The Angband Ladder: Glireldan, RohanKnight Swordmaster by <cosinemaster@gmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Glireldan              Age                 81       STR! 18/***       
 Sex   : Neuter                 Height              55       INT! 18/160       
 Race  : Zombie RohanKnight     Weight              74       WIS! 18/***       
 Class : Swordmaster            Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/180       
                                                                               
 + To Melee Hit         145 Level             50    Hit Points     1253/  1253 
 + To Melee Damage      125 Experience  34186737    Spell Points    169/   169 
 + To Ranged Hit         69 Max Exp     34186737    Sanity          898/   930 
 + To Ranged Damage      20 Exp to Adv.    *****    Piety               118121 
   AC                27+133 Gold         2089326    Speed           Fast (+33) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[92]Perception  : Heroic       Blows/Round:  11        
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Very Good    Mel.dmg/Rnd:  11d4+1375 
 Stealth     : Legendary[10]Magic Device: Legendary[17]Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       very slow 
                         (Character Background)                                
          You are the first child of a Serf.  You have brown eyes,             
          straight auburn hair, and an average complexion.                     
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 51 (2550')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 44 (2200')
        Maze: Level 37 (1850')
        Orc Cave: Level 16 (800')
        Erebor: Level 72 (3600')
        The Old Forest: Level 24 (1200')
        Moria: Level 42 (2100')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 31 (1550')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 27 (1350')
        A lost temple: Level 37 (1850')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 18947 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 24th Quelle of the 2890th year of the third age.
 You have been adventuring for 38 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4....3.....+            
        Add Int   : ..3*..42.......+            
        Add Wis   : ..3*4..2.3.....+            
        Add Dex   : .23*......4.....            
        Add Con   : ..3...4..3.....+            
        Add Chr   : ..3.4..2.......+            
        Add Stea. : ...*..42........            
        Add Sear. : ...*.......4....            
        Add Infra : ...........4....            
        Add Tun.. : 4..........4..8.            
        Add Speed : ..3*4342.3.....+            
        Vampiric  : +...............            
        Slay Anim.: +............+..            
        Slay Und. : +...............            
        Slay Troll: .............+..            
        Kill Drag.: .............+..            
        Poison Brd: +............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ..+.............            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : +..+............            
        Invisible : .......+....+..+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .++.......+.....            
        Hold Life : ..+..+.........+            
        Imm Acid  : ......++*.+.....            
        Imm Elec  : +.*...+..+......            
        Imm Fire  : +...+.*+*+.....*            
        Imm Cold  : +.....++*+.....+            
        Res Pois  : +.+.+..........+            
        Res Fear  : ....+..........+            
        Res Light : .....+.+.+......            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : .....+..++......            
        Res Sound : ...+.....+......            
        Res Shard : ...+....+.......            
        Res Neth  : +...............            
        Res Nexus : ......+.........            
        Res Chaos : .....+...+......            
        Res Disen : ..+.+...........            
        Aura Fire : +.....+.........            
        Aura Elec : +...............            
        Levitate  : ..+.............            
        Lite      : +........++.....            
        See Invis : ..+..+...+.....+            
        Digestion : ..+......+.....+            
        Regen     : +.+......+......            
        Xtra Might: .+..............            
        Activate  : +.+.++.+.++.....            
        Drain Exp : +...............            
        Teleport  : +...............            
        Blessed   : .+..............            
        Fly       : ......+.........            
        Sentient  : +...............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            
        Full ESP  : .+..............            

Skills (points left: 0)
 - Combat                                        28.460 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              05.100 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                             -07.100 [0.500]
          . Disarming                            07.200 [0.900]
 - Magic                                         04.067 [0.400]
          . Magic-Device                         42.700 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  30.810 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  03.050 [0.500]
          . Symbiosis                            36.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Village idiot on level 15.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:12953707, L:50) (1d4) (+39,+19) (+4) {.}
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your ability
    to tunnel by 4.  It does extra damage from fire and frost.  It poisons
    your foes.  It drains life from your foes.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    sustains your charisma.  It provides resistance to electricity, fire, 
    cold, poison and nether.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Long Bow of Lothlorien (x5) (+13,+20) (+2)
    It increases your 
    dexterity by 2.  It provides immunity to paralysis.  It gives
    telepathic powers.  It fires missiles with extra might.  It has been
    blessed by the gods.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 120 of Angband.
f) The Ring of Nielur (+10)
    It increases 
    your intelligence, wisdom, dexterity, stealth, searching and speed by 
    10.  It sustains your charisma.  It provides resistance to sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Perion [3,+8]
    It provides
    immunity to acid, fire and cold.  It provides resistance to confusion
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
s) The Golden Crown of Gondor [0,+14] (+3) {@w0}
    It can be activated for heal 700 hit points every 250 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It provides light
    (radius 1) forever.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 69 of Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) The Sheaf Arrow of Eithil (1d5) (+20,+20)
    It does extra damage from acid and 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 79 of Angband.
|) a Dwarven Pick of Digging (+8)
    It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Valdarbon's Automatic Alchemist {@A3, satisfy hunger}
    It can be activated for satisfy
    hunger every 100 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
b) The Grail of Kenault {restore}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Black wraith on level 88 of Angband.
c) The Crystal Ball of The Witch-King of Angmar {light absorption}
    
