The Angband Ladder: Danath, RohanKnight Swordmaster by <jordi85_bdn@hotmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Danath                 Age                 23       STR!     40       
 Sex   : Male                   Height              65       INT:     26       
 Race  : RohanKnight            Weight              78       WIS!     32       
 Class : Swordmaster            Social Class         1       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         145 Level             50    Hit Points     1342/  1342 
 + To Melee Damage      100 Experience  42542453    Spell Points    177/   177 
 + To Ranged Hit         64 Max Exp     42542453    Sanity          605/   605 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               209288 
   AC                53+122 Gold        15071102    Speed           Fast (+40) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[100Perception  : Bad          Blows/Round:  16        
 Bows/Throw  : Legendary[22]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  16d4+1600 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, wavy red hair, and an average complexion.                      
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         OFF
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 60 (3000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 67 (3350')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 35 (1750')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 54308 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 17 princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 37th Hrive of the 2890th year of the third age.
 Your adventure lasted 105 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Minas Anor.
You can cause mold to grow near you.
You can destroy walls.
You can cast magic missiles.
You can use rohir powers.
Your position is very uncertain.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You are very lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon burns your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ....3.4..3.....+            
        Add Int   : ....3...........            
        Add Wis   : .........3......            
        Add Dex   : ..........4.....            
        Add Con   : ....3....3.....+            
        Add Chr   : 5.1.3.4.........            
        Add Stea. : ..1....1........            
        Add Sear. : ..1.............            
        Add Tun.. : ..............6.            
        Add Speed : .*.*.3...3.....+            
        Add Blows : 5...............            
        Slay Anim.: +...............            
        Slay Und. : +...............            
        Slay Drag.: +............+..            
        Fire Brand: +...............            
        Sust Str  : ....+..+........            
        Sust Int  : ....+...........            
        Sust Wis  : ................            
        Sust Dex  : ....+..+........            
        Sust Con  : ..+.+...........            
        Sust Chr  : .......+........            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+..+..+.....            
        Hold Life : .+...+.+........            
        Imm Acid  : ......+*..+.....            
        Imm Elec  : ....+.+**+......            
        Imm Fire  : ++.+..+**+......            
        Imm Cold  : ......+*++......            
        Res Pois  : .......+........            
        Res Fear  : ..+.+..........+            
        Res Light : ...+.+.+.+......            
        Res Dark  : .....++.+.......            
        Res Blind : ...+.....+......            
        Res Conf  : ..++.+.+.+......            
        Res Sound : .........+......            
        Res Shard : +...............            
        Res Neth  : ..++....+.......            
        Res Nexus : ....+.+++..+....            
        Res Chaos : ...+.+...+......            
        Res Disen : ....+.+.........            
        Aura Fire : +...............            
        Aura Elec : +......+........            
        Levitate  : ..+......+.+....            
        Lite      : +........+......            
        See Invis : ...+.+...+......            
        Regen     : +..+.....+......            
        Activate  : ++...++..++.....            
        Teleport  : +...............            
        Cursed    : .+..............            
        Fly       : .......+........            
        Sentient  : +...............            
        Orc.ESP   : .....++.........            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              13.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    05.060 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            17.300 [0.900]
 - Magic                                         06.601 [0.300]
          . Magic-Device                         25.650 [1.150]
 - Spirituality                                  28.780 [0.500]
          . Prayer                               31.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 4 of your companions have been killed.

  [Character Equipment]

a) The Dagger 'Narthanc' (E:17706191, L:50) (1d4) (+41,+16) (+5 attacks)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma and attack speed by 5.  It does extra damage from fire.  It
    is especially deadly against dragons.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It
    provides resistance to fire and shards.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It produces an electric sheath.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 67 of Angband.
    
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 100 of
    Angband.
e) The Ring called 'Ring of Danath' (+16,+13) (+1 to stealth)
    It increases your charisma, stealth and searching by 1.  It sustains 
    your constitution.  It makes you completely fearless.  It provides
    resistance to confusion and nether.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Amethyst Ring of Ningalmil (+12)
    It increases your speed by 12.  It provides resistance to fire, light, 
    blindness, nether and chaos.  It allows you to see invisible monsters.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 65 of Mordor.
k) The Amulet called 'Amulet of Danath' (+3,+6) [+3] (+3) {100% off}
    It increases your strength, intelligence, constitution and charisma by 
    3.  It sustains your strength, intelligence, dexterity and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver in the town of Gondolin .
    
