The Angband Ladder: Pastaria, Giant no-class by <>

                 [Sangband 0.9.9, beta 20d Character Dump]

       Pastaria          Age    :             25  STR:  18/111
    the Controller       Height :     8 ft, 1 in  INT:  18/105
                         Weight :         409 lb  WIS:   18/60
Gender : Female                                   DEX!  18/120
Race   : Giant            Slayer of a level 67    CON!  18/***
Realm  : Necromancy         Great storm wyrm      CHR:   18/98

Max Hitpoints       758  Power                74  Max Mana          122
Cur Hitpoints       -34  Score              1625  Cur Mana          107

       (Melee)           Unspent Exp       26898         (Missile)
Blows per round       2  Gold             238751  Shots per round     1
Average Damage       79  Time       767048 turns  + to Skill         12
     (Wrestling)         Max Depth        Lev 63  Deadliness (%)    119

                          (Character Abilities)
Melee     : Legendary  Saving Throw: Excellent  Magic Device: Superb
Shooting  : Excellent  Stealth     : Poor       Dodging     : Very Bad
Throwing  : Excellent  Perception  : Fair       Fame        : Praised
Digging   : Heroic     Disarming   : Iffy       Infra-Vision: 0 feet

   Speed       : normal
   Armour      : 165
   Kills       : 1967
   Time Elapsed: 7 days, 16 hours, 5 minutes   (767048 turns)

  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.1.....2.....        STR:  18/31 .........3..5 18/111
Invis:.............        INT:  18/55 .1..........4 18/105
Aware:....5........        WIS:  18/80 ............2  18/60
Disar:.............        DEX! 18/100 .........3..1 18/120
Devic:.............        CON! 18/100 ..4......3.42 18/***
Speed:.............        CHR:  18/88 ..........2.1  18/98

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.....+.......
Tunnl:............7                     Steal:.............
Save :.............                     NoMag:.............
Mana :..........2..                     Telep:.............
Light:.....3.......                     Aggra:.............


      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+.+++.. Light:............. Food :.............
Elec :......+.+.... Dark :............. Feath:.............
Fire :......+...... Sound:........+.... Shine:.............
Cold :......+.+.... Shard:............. Regen:...........+.
Pois :......+...... Nexus:.........+... ESP  :.............
Fear :..........+.. Nethr:............. SeeIn:....+........
Blind:....+.....+.. Chaos:............. FrAct:....+.....+.+
Confu:....+........ Disen:............. HLife:.............

  [Last Messages]

You grab the Planetar.
You slam the Planetar.
The Planetar gazes upon you.
You refuse to be frightened.
The Planetar hits you. <2x>
The Planetar misses you.
The Planetar hits you.
You squeeze the Planetar. <2x>
The Planetar calls down a holy lance to smite you!
Low hitpoint warning!
The Planetar misses you. <2x>
The Planetar calls down a holy lance to smite you!
You die.
Replace existing file C:\Games\Angband\sang099b20d\lib\user\Princess.txt?  y


Swordsmanship     :  49%    (max 50%)
Clubbing          :  13%
Jousting          :  23%    (max 25%)
Wrestling         :  85%
Spellcasting      :  73%    (max 75%)
Magical Power     :  67%
Blood Dominion    :  73%    (max 75%)
Magical Device    :  69%    (max 70%)
Spell Resistance  :  67%    (max 68%)
Armor Forging     :  15%

You have bound yourself to the Black Mystery.


To fulfill your task, you must kill 15 Nimshaitans on dungeon level 64.

You have finished no quests yet.

  [Character Equipment]

a Heavy Crossbow of Stalking (x4) (+12,+15) (+1 to stealth) {Baphomet}
     +1 INT, Stealth.  Slay Animal.
a Nephrite Ring of Constitution (+4) {FourBubbleVault36}
a Rose Quartz Ring of Combat (+10,+10)
     Does 4d10 thrown damage
an Enameled Amulet of the Magi [+11] (+5 to awareness)
     +5 Awareness.  Resist Blindness, Confusion.
     See Invisible; Free Action.
the Phial of Galadriel (lit) [3] {@A1 StormWyrm63}
     Activates for illumination, burst of light (4d18 damage),
     and some curing every 10-20 turns.  [0% fail]
     Permanent Light (radius 3)
Multi-Hued Dragon Scale Mail (-2) [30,+16] {MMHD63}
     Activates for breathe an element or poison (damage 188) every 120-160
turns.  [12% fail]
     Resist Acid, Lightning, Fire, Cold, Poison.
an Elven Cloak [2,+8] (+2 to stealth)
a Large Leather Shield (runegold) [6,+16]
     Resist Acid, Lightning, Cold, Sound.
the Steel Helm of Hammerhand [6,+20] (+3)
     +3 STR, DEX, CON.  Resist Acid, Nexus.
the Set of Mail Gauntlets 'Antil' [2,+15] (+2 to mana (x15))
     +30 Mana; +2 CHR.  Sustain CHR.
     Resist Acid, Fear, Blindness.  Free Action.
a Pair of Leather Sandals (runegold) [1,+14] (+4)
     +4 CON.  Regeneration.

