The Angband Ladder: Ebisu-tan, Hententmon Drunk Ninja by <>

  [Animeband 0.6.0a Character Dump]

 Name   Ebisu-tan                                Self  RB  CB  EB   Best
 Sex    Male               Age        12  Str:     15  +4  +1  +0  18/20     17
 Race   Hententmon         Height     66  Int:     10  -4  +2  +0      8      3
 Class  Drunk Ninja        Weight    147  WIS:     15  -4  -3  +0      8
 Title  Genin              Status      1  Dex:     15  +6  +4  +0  18/70  18/50
 HP     0/213              Maximize    Y  CON:     15  +2  +2  +0  18/10
 SP     26/26              Preserve    Y  CHR:     12  -6  -2  +0      4

 Level           17       Armor     [13,+17]     Saving Throw  Excellent
 Cur Exp       3851       Fight      (+4,+2)     Stealth          Superb
 Max Exp       3851       Melee      (+9,+7)     Fighting         Superb
 Adv Exp       3915       Shoot     (+10,+5)     Shooting         Superb
                          Blows       1/turn     Disarming        Superb
 Gold          3550       Shots       1/turn     Magic Device  Excellent
                                                 Perception         Good
 Burden    82.9 lbs       Infra        30 ft     Searching          Good

     You are the bane of women and adolescent girls everywhere.
     You have slimy, translucent skin and a couple of flesh
     colored tentacles.  You don't want to know anymore.

Game Type: Quest
Meter: 0 / 9000

  [Last Messages]

> You feel drugged!
> You can move again.
> You start to vomit.
> You are poisoned!
> A lightning shock gives you second wind and scatters all your enemies!
> You feel less confused now.
> You are no longer poisoned.
> You feel yourself speed up.
> You die.

  [Character Equipment]

a) a Whip (1d6) (+5,+5)
b) a Light Crossbow of Accuracy (x3) (+6,+5)
c) a Pearl Ring of See Invisible
d) a Marble Ring of Slow Digestion
e) (nothing)
f) The Paper Lantern of the Ako Ronin
     It can be activated for...
     ...if it is being worn.
     It provides light (radius 3) forever.
g) a Kimono of Resist Acid [2,+3]
h) a Cloak [1,+0]
i) a Small Leather Shield [2,+4]
j) a Metal Cap [3,+3]
k) a Set of Gauntlets [2,+5]
l) a Pair of Hard Leather Boots [3,-1]
m) (nothing)

  [Character Inventory]

a) 2 Large Scrolls [Basic Ninjutsu] {!d!k!v=g@m1@b1}
b) 16 Pork Buns {@E1}
c) 4 Bottles of Sake {@E2, 90% off}
d) 2 Steel-Plated Rods of Trap Location {=g!k@d1@z1}
e) a Silver Wand of Sleep Monster (20 charges)
f) an Iron Wand of Wonder (21 charges)
g) a Rapier (1d6) (+5,+4)
h) 56 Bolts (1d5) (+0,+0) {=g@f1}

  [Home Inventory]

a) a Large Scroll [Basic Ninjutsu] {!d!k!v=g@m1@b1}
b) a Scroll titled "fukara yu huta" of Recharging
c) an Ashen Staff of Perception (6 charges) {@u1, 25% off}
d) an Ashen Staff of Perception (0 charges) {@u1, 10% off}
e) 16 Arrows (1d4) (+0,+0)

  [Quests Solved]


Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 4.12.2006 12:02

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15897. on the Ladder (of 17994)
90. on the Animeband Ladder (of 147)
44. for this player (out of 53)


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On 4.12.2006 12:02 wrote:
Wow this is my most pathetic character to date. Hententmon drunk ninja is an awful combination. This PC had to waste a valuable spot and precious AU on sake. Earning AU with Hententmon is murder.

Anywho this PC got drunk (without warning)
from Sake. I think the damage penalty from drunkeness is too severe. I understand the unresistable poison damage, but damage on top of that? I died trying to stagger to the temple. *grumble*. Oh well, terrible character anyway (I'm just tto spoiiled by sand groove)

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