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
o) The Cloak of Diren [1,+13] (+1 to stealth)
    It increases your stealth by 1.  It sustains your strength, dexterity
     and charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    life draining, poison, light, confusion and nexus.  It allows you to
    fly.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 60 of Mordor.
p) The Shield of Deflection of Nilwe [10,+23]
    It provides immunity to electricity and fire.  It provides resistance 
    to cold, dark, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 85 of
    Mount Doom.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 87 of Mount Doom.
x) a Pair of Soft Leather Boots of Stability [2,+11]
    It provides resistance to nexus.  It allows you to levitate.  
    You found it lying on the ground on level 41 of Moria.
z) (nothing)
{) 32 Bolts of Slay Dragon (1d5) (+14,+15)
|) a Magical Shovel of Digging (+6)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Helcaraxe.


  [Character Inventory]

a) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
b) a War Tome of Tulkas {100% off}
    
c) The Gem of Knowledge
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) The Gem of Ghosts
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Grave wight on level 42 of Moria.
e) The Crystal Ball of Godly Sights
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 36 of Moria.
f) Raal's Tormented Spirits
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 47 of Paths of the Dead.
g) a Parchment titled ''Famous Last Words''
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Moaning spirit on level 16 of Orc Cave.
h) Cathal's Corrupting Cymbal (charging)
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Mind flayer on level 34 of Moria.
i) 10 Pink Potions of *Healing*
j) a Wooden Rod of Trap Location (10/10)
k) a Silver Rod of Detection (100/100)
l) a Golden Rod of Recall (125/125)
m) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 61 of Dol Guldur.
n) a Mithril Rod of Disarming (160/160)
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 39 of Moria.
p) a Feathers Cloak of Air [1,+5]
q) The Dark Sword 'Aradanden' (3d7) (+0,+0) (+4 to speed)
    It generates an antimagic field.  It increases your strength and speed
     by 4.  It does extra damage from acid.  It poisons your foes.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Diamond Prism of Light
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 47 of Moria.
b) Agannazar's Altruistic Assassin
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 7 of Barrow-Downs.
c) Tenser's Top-Heavy Teaspoon
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 39 of The Helcaraxe.
d) 2 Sprigs of Athelas
    
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth in the town of Khazad-dum .
g) a Platinum Amulet of Anti-Magic
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 85 of Mount Doom.
    
j) The Augmented Chain Mail of Foromirya (-2 to accuracy) [16,+10]
    It sustains your wisdom.  It provides immunity to acid, electricity
     and fire.  It provides resistance to poison and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 37 of Moria.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Dragon Shield of Preservation (-5,-6) [8,+40]
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    blindness, confusion, sound, shards, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
n) a Jewel Encrusted Crown of Telepathy [0,+13] {100% off}
    It gives telepathic powers.  It cannot be harmed by acid.  
    You stole it from the Black Market.
o) The Set of Gauntlets 'Paurnimmen' [Wave of Power] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 58 of Dol
    Guldur.
q) The Main Gauche of Maedhros (2d5) (+10,+12) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 45 of The
    Sacred Land Of Mountains.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    confusion.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 33 of The
    Helcaraxe.
t) The Broad Sword 'Glamdring' (2d5) (+1,+4) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 92 of Mount Doom.
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Chieftain on level 50 of Moria.
x) The Small Metal Boomerang of Rhuden (3d4) (+18,+13)
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 47 of Moria.


  [Home Inventory - Gondolin ]

a) The Spikard Ring of Gorlir (+4 to searching)
    It increases your intelligence, dexterity and searching by 4.  It
    sustains your strength, wisdom and dexterity.  It provides resistance 
    to nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Black Market.
c) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Dol Guldur.
e) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight in the town of
    Gondolin .
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Rusty Chain Mail of Earilad (-61,-7) [14,-1](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    dexterity.  It provides immunity to electricity.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 52 of
    Paths of the Dead.
j) The Large Leather Shield of Ninor [4,+9]
    It sustains your wisdom.  It provides immunity to electricity and fire
    .  It provides immunity to paralysis.  It provides resistance to cold, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghoul on level 40 of Paths of the Dead.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Dol Guldur.
l) The Large Metal Shield 'Borod' [5,+6]
    It makes you completely fearless.  It provides resistance to fire, 
    dark, shards and nether.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 50 of Paths of the Dead.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
n) The Iron Helm of Hornormar [5,+13]
    It provides light (radius 2) forever.  It sustains your intelligence
     and dexterity.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, poison and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Dol Guldur.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 46 of Paths of the
    Dead.
p) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Ranger chieftain on level 62 of Dol
    Guldur.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
r) The Small Sword 'Sting' (E:2800635, L:40) (1d6) (+26,+14) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 3.  It does extra
    damage from acid, fire and frost.  It can cause earthquakes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides immunity to paralysis.  It provides resistance to fire, 
    cold, light and confusion.  It allows you to see invisible monsters.  
    It allows you to sense the presence of orcs, spiders and undead.  It
    slows your metabolism.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 35 of The
    Helcaraxe.
s) The Bastard Sword 'Galierech' (3d4) (+8,+10) (+3 to speed)
    It can be wielded two-handed.  It increases your intelligence, 
    constitution, charisma and speed by 3.  It does extra damage from fire
    .  It is especially deadly against giants.  It is a great bane of
    undead.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 62 of Dol Guldur.
    
t) The Executioner's Sword 'Bedirmor' (4d5) (+3,+13) (+4)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity by 4.  It does extra damage from fire.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified troll on level 53 of Paths of
    the Dead.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) The Arrow of Oimaron (1d4) (+27,+6)
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 50 of Moria.
x) 25 Silver Arrows of Slay Demon (3d4) (+12,+13)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid.  It cannot be harmed by fire.
    
