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The Angband Ladder: Al Fredo, Hobbit Assassin by <TobiasiiParker@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Al Fredo               Age                 25       STR!     40       
 Sex   : Female                 Height              59       INT!     28       
 Race  : Hobbit                 Weight              60       WIS!     28       
 Class : Assassin               Social Class        84       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     35       
                                                                               
 + To Melee Hit          89 Level             50    Hit Points     1180/  1180 
 + To Melee Damage       70 Experience   8888751    Spell Points    110/   110 
 + To Ranged Hit         47 Max Exp      8888751    Sanity          493/   505 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               115276 
   AC                31+122 Gold          157839    Speed           Fast (+24) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Fair         Blows/Round:  12        
 Bows/Throw  : Legendary[2] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Poor         Mel.dmg/Rnd:  84d6+840  
 Stealth     : Legendary[10]Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Hobbit Warrior.  You are a               
          well-liked child.  You have blue eyes, wavy auburn hair,             
          and a dark complexion.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 85 (4250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 45 (2250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 10200 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 34 princesses.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 41st Quelle of the 2890th year of the third age.
 You have been adventuring for 55 days.

                    adefkmnopsuxz{|@            
        Add Str   : *..34..........+            
        Add Int   : ...............+            
        Add Wis   : ....4..........+            
        Add Con   : *..3......4....+            
        Add Chr   : ..234....5.....+            
        Add Sear. : ...3............            
        Add Speed : **..43..........            
        Add Blows : ..2.............            
        Chaotic   : +...............            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ...........+....            
        Sust Wis  : ................            
        Sust Dex  : ...............+            
        Sust Con  : ..........+.....            
        Sust Chr  : ..+.............            
        Invisible : ..+............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...........+....            
        Hold Life : .....+.....+....            
        Imm Acid  : ......*+........            
        Imm Elec  : ..+...*+...+....            
        Imm Fire  : .+.*+..+.......*            
        Res Cold  : ..+....+..+.....            
        Res Pois  : ....+..+...+....            
        Res Fear  : ....+...........            
        Res Light : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ..+.............            
        Res Conf  : .....+..........            
        Res Sound : .+.........+....            
        Res Shard : ..+.............            
        Res Neth  : ......+....+....            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : ....+.+.........            
        Auto Curse: +........+......            
        Levitate  : ...........+....            
        Lite      : +...............            
        See Invis : ...+.+...+......            
        Digestion : .........+......            
        Regen     : .........++.....            
        Activate  : .+++++.+..+.....            
        Hvy Curse : +........+......            
        Fly       : ..++............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        Demon.ESP : .........+......            
        Evil.ESP  : .........+......            
        TLord.ESP : ...+............            
        Good.ESP  : .......+.+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      26.000 [0.800]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    13.600 [2.000]
          . Stealth                              40.000 [2.000]
          . Disarming                            02.500 [1.000]
          . Backstab                             25.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         02.298 [0.200]
          . Magic-Device                         17.800 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           05.200 [0.500]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.400 [0.400]
 - Spirituality                                  13.150 [0.700]
          . Prayer                               25.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Potion of Speed on level 7.
You are fated to meet a Giant black ant on level 4.
You may meet a Boil-covered wretch on level 6.
You may find a Potion of Cure Light Insanity on level 3.
You may find a Potion of Salt Water on level 6.
You may meet a Poltergeist on level 1.
You may meet a Yellow light on level 1.
You may find a Potion of Cure Light Insanity on level 15.
You may find a Scroll of Word of Recall on level 75.
You may meet a Blue worm mass on level 14.
You are fated to meet a Village idiot on level 9.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+2,+8) (-20 to speed) {cursed}
    It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
e) The Ring 'Arfauri' [+13] (+2 attacks)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your charisma and attack speed by 2
    .  It makes you invisible.  It sustains your charisma.  It provides
    resistance to electricity, cold, blindness and shards.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 70 of The
    Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 70 of The Sacred Land
    Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
n) The Leather Scale Mail of Astir (-1 to accuracy) [11,+10]
    It provides immunity to acid and electricity.  It provides resistance 
    to nether, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 46 of Moria.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons, evil beings and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It identifies all
    items for you.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 59 of The Sacred Land Of
    Mountains.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots of Elrothung [2,+13]
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to life draining, electricity, poison, sound and 
    nether.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) The Tome of Al Fredo {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Gem of Knowledge {Cure Insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.
c) Balrilbon's Soulgem {Heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
d) The Grail of Kenault {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Headless ghost on level 70 of The Sacred
    Land Of Mountains.
e) a Parchment titled ''Famous Last Words'' (charging) {Satisfy Hunger}
    It can be activated for satisfy hunger every 100 turns.  
f) 12 Potions of Speed
g) 21 Potions of Healing {!*}
h) 3 Scrolls of Word of Recall {!*}
i) 6 Scrolls of *Identify*
j) a Silver Rod of the Istari of Enlightenment (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 62 of Erebor.
k) a Mithril Rod of Disarming (160/160)
l) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed,
!*!*!*!*!*!*!*}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 47 of The
    Sacred Land Of Mountains.
n) a Magical Orcish Pick of Digging (+4)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a hill.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Devil's Pentagram {Aquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Glabrezu in the town of Gondolin .
b) 29 Potions of Enlightenment
c) a Potion of New Life
d) a Scroll of Mass Genocide
e) a Staff of Genocide[1|11] of Plenty (14 charges)
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
g) a Ring of Damage (+21)
h) a Ring of Speed (+10)
i) an Amulet of Weaponmastery (+6,+4) [+4] (+3)
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
j) The Star of Elendil (+1) (charging)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of The Sacred Land
    Of Mountains.
k) The Double Chain Mail of Thilmar (-13,-3) [16,+13](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and wisdom.  It provides immunity to fire and cold.  It provides
    resistance to dark, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Erebor.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Long Sword 'Belwindor' (2d5) (-3,+6) (+3 to speed)
    It increases your dexterity, speed and attack speed by 3.  It produces
    chaotic effects.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth in the town of Gondolin .


