The Angband Ladder: Luthien, High-Elf Warrior by AnonymousHero

  [Oangband 1.1.0 Character Dump]

 Name    : Luthien         Age                 439   STR!    18/***            
 Sex     : Female          Height               64   INT!    18/110            
 Race    : High-Elf        Weight              165   WIS!     18/70            
 Class   : Warrior         Social Class         33   DEX!    18/***            
                                                     CON!    18/***            
                                                     CHR!    18/170            
                                                                               
 Max Hit Points     1080   Level                50   Max SP (Mana)         0   
 Cur Hit Points     1080   Experience     16277188   Cur SP (Mana)         0   
                           Max Exp        16277188                             
        (Fighting)         Exp to Adv.       *****          (Shooting)         
 Blows/Round           5   Gold           12799152   Shots/Round         3.0   
 + to Skill           40                             + to Skill           50   
 Deadliness (%)      200   Base AC/+ To AC  47/127   Deadliness (%)      204   
                                                                               
                            (Character Abilities)                              
 Fighting    : Heroic      Stealth     : Very Good   Disarming   : Superb      
 Bows/Throw  : Heroic      Perception  : Mediocre    Magic Device: Excellent   
 Saving Throw: Superb      Searching   : Mediocre    Infra-Vision: 0 feet      
                                                                               
                            (Character Background)                             
          You are one of several children of a Teleri Ranger.  You             
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Specialty Abilities]

Athletics 
Armsman 
Regeneration 
Fast Attacking 


  [Last Messages]

> Illegal response to a 'more' prompt!
> You have slain the Mean looking mercenary.
> The Battle scarred veteran stirs.
> Illegal response to a 'more' prompt!
> Illegal response to a 'more' prompt!
> You see 4 Rations of Food.
> Entire inventory is shown.
> Buying a Scroll of *Identify* (c).
> You quickly agree upon the price.
> Done!
> You bought a Scroll of *Identify* (c) for 3146 gold.
> You have a Scroll of *Identify* (h).
> In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (t).  
> Examining The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}...
> You have no more Scrolls of *Identify* (h).


  [Character Equipment]

a) The Great Axe of Durin (5d4) (+10,+20) [+15] (+3) {!*@w1}
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {!*}
c) a Ring of Eregion (+4 to speed) {!* rPo}
d) a Ring of Speed (+12) {!*}
e) The Torque of Boromir (+0,+18) (+2) {!*}
f) The Phial of Galadriel {!k!d!v@A1, DL1/CL24}
g) The Full Plate Armour of Isildur [25,+25] (+2) {!*}
h) The Cloak of Thingol [1,+14] (+3) {!*}
i) The Knight's Shield of Earendil [10,+15] {!*}
j) The Iron Helm of Dor-Lomin [5,+19] (+4) {!*}
k) The Set of Cesti of Fingolfin (+10,+10) [4,+15] (+4) {!*}
l) a Pair of Soft Leather Boots of Speed [2,+9] (+10) {!*}

         [Quiver]
0) The Dagger 'Belangil' (2d4) (+14,+11) [+10] (+3)
1) 19 Seeker Arrows of Flame (1d9) (+6,+6) {!* Flame}
2) 79 Seeker Arrows (1d9) (+3,+4)
3) 51 Seeker Arrows (1d9) (+2,+4)
4) (nothing)
5) (nothing)
6) (nothing)
7) (nothing)
8) (nothing)
9) (nothing)


  [Character Inventory]

a) 15 Mushrooms of Restoring {25% off}
b) 58 Potions of Speed {!*, 50% off}
c) 21 Potions of Healing {!*, 50% off}
d) 5 Potions of Life {!*}
e) 10 Scrolls of Phase Door {!*}
f) 22 Scrolls of Teleportation {!*}
g) 18 Scrolls of Teleport Level {!*, 25% off}
h) 21 Scrolls of Satisfy Hunger {!k!d!v@r0}
i) 5 Scrolls of *Destruction*
j) 5 Rods of Trap Location {!k!d!v@z0}
k) 5 Rods of Perception {!k!d!v@z5}
l) 4 Rods of Recall {!k!d!v@z7}
m) 4 Rods of Sense Surroundings {!k!d!v@z8}
n) 5 Rods of Restoration {!*}
o) a Rod of Speed {!*}
p) 5 Rods of Teleport Away {!k!d!v@z3}
q) 3 Rods of Light {!k!d!v@z4}
r) The Rod of Delving {!k!d!v@z2}
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {!*}