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) Jor's Compendium of Strange Behaviour {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 60 of Erebor.
e) Cathal's Corrupting Cymbal {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Barbazu on level 60 of Dol Guldur.
f) a Potion of Cure Insanity
g) 12 Dark Red Potions of Speed
h) 37 Gold Speckled Potions of Berserk Strength
i) 82 Metallic Green Potions of Healing
j) 7 Grey Potions of *Healing*
k) a Blue Speckled Potion of Life
l) a Wooden Rod of the Istari of Illumination (20/20) {@z9}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
m) a Silver Rod of Recall (100/100) {@z5}
n) a Silver Rod of Trap Location (100/100) {@z6}
o) a Mithril Rod of Charging of Detection (160/160) {@z8}
    It regenerates its mana faster.  
    You bought it from the Black Market.
p) a Mithril Rod of Disarming (160/160) {@z4}
q) The Iron Helm of Knowledge [6,+20] (-6) {@w0}
    It can be activated for whispers
    from beyond(sanity drain) 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your luck by 6.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) 71 Empty Bottles
s) 99 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's Tormented Skullcap {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Master mindcrafter on level 38 of Mordor.
b) a Cast Iron Wand of Teleport Away[5|25] (7 charges)
c) The Wand of Digging of Thrain (16 charges)
d) a Double Ring of Damage (+19)
e) a Ring of Speed (+11) {100% off}
    
    It increases your speed by 11.  
    You stole it from the Speed Ring Market.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) a Sapphire Ring of Extra Attacks (+3 attacks)
    It increases your 
    attack speed by 3.  
    You found it in the remains of an Ancient white dragon on level 119 of
    Angband.
h) The Bone Amulet of Orgor (+2 to searching)
    It increases your intelligence, constitution and searching by 
    2.  It sustains your strength and wisdom.  It provides resistance to 
    acid, light and shards.  It produces an anti-magic shell.  It cannot
    be harmed by acid, cold, lightning or fire.  
i) The Law Dragon Scale Mail of Nielluint (-2 to accuracy) [30,+28]
    It can be activated for 
    breathe sound/shards (230) every 60+d90 turns if it is being worn. It
    sustains your wisdom.  It provides immunity to fire and cold.  It
    provides resistance to dark, sound and shards.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 99 of Angband.
j) The Full Plate Armour of Hodhreva (-3 to accuracy) [25,+13]
    
    It sustains your strength and dexterity.  It provides immunity to acid
    , electricity and cold.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 94 of Angband.
k) The Hard Leather Armour of Himring [6,+15]
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 
    3.  It provides resistance to acid, poison and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) an Elven Cloak of Protection [4,+13] (+1 to stealth)
    It increases your 
    stealth, searching and luck by 1.  It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to dark, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Angband.
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every
    500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smeagol on level 40 of Mordor.
q) The Steel Helm of Hammerhand [6,+20] (+3) {@w0}
    It grants
    you the power of berserk if it is being worn.  It increases your 
    strength, dexterity and constitution by 3.  It sustains your strength, 
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) a Steel Helm of Water Breathing [6,+9]
    It allows you to breathe underwater.  It cannot be harmed by
    acid.  
    You found it lying on the ground on level 49 of Mordor.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 120 of Angband.
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases 
    your attack speed by 2.  It is especially deadly against natural
    creatures.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vrock on level 71 of Angband.
u) The Broad Sword 'Aranruth' (3d5) (+9,+0) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 78 of Angband.
v) a Long Sword (*Defender*) (2d5) (-4,+9) [+19] (+4 to stealth)
    