  [Home Inventory - Gondolin ]

a) 3 Potions of *Healing* {25% off}
b) a Rod Tip of Recall (80 Mana to cast)
c) a Ring of Speed
d) a Dwarven Lantern of the Magi [Sense Hidden] (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 52 of The Sacred Land
    Of Mountains.
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 53 of The Sacred Land
    Of Mountains.
g) 51 Empty Bottles


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
b) a Silver Rod of Quickness of Perception (100/100)
    It can cast spells faster.  
    It was given to you as a reward.
c) an Adamantite Rod of Nothing (200/200)
d) The Ring of Faurgelon (+2 to speed)
    It increases your charisma, infravision, speed, attack speed and 
    ability to score critical hits by 2.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to acid, fire, 
    dark, blindness, confusion, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 72 of Erebor.
e) The Ring of Hudenog [+15] (+2% of critical hits)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your wisdom and ability
    to score critical hits by 2.  It sustains your wisdom and constitution
    .  It provides resistance to electricity, confusion, nether, chaos and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 72 of
    Erebor.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Large Metal Shield of Quathil [5,+10]
    It sustains your charisma.  It provides immunity to electricity and 
    cold.  It provides resistance to light and nexus.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 53 of The Sacred Land
    Of Mountains.
h) The Iron Helm of Knowledge [6,+20] (-6) {!d!v!s}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
i) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 53 of The Sacred
    Land Of Mountains.
k) The Executioner's Sword of Fronnar (4d5) (+9,+18) (+3 to speed)
    It must be wielded two-handed.  It increases your strength, speed and 
    attack speed by 3.  It does extra damage from electricity.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
l) a Wooden Boomerang (Defender) (1d8) (+5,+13) [+1] (+4 to stealth)
    It increases your stealth by 4.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.


  [Home Inventory - Lothlorien ]

