The Angband Ladder: Death II, Dwarf Axemaster by <thefury@furytech.net>

  [FuryBand T 2.1.0 Character Sheet]

 Name  : Death II               Age                 42       Str:     33     40
 Sex   : Male                   Height              46       INT:     24       
 Race  : Vampire Dwarf          Weight             141       WIS:     24       
 Class : Axemaster              Social Class        43       DEX!     31       
 Body  : Player                                              Con!     35     36
 God   : Nobody                                              CHR:     24       
                                                                               
 + To Melee Hit          87 Level             46    Hit Points      -15/   898 
 + To Melee Damage       90 Experience   6583973    Spell Points     53/    53 
 + To Ranged Hit         24 Max Exp      6703935    Sanity          373/   373 
 + To Ranged Damage       0 Exp to Adv.  6750000                               
   AC                 46+65 Gold          244018    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Superb       Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Superb       Mel.dmg/Rnd:  24d6+1080 
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          brown hair, a two foot-long beard, and a dark complexion.            
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 53 (2650')

 Your body was a Player.
 You have defeated 3158 enemies.
 You saved 49 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Yavie of the 2890th year of the third age.
 Your adventure lasted 4 days.

     Your Attributes:
You are dead, killed by an Elder vampire on level 52 of Angband.
You can drain life from a foe.
You can drive yourself into a berserk frenzy.
You can run for your life after hitting something.
You can use secret passages.
You can embolden yourself.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Str   : ....5...........            
        Add Wis   : .........3......            
        Add Dex   : .......5........            
        Add Con   : 3...............            
        Add Chr   : .2.......3......            
        Add Stea. : .2.....5...2....            
        Add Sear. : .....4.....2....            
        Add Infra : .2..............            
        Add Tun.. : .2............1.            
        Add Speed : ....5..5........            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sharpness : ..........+.....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ......++........            
        Sust Con  : ................            
        Sust Chr  : .+..............            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+........+....            
        Hold Life : ..+............+            
        Imm Acid  : ......*.........            
        Imm Elec  : ....*.*.........            
        Imm Fire  : ......*.........            
        Res Cold  : ...............+            
        Res Pois  : ..+............+            
        Res Fear  : ...............+            
        Res Light : ......+.........            
        Res Dark  : ......+........+            
        Res Blind : ...............+            
        Res Conf  : ..+.+....+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ..+...+.........            
        Lite      : ...............+            
        See Invis : +...............            
        Activate  : .+...+..........            
        Climb     : ...............+            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              10.200 [0.600]
                   . Throwing                    44.500 [0.750]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    50.000 [2.000]
          . Stealth                             -01.000 [0.400]
          . Disarming                            49.200 [2.000]
 - Powers                                        01.657 [0.300]
          . Devices                              24.900 [1.150]
 - Spirituality                                  06.000 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Construction                         50.000 [1.000]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Blubbering idiot on level 1.


  [Character Equipment]

a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
        It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Lordly Protection [+20] {100% off}
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Jewelry Shop.
f) a Ring of Damage (+15) {cursed}
k) a Wings of Manwe [10,+7] (+5 to speed)
    It increases your strength and 
    speed by 5.  It provides immunity to electricity.  It provides
    resistance to confusion.  
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) The Rusty Chain Mail of Ruilmirin (-5 to accuracy) [14,+4]
    It sustains your dexterity.  It
    provides immunity to acid, electricity and fire.  It provides
    resistance to light, dark and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green drake on level 35 of Angband.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Handclaw (+5,+5) [3,+0]
x) a Rogue's Pair of Soft Leather Boots of Free Action [2,+13] (+2 to stealth)
    It grants you the power of panic hit
     if it is being worn.  It increases your stealth, searching and luck
     by 2.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
    It increases your ability to
    tunnel by 1.  


  [Character Inventory]

a) 3 Lembases
b) 3 Sprigs of Athelas
c) a Potion of Cure Critical Wounds
d) 6 Potions of Curing
e) 2 Scrolls of Word of Recall
    
f) 4 Scrolls of Satisfy Hunger
    
g) a Silver Rod of the Istari of Recall (200/200)
h) a Ring of Clear Thought {100% off}
    It can be activated for cure insanity every 200 turns if
    it is being worn. It sustains your intelligence and wisdom.  It makes
    you completely fearless.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Anchor of Space-Time
    It provides light (radius 2)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) 3 Daggers of Slay Evil (1d5) (+8,+4)
k) a Spiked Dagger of the Noldor (2d4) (+11,+17) [+12] (+4 to stealth)
l) a Well-balanced Curved Lightsaber of Slay Troll (E:140, L:6) (6d6) (+11,+10)
[1
    It provides light (radius 2) forever.  
    It is easy to throw. It increases your spell power by 1.  It increases
     your mana capacity by 20%.  It is very sharp and can cut your foes.  
    It is especially deadly against trolls.  It makes you completely
    fearless.  It reflects bolts and arrows.  It has been blessed by the
    gods.  
    You found it lying on the ground on level 50 of Angband.
m) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
    It increases 
    your stealth, infravision and speed by 3.  It does extra damage from 
    frost.  It strikes at undead with holy wrath.  It provides resistance 
    to cold and dark.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven shade on level 51 of Angband.
n) The Trident of Duinath (E:0, L:0) (2d5) (+4,+3) [4,+0] (+4)
    