  [Home Inventory]

a) 10 Potions of Speed {!*, 50% off}
b) a Ring of Speed (+10) {!*}
c) The Ring of Tulkas (+4) (charging) {!*}
d) The Ring of Power (Narya) (+1) {!*}
e) The Ring of Power (Nenya) (+2) {!*}
f) The Ring of Power (Vilya) (+3) {!*}
g) a Ring of Eregion (+6 to speed) {!* Telepathy}
h) The Necklace of the Dwarves (+3) {!*}
i) The Large Metal Shield of Anarion [8,+18] {!*}
j) The Knight's Shield 'Barth' [16,+20] (+3) {!*}
k) The Hard Leather Cap 'Eternal Bastion' [2,+10] (+3 to searching) {!* ElSoBl}
l) The Steel Helm of Hammerhand [6,+20] (+3) {!* AcNx}
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] (+2) {!*}
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+12] (+5)
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {!*}
p) The Long Sword 'Anduril' (3d5) (+14,+17) [+10] (+4) {!*}
q) The Glaive of Pain (6d8) (+0,+28) [8,+0] {!*}
r) The Battle Axe of Balli Stonehand (3d8) (+11,+14) [+5] (+3) {!*}
s) The Light Crossbow 'Cubragol' (x5) (+12,+16) (+5 to speed) {!*}
t) 33 Seeker Bolts of Wounding (1d11) (+12,+14)


  [Birth and Cheat Options]

Adult: Use point based character generation      : yes (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 4.5.2007 16:26
Last updated on 4.8.2007 13:35

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2414. on the Ladder (of 18915)
20. on the Oangband Ladder (of 228)
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Comments

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On 4.5.2007 16:26 AnonymousHero wrote:
Been scumming around level 60(ish) forever trying to find decent equipment...

Don't really have much to show for it, but I thought I'd post anyway since this is the first time I've found a RoS in OAngband.

At least the RoS might give me a better shot at some of the vaults...

On 4.5.2007 16:48 AnonymousHero wrote:
I found Thranduil just after posting. Permanent telepathy is very very nice. :)

On 5.5.2007 19:19 AnonymousHero wrote:
Slow, but steady progress... I now a couple of RoS, but I can't wear both because of lacking rPoison if I do.



On 5.5.2007 20:34 AnonymousHero wrote:
Cool... found Narya! :) Of course I can't really use it for anything, but I think I'll keep it stashed in the home for now.

Getting increasingly impatient for rDisenchant (and rPoison on a non-ring slot), so I think I'll stop for today...

On 6.5.2007 09:43 AnonymousHero wrote:
Lucked out and found a =Eregion with rPoison... so I can ditch the =rPoison and get a little more permanent speed (up to +12 now)

On 6.5.2007 11:55 AnonymousHero wrote:
Nice... just bought(!) a pair of BoS (+10 no less) in the BM... Cost a cool 1.7M, but hey it's only gold... :D

I'm going to have to reshuffle some equipment to compensate for losing rNexus from my boots of Stability, but I think (hope!) I can get rNexus covered again.

On 6.5.2007 15:12 AnonymousHero wrote:
Well, I've made level 50... That's a first in O for me (had a previous incarnation up to level 49 before he bit the dust). I'm still not able to swap in the BoS, but I did find Cubragol, so I'm slowing getting faster and faster :) Wouldn't mind finding Isildur right about now (for rNexus)...

Still haven't seen a single item (except Celeborn) with rDisenchant...

On 6.5.2007 18:49 AnonymousHero wrote:
Thanks :)

Yeah, I've kind of resigned myself to hanging around at my current Dlvl 80 (or thereabouts) until I find *some* kind of item with rDisenchant. There are a lot of unique critters who disenchant at this level, so I just tele them/me away (or flee the level if that doesn't work). It gets pretty annoying around vaults...