  [Character Inventory]

2 Tomes of Necromancy [Beginner's Curses]
     Does 2d9 thrown damage
2 Tomes of Necromancy [Darker Elements]
     Does 4d8 thrown damage
2 Tomes of Necromancy [Frightful Realms]
     Does 5d17 thrown damage
a Tome of Necromancy [Mysteries of Angmar] {Draebor}
     Does 5d29 thrown damage
a Tome of Necromancy [Doomspells]
     Does 5d43 thrown damage
a Stone of Nature [Druidic Transformations]
10 Yellow Mushrooms of Mana
a Metallic Blue Potion of Resistance
10 Ashen Potions of Cure Critical Wounds {25% off}
3 Light Blue Potions of Healing {!q}
13 Scrolls titled "got munuth grunell" of Teleportation
5 Scrolls titled "asp-ast lun fudgad" of Recharging
2 Tarnished Rods of Recall {@z0!z!z Floor42}
a Cobalt Rod of Teleport Away
7 Chromium Rods of Blinking {@z4}
5 Adamantium Rods of Acid Balls {@z2}
4 Translucent Rods of Lightning Balls {@z1}
2 Aluminum Rods of Lightning Strike {@z3}
3 Nickel Wands of Teleport Away (18 charges)
an Adamantium Wand of Dragon's Flame (0 charges) {Lorgan}
a Phosphorescent Staff of Cure Medium Wounds (8 charges) {@u3}
     Unusually durable
a Druj-infested Staff of Speed (4 charges) {@u9!u}
     Unusually durable
22 Bolts of Flame (2d3) (+11,+9)

  [Home Inventory]

a Tome of Necromancy [Mysteries of Angmar] {Draebor}
     Does 5d29 thrown damage
12 Blue Mushrooms of Heroism
3 Sprigs of Athelas
14 Pearl-grey Potions of Speed {25% off}
a Clear Blue Potion of Restore Experience
a Gold Speckled Potion of Enlightenment
2 Scrolls titled "lun dokbro fudbaal" of *Destruction*
a Scroll titled "grunkal fudrast" of Genocide
a Mallorn Staff of Teleportation (13 charges) {@u0!u}
     Unusually durable
a Phosphorescent Staff of Cure Medium Wounds (22 charges)
     Unusually durable
a Phosphorescent Staff of Cure Medium Wounds (20 charges)
     Unusually durable
a Phosphorescent Staff of Cure Medium Wounds (20 charges)
     Unusually durable
a Laurel Staff of Healing (3 charges)
     Unusually durable
a Druj-infested Staff of Speed (5 charges)
     Unusually durable
a Linden Staff of *Destruction* (5 charges)
     Unusually durable
a Bead Amulet of Intelligence (+5)
Chaos Dragon Scale Mail (-2) [30,+16]
     Activates for breathe chaos or disenchant (damage 198) every 120-160 turns.
 [12% fail]
     Resist Chaos, Disenchantment.
a Robe of Permanence [2,+21] {Floor61}
     Sustain all stats.
     Resist Acid, Lightning, Fire, Cold, Confusion.
     Hold Life.
an Iron Crown of the Magi [0,+11] (+1) {ForgesOfHell41}
     +1 INT.  Sustain INT.
     Resist Acid, Lightning, Fire, Cold.  Slow Digestion.
the Cutlass 'Gondricam' (1d11) (+10,+12) (+3) {Nagas21}
     +3 DEX, Stealth.  Brand Acid.
     Resist Acid, Lightning, Fire, Cold.
     Feather Falling; Regeneration; See Invisible.
the Executioner's Sword 'Crisdurian' (2d14) (+18,+19)
     Slay Evil, Undead, Troll, Giant, Dragon.
     Two hands required.  See Invisible.
a Bluesteel Blade (Serpentine) (2d11) (+10,+11) (+1 to stealth) {Baphome
     +1 DEX, Stealth, Infravision.  Slay Animal.
     Brand Poison.  Vorpal.  Resist Poison.  Feather Falling.
the Battle Axe 'Lotharang' (2d8) (+9,+9) (+2)
     Activates for heal (4d4), cure wounds, stunning, poison,
     and disease every turn.  [0% fail]
     +2 INT, WIS.  Slay Evil, Troll, Giant.  Regeneration.
the Halberd 'Osondir' (3d5) (+9,+12) [8,+0] (+3) {Lokkak}
     +3 CHR.  Slay Undead, Giant.  Brand Fire.
     Two hands required.  Resist Fire, Sound.
     Feather Falling; See Invisible.
     Permanent Light (radius 1)