    It increases your wisdom, dexterity, constitution and stealth by 4.  
    It sustains your constitution.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, poison, confusion and nexus.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Gondolin ]

a) Mordekainen's Pocket Magician {destruction}
    It can be activated for Destruction every 100
    turns.  
b) Olive's Omnipotent Ostrich {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 66 of Mordor.
c) 14 Hazy Potions of Cure Light Insanity
d) 26 Gold Potions of Cure Serious Insanity
e) 7 Misty Potions of Cure Critical Insanity
f) 3 Clotted Red Potions of Cure Insanity
g) 7 Copper Speckled Potions of Curing
h) 6 Scrolls titled "rolre zunsna" of *Destruction*
i) a Short Rod Tip of Healing (120 Mana to cast)
j) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 109 of
    Angband.
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 61 of The
    Sacred Land Of Mountains.
l) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Glass Amulet of Telepathy
    It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Dol Guldur.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Stone of Lore
p) The Chain Mail 'Avast' (-2 to accuracy) [14,+16]
    
    It provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to life draining and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 108 of Angband.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) a Mumak Hide of Air [1,+19]
    It allows you to breathe without air.  
    You found it lying in a vault on level 120 of Angband.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 120 of Angband.
t) The Jewel Encrusted Crown of Minquen [0,+15]
    It sustains your 
    strength, intelligence, wisdom, constitution and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, cold, poison, light, confusion, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 94 of
    Angband.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
v) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 120 of Angband.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 99 of Mount Doom.
x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 81 of Angband.
b) The Demonshield 'Feandur' [5,+12]
    It provides
    resistance to cold, light, confusion, shards, nether and 
    disenchantment.  It speeds your regenerative powers.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
c) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Mordor.
d) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 108 of Angband.
e) The Jester's Cap of Insanity
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 30 of A lost temple.
f) a Silver Rod of Quickness of Nothing (100/100)
g) a Silver Rod of Capacity of Nothing (200/200)
h) a Golden Rod of Cheapness of Nothing (125/125)
i) 2 Gold-Plated Rod Tips of Perception (20 Mana to cast)
j) The Golden Horn of the Thunderlords (4 charges) {100% off}
k) The Amulet of Belas (+2)
    It 
    increases your dexterity, stealth, searching, infravision and speed by 
    2.  It sustains your strength and dexterity.  It provides resistance 
    to poison, confusion, nexus, chaos and disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
l) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 20 of Orc Cave.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
o) The Leather Scale Mail of Ulegythil (-1 to accuracy) [11,+11]
    It sustains your intelligence.  It provides immunity to 
    fire and cold.  It provides resistance to life draining, acid, poison
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
p) a Cloak of Invisibility [1,+21] (+4)
    It increases your stealth by 4.  It makes you invisible.  
    It was given to you as a reward.
q) The Cloak of Mist 'Avanarin' [1,+8]
    It sustains your dexterity.  It
    provides immunity to acid.  It provides resistance to light and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
t) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 51 of Mordor.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 68 of The Sacred
    Land Of Mountains.
v) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 31 of Moria.
w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
x) a Climbing Set


  [Home Inventory - Lothlorien ]

a) a Silver Rod of Capacity of Nothing (200/200)
b) 2 Steel Rod Tips of Detection (80 Mana to cast)
c) 2 Tin Rod Tips of Teleport Other (60 Mana to cast)
d) 6 Gold Rod Tips of Disarming (50 Mana to cast)
e) The Great Rod Tip of Home Summoning (75 Mana to cast)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
f) a Platinum Wand of Essence of Speed[1|15] (4 charges)
g) The Transparent Ring 'Arast' (+8)
    
    It increases your speed and ability to score critical hits by 8.  It
    provides resistance to sound, nether and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
h) an Origami Paper Amulet of Doom [-6] (-9)
    
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 9.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 59 of
    Mordor.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 68 of The Sacred
    Land Of Mountains.
j) The Phial of Undeath (-5) {cursed}
k) The Chain Mail of Tirdon (-2 to accuracy) [14,+8]
    It sustains your wisdom.  It provides immunity to 
    cold.  It makes you completely fearless.  It provides resistance to 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 90 of Angband.
l) The Chain Mail of Uradar (-2 to accuracy) [14,+13]
    It
    sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to fire, cold, light, confusion, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 100 of Angband.
m) The Augmented Chain Mail of Helomen (-26,-44) [16,+12](20%)
    
    It increases your hit points by 20%.  It sustains your intelligence.  
    It provides immunity to acid and fire.  It provides resistance to 
    electricity, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 89 of
    Angband.
n) The Metal Lamellar Armour of Haldo (-3 to accuracy) [23,+16]
    It sustains your strength, wisdom, constitution and charisma.  
    It provides immunity to cold.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    nether and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
p) The Cord Armour of Amaedh [6,+15]
    
