The Angband Ladder: Akamichi Chouko, Half-Giant Warrior by <>

  [XAngband 1.1.1 Character Dump]

                          Name  : Akamichi Chouko

 Sex      : Female           Age                44    STR!   18/***
 Race     : Half-Giant       Height             68    INT!    18/90
 Class    : Warrior          Weight            195    WIS!    18/70
                             Social Class        1    DEX!   18/170
                                                      CON!   18/***
                                                      CHR!   18/140

 + Melee         (+73,+63)   Hit point   1234/1234    Fighting    : Legendary [
                             SP (Mana)      0/   0    Bows/Throw  : Legendary [
 Blows/Round            10                            Saving Throw: Superb
 AverageDmg/Rnd        750   Level              50    Stealth     : Superb
                             Experience   12098556
 + Shooting      (+81,+19)   Max Exp      12098556    Perception  : Excellent
 Multiplier          x5.00   Exp to Adv      *****    Searching   : Excellent
 Shots/Round          2.00   Gold          1630188    Disarming   : Superb
                                                      Magic Device: Excellent
 AC              [43,+136]   Time      Day 9 15:08
 Speed            (+21+10)   Play time    75:19:39    Infra-Vision: 30 feet

                         (Character Background)
          Your mother was a Hill Giant. Your father is the founder of
          a clan of Ninjas. You are the black sheep of the family.
          You have hazel eyes, straight auburn hair, and a fair

          ...Now, you are exploring level 100 of.

                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str: 18/100   4   5   6 18/***        ........4.2.s
                          Int: 18/100  -2  -2   3  18/90        ....s2...5..4
         abcdefghijkl@    Wis: 18/100  -2  -2   1  18/70        ....s....5..4
 Acid  : ........*....    Dex: 18/100  -2   2   7 18/170        .3.........4.
 Elec  : .+.......*...    Con: 18/100   3   2   8 18/***        ....2...4.2..
 Fire  : .+...........    Chr: 18/100  -2  -1   7 18/140        .....2...5...
 Cold  : ....+.*......
 Poison: ......+......              abcdefghijkl@               abcdefghijkl@
 Fear  : +.....+.....#    Speed   : .++..+.....+#    Free Actn: .+....+++.++.
 Light : .+...........    Reflect : .............    SeeInvis.: .+....++.....
 Dark  : ....+...+....    MagicDev: .............    Hold Life: +...++++.....
 Shard : ............+    AuraFire: .............    Telepathy: .......+.....
 Blind : +........+...    AuraElec: .............    Warning  : .............
 Conf  : ......+......    AuraCold: ......+......    SlwDigstn: +............
 Sound : ........+....    Dec.mana: .............    Regen.   : +...+.......+
 Nether: ....+.+......    Teleport: .............    Levitate : .....++....+.
 Nexus : ......+....+.    NoTelprt: .............    PermLite : ....++.......
 Chaos : ........+....    No Magic: .............    Aggravate: .............
 Disnch: ......+......    DrainExp: ......+......    EvilCurse: ......+......

  [Quest information]

< Recall Depth >
  Level 100 (5000')

