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The Angband Ladder: Galadriel, High-Elf Priest by <graybirchlee@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   Galadriel                                Self  RB  CB  EB   Best
 Sex    Female            Age       120   STR! 18/100  +1  -1  +7 18/170
 Race   High-Elf          Height     73   INT! 18/100  +3  -3 +10 18/200
 Class  Priest            Weight    175   WIS! 18/100  -1  +3 +19 18/310
 Title  ***WINNER***      Status     37   DEX! 18/100  +3  -1 +16 18/280
 HP     928/928           Maximize    Y   CON! 18/100  +1  +0  +9 18/200
 SP     372/372           Preserve    Y   CHR! 18/100  +5  +2 +13 18/300

 Level           50       Armor    [68,+135]     Saving Throw  Legendary
 Cur Exp   10006263       Fight    (+47,+37)     Stealth       Excellent
 Max Exp   10006263       Melee    (+66,+58)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+57,+14)     Shooting      Legendary
 MaxDepth   Lev 102       Blows       4/turn     Disarming        Superb
 Gold      11318231       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   242.6 lbs       Infra        90 ft     Searching          Fair

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+...+.+++++.. Blind:..+..+.......
 Elec:+...+...++... Confu:......+....+.
 Fire:++.*...+.+... Sound:.............
 Cold:+.*.+.++.+... Shard:.............
 Pois:............. Nexus:+.....+......
 Fear:+..+..+..+... Nethr:...+..+....+.
 Lite:............+ Chaos:.....++....+.
 Dark:......+.+.... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:..+.......... Sear.:.....+.......
PLite:........++... Infra:....++.......
Regen:..++......... Tunn.:+............
Telep:..+..+...+... Speed:.+++...+.....
Invis:+.++++...+..+ Blows:.............
FrAct:+.+++.....++. Shots:.............
HLife:..+...+...... Might:.............


  [Last Messages]

> You have no more Aluminum-Plated Rods of Speed (o).
> You have The Palantir of Westernesse (+2) (o).
> You have The Amulet of Carlammas (+2) (o).
> You have The Necklace of the Dwarves (+3) (p).
> You have The Jewel 'Evenstar' (q).
> You drop The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (s).
> You no longer have the Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (s).
> There is a wall in the way!
> You drop 6 Bolts (1d5) (+0,+0) (s).
> You have no more Bolts (1d5) (+0,+0) (s).
> You were holding The Arkenstone of Thrain (r).
> Your light source is The Palantir of Westernesse (+2) (f).
> The Mean-looking mercenary wakes up.
> That command does not work in stores.
> Illegal object choice (inven)!


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook]
b) 5 Holy Books of Prayers [Words of Wisdom]
c) 5 Holy Books of Prayers [Chants and Blessings]
d) 5 Holy Books of Prayers [Exorcism and Dispelling]
e) 5 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 5 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 5 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 5 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 5 Violet Speckled Potions of Cure Serious Wounds
k) 14 Misty Potions of Healing
l) 2 Gold Potions of *Healing*
m) 4 Hazy Potions of Restore Mana
n) a Scroll titled "sefip fidbar" of Rune of Protection
o) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
p) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
q) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
r) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  


  [Home Inventory]

a) 61 Holy Books of Prayers [Beginners Handbook]
b) 45 Holy Books of Prayers [Words of Wisdom]
c) 38 Holy Books of Prayers [Chants and Blessings]
d) 8 Holy Books of Prayers [Exorcism and Dispelling]
e) 23 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 19 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 22 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 2 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Dark Red Potion of Detonations
j) 15 Green Speckled Potions of Speed
k) a Misty Potion of Healing
l) 16 Hazy Potions of Restore Mana
m) an Aluminum-Plated Rod of Speed
   It cannot be harmed by electricity.  
n) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
p) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
q) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.1.2006 20:58

Download this dump

2655. on the Ladder (of 12042)
771. on the Angband Ladder (of 3516)
Third best for this player (out of 8)

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