    You found it in the remains of The Tarrasque on level 85 of Mount Doom.
    


  [Home Inventory - Minas Anor ]

a) The Demonshield 'Valais' [5,+8]
    It sustains your strength, intelligence, constitution and charisma.  
    It provides immunity to electricity and cold.  It provides resistance 
    to life draining, dark and nether.  It speeds your regenerative
    powers.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Novice mage on level 34 of Mordor.
b) The Shrunken Head of Nightmares
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 27 of Maze.
c) Valdarbon's Automatic Alchemist
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Ghoul on level 50 of Moria.
d) a Sprig of Athelas
e) a Silver Rod of Charging of Curing (100/100)
    It regenerates its mana faster.  
    You bought it from the Black Market.
f) a Golden Rod of Disarming (125/125)
g) a Short Rod Tip of Restoration (140 Mana to cast)
h) The Golden Horn of the Thunderlords (2 charges) {100% off}
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nycadaemon on level 67 of Dol Guldur.
j) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 91 of
    Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 93 of
    Mount Doom.
l) The Chaos Dragon Scale Mail 'Aneden' (-2 to accuracy) [30,+26]
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It sustains your charisma.  It provides
    immunity to acid and fire.  It provides resistance to light, confusion
    , shards, chaos and disenchantment.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
(
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 59 of Mordor.
n) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 45 of Paths of the Dead.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to dark, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll Priest on level 57 of Mordor.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Dol Guldur.
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
r) a Dragon Helm [8,+17]
    It provides resistance to acid, poison, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
s) The Long Sword 'Vorpal Blade' (5d5) (+0,+0) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Mount
    Doom.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Scimitar 'Haradekket' (2d5) (+0,+0) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 49 of Moria.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 49 of Moria.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Glabrezu on level 55 of Paths of the Dead.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 85 of Mount Doom.


  [Home Inventory - Lothlorien ]

a) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Driftwood Amulet of Goreg (+1)
    It increases your strength, stealth and searching by 1.  It provides
    resistance to blindness and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 43 of Paths of the
    Dead.
c) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
d) The Metal Lamellar Armour of Lorion (-3 to accuracy) [23,+11]
    It sustains your charisma.  It provides immunity to acid and fire.  It
    provides resistance to light, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 67 of Dol
    Guldur.
e) The Great Scimitar of Nastein (4d5) (+15,+18) (+1)
    It must be wielded two-handed.  It increases your wisdom and dexterity
     by 1.  It does extra damage from acid.  It poisons your foes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
f) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of Dol
    Guldur.
g) The Bolt of Tarith (1d5) (+15,+20)
    It provides light (radius 1) forever.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 69 of Dol Guldur.
h) The Wooden Boomerang of Uinen (1d8) (+22,+13)
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of Dol
    Guldur.
i) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 69 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) a Harp (+1)
    It increases your charisma by 1.  
c) a Parchment - Deep Thoughts
    
d) a Parchment - More Deep Thoughts
    
e) a Parchment - Compendium of Deep Thoughts
    
f) a Parchment - The One Ring
    
g) a Parchment - Monstrous Compendium 4
    
h) a Parchment - Numenorean for Beginners (I)
    
i) a Parchment - Numenorean for Beginners (II)
    



Posted on 25.11.2007 17:55

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520. on the Ladder (of 18935)
209. on the ToME Ladder (of 3146)

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On 25.11.2007 17:55 jordi85_bdn@hotmail.com wrote:
I finally made it! Beated Morgoth to a pulp :)

On 26.11.2007 11:58 jordi85_bdn@hotmail.com wrote:
Morgy wasn't THAT hard, actually, I was just careful to not let my HP drop below 600 or 650.

At the beggining he shooted a rocket wich did a LOT of damage, over 400 or so. Then I dug a corridor at a wall using stone to mud power(very useful) and waited for him there where he couldn't ambush me with summons.

I didn't even had to use those potions of *healing*, I had an awesome rod of the Istari of Healing and it lasted for the whole combat. I Used stone shield with divine aim (great) and the RohanKnight Speed jump for an incredible +90 speed. Then I just peppered him with blows. He could summon 3 monsters close to me but those where not much powerful. I continued meleeing him and finally he went down. He even missed some of his blows! :)

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