< Completed Quest >
  Thieves Hideout                          (Danger level:   5)  - level  7
  Warg problem                             (Danger level:   5)  - level 13
  The Orcish Mine                          (Danger level:  25)  - level 20
  Orc Camp                                 (Danger level:  15)  - level 21
  Doom Quest 1                             (Danger level:  15)  - level 22
  Old Man Willow Quest                     (Danger level:  24)  - level 23
  The Sewer                                (Danger level:   5)  - level 26
  Dark Elven Lords Quest                   (Danger level:  25)  - level 26
  Archdruid                                (Danger level:  25)  - level 26
  Vapor Quest                              (Danger level:  25)  - level 26
  Tengu and Death Swords                   (Danger level:  25)  - level 27
  The Tower                                (Danger level:  30)  - level 27
  The Vault                                (Danger level:  30)  - level 27
  The Cloning Pits                         (Danger level:  40)  - level 32
  The Phoenix                              (Dungeon level:  50) - level 35
  The Old Castle                           (Danger level:  40)  - level 44
  The Rise and Fall of Micro$oft           (Danger level:  50)  - level 44
  Doom Quest 2                             (Danger level:  55)  - level 44
  Spawning Pits                            (Danger level:  65)  - level 44
  Haunted House                            (Danger level:  48)  - level 45
  Killing Fields                           (Danger level:  50)  - level 45
  Water Cave                               (Danger level:  50)  - level 45
  The Underground Ruins                    (Danger level:  75)  - level 45
  The Royal Crypt                          (Danger level:  70)  - level 47
  The City beneath the Sea                 (Danger level:  90)  - level 50
  Sauron                                   (Danger level:  99)  - level 50
  Morgoth, Lord of Darkness                (Danger level: 100)  - level 50

< Failed Quest >
  The Mimic's Treasure                     (Danger level:  25)  - level 26

  [Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ENABLED
 Num. Random Quests: 1

 You have defeated 7666 enemies.


 You are subject to berserker fits.
 You are moronic (-4 INT/WIS).

  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
      +2 to Attacks
      Slay Evil, Undead
      Resist Fear, Blindness
       Hold Life; Slow Digestion; Regeneration
      Activates for nothing
b) The Long Bow 'Ama no kago yumi' (x4) (+23,+19) (+3) {SpDx;ElFiLi;FaSiXm|EF}
      +3 to DEX, Speed
       Lightning Brand; Flame Tongue
      Resist Lightning, Fire, Light
       Free Action; See Invisible
      Activates for nothing
c) a Ring of Speed (+12) {Sp}
d) a Ring of Extra Attacks (+2 attacks) {At, !k!k@w8}
e) The Juwel 'Evenstar' (+2) {Cn;CoDkNt;HlRgXl(InWiCn!!}
      +2 to CON
      Resist Cold, Dark, Nether
      Sustain INT, WIS, CON
       Hold Life; Regeneration; Permanent Light(1)
      Activates for restore stats and life levels every 750 turns
f) The stone of flying (+2 to speed) {SpInCh;HlLvXl!!@w4}
      +2 to INT, CHR, Speed
       Hold Life; Levitation; Permanent Light(3); Permanent Light(1)
      Activates for a mana storm every 250+d250 turns
g) The Spectral Dragon Scale Mail (-2) [30,+30] {uncursed,
      Immunity to Cold
      Resist Poison, Fear, Confusion, Nether, Nexus, Disenchantment
       Free Action; Hold Life; Cold Aura; Levitation; See Invisible
    Drains Experience; Heavily Cursed
      Activates for nothing
h) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {SlSr;FaSiHlEsp}
      +7 to Stealth, Searching
       Free Action; Hold Life; See Invisible; ESP
      Activates for nothing
i) The Small Metal Shield of Thorin [5,+21] (+4) {uncursed, StCn;*Ac;DkSoCa;Fa}
      +4 to STR, CON
      Immunity to Acid
      Resist Dark, Sound, Chaos
       Free Action
      Activates for nothing
j) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
      +5 to INT, WIS, CHR
      Immunity to Lightning
      Resist Blindness
      Sustain INT, WIS, CHR
      Activates for nothing
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {uncursed,
      +2 to STR, CON
       Free Action
      Activates for nothing
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDxSl;Nx;FaLv(Dx}
      +4 to DEX, Stealth, Speed
      Resist Nexus
      Sustain DEX
       Free Action; Levitation
      Activates for nothing

