The Angband Ladder: EEnty, Ent Blessed Mindcrafter by <ewan.mcnay@yale.edu>

  [Fury 3.5.0(CVS) Character Sheet]

 Name  : EEnty                  Age                294       STR!     40       
 Sex   : Female                 Height              58       INT!     40       
 Race  : Ent Blessed            Weight             125       WIS!     40       
 Class : Mindcrafter            Social Class        12       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit         158 Level             50    Hit Points     1829/  1829 
 + To Melee Damage       95 Experience  99999999    Spell Points    681/   681 
 + To Ranged Hit        117 Max Exp     99999999    Sanity          930/   930 
 + To Ranged Damage      32 Exp to Adv.    *****    Piety               101384 
   AC                15+162 Gold         4657615    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[107Perception  : Very Bad     Blows/Round:  12        
 Bows/Throw  : Legendary[45]Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Poor         Mel.dmg/Rnd:  60d5+1140 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 11 (550')
        The Old Forest: Level 25 (1250')
        Moria: Level 41 (2050')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        A lost temple: Level 27 (1350')
        Forodwaith: Level 80 (4000')
        Angmar: Level 90 (4500')
        Isengard: Level 40 (2000')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are disguised as a Maia.
 You are currently on level 126 of Utumno.
 You have defeated 20432 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    adefkmnopsuxz{|@            
        Add Str   : 33234....3......            
        Add Int   : .323.1..........            
        Add Wis   : .32341...3......            
        Add Dex   : 3323......4.....            
        Add Con   : .323.....3......            
        Add Chr   : 332341........4.            
        Mul Mana  : .+..............            
        Add Stea. : ..2........2....            
        Add Sear. : ...........2....            
        Add Tun.. : 3...............            
        Add Speed : 33234....3.....+            
        Add Blows : ........1....1..            
        Vampiric  : +...............            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Giant: .............+..            
        Sharpness : +...............            
        Poison Brd: +............+..            
        Fire Brand: +...............            
        Sust Str  : ...+............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+...++........            
        Sust Dex  : ...+..+.........            
        Sust Con  : ...+..+.........            
        Sust Chr  : +.+....+........            
        Invisible : +...........+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.++..+...++..++            
        Hold Life : ..++............            
        Res Acid  : ..........+.....            
        Imm Elec  : +..*..*..+......            
        Imm Fire  : +...+.**.+......            
        Imm Cold  : +.*...*..+......            
        Res Pois  : +..++..+........            
        Res Fear  : ....+...........            
        Res Light : ......+..+......            
        Res Dark  : ......++........            
        Res Blind : ..+..+...+......            
        Res Conf  : .......+.+....+.            
        Res Sound : ......+..+......            
        Res Shard : ................            
        Imm Neth  : ......*.........            
        Res Nexus : ......++........            
        Res Chaos : .......+.+......            
        Res Disen : ...++....+.+....            
        Aura Fire : +...............            
        Levitate  : ...+...........+            
        Lite      : ++.......+...+..            
        See Invis : +.++.....+......            
        Digestion : +..+............            
        Regen     : +..+.....++.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+++....++...+.            
        Drain Exp : +...............            
        Teleport  : +...............            
        Blessed   : ..............+.            
        Cursed    : .............+..            
        Fly       : ...............+            
        Sentient  : +...............            
        Orc.ESP   : ...............+            
        Troll.ESP : +..............+            
        Giant.ESP : +..............+            
        Demon.ESP : ...............+            
        Undead.ESP: ...............+            
        Animal.ESP: ...............+            
        Unique.ESP: ...............+            
        Full ESP  : ..+............+            

 Corruption list:
Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12


Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     50.000 [0.600]
 - Sneakiness                                    04.800 [1.100]
          . Stealth                             -06.000 [0.400]
          . Disarming                            03.200 [0.900]
 - Powers                                        50.000 [0.900]
          . Devices                              21.050 [1.150]
          . Power                                00.000 [0.600]
 - Spirituality                                  29.810 [1.300]
          . Prayer                               50.000 [1.100]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  04.400 [0.500]
          . Symbiosis                            17.200 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Tree walking