  [Special Advantages and Disadvantages]

You were rolled up 12488 times before being accepted.

Posted on 6.3.2006 20:50
Last updated on 7.3.2006 22:27

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95. on the Sangband Ladder (of 279)


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On 6.3.2006 20:50 wrote:
[power 28, dlevel 16, 0.08 Mturns]

Although my deepest kill is Orfax, I think Wormy generally ranks as a harder kill. I was about to leave the level, when I noticed him nearby (he'd stolen 2x already). There was a nice long corridor, so I pelted him with lightning bolts and dark bolts. Then, as he approached, I pillared him for 2-3 rounds and he dropped. Bat form is really nice, even when you consider the lower damage per round and penalty to str and int.

I look forward to determining what these excellent items are (long bow is clearly velocity +1)

On 7.3.2006 00:12 wrote:
[power 48, dlevel 33, 0.16 Mturns]

Well, normally I am apt to loath switching weapon types midstream, but I'm going to have to stick with Gondricam for a while. With Rbase, regen, SI, brandAcid, and +3 dex and stealth, it's a *great* diving weapon. It means that other than FA, I don't have much to worry about (aside possibly form damage output).

Hmm... it seems I'm up to a third attack. Sweet. Still need to switch occassionally, but I like having RBase covered. Regen is really nice too.

On 7.3.2006 03:42 wrote:
[power 59, dlevel 43, 0.38 Mturns]

Well, as usual, I'm slowing down a bit. However, gear and stat-gain are progressing somewhat. Elvenkind and Magi means I don't need gondricam for the resists.

Also, rings of con+4 and amulets of int+5 don't grow on trees -- I'm glad to have such good items already. Next good ring of con will probably get worn, as I now have free action from wrestling.

I keep writing up a dump, but forgetting to dump it.... not this time.

On 7.3.2006 20:06 wrote:
[power 69, dlevel 57, 0.59 Mturns]

Hmmm... my turns just exceeded my dlevel. That's not a good sign. Hopefully I'm almost to finding a speed item (wink wink nudge nudge) to speed things up. I haven't been using bat form, but I think I'll go back to using it. A little speed goes a long way.

Found hammerhand and a second augmentation (first was a good drop). That and a few potions of con means my hp is suddenly decent, so I expect diving is a little more practical now.

Just picked up identify, but I'll hold onto the staff because it's faster/cheaper to use.

Found some runegold, so I put 15 into armor crafting to make something, and got a shield almost identical to my armor (missing stealth and rfire). Still better than what I had, so it's equipped now.

Looking forward to something good in an armor slot. Found an amulet of the magi on a spectral killer -- now have a source of Rconf, which is amazing.

Dive time.

On 7.3.2006 20:54 wrote:
[power 68, dlevel 61, 0.64 Mturns]

Ouch. Ran into a GV with Baphomet, Shelob, Smaug, and untold other nasties. Left.... quickly. Well, not quickly enough, as I had to teleport bounce between several nasty places. Quaffing CCW or Healing as need be. Unfortunately, those healing are mostly irreplaceable.

Upon return, a rod of teleport away showed up. I guess now it's really time to suck it up and get rid of bat form. I don't think I can manage to activate anything reliably, and that thing will help a lot. I guess I need to find more solitary ancient dragons to kill.

On 7.3.2006 22:27 wrote:

Double moved by a planetar. Don't even know why I was bothering to kill it. I guess you have to kill something. I really really don't like getting double moved. Also, eek eek, some speed items next time?

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