  [Character Inventory]

a) 11 Potions of Heroism
b) 6 Potions of Healing {!k}
c) 5 Potions of *Healing* {!k}
d) 5 Potions of Life {!k!q}
e) 6 Scrolls of Teleportation {25% off}
f) 13 Scrolls of Word of Recall {50% off}
g) 32 Scrolls of *Identify*
h) 12 Scrolls of Recharging
i) 3 Scrolls of Holy Chant {25% off}
j) 4 Rods of Perception {!!!k!k@z8}
k) 3 Rods of Enlightenment (3 charging) {@z5!!!k!k}
l) 7 Rods of Detection (4 charging) {!!!k!k@z4}
m) a Rod of Speed (charging) {!k!k@z9!!}
n) 7 Rods of Teleport Other {!k!k@z2!!}
o) The Ring of Dexterity 'Rimos' (+8,+8) (+4) {uncursed, DxChSl;CoCa(Cn!!}
      +4 to DEX, CHR, Stealth
      Resist Cold, Chaos
      Sustain CON
      Activates for frost ball (48) every 400 turns
p) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
      +4 to STR, CHR, Stealth, Speed
      Slay Animal, Evil, Undead, Giant
      Resist Cold, Fear, Dark, Nether
      Activates for nothing
q) 25 Flight Arrows (1d4) (107/214) {excellent, @f2=g!k!k}
r) 21 Arrows of Holy Might (3d4) (+10,+16) (212/424) {Bs|F/*UL!k!k=g@f2}
s) 19 Sheaf Arrows of Holy Might (3d4) (+14,+12) (192/384) {Bs|F/*UL!k!k@f2=g}
t) 21 Seeker Arrows (6d4) (170/340) {excellent, !k!k@f2=g}

  [Home Inventory]

 ( page 1 )
a) 9 Pieces of Elvish Waybread
b) 25 Potions of Speed {!k}
c) 50 Potions of Heroism
d) 26 Potions of Cure Critical Wounds {25% off}
e) 12 Potions of Restore Life Levels {25% off}
f) a Potion of *Enlightenment*
g) 2 Potions of Resistance {!k}
h) 50 Scrolls of Teleportation {25% off}
i) 40 Scrolls of Word of Recall {50% off}
j) 52 Scrolls of *Identify*
k) 10 Scrolls of *Remove Curse* {25% off}
l) 9 Scrolls of Recharging

 ( page 2 )
a) 4 Rods of Illumination {!!@z3!k!k}
b) 2 Rods of Probing {!!@z6!k!k}
c) 4 Wands of Teleport Other (38 charges) {25% off}
d) a Staff of Healing (0 charges)
e) a Staff of Speed (7 charges)
f) a Staff of Speed (5 charges)
g) a Staff of Speed (3 charges)
h) 2 Staffs of Speed (2x 2 charges)
i) a Staff of Speed (1 charge)
j) 11 Staffs of Speed (11x 0 charges)
k) a Staff of *Destruction* (3 charges)
l) a Staff of *Destruction* (0 charges) {!*}

 ( page 3 )
a) The Ring of Sustain Strength 'Hitheb' (+11,+0) (+4) {WiCnCh;AcCf[T(StWi!!}
      +4 to WIS, CON, CHR
      Resist Acid, Confusion
      Sustain STR, WIS
       Prevent Teleportation
      Activates for satisfy hunger every 200 turns
b) The Ring of Sustain Dexterity 'Gorann' (+4 to stealth) {ChSlSr;BlNt(Dx}
      +4 to CHR, Stealth, Searching
      Resist Blindness, Nether
      Sustain DEX
      Activates for nothing
c) a Ring of Damage (+20)
d) a Ring of Speed (+9) {Sp}
e) The Ring of Barahir (+1) {StInWiDxCnChSlSr;Po;Si}
      +1 to All stats, Stealth, Searching
      Resist Poison
       See Invisible
      Activates for nothing
f) The One Ring (+18,+18) (+5) {cursed,
      +5 to All stats, Speed
      Immunity to Acid, Lightning, Fire, Cold
      Resist Poison, Fear, Blindness, Nether, Chaos, Disenchantment
      Sustain All stats
       Free Action; Levitation; See Invisible; Regeneration
    Drains Experience; Aggravates; Ancient Curse; Permanently Cursed
      Activates for bizarre things every 450+d450 turns
g) 2 Rings of Extra Attacks (+1 attack)
h) a Ring of Extra Shots {!k!k@w8}
i) The Amulet of Carlammas (+2) {Cn;Fi!!}
      +2 to CON
      Resist Fire
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
j) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgXl}
      +3 to STR, CON, Infravision
       Free Action; See Invisible; Regeneration; Permanent Light(1)
      Activates for nothing
k) an Amulet of Anti-Teleportation
l) The Torque of Boromir (+0,+8) (+3) {St(St!!}
      +3 to STR
      Sustain STR
      Activates for frighten monsters every 40+d40 turns

