard battle with the Yamato-no-Orochi convinced me that Slicer would probably die if he tried to melee the GWoP conventionally, so he went with dual-wielded poison needles. He'd been practicing them for for a bit and was up to "skilled". No rShards or Disenchantment, and only +19 speed, but concentation allowed him to go in with 260 spell points.

Led off with a rush attack to close the distance and minimize breath attacks. After that, it was Midare-Setsugekka all the way (+2 attacks with each hand is extremely handy when you're using poison needles). Slicer hit it about half the time (his to-hit bonus on both hands was around +55). After 15+ hits and Slicer at ~60 hp and ~60 sp left, I figured it wasn't going to happen, but, as often happens, the very last shot hit and landed on a fatal spot. Whew.

Thrilled at stealing victory from the jaws of defeat, Slicer decided to go after the Babble the same way. A quick rest and concentration, and he was ready. I figured his chance of beating the Babble was maybe 1 in 5. It would likely take 5 hits to kill it, and if it just sat there and let him Midare-Setsuggeka, he'd average 0.3 hits/round, but only 0.1 hits/round with rush attacks. So, at least 20 rounds of melee, though conceiveably he might get lucky and do it in less. 1 in 5 sounds pretty optimistic as Slicer has zero chance of lasting 20 rounds.

In the Arena, Slicer again opened with a rush attack, and, miraculously, one of his needle hits on the initial charge landed. The Babble, rather than blinking away, Psycho-speared. Slicer used Midare-Setsuggeka, and hit it twice more! The Babble then panicked and turned to run, but Slicer somehow got a double-move and Midare-Setsuggeka'ed again, landing another blow and killing it. Hurray!

While I'm thrilled to have beaten the Babble, I'm shocked at how easy it was. Its only the 3rd time I've gone after the Babble (my archer lost, but my priest beat it), but that battle had some strange things in it.

First, I didn't see which blow landed on the second Midare-Setsuggeka, but lets say it was the 4th one, just for argument's sake. Slicer landed 4 out of 12 blows against an opponent he should only have had a 5% chance of hitting. Second, the Babble didn't even try to teleport away. Third, the +19 speed combatant got a double move against the +80 speed combatant? I guess its possible, but seems pretty unlikely.

I suppose I should just chalk it up to fabulously good luck and be happy with it, but I'm curious to see if perhaps the Babble really has been tweaked.

On 23.11.2005 01:41 wrote:
Grats on the Babble.
Just curios, weren't you rather
using Spot Aiming than Midare-Setsuggeka.? That was at least my guess to try to fight the Babble. (I didn't get that far yet, If ever.)

On 23.11.2005 02:25 wrote:
Yeah, I considered that. My fear was that the effect would duplicate what the needles already do. Plus, even if it doubled the "fatal hit" chance, I'd still be better off with three times as many attacks.

On 24.11.2005 03:43 wrote:
Used the scroll of artifact creation on a blade of chaos, and while the result was definitely good (+4 STR/DEX/CHR, Acid branded, extra resists and some other things), there's zero chance its ever going to get used. That's the risk at this stage of the game. It takes something pretty specific, and usually quite powerful, to be worth incorporating into your kit. I guess Smiter's solid results and stronger need for a good melee weapon spoiled me.

On 24.11.2005 03:46 wrote:
A little surprised at how easily Slicer handled Loki. I'd always run from him before, because, on paper, the guy is horrific. I guess a Samurai's ability to throw cold-brands onto his/her attacks makes a pretty darn huge difference, because Slicer took him apart.

Nyarlothep was pretty rough, though.

On 28.11.2005 19:40 wrote:
(clevel:47, dlevel:99) Took full advantage of Slicer's occasional transformation into wraith-form to battle Godzilla while standing in a wall. I'm stunned at how well that worked. Slicer just hacked right through him, never needing to heal because Godzilla never got him below 50% hp.

Godzilla dropped the Jewel AND the Levitation stone, and then a GWoBalance elsewhere on the level dropped the Palantir, so Slicer suddenly had all the good light sources (bye, bye Elendil).

Sauron was tough, but not as bad as I expected, except for those stupid Nazgul Ring-Rangers and their Nether breath attacks, which were much worse than I expected. Didn't even get to finish sorting through Sauron's loot. Did pick up the Stone Mask from Sauron's body. I just can't resist using that thing, so Slicer's now a Vampire, which has been a huge boost to his Stealth.