a) Agannazar's Antique Acorn
    It can be activated for summon monster.  
    You found it in the remains of a Dread on level 70 of The Sacred Land Of
    Mountains.
b) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of Paths
    of the Dead.
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of The Sacred Land
    Of Mountains.
e) a Large Leather Shield of Reflection [4,+12]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc Archer on level 22 of Orc Cave.
f) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Wand of Digging of Thrain (0 charges) {!v!d!b!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Ring of Power of Adunaphel the Quiet (+1 to speed)
    It increases your speed by 1.  It makes you invisible.  It sustains 
    your wisdom.  It provides resistance to electricity, fire, cold, 
    confusion and chaos.  It allows you to fly.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 49 of The
    Sacred Land Of Mountains.
c) The Ring of Power of Ji Indur Dawndeath (+3% of critical hits)
    It increases your strength and ability to score critical hits by 3.  
    It makes you invisible.  It sustains your charisma.  It makes you
    completely fearless.  It provides resistance to blindness, sound, 
    nexus and disenchantment.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
d) The Ring of Power of Uvatha the Horseman (+3 to infravision)
    It increases your infravision by 3.  It makes you invisible.  It
    provides resistance to blindness and disenchantment.  It allows you to
    levitate.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Coria (+4 to infravision)
    It increases your infravision by 4.  It sustains your dexterity.  It
    provides resistance to fire, light and nether.  It allows you to fly.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
f) The Ring 'Eornir' (+3)
    It increases your intelligence, wisdom and charisma by 3.  It sustains 
    your strength, intelligence and dexterity.  It provides immunity to
    paralysis.  It provides resistance to nether.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 65 of Erebor.
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
h) The Amulet of Hilwen (+2)
    It increases your searching by 2.  It sustains your intelligence.  It
    provides resistance to acid, light, dark and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 22 of Orc Cave.
i) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
k) The Amulet of Mogri [+3] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your strength, intelligence and dexterity by 
    2.  It sustains your strength, wisdom and charisma.  It provides
    resistance to poison, blindness and nether.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 64 of Erebor.
l) The Rusty Chain Mail of Carnor (-5 to accuracy) [14,+2]
    It sustains your dexterity.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    poison, light and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 48 of Moria.
m) The Chain Mail 'Celeth' (-2 to accuracy) [14,+10]
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to life draining, electricity, confusion, sound, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 70 of The Sacred Land Of
    Mountains.
n) The Chain Mail of Ulien (-2 to accuracy) [14,+13]
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Moria.
p) The Double Ring Mail of Edredeb (-47,-37) [15,+10](20%)
    It increases your hit points by 20%.  It sustains your constitution.  
    It provides immunity to acid.  It provides resistance to electricity
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 70 of Dol Guldur.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-troll Chieftain on level 61 of
    Erebor.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 53 of The Sacred
    Land Of Mountains.
s) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Mithril Chain Mail of Ossil (-1 to accuracy) [28,+7] {cursed}
    It sustains your strength and wisdom.  It provides immunity to cold.  
    It provides resistance to chaos.  It induces random teleportation.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
u) The Robe of Callorim (-59,-49) [2,+8](20%)
    It increases your hit points by 20%.  It sustains your constitution.  
    It provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Priest on level 47 of Moria.
v) The Robe 'Airin' (-61,-46) [2,+8](20%)
    It increases your hit points by 20%.  It sustains your wisdom and 
    charisma.  It provides immunity to acid and electricity.  It makes you
    completely fearless.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Erebor.
w) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
x) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
    
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
b) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
    
d) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Small Metal Shield of Menduwar [3,+17]
    It provides immunity to cold.  It provides resistance to light, dark, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
    