 ( page 4 )
a) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx!!}
      +3 to Stealth
      Resist Confusion
      Sustain DEX
      Activates for dispel small life every 55+d55 turns
b) The Bead 'Yasaka-no-Magatama' [+5] (+3) (charging)
      +3 to INT, WIS, CHR, Stealth, Searching
      Resist Acid, Lightning, Fire, Cold, Fear
      Sustain INT, WIS, CHR
       Free Action; Hold Life; See Invisible; Slow Digestion; Warning
    Regeneration; Permanent Light(1)
      Activates for word of recall every 200 turns
c) an Amulet of the Hero (+6,+4) [+5] (+5) {If;Fe;FaSiRg[F(StDx}
d) The Amulet of Pitch Dark Night [+5] (+4) {SlSr;DkBl;Si!!}
      +4 to Stealth, Searching
      Resist Dark, Blindness
       See Invisible
      Activates for a dark storm (250) every 150+d150 turns
e) The Feanorian Lamp 'Tolar' (+3) {Dx;FiCoNt[M!!}
      +3 to DEX
      Resist Fire, Cold, Nether
      Activates for arrows (150) every 90+d90 turns
f) The Incandescent Light of Edison (+3 to infravision) {If;Xl[FE}
      +3 to Infravision
       Fiery Aura; Electric Aura; Permanent Light(3); Permanent Light(1)
      Activates for nothing
g) The Phial of Galadriel (+1 to searching) {Sr;Xl!!}
      +1 to Searching
       Permanent Light(3); Permanent Light(1)
      Activates for light area (dam 2d15) every 10+d10 turns
h) The Star of Elendil (+1 to speed) {Sp;SiHlXl!!}
      +1 to Speed
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for magic mapping and light area every 50+d50 turns
i) The Palantir of Westernesse (+3) {WiCh;EspXl!!@w4}
      +3 to WIS, CHR
       ESP; Permanent Light(3); Permanent Light(1)
      Activates for list of the uniques on the level every 200 turns
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {uncursed,
      +3 to INT, WIS, CON
      Resist Acid, Poison, Confusion, Disenchantment
      Activates for door and trap destruction every 10 turns
k) The Bar Chain Mail 'Phoenix' (-2) [18,+9] (+4 to stealth) {StSl;FiCfCa[F}
      +4 to STR, Stealth
      Resist Fire, Confusion, Chaos
       Fiery Aura
      Activates for nothing
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
      +2 to STR, DEX
      Resist Acid, Lightning, Fire, Cold, Light, Confusion, Sound
      Activates for nothing