    It sustains your intelligence and wisdom.  It provides immunity to 
    electricity.  It provides resistance to light, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 86 of Angband.
q) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ancalagon the Black on level 91 of Angband.
r) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) a Hard Leather Cap of Seeing [2,+7] (+3 to searching)
    It increases your searching by 3.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  
    It was given to you as a reward.
t) The Dagger 'Belangil' (2d4) (+5,+6) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold, dark and confusion.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 100 of
    Angband.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 
    2.  It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and confusion.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 94 of
    Angband.
w) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 112 of Angband.
x) The Dark Sword of Marim (3d7) (+16,+25) (+5 to speed)
    It
    generates an antimagic field.  It increases your speed by 5.  It does
    extra damage from electricity.  It poisons your foes.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 83 of
    Angband.


  [Home Inventory - Khazad-dum ]

a) The Ring Mail 'Agoriel' (-2 to accuracy) [12,+15]
    It sustains your intelligence.  It provides immunity to acid
     and electricity.  It provides resistance to cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 113
    of Angband.
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 117 of Angband.
c) The Light War Axe 'Dornaeth' (2d5) (+11,+8) (+1)
    It increases 
    your wisdom by 1.  It is very sharp and can make your foes bleed.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 108 of Angband.
d) The Dagger 'Wingwed' (1d4) (+17,+13) (+2 to speed)
    It 
    increases your speed and attack speed by 2.  It produces chaotic
    effects.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 117 of Angband.
e) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 117 of
    Angband.
f) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 117 of Angband.
g) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases 
    your dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 113 of Angband.
h) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 113 of Angband.
i) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Angband.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for Ruination.  
    You found it in the remains of a Hezrou on level 79 of Angband.
b) Baalzebub's All-seeing Servant
    It can
    be activated for decreasing Charisma.  
    You found it in the remains of a Grand master mystic on level 48 of Mordor.
c) The Gem of Fire
    
    It can be activated for stat loss.  
d) The Gem of Venom
    It can be activated for blindness.
    
    You found it in the remains of a Half-orc on level 45 of Moria.
e) The Gem of Knowledge
    It can
    be activated for aggravate.  
    You found it in the remains of a Dread on level 41 of Mordor.
f) The Gem of Rage
    It can be
    activated for high stat loss.  
    You found it lying on the ground on level 65 of Dol Guldur.
g) The Gem of Hate
    It can be
    activated for stat loss.  
    You found it in the remains of a Nether wraith on level 69 of Dol Guldur.
h) The Gem of Wisdom
    
    It can be activated for decreasing Strength.  
    You found it in the remains of a Hell knight on level 50 of Mordor.
i) The Gem of Ghosts
    It
    can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Grave wight on level 95 of Angband.
j) The Shrunken Head of Nightmares
    It
    can be activated for something weird every 5 turns.  
    You found it in the remains of a Hezrou on level 79 of Angband.
k) The Mirror of Alternate Dimensions
    It can
    be activated for decreasing Intelligence.  
    You found it in the remains of a Black wraith in the town of Minas Anor .
l) The Diamond Prism of Light (charging)
    
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 58 of The Sacred Land Of
    Mountains.
m) Gruumsh's Bottle of Death
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dread on level 63 of Mordor.
n) Mordekainen's Sneaking Eye
    It can be
    activated for paralyze.  
    You found it in the remains of a Hell knight on level 61 of The Sacred
    Land Of Mountains.
o) Kelek's Wormhole Machine
    It can be activated for teleport (range 100) every
    100 turns.  
    You found it in the remains of a Mage on level 109 of Angband.
p) Tenser's Alteration Manual
    It can
    be activated for acquirement every 3000 turns.  
    You found it in the remains of a Hezrou in the town of Gondolin .
q) Raal's Tome of Unconventional Warfare
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dread on level 46 of Paths of the Dead.
r) The Tome of Collected Weird Magic
    
    It can be activated for confusion.  
    You found it lying on the ground on level 32 of Mirkwood.
s) The Pendulum of Orcus
    It can be
    activated for aggravate.  
    You found it in the remains of a Ghoul on level 44 of Moria.
t) Lloth's Ceremonial Dagger
    It can be
    activated for cure light wounds every 50 turns.  
    You found it in the remains of a Dark elven warlock on level 51 of The
    Sacred Land Of Mountains.
u) The Tome of Elven Household Magic
    It can be activated for cure confusion every
    500 turns.  
v) a Parchment titled ``Demigods and their Uses''
    It can be activated for decreasing Strength.  
    You found it in the remains of a Dark elven warlock on level 52 of Mordor.
w) a Parchment titled ``Magic for the Layman''
    