  [Fates]

You may find a Ring of Aggravate Monster on level 1.
You are fated to die on level 1.
You may find a Potion of Water on level 1.
You may meet an Apprentice ranger on level 4.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:-21390035, L:50) (5d5) (+63,+41) (+3 to
speed) 
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, charisma, ability to tunnel and speed by 3.  It does extra
    damage from fire.  It poisons your foes.  It drains life from your
    foes.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to electricity, fire, cold and poison.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    trolls and giants.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 74 of Angband.
d) The Short Magic Bow 'Lostin' (x5) (+22,+32)(60%) (+3 to speed) {!*}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 3
    .  It increases your mana capacity by 60%.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 79 of
    Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 93 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It
    can be activated for greater healing (900) every 200+d200 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Utumno.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 63 of Barad-Dur.
m) a Dwarven Lantern of the Magi [Manwe's Blessing] (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 1.  It provides resistance 
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Great Eagle Down Coat of Nostird (-30,-33) [9,+14](40%)
    It increases your hit points by 40%.  
    It sustains your wisdom, dexterity and constitution.  It provides
    immunity to electricity, fire, cold and nether.  It provides immunity
    to paralysis.  It provides resistance to light, dark, sound and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Wolf Pelt of Marimlach [1,+15]
    It sustains your wisdom and charisma.  
    It provides immunity to fire.  It provides resistance to poison, dark, 
    confusion, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Short Sword (Offhand) of Reflection (+1,+7) [-2,+10] (+1 attack) {!*}
    It increases your attack speed by 1.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
s) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, chaos
     and disenchantment.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 69 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Denethor, Steward of Gondor on level 68 of
    Angband.
x) a Rogue's Pair of Soft Leather Boots of Free Action [2,+12] (+2 to stealth)
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching and luck by 2.  It provides immunity
    to paralysis.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 38 of
    Barad-Dur.
z) a Master quylthulg (3000 hp) {Zork}
{) The Seeker Bolt of Anrumir (4d5) (+17,+14) (+1 attack) {cursed}
    It provides light (radius 1) forever.  It increases your 
    attack speed by 1.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 99 of
    Orodruin.
|) The Rod of Annuminas [Avatar] (+4)
    It can be activated for rune of protection every 400 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 70 of Angband.


  [Character Inventory]

