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The Angband Ladder: Virgil, Dunadan Paladin by <extremejeb@juno.com>

  [Angband 3.0.6 Character Dump]

 Name   Virgil                                   Self  RB  CB  EB   Best
 Sex    Male              Age        51   STR:     17  +1  +3  +7 18/100
 Race   Dunadan           Height     79   INT:     18  +2  -3  +0     17
 Class  Paladin           Weight    165   WIS:  18/33  +2  +1  +7 18/133
 Title  Guardian          Status     34   DEX:     18  +2  +0  +5  18/70
 HP     550/550           Maximize    Y   CON:  18/01  +3  +2 +10 18/151
 SP     141/173           Preserve    Y   CHR:  18/95  +2  +2  +0 18/135

 Level           33       Armor     [33,+87]     Saving Throw     Superb
 Cur Exp     568141       Fight    (+13,+26)     Stealth       Very Good
 Max Exp     568141       Melee    (+32,+41)     Fighting      Legendary
 Adv Exp     591250       Shoot    (+33,+16)     Shooting      Legendary
 MaxDepth   1950 ft       Blows       4/turn     Disarming     Very Good
 Gold        232453       Shots       1/turn     Magic Device     Superb
 Burden   278.1 lbs                              Perception         Poor
 Speed           -4       Infra        20 ft     Searching          Poor

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have dark brown eyes, straight auburn hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........++... Blind:.............
 Elec:........+.... Confu:.............
 Fire:........+.... Sound:.............
 Cold:........++... Shard:.......+.....
 Pois:............. Nexus:.........+...
 Fear:+............ Nethr:........+....
 Lite:............. Chaos:.............
 Dark:.........+... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+..+.
Feath:............. Sear.:.............
PLite:.+........... Infra:......+......
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:+............ Blows:.............
FrAct:.+....+...+.. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> You have a Tangerine Potion of Restore Intelligence {40% off} (g).
> You feel less stupid.
> You have no more Tangerine Potions of Restore Intelligence {40% off} (g).
> Illegal spell choice!
> You may not recite that prayer.
> Illegal spell choice! <2x>
> You may not recite that prayer.
> You have nothing to identify.
> You have 2 Holy Books of Prayers [Beginners Handbook] (a).
> You cannot carry that many items.
> There is a wall in the way!
> You can learn 4 more prayers.
> Cannot open 'user.hlp'.
> Dump saved.
> You can learn 4 more prayers.


  [Character Equipment]

a) a Katana (Holy Avenger) (3d4) (+19,+15) [+4] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your wisdom.  
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
b) a Long Bow of Lothlorien (x3) (+20,+16) (+2)
   It increases your dexterity by 2.  It increases your shooting power by
   2.  It lights the dungeon around you.  It grants you immunity to
   paralysis.  It cannot be harmed by acid or fire.  
c) an Azurite Ring of Damage (+13) {40% off}
d) a Beryl Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
e) an Obsidian Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Bar Chain Mail (Dwarven) (-2) [18,+20] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot be
   harmed by acid or fire.  
h) a Cloak of Protection [1,+16]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Large Metal Shield of Elvenkind [5,+10] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
j) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+14] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Stealth [2,+0] (+1)
   It increases your stealth by 1.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
f) 3 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
g) 3 Violet Speckled Potions of Restore Mana
h) 3 Lead Rods of Recall
   It cannot be harmed by electricity.  
i) a Walnut Staff of Teleportation (5 charges)
j) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
o) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
p) a Rapier of Westernesse (1d6) (+6,+7) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
q) The Rapier 'Forasgil' (1d6) (+12,+19)
   It slays animals.  It is branded with frost.  It provides resistance to 
   cold and light.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
r) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It makes
   you fall like a feather.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
   It increases your strength and dexterity by 1.  It slays orcs and 
   trolls.  It activates for cure wounds (4d8) every 3+d3 turns.  It
   cannot be harmed by the elements.  
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It increases your intelligence by 3.  It slays animals.  It is branded
   with fire.  It provides resistance to fire.  It cannot be harmed by the
   elements.  


  [Home Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom]
b) a Holy Book of Prayers [Chants and Blessings]
c) 3 Dark Red Potions of Restore Wisdom
d) 2 Metallic Red Potions of Restore Dexterity
e) a Cloudy Potion of Restore Charisma
f) 13 Scrolls titled "sehur bluha" of Word of Recall {25% off}
g) 3 Scrolls titled "wunorg eshnin" of Remove Curse
h) a Scroll titled "toxther u" of Banishment
i) a Ruby Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
k) Mithril Chain Mail (-1) [28,+5]
   It cannot be harmed by acid.  
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
n) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
   It increases your intelligence and dexterity by 3.  It increases your 
   stealth and speed by 3.  It makes you fall like a feather.  It is cursed.
   It activates for phase door every 20 turns.  It cannot be harmed by the
   elements.  
o) The Dagger 'Dethanc' (2d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
p) a Katana (Holy Avenger) (3d4) (+10,+10) [+1] (+2)
   It increases your wisdom by 2.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your dexterity.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
q) a Beaked Axe of Slay Animal (2d6) (+4,+8)
   It slays animals.  
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
t) a Dwarven Shovel (1d3) (+2,+3) (+3)
   It increases your tunneling by 3.  
u) 6 Mithril Shots (2d4) (+5,+5)
   It cannot be harmed by acid.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.1.2006 00:02
Last updated on 30.1.2006 00:03

Download this dump

6529. on the Ladder (of 12684)
2131. on the Angband Ladder (of 3736)
Second best for this player (out of 2)

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