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
x) Balrilbon's Bag of Wondrous Tricks
    
    It can be activated for cuts.  
    You found it lying on the ground on level 59 of Mordor.
a) The Skull of Ancient Wisdom {satisfy hunger}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dread on level 49 of Mordor.
b) Benetar's Portable Plague
    It can be
    activated for confusion.  
    You found it lying on the ground on level 59 of Mordor.
c) Balrilbon's Soulgem
    It can be
    activated for cure fear every 100 turns.  
    You found it in the remains of a Death quasit on level 88 of Angband.
d) The Crystal Ball of Godly Sights
    
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Master vampire on level 50 of Moria.
e) The Bottomless Bottle
    
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Dreadlord on level 76 of Angband.
f) a Parchment titled ``Planar Travel Made Easy''
    It
    can be activated for create hunger.  
    You found it in the remains of a Demonologist on level 57 of Mordor.
g) The Wand Construction Kit
    It
    can be activated for stun.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
h) Tenser's Mechanical Magician
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Death quasit on level 113 of Angband.
i) Boccob's Magical Mish-mash
    
    It can be activated for death.  
    You found it lying on the ground on level 64 of Dol Guldur.
j) a Parchment titled ``Household Magic''
    It can be
    activated for blindness.  
k) The Hand of Vecna
    It can be activated for decreasing
    Constitution.  
    You found it in the remains of a Hell knight on level 50 of Mordor.
l) The Skull of Vecna
    It
    can be activated for curing every 110 turns.  
    You found it in the remains of an Old Sorcerer on level 103 of Angband.
m) a Parchment titled ``Secrets of the Gnomish Wizards''
    
    It can be activated for confusion.  
    You found it in the remains of a Dark elven sorcerer on level 51 of Mordor.
n) Heward's Excellent Experimental Earmuffs
    
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Greater Mimic on level 26 of Mirkwood.
o) a Parchment titled ''Immortality For Dummies''
    
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Barbazu on level 90 of Angband.
p) Raistlin's Ready Ranger
    It can
    be activated for blindness.  
    You found it in the remains of a Death quasit on level 88 of Angband.
q) Mordenkainen's Mysterious Mind-Masher {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 68 of Angband.
r) Jor's Buckler of Missile Attraction
    It can be
    activated for create hunger.  
    You found it in the remains of an Old Sorcerer on level 103 of Angband.
s) Pytar's Portable Pandemonium
    
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Black orc on level 46 of Moria.
t) The Toenail of Vecna
    It can
    be activated for summon monster.  
    You found it in the remains of a Dark elven warlock on level 41 of Moria.
u) Jor's Book of Impossible Occurences
    
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Hezrou on level 79 of Angband.
v) Agannazar's Altruistic Assassin
    It can
    be activated for decreasing Wisdom.  
    You found it in the remains of a Hezrou on level 79 of Angband.
w) 20 Mushrooms of Cure Serious Wounds {100% off}
x) 99 Potions of Water Curing {quest}
a) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 70 of Angband.
b) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    
    It increases your constitution, speed and ability to score critical
    hits by 4.  It makes you invisible.  It sustains your dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to nether.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 113 of
    Angband.
c) The Ring of Power of The Witch-King of Angmar (+3 to speed)
    It increases your strength, wisdom, searching and speed by 3.  
    It makes you invisible.  It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to light and shards.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 87 of
    Angband.
d) The Ring of Power of Adunaphel the Quiet (+2 to speed)
    It increases your wisdom, stealth, speed and ability to score
    critical hits by 2.  It makes you invisible.  It sustains your 
    intelligence, wisdom and charisma.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 60 of Dol
    Guldur.
e) The Ring of Power of Hoarmurath of Dir (+1 to speed)
    It increases your wisdom, constitution and speed by 1.  It
    makes you invisible.  It provides resistance to chaos.  It allows you
    to fly.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 119 of Angband.
f) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    
    It increases your stealth, searching and attack speed by 2.  It makes
    you invisible.  It sustains your charisma.  It allows you to levitate.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
g) The Ring of Power of Ji Indur Dawndeath (+1 attack)
    It increases your infravision, attack speed and ability to
    score critical hits by 1.  It makes you invisible.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to light, blindness and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 112 of Angband.
h) The Ring of Power of Adunaphel the Quiet (+3% of critical hits)
    