 ( page 5 )
a) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
      +2 to CON
      Resist Acid, Lightning, Fire, Cold, Confusion, Sound, Nexus
      Activates for nothing
b) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
      +4 to INT, WIS, Stealth
      Resist Acid, Lightning, Fire, Cold, Poison, Fear, Dark, Nether
       Hold Life; See Invisible
      Activates for heal (777), curing and heroism every 300 turns
c) The Mithril Plate Mail of Celeborn (-2) [35,+25] (+4)
      +4 to STR, CHR
      Resist Acid, Lightning, Fire, Cold, Light, Dark, Disenchantment
      Activates for genocide every 500 turns
d) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
      +2 to CON
      Resist Acid, Cold, Dark, Nether, Nexus, Chaos
      Sustain CON
       Hold Life
      Activates for heal 1000 hit points every 888 turns
e) a Cloak of Aman [1,+21] (+3 to stealth) {Sl;Dk}
f) The Cloak of Lupin [1,+18] (+3 to speed) {SpInDx;Sd(Dx!!}
      +3 to INT, DEX, Speed
      Sustain DEX
       Slow Digestion
      Activates for summon demon every 666+d333 turns
g) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac!!}
      +3 to Stealth
      Resist Acid
      Activates for teleport every 45 turns
h) a Small Leather Shield of Reflection [3,+11]
i) a Small Metal Shield of Resistance 'Rameth' [5,+11] (+2 to stealth)
      +2 to Stealth
      Resist Acid, Lightning, Fire, Cold, Poison, Sound
      Activates for nothing
j) The Large Metal Shield 'Gelatinous Cube' [8,+16] (+4 to stealth) {InSl;Ac[M}
      +4 to INT, Stealth
      Resist Acid
      Activates for nothing
k) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiEspXl!!}
      +4 to STR, DEX, CON
      Resist Acid, Lightning, Fire, Cold, Light, Blindness
       See Invisible; ESP; Permanent Light(1)
      Activates for rays of fear in every direction every 3*(level+10) turns
l) a Set of Gauntlets of Power (+4,+5) [2,+13] (+5) {St;Fe}

 ( page 6 )
a) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {uncursed,
      +4 to DEX
      Resist Acid
       Free Action; Levitation
      Activates for a magical arrow (150) every 90+d90 turns
b) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Fe}
      +3 to STR, CON, Speed
      Resist Fear
      Activates for nothing
c) The Small Sword 'Sting' (1d6) (+7,+9) (+2 attacks)
      +2 to STR, DEX, CON, Attacks
      Slay Evil, Undead, Orc
      Resist Light
       Free Action; See Invisible; Permanent Light(1)
      Activates for nothing
d) The Broad Sword 'Chainsword' (11d5) (+9,+11) (+2) {AtSpDxChSl;SiAg|S/oT@w6}
      +2 to DEX, CHR, Stealth, Attacks, Speed
      Slay Orc, Troll
       Very sharp
       See Invisible; Aggravates
      Activates for nothing
e) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
      +3 to Stealth
      Slay Evil, Orc
       Frost Brand
      Resist Cold, Blindness
       Levitation; Slow Digestion; Permanent Light(1)
      Activates for nothing
f) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
      +2 to INT, WIS, Attacks
      Slay Animal, Evil, Undead, Demon, Dragon
      Resist Fear, Nether, Nexus, Chaos, Disenchantment
       Hold Life; See Invisible; Blessed Blade
      Activates for nothing
g) The Two-Handed Sword 'Twilight' (4d6) (+9,+9) [-50] (+10 to speed) {uncursed,
      +10 to Speed
       Flame Tongue
      Immunity to Fire
      Resist Fire, Fear, Disenchantment
       Aggravates; Permanent Light(1); Ancient Curse; Heavily Cursed
      Activates for nothing
h) The Mace 'Taratol' (4d4) (+12,+12) {*El|E/DD!!}
      Slay Xdragon
       Lightning Brand
      Immunity to Lightning
      Activates for speed (dur 20+d20) every 100+d100 turns
i) The Mattock of Nain (3d8) (+12,+18) (+6) {StSrIfDg;AcDkDiFe|A/DoTP!!}
      +6 to STR, Searching, Infravision, Tunneling
      Slay Orc, Troll, Giant, Dragon
       Acid Brand
      Resist Acid, Fear, Dark, Disenchantment
      Activates for stone to mud every 2 turns
j) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
      +3 to DEX, Stealth
      Resist Disenchantment
       +1 Extra Shot
      Activates for nothing
k) The Heavy Crossbow 'Immegil' (x6) (+18,+20) (+4) {St;AcNxDi;XmXs}
      +4 to STR
      Resist Acid, Nexus, Disenchantment
       +1 Extra Shot
      Activates for nothing
l) The Heavy Crossbow 'Dragonbane' (x5) (+19,+20) (+2) {DxCnCh;PoSh;Xs!!}
      +2 to DEX, CON, CHR
      Resist Poison, Shards
       +1 Extra Shot
      Activates for temporary ESP (dur 25+d30) every 200 turns