a) The Gem of Chaos {heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 39 of Barad-Dur.
b) The Gram of Lore {mass geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 68 of Angband.
c) The Skull of Ancient Wisdom {heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Ranger chieftain on level 34 of Barad-Dur.
d) a Parchment titled ''There And Back Again'' (charging) {restore}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 68 of Dol Guldur.
e) 9 Potions of Healing
f) 3 Potions of Restore Mana
g) a Scroll of *Identify*
h) 11 Scrolls of Satisfy Hunger
i) a Silver Rod of Capacity of Healing (200/200)
    It can hold
    more mana.  
    You found it in the remains of Glaaki on level 69 of Dol Guldur.
j) a Silver Rod of Capacity of Recall (200/200)
    It can
    hold more mana.  
    It was given to you as a reward.
k) a Golden Rod of the Istari of Restoration (250/250)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 85 of
    Orodruin.
l) a Golden Rod of the Istari of Curing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Quachil Uttaus, Treader of the Dust on
    level 60 of Barad-Dur.
m) a Mithril Rod of the Istari of Home Summoning (320/320)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of a Demilich on level 70 of Dol Guldur.
n) a Demonic Ring of Speed of the Elements (+14)
    It 
    increases your speed by 14.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It renders you especially
    vulnerable to fire.  It allows you to sense the presence of demons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 126 of Utumno.
o) The Anchor of Space-Time
    It provides
    light (radius 2) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Judge Fire on level 33 of Moria.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 88 of
    Angband.
q) 3 Boulders {90% off}
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (17 charges)
b) a Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
c) a Ring of Speed (+12) {100% off}
    It increases your speed by 12
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
d) The Amulet of Nendor (+3)
    It can be activated for 
    protection from evil (dur level*3 + d25) every 225+d225 turns if it is
    being worn. It increases your charisma by 3.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to shards and nexus.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) a Draconic Amulet of the Serpents (+3,+3) [+12] (+4)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity by 4.  It provides
    resistance to poison.  It allows you to sense the presence of dragons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Key of Orthanc
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated
    for rays of fear in every direction if it is being worn. It provides
    light (radius 1) forever.  It increases your strength by 2.  It
    sustains your strength.  It makes you completely fearless.  It allows
    you to sense the presence of trolls.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
h) The Paper Armour of Halir [4,+15]
    It
    sustains your strength.  It provides immunity to acid and electricity.
    It provides resistance to life draining, poison, confusion and nether.
    It renders you especially vulnerable to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Apprentice ranger on level 100 of
    Angband.
i) an Ethereal Elven Cloak of Protection [4,+32] (+4 to stealth)
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It increases your stealth, searching and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and shards.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) a Gnomish Helm of the Noldor [5,+8] (+7)
    It can be activated for detect
    treasure every 10+d20 turns if it is being worn. It increases your 
    dexterity, searching and infravision by 7.  It sustains your dexterity
    .  It allows you to sense the presence of orcs.  
    It was given to you as a reward.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated
    for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to
    store a spell.  It increases your intelligence and luck by 3.  It
    increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
m) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases 
    your strength, dexterity, constitution, charisma and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 89 of Angmar.
n) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It
    can be activated for vampiric drain (3*100) every 250 turns if it is
    being worn. It increases your dexterity and stealth by 4.  It drains
    life from your foes.  It is a great bane of undead.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) an Acidic Dagger of Westernesse (1d5) (+11,+17) (+1) {100% off}
    It increases your 
    strength, dexterity and constitution by 1.  It does extra damage from 
    acid.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and giants.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid.
    
    You stole it from the Black Market.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Stiletto of Belebreth (2d3) (+15,+12) (+3 attacks)
    It increases your 
    strength, constitution and attack speed by 3.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 38 of Barad-Dur.
r) a Parchment - Map


  [Home Inventory - Gondolin ]

a) a Wings of Manwe [10,+5] (+5 to speed) {!*}
b) 2 Fireproof Holy Tomes of Manwe Sulimo
    
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) 3 Scrolls of Mass Genocide
d) a Golden Rod of the Istari of Nothing (250/250)
e) a Blazing Amulet of the Serpents [+2] (+6)
f) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 20 of Mirkwood.
g) The Silmaril of the Seas (+2)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder on level 79 of
    Angband.
h) The Partial Plate Armour of Daglos (-3 to accuracy) [22,+14]
    It sustains your strength.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Cloak 'Holcolleth' [1,+7] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Large Leather Shield 'Rimborth' [4,+11]
    It provides
    immunity to electricity.  It provides resistance to fire, confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, light and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can
    be activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 81 of
    Angband.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+6 to infravision)
    It increases your strength, 
    constitution and infravision by 6.  It provides resistance to dark.  
    You found it in the remains of a Dark dwarven lord on level 99 of Angband.
q) The Dagger of Samwise (E:15, L:1) (1d5) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 84 of
    Angband.
r) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 100 of
    Angband.
s) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
t) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret passage every 75 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength and ability to tunnel by 5.  It does extra
    damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It sustains your strength.  It provides resistance to light, 
    dark and chaos.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your 
    dexterity, stealth and infravision by 3.  It provides immunity to
    paralysis.  It allows you to sense the presence of orcs.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) a Long Magic Bow of Extra Might (x8) (+15,+10)(100%)
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your speed by 10.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
x) a Mage Staff of the Sindar (1d4) (+15,+9)(80%) (+4)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich in the wilderness or in a town.


