The Angband Ladder: Crusher V Apophovich, Dunadan Paladin by <martini@rica.net>

  [Angband 3.0.6 Character Dump]

 Name   Crusher V Apophovich                     Self  RB  CB  EB   Best
 Sex    Male              Age        59   STR! 18/100  +1  +3 +11 18/250
 Race   Dunadan           Height     83   INT! 18/100  +2  -3  +5 18/140
 Class  Paladin           Weight    213   WIS! 18/100  +2  +1  +8 18/210
 Title  Chevalier         Status     21   DEX! 18/100  +2  +0  +8 18/200
 HP     859/859           Maximize    Y   CON! 18/100  +3  +2  +7 18/220
 SP     321/321           Preserve    Y   CHR! 18/100  +2  +2  +0 18/140

 Level           40       Armor    [28,+129]     Saving Throw     Heroic
 Cur Exp    2151115       Fight    (+29,+20)     Stealth       Very Good
 Max Exp    2151115       Melee    (+40,+35)     Fighting      Legendary
 Adv Exp    2687500       Shoot    (+41,+15)     Shooting      Legendary
 MaxDepth    Lev 41       Blows       5/turn     Disarming        Superb
 Gold       1450120       Shots       2/turn     Magic Device     Superb
 Burden   156.5 lbs                              Perception         Fair
 Speed          +15       Infra         0 ft     Searching          Fair

 You are one of several children of a Serf.  You are a well liked
 child.  You have green eyes, straight brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:.+........... Confu:.........+...
 Fire:++........+.. Sound:........+....
 Cold:.+........... Shard:......+......
 Pois:...+......... Nexus:.............
 Fear:+.......+..+. Nethr:.............
 Lite:............. Chaos:........+....
 Dark:............. Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........... Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:.......+..... Infra:.............
Regen:..........+.. Tunn.:.............
Telep:............. Speed:.++...+....+.
Invis:+........+... Blows:.............
FrAct:+.......+.... Shots:.+...........
HLife:............. Might:.+...........


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+11,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Platinum Ring of Speed (+8)
   It increases your speed by 8.  
d) a Jade Ring of Resist Poison
   It provides resistance to poison.  
e) an Azure Amulet of Wisdom (+5)
   It increases your wisdom by 5.  It sustains your wisdom.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) a Cloak of the Magi [1,+9] (+2) {10% off}
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It lights the dungeon around you.  It
   cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
h) 13 Rations of Food
i) 8 Shimmering Potions of Speed
j) 10 Indigo Potions of Healing
k) 13 Misty Potions of Restore Mana
l) a Yellow Potion of Restore Life Levels
m) 2 Tungsten Rods of Recall
   It cannot be harmed by electricity.  
n) a Pewter Rod of Teleport Other
o) 6 Cast Iron Rods of Acid Bolts
p) a Zirconium Wand of Annihilation (4 charges)
   It cannot be harmed by the elements.  
q) a Zinc Wand of Dragon's Flame (3 charges)
   It cannot be harmed by the elements.  
r) 2 Bamboo Staffs of Teleportation (17 charges)
s) an Elm Staff of *Destruction* (4 charges)
t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and is especially deadly against 
   demons.  It is branded with fire.  It provides resistance to fire, 
   nether, and life draining.  It grants you the ability to see invisible
   things.  It activates for probing every 20 turns.  It cannot be harmed
   by the elements.  
u) 15 Seeker Arrows (4d4) (+6,+5)


  [Home Inventory]

a) 4 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
b) a Tangerine Potion of *Healing*
c) a White Potion of Life
d) a Scroll titled "laun fid" of *Remove Curse*
e) a Teak Staff of Speed (6 charges)
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
h) Soft Studded Leather of Elvenkind [5,+13] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
i) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
j) a Large Metal Shield of Elvenkind [5,+10] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
k) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+7)
   It increases your speed by 7.  
m) The Broken Sword 'Narsil' (3d2) (+9,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
   It increases your dexterity by 2.  It is branded with frost.  It
   provides resistance to cold.  It slows your metabolism and speeds your
   regeneration.  It grants you the ability to see invisible things.  It
   activates for frost ball (48) every 5+d5 turns.  It cannot be harmed by
   the elements.  
o) The Dagger 'Dethanc' (2d4) (+9,+9)
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
p) The Dagger 'Narthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
q) The Dagger 'Nimthanc' (2d4) (+9,+9)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
r) The Rapier 'Forasgil' (1d6) (+12,+19)
   It slays animals.  It is branded with frost.  It provides resistance to 
   cold and light.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
s) The Sabre 'Careth Asdriag' (1d7) (+7,+8) (+1)
   It increases your attack speed by 1.  It slays animals, orcs, trolls, 
   giants, and dragons.  It cannot be harmed by the elements.  
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and all evil
   creatures.  It is branded with fire.  It provides resistance to fire 
   and light.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
u) a Broad Sword of Extra Attacks (2d5) (+6,+10) (+2)
   It increases your attack speed by 2.  
v) The Long Sword 'Elvagil' (2d5) (+8,+10) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
x) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
   It cannot be harmed by the elements.  It might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.5.2006 07:03

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On 20.5.2006 07:03 martini@rica.net wrote:
Just discovered Angband and having a ball. This paladin's named after my Moria/Umoria character, and is only my second 40th level character ever.

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