    It increases your constitution and ability to score critical hits by 3
    .  It makes you invisible.  It sustains your intelligence, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of Paths of
    the Dead.
i) The Ring of Power of Hoarmurath of Dir (+3 to infravision)
    It increases your dexterity, charisma and infravision by 3.  
    It makes you invisible.  It provides resistance to poison, light, 
    confusion and chaos.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur.
j) The Ring of Power of Ji Indur Dawndeath (+2 to searching)
    
    It increases your intelligence, constitution, searching and 
    infravision by 2.  It makes you invisible.  It provides resistance to 
    poison and dark.  It allows you to fly.  It allows you to see
    invisible monsters.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 67 of Paths of
    the Dead.
k) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It increases your constitution, stealth and infravision by 3.
    It makes you invisible.  It sustains your strength.  It makes you
    completely fearless.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring of Power of Ren the Unclean
    
    It makes you invisible.  It sustains your strength.  It provides
    resistance to acid, confusion, sound, shards, nexus, chaos and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 87 of Angband.
m) The Ring of Power of Khamul, the Black Easterling
    
    It makes you invisible.  It sustains your strength.  It makes you
    completely fearless.  It provides resistance to poison and confusion.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 126
    of Angband.
n) The Spikard Ring of Anesse
    It sustains your strength, intelligence, dexterity and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
o) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nycadaemon on level 56 of Mordor.
p) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
q) The Amethyst Amulet of Dareregon (+2)
    It increases your intelligence, dexterity, charisma and 
    infravision by 2.  It sustains your wisdom and charisma.  It provides
    resistance to light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black pudding on level 60 of The Sacred
    Land Of Mountains.
r) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 61 of Mordor.
s) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 68 of The Sacred Land Of
    Mountains.
t) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is
    being worn.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and luck by 2.  
    It increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
v) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 3.  It cannot be harmed by fire.  
    
    It was given to you as a reward.
w) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 80 of Angband.
x) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth)
{.}
    It can be
    activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and poison.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, dark, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 55 of
    Mordor.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon on level 40 of The
    Land Of Rhun.
d) The Metal Lamellar Armour of Andil (+2 to accuracy) [23,+13] {cursed}
    It provides immunity to fire and cold.  It provides
    resistance to dark and confusion.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
f) The Mithril Chain Mail of Falion (+11,+51) [28,+10](-120%) {cursed}
    
    It decreases your hit points by 120%.  It provides resistance to 
    poison.  It aggravates nearby creatures.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 95 of Angband.
g) a Robe of Permanence [2,+25]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
h) The Robe 'Rinarma' [2,+9]
    It sustains your intelligence, dexterity and constitution.  It
    provides resistance to life draining, confusion and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Paths of the
    Dead.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
j) The Hard Studded Leather of Hilon (-61,-42) [7,+0](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence.  It provides immunity to acid.  It provides resistance 
    to poison, dark, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 17 of Orc Cave.
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Angband.
m) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It is cursed.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 78 of Angband.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 43 of Mordor.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 78 of Angband.
r) The Dragon Helm of Thrain [8,-12]
    
    It sustains your intelligence.  It provides immunity to paralysis.  It
    prevents teleportation.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
v) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
w) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 71 of
    Erebor.
x) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Archer on level 45 of Moria.
a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 78 of Angband.
b) The Great Axe of Sulmarim (4d4) (+12,+19) (+3 attacks)
    