Using the Stone Mask and Jewel set off a chain reaction of equipment changes, resulting in Slicer wielding Aglarang for Quickthorn, Nenya for Narya, and Julian for Ching-Rong. For ~20 AC (and a temporary rAll that he was barely able to activate at all), he picked up ~130 damage/round, +1 speed, and slightly better weapon accuracy, though he has to alternate between ESPall and rChaos, only being able to have 1 at a time.

Contemplating going after the Serpent, despite only being level 47. The only real need is for a source of rShards (you just can't go after the Serpent w/o rShards), well, and some of the "Lazy" artifacts. Tried going after the Unicorn on level 98, but it didn't go well, so Slicer settled for Sauron and Bahaumut. Perhaps its time to try again.

On 28.11.2005 20:27 wrote:
Ran into Morgoth down on level 100. Was all set to go after the Serpent, but Morgoth was right there, the Serpent was nowhere to be seen, and the terrain for fighting Morgoth was pretty good, so Slicer went for it. My first ever kill of a "Lazy" guardian, and my first ever Lazy artifact: the Stick. That's one impressive piece of weaponry.

The question now becomes, which weapon to set down? Aglarang and the Glaive do very similar damage, and Aglarang is vorpal, but the Glaive does it in fewer hits. At the moment, I'm following the "Go with the date that brought you" school of weapon selection, as the Glaive has been Slicer's buddy for quite some time now. Of course, if Slicer kills the Serpent and goes after the Chemist, the plan is to dual-wield the Stick and Grond, but we'll cross that bridge of offensive magnificence when we come to it.

On 28.11.2005 21:10 bcbarnes wrote:
going after the serpent at level 47 would be a seriously bad idea: check the entroband 1.7.1 list of changes...

On 29.11.2005 01:10 wrote:
Take Brian's advice to heart ... you don't want to deal with all those TY_CURSES!

I don't think it is possible to dual wield Grond. Well maybe with just 1 attack and huge penalties to hit :)

Also, now that you are a vampire, you might consider dispensing with Stone Mask, as the only add'l resistance it offers is Confusion, which the Jewel also haves. Of course the (+8,+8) is nice, but you have Dor-Lomin! Oh, guess you don't need the stat boosts though, with your *freakin* +24 Str and +23 Dex ... We should all have such troubles! But if you ever run across Diatribe ...

And congrats on the Stick!

On 29.11.2005 02:35 wrote:
(clevel:48, dlevel:100) Took a shot at the Serpent. While the initial going was fine (lots of stat and exp drains, but nothing worse), about the time the Serpent lost its first star, Slicer was teleported away and surrounded by Oremorj and a bunch of Cyberdemons.

After narrow escaping, I decided that perhaps going after the Serpent at clevel47 perhaps wasn't such a hot idea. Instead, Slicer is now wandering levels 95-99, hunting uniques and picking up potions. I'm also trying to get my courage up to go after the Unicorn, though Slicer isn't carrying much in the way of supplies around, so it won't be soon.

Just killed the Destroyer, a first for me, and did it using nothing more than a few heroism and CCW potions and some scrolls of holy chant and teleport (Concentration+ Berserk makes for awesome healing and mana recovery). Slicer is my first character who actually goes after those big, nasty end-game uniques, rather than running from them. I now understand why other people fight them. Slicer dishes out so much damage that he can actually kill them without major resource expenditures, unlike virtually all of my previous characters, who would have had to dip into their stockpiles to win, and even then would have been taking some serious risks.

Slicer is now just my 2nd Entro/Heng character to ever max out his stats (Smiter was the first), and will likely be just my 2nd level 50 character (Smiter was again #1).

If Grond isn't suitable for dual-wielding, I'm not sure what Slicer's final load-out will be. Perhaps that scroll of create artifact (assuming it survives the vault) will get some use after all.

On 29.11.2005 20:57 wrote:
(clevel:50, dlevel:99) Time to go after the Serpent.

On 29.11.2005 22:10 wrote:
(clevel:50, dlevel:100) Down goes the Serpent. Grond is, indeed, not feasible for dual-wielding. At least, not for a Samurai with maxed STR and DEX. Trying it gives 1 blow/round with Grond and roughly a -100 to-hit. Perhaps a Berserker could manage it.