Re: rods of light: I usually use them to wake things up from a distance or to light corridors when there are critters which can't be detected with telepathy (vortices mainly). If there are better ways to do that, I'm all ears! (I haven't played O very much, so any hints appreciated)

On 6.5.2007 20:42 AnonymousHero wrote:
Hum... I'm not a total noob, so I know not to stand around in a corridor if there are summoners or big breathers :), but usually it's nice to be able to shoot at, say, vortices in corridors.

Of course, you're right that one might as well do a bit of damage to a critter when waking it up... I just hadn't really thought about it. :)

I'm probably going to try to ditch the light rods just to see if I'm actually using them enough to justify the invetory slot.

Staffs of Detection also show the dungeon? That's news to me... I've been playing some other variants where they only show objects/monsters, so I just assumed the were the same in O. I'll have to test this... They probably won't replace my set of Object Location staves though... ObjLoc are easy to get a hold of and expendable so they are perfect for stairscumming :)

On 6.5.2007 22:31 AnonymousHero wrote:
Last update for the day...

Found a Balance DSM in a checkerboard vault. Luckily I was able to get to it with judicious use of my rods of Teleport Away.

Haven't tried to figure out a better combination of gear than what I currently have equpped; that'll have to wait for tomorrow.

On 7.5.2007 00:08 Matthias wrote:
The great advantage of light rods over the low damage ones is that the corridor stays lighted after the use. The damage of the elemental bolt rods is so low, it doesn't matter if you do no damage or almost no damage when waking them, but a lit corridor is a gread help, especially before getting ESP

On 3.8.2007 19:26 AnonymousHero wrote:
Resumed playing this character after a long break.

FINALLY found Belthronding (at dlvl91!) for rDisenchant. I'll probably hang around 90ish a bit longer to see if I can improve the kit a bit...

I think I'm basically ready to face Morgoth modulo consumables. Does anyone out there know if it's safe to face him without rShards? Also, I'm not sure how much I'll need in the way of !o*Healing* and !oLife, but I'll certainly need more than I have currently :).

On 4.8.2007 02:25 camlost wrote:
What you need for Morgoth is mostly speed, healing, and a good source of damage. You'll only need *heal* and life as foolproof escapes. If you are planning on meleeing him, then ?PD + !heal should work pretty well, as LOS will be pretty bad due to earthquakes.

You need some resistances, but not nearly all of them. If you want to be spoiled, read lib/edit/monster.txt to see what he can do. Mostly, he's a mean summoner with mean melee. Of course my experience is in S.

On 4.8.2007 10:33 AnonymousHero wrote:
Well, I've taken out Sauron. Alas, he didn't drop The One Ring, so I guess I'll have to do without it.

I'm probably going to go after Morgoth with my current equipment. I'll just have to hope that the consumables I have are enough.

On 4.8.2007 13:35 AnonymousHero wrote:
WINNER...

Decided to risk it and go for Morgoth... here are some observations:

- It's a BAD idea to have lots of rods when fighting M. Best to leave those rods at home. I didn't keep close track, but I'd guesstimate that M healed around 3-5 stars just from draining rods. Most rod effects can be duplicated by scrolls and I'd very much recommend that for the last fight.
- Bring more than ~35 phase door (which is what I had IIRC): As you can see from the dump, I didn't run out, but if I had been a bit more unlucky I might have.
- The lowest HP reached during the fight was ~300HP, so that doesn't seem to be much of an issue during the fight.
- +22 permanent speed is a bit low... My problem was that I was Gorged for large periods during the fight from drinking pots. That left me at +22 hasted (and gorged) which is a bit low. I even ended up at +12 at one point due to M's brain smash... luckily I was able to teleport away.

I think this has been the most difficult variant I've played (seriously) yet. I think the main reason is the scarcity of items: The lowered item drops means that you get a LOT fewer decent artifacts than most other variants. Also, randarts were few and far between -- I think the randart total was about 5-10 which is *way* too few IMO. So you spend a LOT of time scumming for stuff which should really be less rare. Oh well.

Now I just have to make up my mind as to which variant I want to try next. :)

On 4.8.2007 16:09 Nick wrote:
FAangband :)

On 4.8.2007 18:21 AnonymousHero wrote:
Your wish is my command. :)

See here: http://angband.oook.cz/ladder-show.php?id=6962

On 4.8.2007 23:29 Nick wrote:
Cool, that's never worked before :)

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