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 48 of The Sacred Land
    Of Mountains.
g) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Large Metal Shield of Caramarth [5,+10]
    It sustains your dexterity and charisma.  It provides immunity to cold
    .  It provides resistance to light, dark and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 59 of The Sacred Land Of
    Mountains.
i) The Iron Crown 'Megil' [0,+4]
    It provides immunity to paralysis.  It provides resistance to shards, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Erebor.
j) The Iron Crown of Beruthiel [0,+20] (-5) {!*}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
k) The Jewel Encrusted Crown 'Golorn' [0,+6] {cursed, !*}
    It sustains your dexterity.  It provides resistance to poison, light
     and nether.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 60 of Erebor.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave troll on level 62 of Erebor.
m) The Iron Helm of Tharad [5,+14]
    It sustains your constitution and charisma.  It provides resistance to 
    life draining, electricity, poison, dark, blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
n) The Iron Helm 'Istein' [5,+13]
    It provides resistance to life draining, light, shards, nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 70 of Paths
    of the Dead.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 48 of The
    Sacred Land Of Mountains.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Leather Gloves of Helloth [1,+7]
    It sustains your charisma.  It provides resistance to life draining, 
    acid, electricity, cold, light, dark and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
u) The Set of Gauntlets 'Findil' (+7 to damage) [2,+10]
    It sustains your intelligence and wisdom.  It provides resistance to 
    life draining, poison and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 64 of Erebor.
v) The Set of Cesti of Duron [5,+12]
    It provides resistance to electricity, dark and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
w) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 62 of Erebor.
x) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Paths of the Dead.
a) The Broad Axe of Eollob (2d6) (+17,+12) (+6)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your charisma by 6.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is especially deadly against
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 70 of The Sacred Land Of
    Mountains.
b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll in the town of Bree .
c) The Great Axe of Curinas (4d4) (+14,+9) (+3)
    It must be wielded two-handed.  It increases your constitution by 3.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    a great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 70 of The
    Sacred Land Of Mountains.
d) The Dagger 'Belangil' (2d4) (+6,+10) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 61 of
    Erebor.
e) The Dagger 'Uinaur' (1d4) (+5,+7) (+2 attacks)
    It increases your intelligence and attack speed by 2.  It is a great
    bane of demons.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 47 of Moria.
f) The Dagger of Rilia (2d4) (+6,+8)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
g) The Main Gauche of Maedhros (2d5) (+3,+7) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 66 of Erebor.
i) The Basilard of Ulmelenya (1d8) (+4,+17) (+5)
    It increases your wisdom by 5.  It does extra damage from electricity.
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 58 of Dol Guldur.
j) The Basilard 'Ilien' (1d8) (+16,+21) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution and charisma by 3.  It does extra damage from 
    frost.  It is very sharp and can make your foes bleed.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
k) The Basilard of Enede (1d8) (+16,+14) (+1)
    It increases your strength and dexterity by 1.  It drains life from
    your foes.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 61 of The
    Sacred Land Of Mountains.
l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of A lost temple.
m) The Broad Sword 'Glamdring' (2d5) (+2,+5) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    The Sacred Land Of Mountains.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 61 of The Sacred
    Land Of Mountains.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Long Sword of Gaegung (2d5) (+10,+1) (-7) {cursed}
    It decreases your strength by 7.  It does extra damage from fire.  It
    is a great bane of dragons.  It strikes at undead with holy wrath.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 72 of Erebor.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nether, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 71 of Erebor.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Claymore of Olwenorog (2d8) (+11,+16) (+2)
    It can be wielded two-handed.  It increases your strength, dexterity
     and charisma by 2.  It does extra damage from fire.  It poisons your
    foes.  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is especially deadly against trolls.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
u) The Two-Handed Sword of Nenya (3d6) (+10,+23) (+3 to speed)
    It must be wielded two-handed.  It increases your dexterity and speed
     by 3.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vrock on level 69 of The Sacred Land Of
    Mountains.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and blindness.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
w) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 70 of Erebor.
x) The Zweihander of Earsil (4d6) (+12,+15) (+4)
    It must be wielded two-handed.  It increases your strength by 4.  It
    does extra damage from frost.  It is a great bane of demons.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
b) The Dark Sword 'Hircarrim' (3d7) (+6,+12) (+6)
    It generates an antimagic field.  It increases your dexterity by 6.  
    It does extra damage from acid.  It poisons your foes.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    Moria.
c) The Spear of Vannoris (1d6) (+31,+15) (+1)
    It increases your dexterity and constitution by 1.  It does extra
    damage from frost.  It poisons your foes.  It drains life from your
    foes.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
d) The Trident of Eredh (1d8) (+12,+12)
    It can be wielded two-handed.  It poisons your foes.  It produces
    chaotic effects.  It drains life from your foes.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is a great bane of dragons.  It strikes at undead with holy wrath.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of The Sacred Land
    Of Mountains.
e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 65 of
    Mordor.
f) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of Erebor.
g) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of The
    Sacred Land Of Mountains.
h) The Glaive of Cardiryar (2d6) (+15,+10) (+5 to speed)
    It can be wielded two-handed.  It increases your dexterity and speed
     by 5.  It is very sharp and can make your foes bleed.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It strikes
    at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
    
i) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 70 of
    Erebor.
j) The Trifurcate Spear 'Fuingoth' (2d9) (+7,+1) (+5)
    It increases your dexterity and constitution by 5.  It produces
    chaotic effects.  It is a great bane of demons.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater basilisk on level 46 of Moria.
    
k) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 51 of The Sacred
    Land Of Mountains.
l) The Whip of Apaldoron (1d6) (+7,-2) (+2)
    It increases your strength, intelligence and constitution by 2.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) The War Hammer of Moros (3d3) (+16,+4) (+1 to speed)
    It can be wielded two-handed.  It increases your intelligence and 
    speed by 1.  It does extra damage from acid and frost.  It produces
    chaotic effects.  It is especially deadly against giants.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
n) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Flail of Erineni (2d6) (+2,+8) (-6) {cursed}
    It can be wielded two-handed.  It decreases your charisma by 6.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It drains experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hardened warrior on level 58 of The
    Sacred Land Of Mountains.
p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
r) The Two-Handed Flail of Eoloth (3d6) (+32,+11) (+3)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence and constitution by 3.  It does extra
    damage from acid, electricity and fire.  It is especially deadly
    against giants.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 70 of The
    Sacred Land Of Mountains.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Heavy Crossbow 'Rantein' (x4) (+16,+16) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, charisma and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 71 of Erebor.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 45 of The Sacred
    Land Of Mountains.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
x) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.