Even bigger problem is that I forgot Grond has anti-magic shield. The plan was to use Mouso-Sandan (3 mighty blows), so # of blows/round wouldn't have mattered, but the huge to-hit penalty does. Of course, with anti-magic shield, its kind of irrelevant.

The Chemist was summoned during the fight, is still around, and Slicer has plenty of supplies left. Debating whether to give it a try with Grond, give it a try with current weaponry, or go back to town, grab Muramasa, and try with the Stick and Muramsa. Hmm.

On 29.11.2005 23:51 wrote:
Turned out the Chemist wasn't still around after all, so Slicer recalled, picked up Muramasa (but kept it in inventory), gathered his supplies, his scroll of artifact creation, and a (+10,+10) blade of chaos, and made his way down to Angband 127.

Once there, he read the scroll on the blade of chaos, producing the mighty sword "Disappointment", and then started hunting the Chemist.

A little while later, the Chemist showed up. Slicer buffed up, dual-wielded Muramasa and the Stick, and went after the Chemist. Awfully nasty fellow, that Chemist. The first star went fairly quickly (using Twin-Slash, which was my primary attack against the Serpent), but shortly afterwards, thankfully right after Slicer healed himself, the AFC actually statue-ified Slicer. The Chemist luckily blinked away right after, and with only the summons (no Cyberdemons, at least) close by, Slicer survived.

Feeling stupid, I wasn't deterred so Slicer healed and pressed his attack. About the time the Chemist's 2nd star came off, he started summoning and blinking (first he summoned Raphael and Santa Claus, then he'd blink away. Then he'd summon Tiamat, and then blink away, etc.).

Chris's comment that having no-teleport is handy during a battle like this makes me think he did that battle while smoking crack. If you don't teleport, how exactly do you escape the hordes of summons the Chemist throws at you?

Slicer managed to fight back to the Chemist and got in one more round of melee before the Chemist summoned and blinked away again. Frustrated, Slicer removed Muramasa, teleported away, and recalled back to town. Maybe I'll try Grond.

On 30.11.2005 01:12 wrote:
Hah! No crack involved ... Entroband is my only addiction.

I think No Teleport was essential for me, as getting next to the Chemist, and staying next to the Chemist is difficult. Many times during the battle I got the "A Mysterious Force prevents you from Teleporting" message, which was good, as the Chemist loves to heal and go invulnerable over the TY summoned evil monsters when you are not around, at least he did the first time I tried him.

The other 2 clenchers for me were the Massive Crown of Chaos's incredible stat boosts meant my Con (and hence hp) were not lowered by all of the stat draining going on. And the Antimagic from Grond kept me from turning into a statue, which you were very lucky to survive.

But I am sure there are other ways to beat him. I think my Archer definitely had a good shot, but I got really unlucky. And that was a distance based approach.

But keep at it! :-)

On 30.11.2005 01:14 wrote:
Oh, and yes, the summons were hairy. Bring Genocide and Mass Genocide for that. Also fight in a vault if possible, though this make the shatter effects more deadly. And don't forget I was probably very lucky to have survived the battle ;-)

On 30.11.2005 15:31 wrote:
Ah, kinda forgot about genocide and mass genocide. Slicer is now carrying those scrolls around with him.

Headed up to Zul to purge some mutations, specifically looking to get rid of that scorpian tail. It had been a great boon over the course of the game, but it does roughly zero damage to the Chemist while racking up extra AFC activations, so off it goes. Lost all the stat bonus ones except CON, which was nice because it was the only one that mattered. Decided not to push it and remove attract demons or stumble and drop things. Both are annoying, but strike infrequently, and hopefully Slicer will have bigger fish to fry.

Slicer also lost his Vampiric mutation, which scared me for a second, but he can still drain life and is still a Vampire, so I'm not sure what happened.

Back in Angband, Slicer was just about to recall off a level when he got a {special} feeling. A little hunting turned up some boots that proved to be Feanor! Holy cats! I'm now debating between wielding Fingolfin or the Cinderalla randart. I think I'll go with Cinderalla for the unhasted +39 speed, but the extra damage/blow is tempting.

On 30.11.2005 18:24 wrote:
Awww, I don't get credit for winning since he committed Seppuku? If I get that far with another Samurai, I guess I won't do that again.

