The Angband Ladder: Nekkid, Dark-Elf Rogue by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Nekkid                 Age                 90       STR:     15       
 Sex   : Male                   Height              25       INT:  18/20       
 Race  : Vampire Dark-Elf       Weight             106       WIS:      7       
 Class : Rogue                  Social Class        23       DEX:     17       
 Body  : Player                                              CON:     17       
 God   : Melkor Bauglir                                      CHR:     10       
                                                                               
 + To Melee Hit           3 Level             30    Hit Points      -99/   269 
 + To Melee Damage        7 Experience    229313    Spell Points     73/    73 
 + To Ranged Hit          3 Max Exp       229313    Sanity          123/   155 
 + To Ranged Damage       0 Exp to Adv.   275000    Piety                 6568 
   AC                 0+121 Gold           67739    Speed            Fast (+7) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  36-412    
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        OFF
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 35 (1750')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 11 (550')

 Your body was a Player.
 You have defeated 2508 enemies.
 You saved 34 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Yavie of the 2890th year of the third age.
 Your adventure lasted 11 days.

     Your Attributes:
You are dead, killed by a Patriarch on level 35 of Mordor.
You can drain life from a foe.
You can cast magic missiles.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to nether forces.


                    adefkmnopsuxz{|@            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ...............+            
        Res Acid  : ................            
        Res Elec  : ................            
        Res Fire  : ...............+            
        Res Cold  : ...............+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ...............+            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : ...............+            
        See Invis : ...............+            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        33.900 [0.700]
          - Weaponmastery                        00.500 [0.700]
                   - Sword-mastery               01.000 [0.300]
                            . Critical-hits      01.000 [0.500]
          . Archery                              01.000 [0.000]
          . Barehand-combat                      34.700 [0.500]
 - Sneakiness                                    29.100 [2.000]
          . Stealth                              34.000 [1.500]
          . Disarming                            31.500 [2.000]
          . Backstab                             01.000 [1.000]
          . Stealing                             01.000 [2.000]
          . Dodging                              33.000 [2.000]
 - Magic                                         12.700 [0.900]
          . Magic-Device                         02.500 [1.550]
          . Conveyance                           00.000 [0.500]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  25.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Trapping


  [Character Inventory]

a) (nothing)
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)



Posted on 7.3.2006 15:20
Last updated on 8.3.2006 15:06

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Comments

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On 7.3.2006 15:20 veryfoobar-tome@yahoo.com wrote:
More insanity, inspired by Lord Dimwit. No equipment, no inventory, no fountains, no using items on the ground. I chose a Vampire for Light, Rogue for Dodge, and Melkor in order to make a suicide run at Mount Doom. The ultimate goal is to carry the one Ring to the Great Fire and jump in (I'll get fried when Melkor abandons me). I doubt I'll live that long.

I wonder if I'll make it to Gondolin before the sun comes up. Maybe edge-walking is needed? I might go level in the Orc Caves first to get some more Dodge.

FF gave me 1 Barehand, and 1 garbage choice (I took Sneakiness) in the Downs. So far I've been killing monsters with Vampiric Drain and dark elf Missiles.

On 8.3.2006 04:08 veryfoobar-tome@yahoo.com wrote:
Walked to Mirkwood instead of Gondolin, it's possible to get there in one night, before daylight.

FF has not been co-operating with the plan. Only got Barehand once so far, out of four FFs.

I was forced to dump a ton of points into Barehand at a .3 modifier when I didn't get stairs after heading down to the Mirkwood L20 Princess quest. 12 Wereworms attacked, and there was nowhere to flee to. Magic Missile just wasn't cutting it, and the situation was looking pretty grim.

On 8.3.2006 09:48 veryfoobar-tome@yahoo.com wrote:
Hmm. I forgot about sanity attacks, and a Spirit Naga did some damage on Mirkwood 33. Nekkid is insane enough as it is already. Guess I'd better watch out for Mind Flayers.

FF kindly donated more Barehand, but I bumped to 20 at .3, and 25 at .4, so I'm kind of short on skill points.

Where to level up next? I'd take a suicide run at the tower if it would let me in.

On 8.3.2006 15:06 veryfoobar-tome@yahoo.com wrote:
Oh well. Nekkid lived longer than I thought he would, at least.

On 11.3.2006 08:30 lorddimwit@hotmail.com wrote:
I think you did amazingly well, considering the circumstances. I wonder how the character could be handicapped further? No light? Constantly set to "slug-like?" Equipmentless, inventory-less Yeek Hermit Sorceror?

Just joking of course ;)

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