  [Home Inventory - Minas Anor ]

a) The Maiashield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 47 of Barad-Dur.
b) a Maia Hooves [3,+6] (+2 to speed)
c) a Ring of Clear Thought
    It
    can be activated for cure insanity every 200 turns if it is being
    worn. It sustains your intelligence and wisdom.  It makes you
    completely fearless.  It provides resistance to confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 122 of Utumno.
d) a Rohirric Ring of Damage (+11) (+2) {100% off}
    It increases your 
    speed by 2.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gachapin on level 47 of Barad-Dur.
f) The Metal Lamellar Armour of Lothor (-3 to accuracy) [23,+1]
    It
    sustains your wisdom and dexterity.  It provides immunity to nether.  
    It provides resistance to life draining, acid, electricity, fire, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
(
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Orodruin.
h) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Zombified Serpent of Chaos on level 127 of
    Utumno.
i) The Thunderlord Coat of Sorimahil [9,+1]
    It sustains your strength, wisdom and dexterity.  It provides
    immunity to acid, electricity and nether.  It provides resistance to 
    fire, cold, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Zombified Serpent of Chaos on level 127 of
    Utumno.
j) The Snakeskin Cloak of Halin [1,+20]
    It sustains your wisdom.  It provides immunity to acid and fire
    .  It provides resistance to cold, poison, light and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Zombified Serpent of Chaos on level 127 of
    Utumno.
k) The Crusader Axe of Nivrima (E:4640487, L:0) (2d5) (+10,+10) (+1 attack)
    It increases your attack speed by 1.  It does extra damage from 
    acid and frost.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Hunter on level 80 of Forodwaith.
l) The Reaper Axe 'Daercar' (E:4662250, L:0) (3d4) (+1,+1) (+3 to speed)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength, intelligence, charisma and speed by 3.  It is
    a great bane of demons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Jehrak on level 126 of Utumno.
m) The Dagger 'Belangil' (2d4) (+9,+10) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
n) The Diamond Edge of Falob (7d5) (+37,+32) (+3)
    It increases your intelligence and ability to tunnel by 3.
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It is especially deadly against giants.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 124 of Utumno.
o) The Curved Lightsaber of Ningwil (E:210, L:6) (6d6) (+6,+13) [10,+0](120%)
(+6)
    It provides
    light (radius 2) forever.  It increases your charisma and spell power
     by 6.  It increases your mana capacity by 120%.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It makes you completely fearless.  
    It reflects bolts and arrows.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 99 of Orodruin.
p) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 127 of Utumno.
q) The Guisarme of Falloth (2d5) (+2,-3) [8,+0] (+3 attacks)
    
    It can be wielded two-handed.  It increases your constitution and 
    attack speed by 3.  It does extra damage from electricity.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great unclean one on level 125 of Utumno.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can
    be activated for dispel evil (x4) every 100+d100 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom and speed by 4.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to life draining, electricity, fire, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 126 of
    Utumno.
t) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak on level 126 of Utumno.
u) The Short Magic Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 40 of Barad-Dur.
v) The Light Magic Crossbow of Tuldorod (x3) (+12,+10) (-5 to speed) {cursed}
    It decreases 
    your strength, dexterity and speed by 5.  It decreases your mana
    capacity by 100%.  It prevents teleportation.  It drains experience.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Valinor in a
    part of the Dead Marshes.
w) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, 
    speed and luck by 3.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It allows you to see invisible monsters.  It
    allows you to sense the presence of unique beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ultra-elite paladin on level 98 of
    Orodruin.
x) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) 17 Potions of Cure Insanity
b) 7 Potions of *Healing*
c) a Potion of Invulnerability
d) 2 Scrolls of Word of Recall
e) 19 Scrolls of *Identify* {25% off}
f) a Scroll of Genocide
g) a Mithril Rod of Nothing (160/160)
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Amulet of Carlammas (+2)
j) The Star of Elendil (+1)
    It can be activated
    for light (dam 2d15) & map area every 50+d50 turns if it is being
    worn. It grants you the power of detect curses if it is being worn.  
    It provides light (radius 4) forever.  It increases your speed by 1.  
    It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Luigi on level 52 of Illusory Castle.
k) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Silmaril of Flames (+2) {cursed}
    It can be activated for 
    invulnerability (dur 8+d8) every 1000 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your strength by 2.  It
    provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 93 of Angband.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
n) The Cloak of Armiond [1,+10]
    It sustains your wisdom and charisma.  It provides
    immunity to acid.  It provides resistance to confusion, nether, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 40 of Isengard.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and infravision by 125.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, nether and 
    nexus.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It is permanently cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) The Set of Gauntlets 'Paurnimmen' [Manwe's Blessing] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
r) a Set of Cesti of Slaying (+4,+3) [5,+12]
    