Anyway, onto the battle against the Chemist. First off, Slicer killed WAY more of the uniques than any of my previous characters, and I think that might have been a mistake. It meant whenever something summoned (special) there was a really high chance of getting each of the few remaining uniques, and when Nodens and the Unicorn are still alive, it means you see them a lot. On the other hand, Slicer also saw a lot of Gorbag and Fang. At one point Nodens summoned special, and all he got was Lousy. That was nice.

The Chemist wasn't actually on the level to start with. Slicer had already killed Shuma-Gorath on that level and was going after the Unicorn while practicing with Grond when she summoned the Chemist. Slicer blinked away, managed to seperate the two, and then *Destruct*ed the Unicorn the first of many times.

After the fiasco in the previous battle, I decided that going after the Chemist pretty much demands a source of anti-magic (except, maybe, for a Death Magic wielding mage). I don't know the exact mechanics of the TY curse, but it feels like the chance of getting statue-fied is maybe 3%. For a non-Warrior/Berserker, that means you'll get statue-ified (and therefore almost certainly slain) every 100 times you hit the Chemist. Since it will likely take many more than 100 hits to kill the Chemist, you can't beat him without anti-magic (or a high enough saving throw to be able to ignore it. My priest didn't have a problem with it when he went after the Chemist before, but maybe he just got lucky.). Thus, I Slicer went after the Chemist with Grond, just like Chris did. On the bright side, it meant that Slicer could Berserk himself with minimal penalties.

Grond probably didn't dish out quite as much damage (only 4 blows/round), on average, per round as dual-wielding the Stick and Muramasa against a human target, but Grond is all about huge critical hits, and factoring them in the gap isn't nearly as big. Plus, Grond did its damage in 1/3 the blows, which was crucial against the Chemist. Combine that with its anti-magic field, and, as Chris noted, its the ideal Chemist slaying weapon. Yes, its probably possible to come up with something better (a (+30,+30) (7d6) diamond edge that's force-branded and has slay humans would probably be better, but it would depend on the exact effects and probabilities of vorpal and critical hits).

Decided that Chris might not have been smoking crack, but I still disagreed with the "no teleport" thing, so Slicer wore Diatribe instead of the Crown of Chaos. As a result, Slicer did indeed get teleported away a lot, though Slicer also teleported and blinked himself away a lot, too.

It occured to me that while the Chemist might be fond of healing himself and invulnerablizing himself while fighting the evil monsters he or the TY curse summoned, he only seemed to do it when Slicer was close at hand. When things started getting hairy, Slicer would teleport away, recover, and then track down the Chemist, using Eat Rock and swapping back to the Stick to use rush attacks and Hundred Slaughter, not for combat against significant opponents, but as a limited directed teleport, to get back as fast as possible.

The strategy was to either be in immediate melee range of the Chemist (say, within a few squares), or use teleport to get WAY far away, and take the opportunity to recover. When the Chemist blinked away, as he often did, if he was fairly close by, Slicer would close the distance ASAP, even ignoring significant oppoents to do so, but if the Chemist was more than 5 or 6 squares away, Slicer would teleport himself away. By minimizing the time spent not attacking the Chemist, but still within his detection range, the Chemist's opportunity to essentially buff himself was reduced.

The two big breaks that won the battle, IMO, was finding Feanor immediately before hand, which allowed Slicer to spend the early part of the battle at speed +40+10 (fairly early on he had to start eating rock to catch up to the Chemist, and he was constantly gorged after that, and thus +40+10-10). Having that huge speed really made life easier.

The second was Slicer finding a potion of invulnerability sitting on the ground (I assume something died and dropped it). It was un-ID'ed, which perked my interest, and when circumstances allowed him to pick it up and ID it (the Stone of Lore was along as a swap), the resulting benefit turned the tide of the middle stage of the battle.

Anyway, Slicer is definitely my most powerful character ever, which was good, because I'm not sure any of my other characters could have managed to kill the Chemist. The huge speed and the very high to-hit let him land most of his blows (on one memorable round, Grond connected all 4 times on the Chemist, getting 1 *SUPERB* blow and a 3 *GREAT* blows. That had to sting.), and occasionally get double moves against the Chemist, which really helped when recovering from mana storms and summons.

