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The Angband Ladder: Luthien, High-Elf Mage by Quendus

  [Angband 3.0.8 Character Dump]

 Name   Luthien                                  Self  RB  CB  EB   Best
 Sex    Female            Age       113   STR! 18/100  +1  -5  +4 18/100
 Race   High-Elf          Height     86   INT! 18/100  +3  +3  +5 18/210
 Class  Mage              Weight    191   WIS! 18/100  -1  +0  +2 18/110
 Title  Warlock           Status     43   DEX! 18/100  +3  +1  +5 18/190
 HP     481/481           Maximize    Y   CON! 18/100  +1  -2  +4 18/130
 SP     321/321                           CHR! 18/100  +5  +1  +0 18/160

 Level           40       Armor   [12,+122]     Saving Throw      Heroic
 Cur Exp    2781093       Fight   (+27,+14)     Stealth        Excellent
 Max Exp    2781093       Melee   (+39,+29)     Fighting       Excellent
 Adv Exp    2875000       Shoot   (+37,+14)     Shooting       Excellent
 MaxDepth   2300 ft       Blows      4/turn     Disarming         Superb
 Turns    110795257       Shots      1/turn     Magic Device   Legendary
 Gold       1249640       Infra       40 ft     Perception     Excellent
 Burden   118.2 lbs       Speed           6     Searching           Good

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:.........+...
 Elec:......+.+.... Confu:....+......+.
 Fire:+.....+.+.... Sound:.............
 Cold:......+.+.... Shard:......++.....
 Pois:...+......... Nexus:.............
 Fear:............. Nethr:...........+.
 Lite:........+...+ Chaos:...........+.
 Dark:+.......+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:....+........
PLite:+............ Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:..+..........
Invis:....++......+ Blows:.............
FrAct:....+.....++. Shots:.............
HLife:......+...... Might:.+...........


  [Character Equipment]

a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It 
   lights the dungeon around you.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
b) a Long Bow of Extra Might (x3) (+10,+11) (+1)
   It increases your shooting power by 1.  
c) a Quartz Ring of Speed (+6) {!d!k!v!s!*}
   It increases your speed by 6.  
d) an Engagement Ring of Resist Poison
   It provides resistance to poison.  
e) a Bronze Amulet of the Magi [+5] (+3) {!d!k!v!s}
   It increases your intelligence by 3.  It increases your searching by
   3.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
f) The Star of Elendil {!d!k!v!s}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.
   It cannot be harmed by the elements.  
g) a Robe of Permanence [2,+17]
   It provides resistance to acid, lightning, fire, cold, shards, and 
   life draining.  It sustains all your stats.  It cannot be harmed by
   the elements.  
h) a Cloak of Aman [1,+26] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to shards.  
   It cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {!d!k!v!s}
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to 
   confusion, nether, and chaos.  It sustains your constitution.  It
   grants you immunity to paralysis.  It activates for remove fear and
   cure poison every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!d!k!v}
   It cannot be harmed by the elements.  
h) 8 Green Potions of Healing
i) 7 Orange Speckled Potions of Restore Mana
j) 10 Light Blue Potions of Restore Life Levels
k) 6 Scrolls titled "renus ili" of Teleportation
l) 2 Copper-Plated Rods of Probing
m) 4 Tin-Plated Rods of Acid Bolts
n) The Main Gauche of Azaghal (2d5) (+12,+14)
   It is especially deadly against dragons.  It provides immunity to 
   fire.  It provides resistance to acid and fear.  It cannot be harmed
   by the elements.  