    You bought it from the Black Market.
s) The Halberd of Nielemend (E:67, L:3) (3d7) (+16,+12) [10,+0] (+3 to speed)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your speed by 3.  It
    does extra damage from fire.  It is very sharp and can make your foes
    bleed.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    93 of Angband.
t) The Mighty Hammer 'Grond' (E:37, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
u) The Short Willow Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your 
    intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 31 of The Land Of Rhun.
v) a Short Magic Bow of Lothlorien (x5) (+14,+8)(60%) (+3)
    
    It increases your dexterity by 3.  It increases your mana capacity by 
    60%.  It provides immunity to paralysis.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You found it in the remains of a Lizard man on level 69 of Dol Guldur.
w) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Variant Maintainer on level 16 of A
    lost temple.
x) a Mage Staff of Sorcery (1d4) (-58,-1)(80%)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 4.  It increases your mana
    capacity and hit points by 80%.  
    You found it in the remains of a Demilich on level 74 of Angband.


  [The Museum Inventory - Bree ]

a) The Ring of the Blacklocks (+3)
    It 
    increases your dexterity, ability to tunnel and luck by 3.  It makes
    you invisible.  It sustains your dexterity.  It provides resistance to 
    nexus.  It produces an anti-magic shell.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archlich in the wilderness or in a town.
b) The Ring of the Stonefoots [+6] (+3)
    
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 79 of
    Angband.
c) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  It
    makes you invisible.  It sustains your strength.  It makes you
    completely fearless.  It provides resistance to fire.  It allows you
    to sense the presence of good beings.  It drains mana.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Ring of the Broadbeams [+10] (+3)
    It increases your 
    intelligence and ability to tunnel by 3.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to blindness and 
    sound.  It allows you to sense the presence of non-living things.  It 
    drains experience.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 63 of Barad-Dur.
e) The Ring of the Ironfists (+10,+10) (+3)
    
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
f) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    
    It increases your constitution and ability to tunnel by 3.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
g) a Long Willow Bow of Extra Might (x9) (+14,+16) (+6)
    
    It increases your dexterity by 6.  It provides resistance to 
    electricity.  It fires missiles with extra might.  
    You found it in the remains of a Vermicious Knid on level 100 of Angband.


  [The Museum Inventory - Gondolin ]

a) The Ring of Esteith (+7)
    
    It increases your intelligence, speed and ability to score critical
    hits by 7.  It makes you invisible.  It sustains your strength and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to shards and nexus.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 99 of Angband.
b) a Lucky Amulet of Sustenance (+3)
    
    It increases your luck by 3.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to life draining.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 99 of Angband.
c) 9 Boulders {90% off}



Posted on 13.11.2006 18:50
Last updated on 18.11.2006 01:18

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127. on the Ladder (of 18938)
9. on the Fury Ladder (of 64)
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On 13.11.2006 18:50 ewan.mcnay@yale.edu wrote:
Haven't played in a while - pretty bored/burned out - but decided to run one through. Hadn't been an ent previously, so.. the broken 'grow trees' power was annoying, but other than that this was a hoot: mindcrafters seem to be able to take care of all of the normal weaknesses of a warrior type, and the choice of vampiric/chaotic weapons (esp. when that sentient sword became vampiric - wooohoo! - helped a lot.

On 18.11.2006 01:18 ewan.mcnay@yale.edu wrote:
Was trying to kill all uniques - or at least all significant - and it's easy enough, just boring. *Can't* get Great Cthulhu to appear! Pretty much everyone else is dead, though, I think. Void? Er, no - I would have needed to plan my skill point allocation a lot better for that :).

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