For supplies used, Slicer had 3 potions of life (all used), roughly 9 potions of *Healing* (used 1 during the initial fight against the Unicorn, 7 vs the Chemist, and 1 more while waiting for recall to kick in), roughly 14 potions of healing (used 1 against the Unicorn, 1 while waiting for recall to kick in, and the other 10 during the fight with the Chemist (and while trying to fight his way back to the Chemist after being teleported away), and then he also used perhaps 3 or 4 potions of speed, no more than 6 potions of heroism and scrolls of holy chant (the Chemist didn't dispel magic many times, perhaps 3 or 4, and they were low on the priority list of things to redo when they did get dispelled or run out), CCW only when necessary to recover from Berserk, and perhaps 4 or 5 mushrooms of restoration (would have been more, but the potions of life helped in this regard).

Anyway, it was a fun and difficult fight, which I will probably not attempt again for quite a while.

On 30.11.2005 18:31 wrote:
Oh, and Slicer also used all 9 of his scrolls of *Destruction*, destructing the Unicorn 4 times and Nodens 3.

On 30.11.2005 23:13 Antiguard wrote:
From Heng experience makes me wonder how monks are supposed kill Chemist considering they just cant use antimagic and damage is pretty much dependent on how many attacks can you get / turn and then using the double-hits / turn :).

The old "weak as hell" type classes from heng are probably even weaker now.

On 1.12.2005 00:32 wrote:
I haven't tried one yet, but my understanding is that Monks' stunning has been signficantly nerfed against some of the higher uniques. Plus, any high # of blows/low damage per blow character (ninjas as well) are going to have a hard time. However, Monks can definitely use anti-magic equipment. Terror Mask has it, right? Plus I'm sure its available as an amulet. So, yes, I'm quite sure Monks would have a hard time against the Chemist. Though, honestly, a character of just about any class would need to have near perfect equipment to have any chance. My Crusade priest, Smiter, was reasonably powerful and the Chemist barely broke a sweat smearing him across the wall (though, I must admit, I did a poor job of using the higher Crusade spells).

The old weak classes are still indeed weak, though I just got a tourist up to level 48 or so, and Death magic wielding folks have gotten a new lease on life, so to speak.

On 1.12.2005 16:55 Antiguard wrote:
Sure everyone CAN wear/wield one.. it just nerfs their casting ability to non-usable *lol*. How is that balance that warriors suffer no ill effect and all casters are turned into warriors with low blows/dmg?

By weak classes i mean Imitator/magic-eater,weaponsmith,BARD,mirror master,mindcrafter etc. Some are arguably even weaker than tourist who atleast has good skill maxes.

On 2.12.2005 13:41 wrote:
I'm pretty convinced Magic-Eater is decently strong. They're capable of dishing out pretty good damage via Disintegration Attacks (200 damage, no resist), plus endless Healing and Destruction...

On 3.12.2005 16:41 Antiguard wrote:
Yeah that really compares well to the 1500-2500 damage warriors/berserkers/monks and Samurais dish out(archers arent that bad either). And many ME attacks destroy all items on the ground too for added "bonus".

On 3.12.2005 19:31 wrote:
Well, it all depends on how you play. Generally though, you'll have trouble hitting 1500+ with Warrior and Monk and Samurai (and if you do, it will certainly have been at a huge time expense to find all that equipment), whereas with Berserkers, you don't ever have any easy escape routes via *Destruction* or TeleportLevel. For me, the 0% Fail endless *Destruction* makes Magic-Eaters much much easier to play than most other classes.

With the new artifacts, things are definitely shifted a bit more in favor of melees, which is why there is discussion on the list about how to power up Mages/make endgame more difficult.

Only Mana Storm and Disintegration of Magic-Eater destroys everything on the ground next to you.

And finally, nothing, and I mean absolutely nothing, can do what Staff of Power does with Magic-Eater.. 150 damage to EVERY monster in LoS, no resist. Sure you can use the staff with a normal character, but how many times before it blows up?

On 9.1.2006 03:44 wrote:
I was just looking at this commentary after a while, and I realized there's an exception to Dave's final comment. There is one class that can match or even exceed what the ME can do with a staff of power - the lowly, much maligned Bard.

Dispelling chant at clevel 50 will damage all monsters in LOS with no resist, and will average 100 damage/round vs evil monsters and 50 vs the rest. As a fallback, doomcall will average 70/round and while its sound damage and thus resistable, if the monster lacks immune to stun, it can be stunned as well. Given the rarity of staves of power, the Bard's ability to crank out said spells is probably comparable or superior to the ME's ability to Staff of Power. While the Bard will obviously do less damage, its more or less balanced out by the fact that his/her spells run automatically, freeing them to do other stuff.

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