    It must be wielded two-handed.  It increases your intelligence, wisdom
     and attack speed by 3.  It drains life from your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 93 of Angband.
c) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    
    It can be activated for dispel monsters (300) every 200+d200 turns if
    it is being worn. It increases your strength by 3.  It is especially
    deadly against natural creatures.  It sustains your strength.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Balance on level 83 of
    Angband.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 31 of Moria.
f) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Broad Sword 'Glamdring' (2d5) (+0,+6) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 44 of
    Mordor.
j) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, 
    ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 44 of Mordor.
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Spear of Orome (4d6) (+15,+15) (+4)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
m) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100)
    every 500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom and dexterity by 4.  It does extra
    damage from electricity and frost.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It provides
    immunity to paralysis.  It provides resistance to electricity, cold
     and light.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 47 of The
    Sacred Land Of Mountains.
n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and 
    speed by 3.  It does extra damage from frost.  It strikes at undead
    with holy wrath.  It provides resistance to cold and dark.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 60 of Mordor.
o) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be
    activated for berserker and +10 to speed (50) every 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength and constitution by 3.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can
    be activated for drain life (120) every 400 turns if it is being worn. 
    It increases your wisdom and constitution by 3.  It is especially
    deadly against dragons.  It allows you to sense the presence of undead
     and evil beings.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
r) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 30 of Moria.
s) The Halberd of Elostinwe (3d5) (+12,+10) (+2 to speed)
    It can be
    wielded two-handed.  It increases your intelligence, charisma and 
    speed by 2.  It does extra damage from electricity.  It drains life
    from your foes.  It is especially deadly against dragons.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
t) The Halberd 'Cirith' (3d5) (+7,+4) (+3 attacks)
    It
    can be wielded two-handed.  It increases your dexterity, constitution
     and attack speed by 3.  It does extra damage from electricity.  It
    produces chaotic effects.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 99 of Angband.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Guisarme of Olmannari (2d5) (-1,-2) (-10) {cursed}
    It can be wielded two-handed.  It 
    decreases your strength and constitution by 10.  It produces chaotic
    effects.  It is especially deadly against natural creatures.  It
    induces random teleportation.  It fills you with the Black Breath.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
w) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 88 of Angband.
x) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 43 of Mordor.
a) The Battle Axe 'Saegondor' (2d8) (+18,+3) (+4 to speed)
    
    It can be wielded two-handed.  It increases your dexterity, 
    constitution and speed by 4.  It does extra damage from acid and 
    electricity.  It poisons your foes.  It drains life from your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of The Sacred
    Land Of Mountains.
b) The Battle Axe of Balli Stonehand (3d8) (+0,+1) (+3)
    It can be wielded two-handed.  It increases your 
    strength, constitution and stealth by 3.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of non-living things.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 108 of Angband.
c) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It
    can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
d) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Wyrm of Balance on level 89 of
    Angband.
e) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns
     if it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 79 of Angband.
g) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 72 of Erebor.
h) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 89 of
    Angband.
i) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 86 of Angband.
j) The Lucerne Hammer of Bedhraur (2d5) (+26,+10) (+4 to speed)
    
    It can be wielded two-handed.  It increases your charisma and speed by 
    4.  It does extra damage from frost.  It poisons your foes.  It can
    cause earthquakes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Marilith on level 75 of Angband.
k) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 102 of Angband.
l) The Great Hammer of Osting (4d6) (+33,+12) (+1 attack)
    
    It increases your attack speed by 1.  It does extra damage from 
    electricity and fire.  It poisons your foes.  It is especially deadly
    against dragons.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 69 of Angband.
m) The Great Hammer of Vathan (4d6) (+15,-6) (+1 attack)
    
    It increases your intelligence and attack speed by 1.  It produces
    chaotic effects.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 65 of Mordor.
n) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 92 of Angband.
s) 20 Bolts of Acid (1d5) (+18,+17)
    
    It does extra damage from acid.  It cannot be harmed by acid.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 70 of The
    Sacred Land Of Mountains.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 108 of Angband.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
a) a Parchment - Adventurer's Guide to Middle-earth
b) The Mage Staff of Lormen (1d4) (+5,+5) [+3] (+5)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 5.  
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 65 of Mordor.



Posted on 15.4.2007 00:45
Last updated on 16.4.2007 23:14

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759. on the Ladder (of 18930)
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On 15.4.2007 00:45 cosinemaster@gmail.com wrote:
First win ever!
Woooooooooooooooot!
Yes, I know its an easier character to win with, but still....
Nimthanc's vampirism and loads of damage absorption by the Master Q symbiote (I only used the summoning ability twice - once to clear out Qs in the Dim Gates, and once to clear out Sauron's escort of Nightwalkers, druj and hounds on Mt Doom before killing him) meant I didn't need a single healing potion or activation for the final battle (and I've just realized I didn't use a speed pot either). He summoned some Ds including a Sky Drake but nothing major.

Can I do the Void?


On 15.4.2007 05:19 estie@gmx.net wrote:
First off, grats for your win! A swordmaster is certainly not the hardest to win with, but much more difficult than, say, a sorceror (imho).
As for the Void: Its very tough, but might just work.
Im a little confused that your god is listed as Melkor; he is suposed to abandon you when you destroy the One. Does curse still work for you ? If it doesnt, convert to Manwe and get piety up for his to-hit buff. Then dive, stairscumming to fight Tikki (and Tikki only), stairscum back up and fight Melkor. For him you want morphic oils, to counter his abomination, and of course you should stack up on cure sanity potions (I hope you have a potion shop in a dungeon town). More geno randarts would help, too. Its gonna be very tough though, and personally i wouldnt do it with this character. Good luck if you try!