    It can be wielded two-handed.  It is easy to throw. It increases your 
    strength, intelligence and constitution by 4.  It is especially deadly
    against trolls.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 5 of Angband.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Scrolls of Summon Never-Moving Pet
b) a Scroll of Acquirement
c) a Wand of Tidal Wave[3|21] (10 charges)
d) a Staff of Wings of Winds[7|27] (10 charges) (+10 to speed)
e) a Ring of Accuracy (+20)
f) a Ring of Speed (+4) {100% off}
    It increases your speed
     by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
g) a Rohirric Amulet of Protection from Evil (+3 to speed) {100% off}
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your speed by 3.  It makes you completely fearless.
    It allows you to sense the presence of evil beings.  It has been
    blessed by the gods.  
    You stole it from the Black Market.
h) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Pip, the Braver from Another World on level
    42 of Angband.
i) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns
     if it is being worn. It increases your stealth by 5.  It sustains 
    your dexterity.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll on level 51 of Angband.
j) an Elven Metal Lamellar Armour (-3 to accuracy) [23,+18] (+1 to stealth)
k) a Jedi Master Robe of Resist Cold [6,+3]
    
    It provides resistance to cold, light, dark, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 15 of
    Angband.
l) an Ethereal Elven Cloak [4,+20] (+1 to stealth)
m) an Ethereal Mouse Fur of Protection [1,+28]
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It provides immunity to paralysis.  It provides
    resistance to life draining and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) a Feathered Cloak of Aman [1,+10] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) a Crusader Axe of the Maiar (2d5) (+12,+5) [+1]
p) a Chargeable Long Sword (3d4) (+9,+9)
q) a Chargeable Wakizashi (3d3) (+8,+9)
r) The Small Wooden Boomerang of Braiquen (E:10, L:1) (1d4) (+15,+14)
    It does extra damage from fire and 
    light.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 23 of Angband.


  [The Museum Inventory - Bree ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 47 of Angband.
b) The Maiahorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    Maiar.  It slows your metabolism.  It speeds your regenerative powers.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vampire lord on level 42 of Angband.
c) The Ring 'Varang' {cursed}
    
    It makes you invisible.  It sustains your wisdom and charisma.  It
    provides resistance to acid, light, blindness, sound and shards.  It
    slows your metabolism.  It aggravates nearby creatures.  It is cursed.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Greater mummy on level 28 of Angband.
d) The Ring of Valmin (+2)
    
    It increases your intelligence and wisdom by 2.  It sustains your 
    intelligence and charisma.  It provides immunity to paralysis.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Angband.
e) The Ring of Ardanie (-7) {cursed}
    It decreases 
    your constitution and charisma by 7.  It sustains your constitution.  
    It provides resistance to nether and nexus.  It slows your metabolism.
    It induces random teleportation.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hagen, son of Alberich on level 35 of
    Angband.
f) The Amulet of Saeron (+3 to infravision)
    It can be used to store a spell.  It increases your 
    infravision by 3.  It sustains your strength, intelligence, wisdom and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to cold and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dunlending on level 28 of Angband.
g) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 47 of Angband.
h) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Angband.
j) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases 
    your dexterity by 4.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Broad Axe of Anwen (2d6) (-8,-4) (-6) {cursed}
    It can be wielded two-handed.  It 
    decreases your charisma by 6.  It does extra damage from frost and 
    light.  It drains experience.  It fills you with the Black Breath.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Barney the Dinosaur on level 39 of Angband.
m) The Small Sword of Telemel (1d8) (+16,+11)
    
    It does extra damage from electricity and frost.  It produces chaotic
    effects.  It is especially deadly against dragons.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Angband.
n) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
    It increases 
    your dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 44 of
    Angband.
o) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold
     and dark.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dunlending on level 28 of Angband.
p) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire and poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It 
    drains life.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Fauchard of Barch (3d4) (+10,+4) [8,+0] (+3)
    It can be wielded two-handed.  It 
    increases your charisma by 3.  It does extra damage from frost.  It
    drains life from your foes.  It is very sharp and can cut your foes.  
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 9 of Angband.
r) The Horn of Boromir (+3)
    
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven shade on level 51 of Angband.
s) a Climbing Set
    
    It allows you to climb mountains.  



Posted on 19.6.2006 16:29

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84. on the FuryBand Ladder (of 163)
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On 19.6.2006 16:29 thefury@furytech.net wrote:
Ugh, another character named Death that died due to an undead. I'm going to name my characters "death" until I win. :)

On 20.6.2006 13:49 nckmccnnll@yahoo.com.au wrote:
I warn you, I'm up to Death XXVIII.

On 20.6.2006 13:55 thefury@furytech.net wrote:
Hmm, I'm on Death III now

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