  [Home Inventory]

a) 3 Brown Mushrooms of Restoring
b) 3 Light Blue Potions of Restore Life Levels
c) a Violet Speckled Potion of Restore Charisma
d) 10 Dark Blue Potions of Enlightenment
e) 7 Scrolls titled "teruens ades" of *Identify*
f) 4 Eucalyptus Staffs of Summoning (12 charges)
g) a Beryl Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.
   
h) a Garnet Ring of Damage (+13)
i) a Jasper Ring of Slaying (+7,+7)
j) a Pewter Amulet of Charisma (+5)
   It increases your charisma by 5.  It sustains your charisma.  
k) a Crystal Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your
   stats.  It slows your metabolism.  It cannot be harmed by the
   elements.  
l) Blue Dragon Scale Mail (-2) [30,+23]
   It provides resistance to lightning.  It activates for breathe
   lightning (100) every 450+d450 turns.  It cannot be harmed by the
   elements.  
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
   It decreases your strength, dexterity, and constitution by 5.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also is heavily cursed.  It
   cannot be harmed by the elements.  
p) a Golden Crown of Night and Day [0,+6]
   It provides resistance to light, dark, and blindness.  It lights the
   dungeon around you.  It grants you the ability to see invisible
   things.  It cannot be harmed by acid.  
q) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
t) a Pair of Soft Leather Boots of Stability [2,+7]
   It provides resistance to nexus.  It makes you fall like a feather.  
   
u) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
   It increases your intelligence and dexterity by 3.  It increases
   your stealth and speed by 3.  It makes you fall like a feather.  It 
   is cursed.  It activates for phase door every 20 turns.  It cannot
   be harmed by the elements.  
v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and all
   evil creatures.  It is branded with fire.  It provides resistance to 
   fire and light.  It is blessed by the gods, slows your metabolism, 
   and lights the dungeon around you.  It cannot be harmed by the
   elements.  
w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
x) 32 Mithril Arrows of Holy Might (3d4) (+10,+15)
   It slays demons, undead, and all evil creatures.  It cannot be
   harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : yes (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.7.2007 17:28
Last updated on 22.7.2007 15:30

Download this dump

4977. on the Ladder (of 12675)
1641. on the Angband Ladder (of 3733)
14. for this player (out of 28)

Comments

Jump to latest

On 12.7.2007 17:28 Quendus wrote:
Normally by this depth, a character controlled by me has found or bought armour of resistance. Apart from this lack, this character has had some nice luck. I'm unsure how deep I should go until I get rbase...

On 17.7.2007 12:38 Quendus wrote:
Well. After a *long* wait, I have rbase. There are a few more things that would be nice to have, but I shouldn't have any trouble diving a lot deeper now.
A few interesting equipment choices exist, and I'm not sure if I've chosen the best option. I have chosen an effective option, though.

On 18.7.2007 00:46 Quendus wrote:
I've found lots of nice things. However, I've found something even nicer (boots of speed +5) in the black market. At the moment I'm making *very* brief journeys into the dungeon in order to raise the cash (780,000 AU) to buy it before it disappears. I'm up to 630,000, from 60,000, so I think it's feasible.

On 18.7.2007 01:50 Quendus wrote:
I *lose*.
Still, it means I can do some more stat gain.

On 18.7.2007 03:29 Quendus wrote:
This is Luthien with the dungeon equipment *actually equipped*. As with my last character, there's an opportunity to have more HP (by equipping both =CON), which would raise her to just under 500 HP. However, she's doing a lot of melee at the moment, and losing ~72 damage per round would be somewhat annoying.

On 19.7.2007 02:41 Quendus wrote:
Argh, more choices. Robe of Permanence is nice, but with Rohirrim I resist sound and fear. The stat bonuses don't make much difference, and I'm starting to use melee a little less, but as a spellcaster I don't want to have my failrates destroyed whenever something breathes sound. I might end up taking both into the dungeon and swapping them when necessary.
To this end I was carrying my boots of stability for a while, but I think I can probably afford to leave them at home.

On 21.7.2007 06:20 Quendus wrote:
Argh, so much choice!
Unwielding Hurin for Azaghal shaves off 40 HP, which I just don't want to do. Neither of the two rings I'm wearing can be left out in order to wear the shiny new =CON+6. Wormtongue is also tempting for a mage, but the problem is that I would lose rnether, which I'm relying on somewhat at the moment.
Any suggestions for a better equipment-set would be welcome :p

On 22.7.2007 15:30 Quendus wrote:
Argh. I wielded Azaghal so that I would have imfire to fight this dracolisk with, but it breathed nexus and one-shotted me. What's really annoying is that if I had kept Hurin, I would have been left with 16 HP and had the chance to teleport away.
Back to stat-rolling...

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