 ( page 7 )
a) 14 Bolts (2d5) (+10,+10)
b) 23 Bolts of Hurt Evil (2d5) (+14,+12)
c) 62 Steel Bolts (3d5) (+10,+10) {!k!k@f1=g}
d) 19 Steel Bolts of Holy Might (3d5) (+12,+19)
e) 16 Seeker Bolts (6d5) (+10,+10)
f) 21 Sheaf Arrows of Bard (8d6) (+40,+10) (285/570) {/DD@f1=g!k!k}
      Slay Xdragon
      Activates for nothing
g) 52 Seeker Arrows (6d4) (+10,+10) (220/440) {!k!k@f1=g}
h) 25 Seeker Arrows of Frost (6d4) (+10,+8) (210/420)
i) 11 Seeker Arrows of Flame (6d4) (+8,+12) (230/460) {!k!k@f1=g}
j) 24 Seeker Arrows of Wounding (6d4) (+12,+11) (225/450) {!k!k@f1=g}
k) 24 Seeker Arrows of Wounding (6d4) (+17,+13) (235/470)

Posted on 24.1.2007 15:17
Last updated on 27.1.2007 18:46

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3209. on the Ladder (of 17979)
1. on the XAngband Ladder (of 26)
7. for this player (out of 53)


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On 24.1.2007 15:17 wrote:
DL12 CL 22 hgaint warrior

I guess its a decent start. I've never really played any Z* except for Fury variant called Gerband. Anywho, did thieves,wargs, morivant orcs, angwil orcs and imps, found a decent orc slayer (set drop?) found Pochepoke (I'm too used to Animeband) and bought a Seeing helm from the ego store. I don't really know what to do next, but I guess I'll try some more quests.

On 24.1.2007 20:40 wrote:
CL32 DL30

Forget to gank something on mimics and failed that quest. Got crunished on the Cloning Pits but managed to finish despite some poor decisions. I suppose it's a good idead to go diving again.

On 25.1.2007 22:23 wrote:
CL42 DL62

Diving very slowly due to my paranoia.

On 26.1.2007 15:27 wrote:
CL44 DL7?

She belatedly started some of the mid-game quests after running out of comestibles in the dungeoun. Killed Bull Gates a 2nd time, once in the main dungeoun and once in the M$ quest. is this normal behavior? Anywho, got Slayer from the Old Castle, an *impressive* weapon for such a simple mission IMO.

On 26.1.2007 17:07 wrote:
CL45 DL75

The Emp Lich quest had excellent drops, Ubukinu and Kain. She's developing an endgame kit I'm more familiar with. All res but light and acid Immunity from Kain. Fire Im would be nice, but she'll stick to using !Res potions to protect her inventory for now. Thoee mid-level quests so far have had an high reward for little risk. Finding the Jack Cloak in a chest in the dungeon is a big part of her current success.

On 26.1.2007 19:08 wrote:
CL47 DL76

Its about time to start diving again. I need some better rings, amulets, and light sources.

On 27.1.2007 18:46 wrote:
**WINNER** @ 838 turns

She piller danced Sauron with missiles, geno'ing any summons. Sauron dropped the WDSM artifact armor, the cap with *Elec and the plain gold ring. Decided to use them for Morgy. Morgoth is a true monster. While meleeing him with Slayer, she got gorged many times with heal pots, and ran out of geno scrolls, so she had to tele often using destruction to get rid of the summons. That really didn't work too well and the level was rapidly filling up with tough monsters even as her scrolls of destruction were running low. After exhausting all her destruction, she ended up pounding on Morgoth while surrounded by cyberdaemons. She got the last hit in and scrammed, not even bothering with his treasure.

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