Posted on 30.10.2007 06:35
Last updated on 4.11.2007 16:38

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4214. on the Ladder (of 18513)
976. on the ToME Ladder (of 3134)
Second best for this player (out of 4)

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On 30.10.2007 06:35 TobiasiiParker@yahoo.com wrote:
Need some equipment suggestions.

On 1.11.2007 07:26 TobiasiiParker@yahoo.com wrote:
Updated file, stiil need a new pair of Kicks.

On 1.11.2007 11:36 stilez@gmail.com wrote:
You really could use a better cloak and gloves also. Boots are sometimes the hardest thing to find -- there are only just so many good ones. Usually you want the ones for mountainwalk or Gimli, whatever those +5 +5 boots that also give magic map ability are.

Another thing, it's too late, but don't you want prayer up to 35 for full effect with Melkor? I'm just thinking that from memory though. That's when I thought curse got super-powered.

You definitely have to play a melee-Melkor character a time or two, but eventually it feels too overpowered to me.

Solid character you have here, though I find it odd you've not entered Mordor at all, and you're level 50, having spent all points. You could have gotten useful FF quests in Mordor.

On 1.11.2007 11:45 stilez@gmail.com wrote:
To be more specific:

Gloves are obviously one of Cambeleg or Fingolfin, or the somewhat rare randart gauntlets that are plus to hit or dam.
Boots should be Thror or Gimli, in my opinion, I prefer the latter. I'd say boots of speed as an alternative, but not like those are simple to find necessarily.
Cloaks, I'd say randart, but at this point you have everything but shards covered, including immunities. A slightly creative, if mildly annoying solution, would be to find a cloak of the bat or magi, and flip it. Then it would be plus to hit and dam. And bat would also be plus to speed.

Hope this is somewhat more specific advice on EQ.

On 1.11.2007 19:39 TobiasiiParker@yahoo.com wrote:
Finally found something with shards *and* blindness resistance. Randart rings...life savers.

On 1.11.2007 19:39 TobiasiiParker@yahoo.com wrote:
Finally found something with shards *and* blindness resistance. Randart rings...life savers.

On 1.11.2007 19:49 TobiasiiParker@yahoo.com wrote:
First. oops on the double post. Second, i have not played in over 6 months so my skill point stuff was a little off, and i was counting on the god-quests that i failed miserably. Uhh Curse at level 25 reduces speed, that's what i was going for. My only winner ever was this build but worshipping Manwe and i thought Avatar was way overpowered, i stomped Sauron and Morgoth hard. Also i *blew* a lot of skill points into critical hits which i (and i'm the only one) find really usefull up to the very late game. (also forgot mordor had FF quests).

On 1.11.2007 20:22 stilez@gmail.com wrote:
Oh, curse at level 25 reduces speed still? That's basically all you need anyway. I think I was going off 35 because of what I read in LordDimwit long ago. I can't remember what 35 gives you over 25. I don't think I've done Manwe in a serious character. You'll see what Morgoth is like with speed reduction from curse, it isn't pretty, at least not for him. He turns into a slug that you dance around.

Hey, I recognize the name Tobias, did you also play entroband? Or was that a different guy?

On 1.11.2007 23:35 TobiasiiParker@yahoo.com wrote:
Nope not me, At level 35 it reduces max life.

On 1.11.2007 23:49 stilez@gmail.com wrote:
Oh, that's it? 25 is definitely all you need then. Laugh, I'm doing a melee mage for a challenge and fun. I was doing fine, after the annoying start, but I could only get one FF for antimagic, and I got tired of it so I used all my points. I'm basically just getting up weaponmastery and antimagic.

But my problem is now that I got a wide open princess quest room full of draconian Qs. I'm like "No problem, just use spider morph oil!". The problem is I'm only level 37, and you don't get the web ability until higher level. So now I have to go try to power level just to get by this stupid princess quest. If I had a darksword maybe the field would be far enough to stop their summoning, but the ones across the room have no problem summoning next to me as it is.

On 4.11.2007 16:38 TobiasiiParker@yahoo.com wrote:
stupidest death ever.

On 12.11.2007 05:24 xkernigh@netscape.net wrote:
How did this character die?

On 13.11.2007 21:11 wrote:
oops the dump didnt go. Umm long story short, i was getting my *** handed to me on mount Doom and i attempted to throw a potion of detonations...and umm..."q" and "v" do different things.

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