On 15.4.2007 10:36 cosinemaster@gmail.com wrote:
He did abandon me but I started worshipping him again. So Curse does work. (I know this shouldn't be possible, but it is...)


On 16.4.2007 23:14 cosinemaster@gmail.com wrote:
Found Vilya and a Mumak Hide of Air in the same vault at 6000'. Killed of most of the uniques (still Bloodfang, Grishnakh, the wounded bear, Uvatha and Akhorahil left - I'm tempted not to bother with those last two).
Several questions:
Will Mimicry (I have 1 point thanks to FF) do in place of Morphic Oils for Melkor?
What level does Cure Insanity come in depth for fountains?
Will Vampirism from Nimthanc be useful in the Void, or is most of the stuff their non-living so I would do better to go for speed & damage?

On 17.4.2007 13:12 estie@gmx.net wrote:
Uvatha and Akorahil: I would try and kill them, they WILL appear down in the void if you dont (and be levelled, of course).
Mimicry: Afaik, yes, 1 point is enough.
Cure Insanity: I dont know what level it comes at.
Vampirism: pretty much useless in the void, go for damage/speed. However, to hit is important and your dagger has a nice 39 of that, so it might still be superior to a big damage weapon with lower to hit bonus.

On 17.4.2007 15:17 estie@gmx.net wrote:
Heres a list of things that would be useful on the trip down:

- scrolls of geno/massgeno/destruction/*remove curse*/*id*/teleportation
- potions of *healing*, life, cure insanity, berserk, enlightenment, speed
- athelas (recharge time of Elessar is long)
- your best cloak (you wont need air anymore once you have the ring of phasing)
- a swap weapon, if any ringwraith are still alive
- rod(s) of healing, speed. Maybe spend some time in Path of the Dead to get those.
- The ring of Flare (swap it in for tactical maneuvering)

Of course, inventory space is limited and youre going to have to make decisions.
Also, youll get the Flame Imperishable from Tik, and your best option is probably to make the Longsword of Eternity with it. Look its properties up in the spoiler section of oook if you like; its a sweet weapon, but has anti-magic shell. Iirc, you get a save vs insanity drains from Melkor (someone please verify this),
so it might be good to use in the last fight.
The biggest danger from Melkor is his sanitydrain/abomination combo; the abomination form has lower wis than your normal form, thus lower sanity. So if he abominates you while youre low on sanity, the result might lead to negative sanity and death from it. Good thing you have that Nielur ring, wear it along with the ring of Phasing.

Best of luck, it would be awesome if you managed to do this.

On 18.4.2007 19:04 cosinemaster@gmail.com wrote:
Thankyou everyone for your help (& support!).
I think I'll leave this character on hold, coming back to it every so often to do some more scumming for consumables, since doing so gets a bit tedious after a while.

On 7.5.2007 13:27 Daniel Fishman wrote:
Died in the Nether Realm :(
Got teleported off the stairs by a Greater Titan, which promptly summoned lots of stuff around me. Never managed to find my way back to the stairs. All my junkarts were recharging, and no Mass Genocide scrolls. The Void wasn't too bad - stairscummed up and down lots of times until I managed to get to the bottom.
No death dump, I'm afraid.

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749th in ToME (2.1.1) by <drizzt3117@aol.com> (95%)

Belard, L50 RohanKnight Swordmaster winner
588th in ToME (2.1.1(CVS)) by <greg@wooledge.org> (95%)

Eowyn, L50 RohanKnight Swordmaster winner
446th in ToME (2.0.0) by <Stauce@interfree.it> (95%)

Arelannor, L50 RohanKnight Swordmaster
858th in ToME (2.1.0) by <chrizzk@yahoo.com> (95%)

Eomer, L50 RohanKnight Swordmaster
233rd in ToME (2.2.5) by <iblum1@yahoo.com> (95%)

Destruction, L50 RohanKnight Swordmaster winner
127th in ToME (2.2.1) by <th_sly@hotmail.com> (95%)

Yan 2, L50 RohanKnight Swordmaster
825th in ToME (2.2.5) by <cyberdemon_lord@yahoo.com> (95%)

Kaeiwyr, L50 RohanKnight Swordmaster winner
423rd in ToME (2.2.5) by <acockbur@mail.wvu.edu> (95%)



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